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lo-th-Comfyui_three_js/js/lib/Toon.js
T
2024-11-23 17:44:27 +01:00

53 lines
1.3 KiB
JavaScript

import * as THREE from "./three.module.js"
export const Outline = new THREE.ShaderMaterial({
uniforms: {
color: { value: new THREE.Color(0xffFFFF) },
power: { value: 0.002 },
},
vertexShader:/* glsl */ `
uniform float power;
void main(){
vec3 pos = position + normal * power;
gl_Position = projectionMatrix * modelViewMatrix * vec4( pos,1.0);
}
`,
fragmentShader:/* glsl */ `
uniform vec3 color;
void main(){
gl_FragColor = vec4( color, 1.0 );
}
`,
depthTest:false,
depthWrite:false,
side:THREE.DoubleSide
});
export const Inline = new THREE.ShaderMaterial({
uniforms: {
color: { value: new THREE.Color(0xFFFFFF) },
power: { value: 0.001 },
},
vertexShader:/* glsl */ `
uniform float power;
void main(){
vec3 pos = position + normal * power;
gl_Position = projectionMatrix * modelViewMatrix * vec4( pos,1.0);
}
`,
fragmentShader:/* glsl */ `
uniform vec3 color;
void main(){
gl_FragColor = vec4( color, 1.0 );
}
`,
side:THREE.BackSide
});
export const BlackAll = new THREE.MeshBasicMaterial({color:0x000000});
export class Toon {
}