fixes
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@@ -162,79 +162,6 @@ To use the "opt_background" input, you also need to use the
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n = [t[0], d]
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c.append(n)
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out.append(c)
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return (out[0], out[1], negative, out_latent)
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### Light Source
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import numpy as np
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from enum import Enum
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from nodes import MAX_RESOLUTION
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class LightPosition(Enum):
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LEFT = "Left Light"
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RIGHT = "Right Light"
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TOP = "Top Light"
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BOTTOM = "Bottom Light"
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TOP_LEFT = "Top Left Light"
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TOP_RIGHT = "Top Right Light"
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BOTTOM_LEFT = "Bottom Left Light"
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BOTTOM_RIGHT = "Bottom Right Light"
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def generate_gradient_image(width:int, height:int, color_rgb: tuple, multiplier: float, lightPosition:LightPosition):
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"""
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Generate a gradient image with a light source effect.
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Parameters:
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width (int): Width of the image.
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height (int): Height of the image.
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color_rgb: Color RGB of the image.
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multiplier: weight of light.
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lightPosition (str): Position of the light source.
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It can be 'Left Light', 'Right Light', 'Top Light', 'Bottom Light',
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'Top Left Light', 'Top Right Light', 'Bottom Left Light', 'Bottom Right Light'.
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Returns:
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np.array: 2D gradient image array.
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"""
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if lightPosition == LightPosition.LEFT:
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gradient = np.tile(np.linspace(1, 0, width), (height, 1))
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elif lightPosition == LightPosition.RIGHT:
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gradient = np.tile(np.linspace(0, 1, width), (height, 1))
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elif lightPosition == LightPosition.TOP:
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gradient = np.tile(np.linspace(1, 0, height), (width, 1)).T
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elif lightPosition == LightPosition.BOTTOM:
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gradient = np.tile(np.linspace(0, 1, height), (width, 1)).T
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elif lightPosition == LightPosition.TOP_LEFT:
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x = np.linspace(1, 0, width)
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y = np.linspace(1, 0, height)
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x_mesh, y_mesh = np.meshgrid(x, y)
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gradient = (x_mesh + y_mesh) / 2
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elif lightPosition == LightPosition.TOP_RIGHT:
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x = np.linspace(0, 1, width)
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y = np.linspace(1, 0, height)
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x_mesh, y_mesh = np.meshgrid(x, y)
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gradient = (x_mesh + y_mesh) / 2
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elif lightPosition == LightPosition.BOTTOM_LEFT:
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x = np.linspace(1, 0, width)
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y = np.linspace(0, 1, height)
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x_mesh, y_mesh = np.meshgrid(x, y)
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gradient = (x_mesh + y_mesh) / 2
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elif lightPosition == LightPosition.BOTTOM_RIGHT:
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x = np.linspace(0, 1, width)
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y = np.linspace(0, 1, height)
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x_mesh, y_mesh = np.meshgrid(x, y)
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gradient = (x_mesh + y_mesh) / 2
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else:
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raise ValueError("Unsupported position. Choose from 'Left Light', 'Right Light', 'Top Light', 'Bottom Light','Top Left Light', 'Top Right Light', 'Bottom Left Light', 'Bottom Right Light'.")
