9 lines
151 B
V Shell
9 lines
151 B
V Shell
#version 330 core
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in vec2 in_vert;
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out vec2 scr_coord;
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void main() {
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scr_coord = in_vert * 0.5 + 0.5;
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gl_Position = vec4(in_vert, 0., 1.);
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} |