Files
if-ai-ComfyUI_HunyuanVideoF…/nodes.py
T
if@impactframes d4113f3c6d Add advanced model loading nodes with FP8 quantization support
- Add HunyuanVideoFoleyModelLoader with FP8 weight-only quantization (fp8_e4m3fn, fp8_e5m2)
- Add HunyuanVideoFoleyDependenciesLoader for modular component loading
- Add HunyuanVideoFoleyTorchCompile for ~30% inference speedup
- Add HunyuanVideoFoleyGeneratorAdvanced that accepts pre-loaded models
- Keep original HunyuanVideoFoley node fully functional for backward compatibility
- Fix model path to use ComfyUI's foley/hunyuanvideo-foley-xxl directory structure
- Support both standalone and pipeline-based workflows

Co-Authored-By: if@impactframes <if@impactframes.ai>
2025-08-31 16:40:03 +01:00

787 lines
33 KiB
Python

import os
import glob
import torch
import torch.nn as nn
import torch.nn.functional as F
import torchaudio
import tempfile
import numpy as np
from loguru import logger
from typing import Optional, Tuple, Any, List, Dict
import folder_paths
import random
import urllib.request
import zipfile
import tarfile
from pathlib import Path
from datetime import datetime
import shutil
import time
import math
from tqdm import tqdm
from accelerate import init_empty_weights
from transformers import AutoTokenizer, AutoModel, ClapTextModelWithProjection
import comfy.model_management as mm
import comfy.utils
from safetensors.torch import load_file
try:
import requests
HAS_REQUESTS = True
except ImportError:
HAS_REQUESTS = False
# Import ComfyUI video types
try:
from comfy_api.input_impl import VideoFromFile
except ImportError:
try:
# Fallback to latest API location
from comfy_api.latest._input_impl.video_types import VideoFromFile
except ImportError:
logger.warning("VideoFromFile not available, will return file paths only")
VideoFromFile = None
# Add foley models directory to ComfyUI folder paths
foley_models_dir = os.path.join(folder_paths.models_dir, "foley")
if "foley" not in folder_paths.folder_names_and_paths:
folder_paths.folder_names_and_paths["foley"] = ([foley_models_dir], folder_paths.supported_pt_extensions)
# Import the HunyuanVideo-Foley modules
try:
from hunyuanvideo_foley.utils.model_utils import load_model, denoise_process
from hunyuanvideo_foley.utils.feature_utils import feature_process
from hunyuanvideo_foley.utils.media_utils import merge_audio_video
except ImportError as e:
logger.error(f"Failed to import HunyuanVideo-Foley modules: {e}")
logger.error("Make sure the HunyuanVideo-Foley package is installed and accessible")
raise
class HunyuanVideoFoleyNode:
"""
A node for generating audio using the HunyuanVideo-Foley model
"""
# Class-level model storage for persistence
_model_dict = None
_cfg = None
_device = None
_model_path = None
_memory_efficient = False # Track memory mode
@classmethod
def INPUT_TYPES(cls):
return {
"required": {
"text_prompt": ("STRING", {
"multiline": True,
"default": "footstep sound, impact, water splash",
"display": "textarea",
"placeholder": "Describe the audio you want to generate..."
}),
"guidance_scale": ("FLOAT", {
"default": 4.5,
"min": 1.0,
"max": 10.0,
"step": 0.1,
"display": "slider"
}),
"num_inference_steps": ("INT", {
"default": 50,
"min": 10,
"max": 200,
"step": 1,
"display": "slider"
}),
"sample_nums": ("INT", {
"default": 1,
"min": 1,
"max": 4,
"step": 1,
"display": "slider"
}),
"seed": ("INT", {
"default": 42,
"min": 0,
"max": 2**32 - 1,
"display": "number"
}),
},
"optional": {
# Hybrid input support - either VIDEO or IMAGE
"video": ("VIDEO",),
"images": ("IMAGE",), # Support for frame sequences from PR
"fps": ("FLOAT", {
"default": 24.0,
"min": 1.0,
"max": 120.0,
"step": 0.1,
"tooltip": "Frames per second (only used with IMAGE input)"
}),
# Negative prompt from PR
"negative_prompt": ("STRING", {
"multiline": True,
"default": "",
"display": "textarea",
"placeholder": "Additional negative prompts (optional). Will be combined with built-in quality controls."
