209 lines
6.6 KiB
Python
209 lines
6.6 KiB
Python
import sys
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import os
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import torch
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sys.path.insert(0, os.path.join(os.path.dirname(os.path.realpath(__file__)), "comfy"))
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def order_by_center_last(
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tiles, image_width, image_height, tile_width, tile_height, overlap_x, overlap_y
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):
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# for 3x3: custom_order = [0, 2, 6, 8, 1, 3, 5, 7, 4] # First 4 corners, then the sides, then the center
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# order the tiles so they are add based on absolute distance from the center of the tile to the center of the image
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# this is done so that the center of the image is the last tile to be added, so that the center of the image is the most refined
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# get the center of the image
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center_x = image_width // 2
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center_y = image_height // 2
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# sort the tiles by distance from the center
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tiles = sorted(
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tiles,
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key=lambda tile: abs(tile[0] + tile_width // 2 - center_x)
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+ abs(tile[1] + tile_height // 2 - center_y),
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)
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# reverse the order so that the center is last
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tiles = tiles[::-1]
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return tiles
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def generate_tiles(
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image_width, image_height, tile_width, tile_height, overlap, offset=0
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):
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tiles = []
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y = 0
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while y < image_height:
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if y == 0:
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next_y = y + tile_height - overlap + offset
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else:
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next_y = y + tile_height - overlap
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if y + tile_height >= image_height:
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y = max(image_height - tile_height, 0)
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next_y = image_height
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x = 0
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while x < image_width:
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if x == 0:
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next_x = x + tile_width - overlap + offset
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else:
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next_x = x + tile_width - overlap
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if x + tile_width >= image_width:
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x = max(image_width - tile_width, 0)
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next_x = image_width
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tiles.append((x, y))
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if next_x > image_width:
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break
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x = next_x
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if next_y > image_height:
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break
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y = next_y
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return tiles
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class DynamicTileSplit:
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@classmethod
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def INPUT_TYPES(s):
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return {
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"required": {
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"image": ("IMAGE",),
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"tile_width": ("INT", {"default": 512, "min": 1, "max": 10000}),
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"tile_height": ("INT", {"default": 512, "min": 1, "max": 10000}),
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"overlap": ("INT", {"default": 128, "min": 1, "max": 10000}),
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"offset": ("INT", {"default": 0, "min": 0, "max": 10000}),
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}
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}
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RETURN_TYPES = ("IMAGE", "TILE_CALC")
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FUNCTION = "process"
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CATEGORY = "ipadapter"
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def process(self, image, tile_width, tile_height, overlap, offset):
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image_height = image.shape[1]
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image_width = image.shape[2]
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tile_coordinates = generate_tiles(
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image_width, image_height, tile_width, tile_height, overlap, offset
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)
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print("Tile coordinates: {}".format(tile_coordinates))
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iteration = 1
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image_tiles = []
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for tile_coordinate in tile_coordinates:
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print("Processing tile {} of {}".format(iteration, len(tile_coordinates)))
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print("Tile coordinate: {}".format(tile_coordinate))
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iteration += 1
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image_tile = image[
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:,
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tile_coordinate[1] : tile_coordinate[1] + tile_height,
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tile_coordinate[0] : tile_coordinate[0] + tile_width,
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:,
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]
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image_tiles.append(image_tile)
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tiles_tensor = torch.stack(image_tiles).squeeze(1)
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tile_calc = (overlap, image_height, image_width, offset)
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return (tiles_tensor, tile_calc)
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class DynamicTileMerge:
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@classmethod
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def INPUT_TYPES(s):
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return {
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"required": {
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"images": ("IMAGE",),
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"blend": ("INT", {"default": 64, "min": 0, "max": 4096}),
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"tile_calc": ("TILE_CALC",),
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}
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}
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RETURN_TYPES = ("IMAGE",)
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FUNCTION = "process"
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CATEGORY = "utils"
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def process(self, images, blend, tile_calc):
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overlap, final_height, final_width, offset = tile_calc
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tile_height = images.shape[1]
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tile_width = images.shape[2]
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print("Tile height: {}".format(tile_height))
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print("Tile width: {}".format(tile_width))
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print("Final height: {}".format(final_height))
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print("Final width: {}".format(final_width))
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print("Overlap: {}".format(overlap))
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tile_coordinates = generate_tiles(
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final_width, final_height, tile_width, tile_height, overlap, offset
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)
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tile_coordinates = generate_tiles(
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image_width, image_height, tile_width, tile_height, overlap, offset
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)
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print("Tile coordinates: {}".format(tile_coordinates))
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original_shape = (1, final_height, final_width, 3)
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count = torch.zeros(original_shape, dtype=images.dtype)
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output = torch.zeros(original_shape, dtype=images.dtype)
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index = 0
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iteration = 1
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for tile_coordinate in tile_coordinates:
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image_tile = images[index]
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x = tile_coordinate[0]
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y = tile_coordinate[1]
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print("Processing tile {} of {}".format(iteration, len(tile_coordinates)))
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print("Tile coordinate: {}".format(tile_coordinate))
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iteration += 1
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channels = images.shape[3]
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weight_matrix = torch.ones((tile_height, tile_width, channels))
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# blend border
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for i in range(blend):
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weight = float(i) / blend
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weight_matrix[i, :, :] *= weight # Top rows
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weight_matrix[-(i + 1), :, :] *= weight # Bottom rows
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weight_matrix[:, i, :] *= weight # Left columns
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weight_matrix[:, -(i + 1), :] *= weight # Right columns
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# We only want to blend with already processed pixels, so we keep
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# track if it has been processed.
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old_tile = output[:, y : y + tile_height, x : x + tile_width, :]
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old_tile_count = count[:, y : y + tile_height, x : x + tile_width, :]
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weight_matrix = (
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weight_matrix * (old_tile_count != 0).float()
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+ (old_tile_count == 0).float()
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)
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image_tile = image_tile * weight_matrix + old_tile * (1 - weight_matrix)
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output[:, y : y + tile_height, x : x + tile_width, :] = image_tile
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count[:, y : y + tile_height, x : x + tile_width, :] = 1
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index += 1
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return [output]
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NODE_CLASS_MAPPINGS = {
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"DynamicTileSplit": DynamicTileSplit,
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"DynamicTileMerge": DynamicTileMerge,
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}
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NODE_DISPLAY_NAME_MAPPINGS = {
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"DynamicTileSplit": "DynamicTileSplit",
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"DynamicTileMerge": "DynamicTileMerge",
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}
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