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gradient = gradient * multiplier
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gradient_x = gradient * color_rgb[0]
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gradient_y = gradient * color_rgb[1]
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gradient_z = gradient * color_rgb[2]
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gradient = [gradient_x, gradient_y, gradient_z]
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gradient = np.stack(gradient, axis=-1).astype(np.uint8)
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return gradient
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return (out[0], out[1], {"samples": out_latent})
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class LightSource:
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@@ -242,13 +169,12 @@ class LightSource:
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def INPUT_TYPES(s):
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return {
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"required": {
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"light_position": (["Left Light", "Right Light", "Top Light", "Bottom Light",'Top Left Light', 'Top Right Light', 'Bottom Left Light', 'Bottom Right Light'],),
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"multiplier": ("FLOAT", {"default": 0.5, "min": 0.0, "max": 1.0, "step": 0.001}),
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"color": ("STRING", {"default": "#ffffff"}),
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"light_position": ([member.value for member in LightPosition],),
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"multiplier": ("FLOAT", {"default": 1.0, "min": 0.0, "max": 100.0, "step": 0.001}),
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"start_color": ("STRING", {"default": "#FFFFFF"}),
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"end_color": ("STRING", {"default": "#000000"}),
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"width": ("INT", { "default": 512, "min": 0, "max": MAX_RESOLUTION, "step": 8, }),
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"height": ("INT", { "default": 512, "min": 0, "max": MAX_RESOLUTION, "step": 8, }),
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"multiplier": ("FLOAT", { "default": 1.0, "min": 0.0, "max": 100.0, "step": 0.01, }),
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"color": ("STRING", {"default": "#FFFFFF"})
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"height": ("INT", { "default": 512, "min": 0, "max": MAX_RESOLUTION, "step": 8, })
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}
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}
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@@ -262,19 +188,19 @@ as a simple light source. The color can be
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specified in RGB or hex format.
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"""
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def execute(self, light_position, multiplier, color, width, height):
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def execute(self, light_position, multiplier, start_color, end_color, width, height):
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def toRgb(color):
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if color.startswith('#') and len(color) == 7: # e.g. "#RRGGBB"
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color_hex = color.lstrip('#')
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color_rgb =tuple(int(color_hex[i:i+2], 16) for i in (0, 2, 4))
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else:
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color_rgb =tuple(int(color[i:i+2], 16) for i in (1, 3, 5))
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else: # e.g. "255,255,255"
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color_rgb = tuple(int(i) for i in color.split(','))
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return color_rgb
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lightPosition = LightPosition(light_position)
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image = generate_gradient_image(width, height, color_rgb, multiplier, lightPosition)
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start_color_rgb = toRgb(start_color)
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end_color_rgb = toRgb(end_color)
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image = generate_gradient_image(width, height, start_color_rgb, end_color_rgb, multiplier, lightPosition)
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# Convert a numpy array to a tensor and scale its values from 0-255 to 0-1
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image = image.astype(np.float32) / 255.0
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image = image * multiplier
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image = torch.from_numpy(image)[None,]
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return (image,)
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@@ -344,10 +270,8 @@ left, right, bottom, top
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normal = normal + np.stack([z, z, 1 - z], axis=2)
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normal = torch.from_numpy(normal).unsqueeze(0)
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print(normal.min(), normal.max())
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normal = (normal + 1.0) / 2.0
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normal = torch.clamp(normal, 0, 1)
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print(normal.min(), normal.max())
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return (normal,)
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+35
-29
@@ -12,51 +12,57 @@ class LightPosition(Enum):
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BOTTOM_LEFT = "Bottom Left Light"
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BOTTOM_RIGHT = "Bottom Right Light"
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def generate_gradient_image(width:int, height:int, lightPosition:LightPosition):
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def generate_gradient_image(width:int, height:int, start_color: tuple, end_color: tuple, multiplier: float, lightPosition:LightPosition):
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"""
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Generate a gradient image with a light source effect.
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Parameters:
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width (int): Width of the image.
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height (int): Height of the image.
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lightPosition (str): Position of the light source.
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It can be 'Left Light', 'Right Light', 'Top Light', 'Bottom Light',
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'Top Left Light', 'Top Right Light', 'Bottom Left Light', 'Bottom Right Light'.
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start_color: Starting color RGB of the gradient.
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end_color: Ending color RGB of the gradient.
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multiplier: Weight of light.
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lightPosition (LightPosition): Position of the light source.
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Returns:
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np.array: 2D gradient image array.