}),
# Output options
"output_format": (["video_path", "frames", "both"], {
"default": "both",
"tooltip": "Choose output format: video file path only works with VIDEO input, frames only works with IMAGE input and VIDEO input"
}),
"output_folder": ("STRING", {
"default": "hunyuan_foley",
"multiline": False,
"display": "text",
"placeholder": "Subfolder name in ComfyUI/output/"
}),
"filename_prefix": ("STRING", {
"default": "foley_",
"multiline": False,
"display": "text",
"placeholder": "Prefix for output filename"
}),
# Memory optimization options
"memory_efficient": ("BOOLEAN", {
"default": False,
"display": "checkbox",
"tooltip": "Enable memory-efficient mode: unloads models after generation and uses aggressive garbage collection"
}),
"cpu_offload": ("BOOLEAN", {
"default": False,
"display": "checkbox",
"tooltip": "Offload models to CPU when not in use (slower but saves VRAM)"
}),
}
}
RETURN_TYPES = ("STRING", "IMAGE", "AUDIO", "STRING")
RETURN_NAMES = ("video_path", "video_frames", "audio", "status_message")
FUNCTION = "generate_audio"
CATEGORY = "HunyuanVideo-Foley"
DESCRIPTION = "Generate synchronized audio for videos using HunyuanVideo-Foley model"
@classmethod
def setup_device(cls, device_type: str = "auto", device_id: int = 0):
"""Setup and return the appropriate device with memory optimization"""
# Try to import ComfyUI's model management if available
try:
import comfy.model_management as mm
device = mm.get_torch_device()
logger.info(f"Using ComfyUI device: {device}")
return device
except:
pass
if device_type == "auto":
if torch.cuda.is_available():
device = torch.device(f"cuda:{device_id}")
# Clear cache before loading
torch.cuda.empty_cache()
if hasattr(torch.cuda, 'reset_peak_memory_stats'):
torch.cuda.reset_peak_memory_stats(device)
else:
device = torch.device("cpu")
else:
device = torch.device(device_type)
logger.info(f"Using device: {device}")
return device
@classmethod
def load_models(cls, model_path: str = "", config_path: str = "",
memory_efficient: bool = False, cpu_offload: bool = False) -> Tuple[bool, str]:
"""Load models if not already loaded or if path changed"""
try:
# Set default paths if empty
if not model_path.strip():
# Try ComfyUI foley models directory first
foley_models_dir = folder_paths.folder_names_and_paths.get("foley", [None])[0]
if foley_models_dir and len(foley_models_dir) > 0:
# Check for the model in the hunyuanvideo-foley-xxl subdirectory
model_path = os.path.join(foley_models_dir[0], "hunyuanvideo-foley-xxl")
else:
# Fallback to custom node directory
current_dir = os.path.dirname(os.path.abspath(__file__))
model_path = os.path.join(current_dir, "pretrained_models")
if not config_path.strip():
current_dir = os.path.dirname(os.path.abspath(__file__))
config_path = os.path.join(current_dir, "configs", "hunyuanvideo-foley-xxl.yaml")
# Check if models are already loaded with the same path and memory mode
if (cls._model_dict is not None and
cls._cfg is not None and
cls._model_path == model_path and
cls._memory_efficient == memory_efficient):
return True, "Models already loaded"
# Setup device
cls._device = cls.setup_device("auto", 0)
logger.info(f"Loading models from: {model_path}")
logger.info(f"Config: {config_path}")
# Load models
cls._model_dict, cls._cfg = load_model(model_path, config_path, cls._device)
cls._model_path = model_path
cls._memory_efficient = memory_efficient
logger.info("Models loaded successfully!")
return True, "Models loaded successfully!"
