import torch import torch.nn as nn import torch.nn.functional as F from .swin import window_partition, window_reverse, WindowAttention from timm.models.layers import DropPath, to_2tuple, trunc_normal_ class Mlp(nn.Module): def __init__(self, in_features, hidden_features=None, out_features=None, act_layer=nn.GELU, drop=0.): super().__init__() out_features = out_features or in_features hidden_features = hidden_features or in_features self.fc1 = nn.Linear(in_features, hidden_features) self.act = act_layer() self.fc2 = nn.Linear(hidden_features, out_features) self.drop = nn.Dropout(drop) def forward(self, x): x = self.fc1(x) x = self.act(x) x = self.drop(x) x = self.fc2(x) x = self.drop(x) return x def flops(self, N): return N * (self.in_features + self.out_features) * self.hidden_features class Attention(nn.Module): def __init__(self, dim, num_heads=8, qkv_bias=False, qk_scale=None, attn_drop=0., proj_drop=0.): super().__init__() self.dim = dim self.num_heads = num_heads head_dim = dim // num_heads self.scale = qk_scale or head_dim ** -0.5 self.qkv = nn.Linear(dim, dim * 3, bias=qkv_bias) self.attn_drop = nn.Dropout(attn_drop) self.proj = nn.Linear(dim, dim) self.proj_drop = nn.Dropout(proj_drop) def forward(self, x): B, N, C = x.shape qkv = self.qkv(x).reshape(B, N, 3, self.num_heads, C // self.num_heads).permute(2, 0, 3, 1, 4) q, k, v = qkv[0], qkv[1], qkv[2] attn = (q @ k.transpose(-2, -1)) * self.scale attn = attn.softmax(dim=-1) attn = self.attn_drop(attn) x = (attn @ v).transpose(1, 2).reshape(B, N, C) x = self.proj(x) x = self.proj_drop(x) return x def flops(self, N): flops = 0 # q flops += N * self.dim * self.dim * 3 # qk flops += self.num_heads * N * self.dim // self.num_heads * N # att v flops += self.num_heads * N * self.dim // self.num_heads * N # proj flops += N * self.dim * self.dim return flops class CrossAttention(nn.Module): def __init__(self, dim1, dim2, dim, num_heads=8, qkv_bias=False, qk_scale=None, attn_drop=0., proj_drop=0.): super().__init__() self.num_heads = num_heads head_dim = dim // num_heads self.dim = dim self.dim1 = dim1 self.dim2 = dim2 self.scale = qk_scale or head_dim ** -0.5 self.q1 = nn.Linear(dim1, dim, bias=qkv_bias) self.proj = nn.Linear(dim, dim1) self.k2 = nn.Linear(dim2, dim, bias=qkv_bias) self.v2 = nn.Linear(dim2, dim, bias=qkv_bias) self.attn_drop = nn.Dropout(attn_drop) self.proj_drop = nn.Dropout(proj_drop) def forward(self, fea, depth_fea): _, N1, _ = fea.shape B, N, _ = depth_fea.shape C = self.dim q1 = self.q1(fea).reshape(B, N1, self.num_heads, C // self.num_heads).permute(0, 2, 1, 3) # q [B, nhead, N, C//nhead] k2 = self.k2(depth_fea).reshape(B, N, self.num_heads, C // self.num_heads).permute(0, 2, 1, 3) v2 = self.v2(depth_fea).reshape(B, N, self.num_heads, C // self.num_heads).permute(0, 2, 1, 3) attn = (q1 @ k2.transpose(-2, -1)) * self.scale attn = attn.softmax(dim=-1) attn = self.attn_drop(attn) fea = (attn @ v2).transpose(1, 2).reshape(B, N1, C) fea = self.proj(fea) fea = self.proj_drop(fea) return fea def flops(self, N1, N2): flops = 0 # q flops += N1 * self.dim1 * self.dim # kv flops += N2 * self.dim2 * self.dim * 2 # qk flops += self.num_heads * N1 * self.dim // self.num_heads * N2 # att v flops += self.num_heads * N1 * self.dim // self.num_heads * N2 # proj flops += N1 * self.dim * self.dim1 return flops class Block(nn.Module): # Remove FFN def __init__(self, dim, num_heads, mlp_ratio=4., qkv_bias=False, qk_scale=None, drop=0., attn_drop=0., drop_path=0., act_layer=nn.GELU, norm_layer=nn.LayerNorm): super().__init__() self.norm1 = norm_layer(dim) self.dim = dim self.attn = Attention( dim, num_heads=num_heads, qkv_bias=qkv_bias, qk_scale=qk_scale, attn_drop=attn_drop, proj_drop=drop) self.drop_path = DropPath(drop_path) if drop_path > 0. else nn.Identity() # self.norm2 = norm_layer(dim) # mlp_hidden_dim = int(dim * mlp_ratio) # self.mlp = Mlp(in_features=dim, hidden_features=mlp_hidden_dim, act_layer=act_layer, drop=drop) def forward(self, x): x = self.drop_path(self.attn(self.norm1(x))) # x = x + self.drop_path(self.mlp(self.norm2(x))) return x def flops(self, N): flops = 0 # att flops += self.attn.flops(N) # norm flops += self.dim * N return flops class WindowAttentionBlock(nn.Module): r""" Based on Swin Transformer Block, We remove FFN. """ def __init__(self, dim, input_resolution, num_heads, window_size=7, shift_size=0, mlp_ratio=4., qkv_bias=True, qk_scale=None, drop=0., attn_drop=0., drop_path=0., act_layer=nn.GELU, norm_layer=nn.LayerNorm, fused_window_process=False): super().