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"""
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# Create a gradient from 0 to 1 and apply multiplier
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if lightPosition == LightPosition.LEFT:
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gradient = np.tile(np.linspace(255, 0, width), (height, 1))
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gradient = np.tile(np.linspace(0, 1, width)**multiplier, (height, 1))
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elif lightPosition == LightPosition.RIGHT:
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gradient = np.tile(np.linspace(0, 255, width), (height, 1))
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gradient = np.tile(np.linspace(1, 0, width)**multiplier, (height, 1))
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elif lightPosition == LightPosition.TOP:
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gradient = np.tile(np.linspace(255, 0, height), (width, 1)).T
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gradient = np.tile(np.linspace(0, 1, height)**multiplier, (width, 1)).T
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elif lightPosition == LightPosition.BOTTOM:
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gradient = np.tile(np.linspace(0, 255, height), (width, 1)).T
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elif lightPosition == LightPosition.TOP_LEFT:
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x = np.linspace(255, 0, width)
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y = np.linspace(255, 0, height)
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x_mesh, y_mesh = np.meshgrid(x, y)
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gradient = (x_mesh + y_mesh) / 2
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elif lightPosition == LightPosition.TOP_RIGHT:
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x = np.linspace(0, 255, width)
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y = np.linspace(255, 0, height)
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x_mesh, y_mesh = np.meshgrid(x, y)
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gradient = (x_mesh + y_mesh) / 2
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elif lightPosition == LightPosition.BOTTOM_LEFT:
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x = np.linspace(255, 0, width)
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y = np.linspace(0, 255, height)
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x_mesh, y_mesh = np.meshgrid(x, y)
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gradient = (x_mesh + y_mesh) / 2
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gradient = np.tile(np.linspace(1, 0, height)**multiplier, (width, 1)).T
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elif lightPosition == LightPosition.BOTTOM_RIGHT:
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x = np.linspace(0, 255, width)
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y = np.linspace(0, 255, height)
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x = np.linspace(1, 0, width)**multiplier
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y = np.linspace(1, 0, height)**multiplier
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x_mesh, y_mesh = np.meshgrid(x, y)
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gradient = (x_mesh + y_mesh) / 2
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gradient = np.sqrt(x_mesh**2 + y_mesh**2) / np.sqrt(2.0)
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elif lightPosition == LightPosition.BOTTOM_LEFT:
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x = np.linspace(0, 1, width)**multiplier
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y = np.linspace(1, 0, height)**multiplier
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x_mesh, y_mesh = np.meshgrid(x, y)
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gradient = np.sqrt(x_mesh**2 + y_mesh**2) / np.sqrt(2.0)
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elif lightPosition == LightPosition.TOP_RIGHT:
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x = np.linspace(1, 0, width)**multiplier
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y = np.linspace(0, 1, height)**multiplier
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x_mesh, y_mesh = np.meshgrid(x, y)
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gradient = np.sqrt(x_mesh**2 + y_mesh**2) / np.sqrt(2.0)
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elif lightPosition == LightPosition.TOP_LEFT:
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x = np.linspace(0, 1, width)**multiplier
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y = np.linspace(0, 1, height)**multiplier
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x_mesh, y_mesh = np.meshgrid(x, y)
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gradient = np.sqrt(x_mesh**2 + y_mesh**2) / np.sqrt(2.0)
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else:
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raise ValueError("Unsupported position. Choose from 'Left Light', 'Right Light', 'Top Light', 'Bottom Light','Top Left Light', 'Top Right Light', 'Bottom Left Light', 'Bottom Right Light'.")
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raise ValueError(f"Unsupported position. Choose from {', '.join([member.value for member in LightPosition])}.")
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gradient = np.stack((gradient,) * 3, axis=-1).astype(np.uint8)
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# Interpolate between start_color and end_color based on the gradient
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gradient_img = np.zeros((height, width, 3), dtype=np.float32)
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for i in range(3):
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gradient_img[..., i] = start_color[i] + (end_color[i] - start_color[i]) * gradient
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return gradient
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gradient_img = np.clip(gradient_img, 0, 255).astype(np.uint8)
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return gradient_img
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