14 lines
176 B
V Shell
14 lines
176 B
V Shell
#version 330
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uniform mat4 u_mvp;
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in vec3 i_position;
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in vecN i_attr;
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out vecN v_attr;
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void main() {
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gl_Position = u_mvp * vec4(i_position, 1.0);
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v_attr = i_attr;
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}
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