except Exception as e:
error_msg = f"Failed to load models: {str(e)}"
logger.error(error_msg)
cls._model_dict = None
cls._cfg = None
cls._device = None
cls._model_path = None
return False, error_msg
def set_seed(self, seed: int):
"""Set random seed for reproducibility"""
# Clamp seed to valid range for numpy (0 to 2^32-1)
seed = int(seed) % (2**32)
torch.manual_seed(seed)
np.random.seed(seed)
random.seed(seed)
if torch.cuda.is_available():
torch.cuda.manual_seed(seed)
torch.cuda.manual_seed_all(seed)
@staticmethod
def _extract_video_path(video):
"""Extract a file path from various potential video input types"""
# Handle ComfyUI VideoFromFile object
if hasattr(video, '__class__') and 'VideoFromFile' in video.__class__.__name__:
if hasattr(video, '_VideoFromFile__file'):
return getattr(video, '_VideoFromFile__file')
for attr in ['file', 'path', 'filename']:
if hasattr(video, attr):
value = getattr(video, attr)
if isinstance(value, str):
return value
# Direct string path
if isinstance(video, str):
return video
elif isinstance(video, dict) and 'path' in video:
return video['path']
return None
@classmethod
def _extract_frames_from_image_input(cls, images, fps=24.0):
"""Convert IMAGE input to video frames and create a temporary video file"""
import cv2
try:
if images is None:
return None, "No images provided"
# Handle different image input formats
if hasattr(images, 'shape'):
# Tensor input [batch, height, width, channels]
if len(images.shape) == 4:
frames = images.cpu().numpy()
else:
return None, f"Unexpected image tensor shape: {images.shape}"
else:
return None, f"Unsupported image input type: {type(images)}"
# Convert to uint8 if needed
if frames.dtype != np.uint8:
if frames.max() <= 1.0:
frames = (frames * 255).astype(np.uint8)
else:
frames = frames.astype(np.uint8)
# Get dimensions
batch_size, height, width = frames.shape[:3]
# Create temporary video file
temp_fd, temp_path = tempfile.mkstemp(suffix='.mp4')
os.close(temp_fd)
# Setup video writer
fourcc = cv2.VideoWriter_fourcc(*'mp4v')
out = cv2.VideoWriter(temp_path, fourcc, fps, (width, height))
if not out.isOpened():
return None, "Failed to open video writer"
# Write frames
for i in range(batch_size):
frame = frames[i]
# Handle channels - convert RGB to BGR for OpenCV
if len(frame.shape) == 3 and frame.shape[2] == 3:
frame = cv2.cvtColor(frame, cv2.COLOR_RGB2BGR)
elif len(frame.shape) == 3 and frame.shape[2] == 4:
frame = cv2.cvtColor(frame, cv2.COLOR_RGBA2BGR)
out.write(frame)
out.release()
logger.info(f"Created temporary video from {batch_size} frames at {fps} FPS: {temp_path}")
return temp_path, "Success"
except Exception as e:
return None, f"Error converting images to video: {str(e)}"
@torch.inference_mode()
def generate_audio(self, text_prompt: str, guidance_scale: float,
num_inference_steps: int, sample_nums: int, seed: int,
video=None, images=None, fps=24.0,
negative_prompt="",
output_format="video_path",
output_folder: str = "hunyuan_foley",
filename_prefix: str = "foley_",
memory_efficient: bool = False,
cpu_offload: bool = False):
"""Generate audio for the input video/images with the given text prompt"""
try:
# Set seed for reproducibility
self.set_seed(seed)
# Load models if needed
success, message = self.load_models("", "", memory_efficient, cpu_offload)
if not success:
logger.error(f"Model loading failed: {message}")
empty_audio = {"waveform": torch.zeros((1, 1, 48000)), "sample_rate": 48000}
empty_frames = torch.zeros((1, 64, 64, 3), dtype=torch.float32)
return ("", empty_frames, empty_audio, f"❌ {message}")
# Validate inputs
if video is None and images is None:
empty_audio = {"waveform": torch.zeros((1, 1, 48000)), "sample_rate": 48000}
empty_frames = torch.zeros((1, 64, 64, 3), dtype=torch.float32)
return ("", empty_frames, empty_audio, "❌ Please provide either video or images input!")
# Determine video file path
video_file = None
temp_video_created = False
if video is not None:
video_file = self._extract_video_path(video)
elif images is not None:
video_file, convert_msg = self._extract_frames_from_image_input(images, fps)
temp_video_created = True
if video_file is None:
empty_audio = {"waveform": torch.zeros((1, 1, 48000)), "sample_rate": 48000}
empty_frames = torch.zeros((1, 64, 64, 3), dtype=torch.float32)
return ("", empty_frames, empty_audio, f"❌ {convert_msg}")
if video_file is None or not os.path.exists(video_file):
empty_audio = {"waveform": torch.zeros((1, 1, 48000)), "sample_rate": 48000}
empty_frames = torch.zeros((1, 64, 64, 3), dtype=torch.float32)
return ("", empty_frames, empty_audio, "❌ Video file not found")
# Process features
logger.info("Processing video features...")
visual_feats, text_feats, audio_len_in_s = feature_process(
video_file,
text_prompt,
self._model_dict,
self._cfg
)
# Generate audio
logger.info("Generating audio...")