__init__() self.dim = dim self.input_resolution = input_resolution self.num_heads = num_heads self.window_size = window_size self.shift_size = shift_size self.mlp_ratio = mlp_ratio if min(self.input_resolution) <= self.window_size: # if window size is larger than input resolution, we don't partition windows self.shift_size = 0 self.window_size = min(self.input_resolution) assert 0 <= self.shift_size < self.window_size, "shift_size must in 0-window_size" self.norm1 = norm_layer(dim) self.attn = WindowAttention( dim, window_size=to_2tuple(self.window_size), num_heads=num_heads, qkv_bias=qkv_bias, qk_scale=qk_scale, attn_drop=attn_drop, proj_drop=drop) self.drop_path = DropPath(drop_path) if drop_path > 0. else nn.Identity() # self.norm2 = norm_layer(dim) # mlp_hidden_dim = int(dim * mlp_ratio) # self.mlp = Mlp(in_features=dim, hidden_features=mlp_hidden_dim, act_layer=act_layer, drop=drop) if self.shift_size > 0: # calculate attention mask for SW-MSA H, W = self.input_resolution img_mask = torch.zeros((1, H, W, 1)) # 1 H W 1 h_slices = (slice(0, -self.window_size), slice(-self.window_size, -self.shift_size), slice(-self.shift_size, None)) w_slices = (slice(0, -self.window_size), slice(-self.window_size, -self.shift_size), slice(-self.shift_size, None)) cnt = 0 for h in h_slices: for w in w_slices: img_mask[:, h, w, :] = cnt cnt += 1 mask_windows = window_partition(img_mask, self.window_size) # nW, window_size, window_size, 1 mask_windows = mask_windows.view(-1, self.window_size * self.window_size) attn_mask = mask_windows.unsqueeze(1) - mask_windows.unsqueeze(2) attn_mask = attn_mask.masked_fill(attn_mask != 0, float(-100.0)).masked_fill(attn_mask == 0, float(0.0)) else: attn_mask = None self.register_buffer("attn_mask", attn_mask) self.fused_window_process = fused_window_process def forward(self, x): H, W = self.input_resolution B, L, C = x.shape assert L == H * W, "input feature has wrong size" shortcut = x x = self.norm1(x) x = x.view(B, H, W, C) # cyclic shift if self.shift_size > 0: shifted_x = torch.roll(x, shifts=(-self.shift_size, -self.shift_size), dims=(1, 2)) # partition windows x_windows = window_partition(shifted_x, self.window_size) # nW*B, window_size, window_size, C else: shifted_x = x # partition windows x_windows = window_partition(shifted_x, self.window_size) # nW*B, window_size, window_size, C x_windows = x_windows.view(-1, self.window_size * self.window_size, C) # nW*B, window_size*window_size, C # W-MSA/SW-MSA attn_windows = self.attn(x_windows, mask=self.attn_mask) # nW*B, window_size*window_size, C # merge windows attn_windows = attn_windows.view(-1, self.window_size, self.window_size, C) # reverse cyclic shift if self.shift_size > 0: shifted_x = window_reverse(attn_windows, self.window_size, H, W) # B H' W' C x = torch.roll(shifted_x, shifts=(self.shift_size, self.shift_size), dims=(1, 2)) else: shifted_x = window_reverse(attn_windows, self.window_size, H, W) # B H' W' C x = shifted_x x = x.view(B, H * W, C) x = self.drop_path(x) # FFN # x = x + self.drop_path(self.mlp(self.norm2(x))) return x def extra_repr(self) -> str: return f"dim={self.dim}, input_resolution={self.input_resolution}, num_heads={self.num_heads}, " \ f"window_size={self.window_size}, shift_size={self.shift_size}, mlp_ratio={self.mlp_ratio}" def flops(self): flops = 0 H, W = self.input_resolution # norm1 flops += self.dim * H * W # W-MSA/SW-MSA nW = H * W / self.window_size / self.window_size flops += nW * self.attn.flops(self.window_size * self.window_size) # mlp flops += 2 * H * W * self.dim * self.dim * self.mlp_ratio # norm2 flops += self.dim * H * W return flops class MixedAttentionBlock(nn.Module): def __init__(self, dim, img_size, window_size, num_heads=1, mlp_ratio=3, drop_path=0.): super(MixedAttentionBlock, self).__init__() self.img_size = img_size self.dim = dim self.mlp_ratio = mlp_ratio self.windowatt = WindowAttentionBlock(dim=dim, input_resolution=img_size, num_heads=num_heads, window_size=window_size, shift_size=0, mlp_ratio=mlp_ratio, qkv_bias=True, qk_scale=None, drop=0., attn_drop=0., drop_path=0., act_layer=nn.GELU, norm_layer=nn.LayerNorm, fused_window_process=False) self.globalatt = Block(dim=dim, num_heads=num_heads, mlp_ratio=mlp_ratio, qkv_bias=False, qk_scale=None, drop=0., attn_drop=0., drop_path=0., act_layer=nn.GELU, norm_layer=nn.LayerNorm) self.norm = nn.LayerNorm(dim) self.mlp = nn.Sequential( nn.Linear(dim, dim * mlp_ratio), nn.GELU(), nn.Linear(dim * mlp_ratio, dim), ) self.drop_path = DropPath(drop_path) if drop_path > 0. else nn.Identity() def forward(self, x): att1 = self.windowatt(x) att2 = self.globalatt(x) x = x + att1 + att2 x = x + self.drop_path(self.mlp(self.norm(x))) return x def flops(self): N = self.img_size[0] * self.img_size[1] flops = 0 flops += self.windowatt.flops() flops += self.globalatt.flops(N) flops += self.dim * N flops += 2 * N * self.dim * self.dim * self.mlp_ratio return flops