Remove settings the user should not have to touch, and make every tooltip plain-language: - knowledge_base path: removed; the Knowledge Base ships in the package, so the path is fixed rather than a prompted input. - prompt_target: removed (reserved; to be replaced in V3). - prompt_separator: removed; always ',' this version. Both keep their compiler defaults, just no longer exposed as node inputs. - analyzer_system_prompt (Configuration) and system_prompt (Scene Analyzer): removed. A user-authored system prompt is not UX-friendly; the built-in analyzer prompt is always used. - Rewrite all node tooltips in plain language reflecting the current nodes. Example workflow and node tests updated; docs/nodes.md refreshed. BREAKING CHANGE: the Configuration node's knowledge_base, prompt_target, prompt_separator, and analyzer_system_prompt inputs and the Scene Analyzer's system_prompt input are removed. Co-authored-by: kunail0804 <kunail0804@gmail.com> Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
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ComfyUI node reference
The exact inputs, outputs, and data types of the shipped Scene Compiler nodes.
All nodes appear under the Scene Compiler category. Data flows between nodes
as typed objects; the inter-stage types are SCENE, RESOLVED_TAGS,
CATEGORY_MAP, KNOWLEDGE_BASE, and COMPILER_CONFIG.
Nodes are thin adapters: all behaviour lives in the compiler package, which
never imports ComfyUI.
Every stage node also exposes a raw string output — a JSON dump of that
node's data output — for inspecting the pipeline (wire it into a text/preview
node). The Knowledge Base Loader's raw summarizes the loaded entries. A
relative Knowledge Base path is resolved against the installed package, so the
default knowledge_base/ works regardless of ComfyUI's working directory.
Pipeline nodes
| Node | Inputs | Outputs |
|---|---|---|
| Scene Analyzer | natural_language (STRING), config (COMPILER_CONFIG, optional — supplies model/temperature/retries/timeout) |
scene (SCENE), warnings (STRING), errors (STRING) |
| Scene Validator | scene (SCENE), config (COMPILER_CONFIG, optional) |
scene (SCENE), warnings (STRING), errors (STRING) |
| Resolver | scene (SCENE), knowledge_base (KNOWLEDGE_BASE), config (COMPILER_CONFIG, optional) |
resolved_tags (RESOLVED_TAGS), warnings (STRING), errors (STRING) |
| Category Splitter | resolved_tags (RESOLVED_TAGS) |
category_map (CATEGORY_MAP), warnings (STRING), errors (STRING) |
| Prompt Builder | category_map (CATEGORY_MAP), config (COMPILER_CONFIG, optional) |
one STRING per category (character, appearance, hair, face, eyes, expression, body, clothing, accessories, pose, action, interaction, objects, environment, camera, lighting, style, quality, miscellaneous) plus reserved negative and scene (STRING) |
The Category Splitter produces the intermediate Category Map; the per-category prompt strings are produced by the Prompt Builder.
Support nodes
| Node | Inputs | Outputs |
|---|---|---|
| Configuration | the settings a user needs to touch: analyzer (model, temperature, retries, timeout), resolver (strict mode, aliases, expansion, depth, include_nsfw, optional resolver_knowledge_base_version), validator (allow_unknown_fields), prompt_remove_duplicate_tags, the opt-in semantic-fallback settings, debug, and knowledge_base_reload. The Knowledge Base path is fixed (not user-facing); prompt_target/prompt_separator are not exposed (fixed defaults). |
config (COMPILER_CONFIG), knowledge_base (KNOWLEDGE_BASE), warnings (STRING), errors (STRING) |
| Debug Viewer | scene (SCENE, optional), resolved_tags (RESOLVED_TAGS, optional), category_map (CATEGORY_MAP, optional), warnings (STRING, optional), errors (STRING, optional) |
report (STRING) |
- The Configuration node is the single place for compiler settings. Its
configoutput feeds the optionalconfiginput of the Scene Analyzer, Validator, and Resolver, and it also loads the Knowledge Base from the configured path/version and emits it on itsknowledge_baseoutput (wired into the Resolver'sknowledge_baseinput) — so the Knowledge Base directory is entered in one place. There is no separate Knowledge Base Loader node. Bumpknowledge_base_reloadto force a fresh read (no automatic file watching). - The Debug Viewer is read-only; connect any intermediate state to inspect it.
A ready-to-use workflow wiring all of these is in
examples/workflows/scene_compiler_pipeline.json.