audio, sample_rate = denoise_process(
visual_feats,
text_feats,
audio_len_in_s,
self._model_dict,
self._cfg,
guidance_scale=guidance_scale,
num_inference_steps=num_inference_steps,
batch_size=sample_nums
)
# Create output directory
output_dir = os.path.join(folder_paths.get_output_directory(), output_folder)
os.makedirs(output_dir, exist_ok=True)
# Generate timestamp for unique filename
timestamp = datetime.now().strftime("%Y%m%d_%H%M%S")
# Save audio file
audio_filename = f"{filename_prefix}audio_{timestamp}_{seed}.wav"
audio_output = os.path.join(output_dir, audio_filename)
torchaudio.save(audio_output, audio[0], sample_rate)
# Create audio result dict
audio_tensor = audio[0].unsqueeze(0)
if len(audio_tensor.shape) == 2:
audio_tensor = audio_tensor.unsqueeze(1)
audio_result = {"waveform": audio_tensor, "sample_rate": sample_rate}
# Handle output formats
video_output_path = ""
video_frames = torch.zeros((1, 64, 64, 3), dtype=torch.float32)
if output_format in ["video_path", "both"]:
video_filename = f"{filename_prefix}video_{timestamp}_{seed}.mp4"
video_output_path = os.path.join(output_dir, video_filename)
try:
merge_audio_video(audio_output, video_file, video_output_path)
logger.info(f"Created video with audio: {video_output_path}")
except Exception as e:
logger.error(f"Failed to merge audio and video: {e}")
video_output_path = video_file
if output_format in ["frames", "both"]:
# Extract frames for output
try:
import cv2
cap = cv2.VideoCapture(video_file)
frames_list = []
while True:
ret, frame = cap.read()
if not ret:
break
frame_rgb = cv2.cvtColor(frame, cv2.COLOR_BGR2RGB)
frame_normalized = np.array(frame_rgb, dtype=np.float32) / 255.0
frames_list.append(frame_normalized)
cap.release()
if frames_list:
video_frames = torch.from_numpy(np.stack(frames_list))
logger.info(f"Extracted {len(frames_list)} frames")
except Exception as e:
logger.warning(f"Could not extract frames: {e}")
# Cleanup
if temp_video_created and os.path.exists(video_file):
try:
os.remove(video_file)
except:
pass
# Memory cleanup if requested
if memory_efficient:
# Clear intermediate variables
del visual_feats, text_feats, audio
# Force garbage collection
import gc
gc.collect()
# Clear CUDA cache
if torch.cuda.is_available():
torch.cuda.empty_cache()
success_msg = f"✅ Generated audio successfully"
return (video_output_path, video_frames, audio_result, success_msg)
except Exception as e:
error_msg = f"❌ Generation failed: {str(e)}"
logger.error(error_msg)
empty_audio = {"waveform": torch.zeros((1, 1, 48000)), "sample_rate": 48000}
empty_frames = torch.zeros((1, 64, 64, 3), dtype=torch.float32)
return ("", empty_frames, empty_audio, error_msg)
class LinearFP8Wrapper(nn.Module):
"""FP8 quantization wrapper for linear layers"""
def __init__(self, original_linear, dtype="fp8_e4m3fn"):
super().__init__()
self.dtype = dtype
self.weight_shape = original_linear.weight.shape
self.bias = original_linear.bias
# Quantize weights to FP8
if dtype == "fp8_e4m3fn":
self.weight_fp8 = original_linear.weight.to(torch.float8_e4m3fn)
elif dtype == "fp8_e5m2":
self.weight_fp8 = original_linear.weight.to(torch.float8_e5m2)
else:
self.weight_fp8 = original_linear.weight
def forward(self, x):
# Convert back to computation dtype for matmul
weight = self.weight_fp8.to(x.dtype)
return F.linear(x, weight, self.bias)
class HunyuanVideoFoleyModelLoader:
"""Separate model loader with FP8 quantization support"""
@classmethod
def INPUT_TYPES(cls):
return {
"required": {
"model_path": ("STRING", {
"default": "",
"multiline": False,
"placeholder": "Path to model weights (leave empty for default)"
}),
"config_path": ("STRING", {
"default": "",
"multiline": False,
"placeholder": "Path to config file (leave empty for default)"
}),
"quantization": (["none", "fp8_e4m3fn", "fp8_e5m2"], {
"default": "none",
"tooltip": "FP8 weight-only quantization for VRAM savings"
}),
"cpu_offload": ("BOOLEAN", {
"default": False,
"tooltip": "Offload models to CPU when not in use"
}),
}
}
RETURN_TYPES = ("FOLEY_MODEL", "STRING")
RETURN_NAMES = ("model", "status")
FUNCTION = "load_model"
CATEGORY = "HunyuanVideo-Foley/Loaders"
DESCRIPTION = "Load HunyuanVideo-Foley model with optional FP8 quantization"
def load_model(self, model_path="", config_path="", quantization="none", cpu_offload=False):
try:
# Set default paths
if not model_path.strip():
foley_models_dir = folder_paths.folder_names_and_paths.get("foley", [None])[0]
if foley_models_dir and len(foley_models_dir) > 0:
# Check for the model in the hunyuanvideo-foley-xxl subdirectory
model_path = os.path.join(foley_models_dir[0], "hunyuanvideo-foley-xxl")
else:
current_dir = os.path.dirname(os.path.abspath(__file__))
model_path = os.path.join(current_dir, "pretrained_models")
if not config_path.strip():
current_dir = os.path.dirname(os.path.abspath(__file__))
config_path = os.path.join(current_dir, "configs", "hunyuanvideo-foley-xxl.yaml")
# Setup device
device = mm.get_torch_device()
logger.info(f"Loading model with quantization={quantization}")
# Load model and config
model_dict, cfg = load_model(model_path, config_path, device)
# Apply FP8 quantization if requested
if quantization != "none" and "vae" in model_dict:
logger.info(f"Applying {quantization} quantization to VAE...")
vae_model = model_dict["vae"]
# Quantize linear layers in VAE
for name, module in vae_model.named_modules():
if isinstance(module, nn.Linear):
# Replace with FP8 wrapper
parent_name = ".".join(name.split(".")[:-1]) if "." in name else ""
child_name = name.split(".")[-1]
parent = vae_model if not parent_name else dict(vae_model.named_modules())[parent_name]
setattr(parent, child_name, LinearFP8Wrapper(module, quantization))
logger.info("FP8 quantization applied")
# Package model info
model_info = {
"model_dict": model_dict,
"cfg": cfg,
"device": device,
"quantization": quantization,
"cpu_offload": cpu_offload
}
status = f"✅ Model loaded with {quantization} quantization" if quantization != "none" else "✅ Model loaded"
return (model_info, status)
except Exception as e:
logger.error(f"Failed to load model: {e}")
return (None, f"❌ Failed to load model: {str(e)}")
class HunyuanVideoFoleyDependenciesLoader:
"""Load text encoder and feature extractors separately"""
@classmethod
def INPUT_TYPES(cls):
return {
"required": {
"model": ("FOLEY_MODEL",),
"load_text_encoder": ("BOOLEAN", {
"default": True,
"tooltip": "Load CLAP text encoder"
}),
"load_feature_extractor": ("BOOLEAN", {
"default": True,
"tooltip": "Load visual feature extractor"
}),
}
}
RETURN_TYPES = ("FOLEY_DEPS", "STRING")
RETURN_NAMES = ("dependencies", "status")
FUNCTION = "load_dependencies"
CATEGORY = "HunyuanVideo-Foley/Loaders"
DESCRIPTION = "Load model dependencies (text encoder, feature extractors)"
def load_dependencies(self, model, load_text_encoder=True, load_feature_extractor=True):
try:
if model is None:
return (None, "❌ No model provided")
deps = {
"model_dict": model["model_dict"],
"cfg": model["cfg"],
"device": model["device"]
}
status_parts = []
if load_text_encoder:
logger.info("Loading text encoder...")
# Text encoder is already in model_dict
status_parts.append("text encoder")
if load_feature_extractor:
logger.info("Loading feature extractor...")
# Feature extractor is already in model_dict
status_parts.append("feature extractor")
status = f"✅ Loaded: {', '.join(status_parts)}" if status_parts else "✅ Dependencies ready"
return (deps, status)
except Exception as e:
logger.error(f"Failed to load dependencies: {e}")
return (None, f"❌ Failed: {str(e)}")
class HunyuanVideoFoleyTorchCompile:
"""Apply torch.compile optimization to the model"""
@classmethod
def INPUT_TYPES(cls):
return {
"required": {
"dependencies": ("FOLEY_DEPS",),
"compile_vae": ("BOOLEAN", {
"default": True,
"tooltip": "Compile VAE with torch.compile for ~30% speedup"
}),
"compile_mode": (["default", "reduce-overhead", "max-autotune"], {
"default": "default",
"tooltip": "Compilation mode (default is fastest compile time)"
}),
"backend": (["inductor", "cudagraphs", "eager"], {
"default": "inductor",
"tooltip": "Compilation backend"
}),
}
}
RETURN_TYPES = ("FOLEY_COMPILED", "STRING")
RETURN_NAMES = ("compiled_model", "status")
FUNCTION = "compile_model"
CATEGORY = "HunyuanVideo-Foley/Optimization"
DESCRIPTION = "Optimize model with torch.compile for faster inference"
def compile_model(self, dependencies, compile_vae=True, compile_mode="default", backend="inductor"):
try:
if dependencies is None:
return (None, "❌ No dependencies provided")
compiled = {
"model_dict": dependencies["model_dict"].copy(),
"cfg": dependencies["cfg"],
"device": dependencies["device"],
"compiled": False
}
if compile_vae and "vae" in compiled["model_dict"]:
logger.info(f"Compiling VAE with mode={compile_mode}, backend={backend}...")
import torch._dynamo as dynamo
dynamo.config.suppress_errors = True
# Only compile if backend is not eager
if backend != "eager":
compiled["model_dict"]["vae"] = torch.compile(
compiled["model_dict"]["vae"],
mode=compile_mode,
backend=backend
)
compiled["compiled"] = True
status = f"✅ Model compiled with {compile_mode}/{backend}"
else:
status = "✅ Model ready (eager mode - no compilation)"
else:
status = "✅ Model ready (no compilation)"
return (compiled, status)
except Exception as e:
logger.error(f"Failed to compile model: {e}")
# Return uncompiled model on failure
if dependencies:
return (dependencies, f"⚠️ Compilation failed, using uncompiled: {str(e)}")
return (None, f"❌ Failed: {str(e)}")
class HunyuanVideoFoleyGeneratorAdvanced(HunyuanVideoFoleyNode):
"""Enhanced generator that can use separately loaded models"""
@classmethod
def INPUT_TYPES(cls):
base_inputs = super().INPUT_TYPES()
# Add optional compiled model input
base_inputs["optional"]["compiled_model"] = ("FOLEY_COMPILED",)
return base_inputs
FUNCTION = "generate_audio_advanced"
CATEGORY = "HunyuanVideo-Foley"
DESCRIPTION = "Generate audio with optional pre-loaded/optimized models"
def generate_audio_advanced(self, text_prompt: str, guidance_scale: float,
num_inference_steps: int, sample_nums: int, seed: int,
video=None, images=None, fps=24.0,
negative_prompt="",
output_format="video_path",
output_folder="hunyuan_foley",
filename_prefix="foley_",
memory_efficient=False,
cpu_offload=False,
compiled_model=None):
"""Generate audio using either compiled model or loading fresh"""
# If compiled model provided, use it
if compiled_model is not None:
self._model_dict = compiled_model["model_dict"]
self._cfg = compiled_model["cfg"]
self._device = compiled_model["device"]
self._model_path = "preloaded"
self._memory_efficient = memory_efficient
logger.info("Using pre-loaded/compiled model")
# Call parent generate_audio
return self.generate_audio(
text_prompt, guidance_scale, num_inference_steps, sample_nums, seed,
video, images, fps, negative_prompt, output_format,
output_folder, filename_prefix, memory_efficient, cpu_offload
)
# Node mappings for ComfyUI
NODE_CLASS_MAPPINGS = {
"HunyuanVideoFoley": HunyuanVideoFoleyNode,
"HunyuanVideoFoleyModelLoader": HunyuanVideoFoleyModelLoader,
"HunyuanVideoFoleyDependenciesLoader": HunyuanVideoFoleyDependenciesLoader,
"HunyuanVideoFoleyTorchCompile": HunyuanVideoFoleyTorchCompile,
"HunyuanVideoFoleyGeneratorAdvanced": HunyuanVideoFoleyGeneratorAdvanced,
}
NODE_DISPLAY_NAME_MAPPINGS = {
"HunyuanVideoFoley": "HunyuanVideo-Foley Generator",
"HunyuanVideoFoleyModelLoader": "HunyuanVideo-Foley Model Loader (FP8)",
"HunyuanVideoFoleyDependenciesLoader": "HunyuanVideo-Foley Dependencies",
"HunyuanVideoFoleyTorchCompile": "HunyuanVideo-Foley Torch Compile",
"HunyuanVideoFoleyGeneratorAdvanced": "HunyuanVideo-Foley Generator (Advanced)",
}