Files
lookuters22-MAGICMATCH/js/magicmatch_live.js
T

300 lines
9.2 KiB
JavaScript

/**
* In-node live preview — WebGL merged-LUT apply (matches CPU path after first run).
*/
import { app } from "../../../scripts/app.js";
import { api } from "../../../scripts/api.js";
const PREVIEW_CLASS = "MagicMatchPreview";
const LUT_SIZE = 25;
const MAX_DISPLAY_W = 280;
const MAX_DISPLAY_H = 200;
function b64ToArrayBuffer(b64) {
const bin = atob(b64);
const buf = new Uint8Array(bin.length);
for (let i = 0; i < bin.length; i++) buf[i] = bin.charCodeAt(i);
return buf.buffer;
}
/** RGBc merged LUT → 3D texture texels (x=B, y=G, z=R), RGBA8 for broad GPU support */
function mergedLutTo3DUint8(floats) {
const size = LUT_SIZE;
const tex = new Uint8Array(size * size * size * 4);
for (let r = 0; r < size; r++) {
for (let g = 0; g < size; g++) {
for (let b = 0; b < size; b++) {
const src = (r * size * size + g * size + b) * 3;
const dst = (b * size * size + g * size + r) * 4;
tex[dst] = Math.round(Math.max(0, Math.min(1, floats[src])) * 255);
tex[dst + 1] = Math.round(Math.max(0, Math.min(1, floats[src + 1])) * 255);
tex[dst + 2] = Math.round(Math.max(0, Math.min(1, floats[src + 2])) * 255);
tex[dst + 3] = 255;
}
}
}
return tex;
}
class LivePreviewPanel {
constructor(node) {
this.node = node;
this.cache = null;
this.gl = null;
this.prog = null;
this.lutTex = null;
this.srcTex = null;
this.uStrength = null;
this.uSrc = null;
this.uLut = null;
this.displayW = MAX_DISPLAY_W;
this.displayH = MAX_DISPLAY_H;
this._srcCanvas = document.createElement("canvas");
this.wrap = document.createElement("div");
this.wrap.style.cssText =
"width:100%;margin-top:6px;overflow:hidden;box-sizing:border-box;";
this.hint = document.createElement("div");
this.hint.textContent = "Run workflow once → live slider preview";
this.hint.style.cssText = "font-size:11px;color:#999;margin-bottom:4px;";
this.canvas = document.createElement("canvas");
this.canvas.style.cssText =
"display:block;width:100%;max-height:" +
MAX_DISPLAY_H +
"px;background:#1a1a1a;border-radius:4px;object-fit:contain;";
this.wrap.appendChild(this.hint);
this.wrap.appendChild(this.canvas);
}
initGl() {
if (this.gl) return true;
const gl = this.canvas.getContext("webgl2", { premultipliedAlpha: false });
if (!gl) {
this.hint.textContent = "WebGL2 required for live preview";
return false;
}
this.gl = gl;
const vs = `#version 300 es
in vec2 a_pos;
out vec2 v_uv;
void main() {
v_uv = vec2(a_pos.x * 0.5 + 0.5, 1.0 - (a_pos.y * 0.5 + 0.5));
gl_Position = vec4(a_pos, 0.0, 1.0);
}`;
const fs = `#version 300 es
precision highp float;
precision highp sampler3D;
in vec2 v_uv;
out vec4 outColor;
uniform sampler2D u_src;
uniform sampler3D u_lut;
uniform float u_strength;
void main() {
vec3 src = texture(u_src, v_uv).rgb;
vec3 coord = vec3(src.b, src.g, src.r);
vec3 mapped = texture(u_lut, coord).rgb;
vec3 out_rgb = mix(src, mapped, u_strength);
outColor = vec4(clamp(out_rgb, 0.0, 1.0), 1.0);
}`;
const compile = (type, src) => {
const s = gl.createShader(type);
gl.shaderSource(s, src);
gl.compileShader(s);
if (!gl.getShaderParameter(s, gl.COMPILE_STATUS)) {
console.error("[MAGICMATCH] shader", gl.getShaderInfoLog(s));
return null;
}
return s;
};
const vsObj = compile(gl.VERTEX_SHADER, vs);
const fsObj = compile(gl.FRAGMENT_SHADER, fs);
if (!vsObj || !fsObj) return false;
const prog = gl.createProgram();
gl.attachShader(prog, vsObj);
gl.attachShader(prog, fsObj);
gl.linkProgram(prog);
if (!gl.getProgramParameter(prog, gl.LINK_STATUS)) {
console.error("[MAGICMATCH] link", gl.getProgramInfoLog(prog));
return false;
}
this.prog = prog;
this.uStrength = gl.getUniformLocation(prog, "u_strength");
this.uSrc = gl.getUniformLocation(prog, "u_src");
this.uLut = gl.getUniformLocation(prog, "u_lut");
const buf = gl.createBuffer();
gl.bindBuffer(gl.ARRAY_BUFFER, buf);
gl.bufferData(
gl.ARRAY_BUFFER,
new Float32Array([-1, -1, 1, -1, -1, 1, -1, 1, 1, -1, 1, 1]),
gl.STATIC_DRAW,
);
const loc = gl.getAttribLocation(prog, "a_pos");
gl.enableVertexAttribArray(loc);
gl.vertexAttribPointer(loc, 2, gl.FLOAT, false, 0, 0);
this.lutTex = gl.createTexture();
this.srcTex = gl.createTexture();
return true;
}
_resizeNode() {
const h = this.displayH + 32;
if (this.node.setSize && this.node.size) {
this.node.setSize([this.node.size[0], h]);
}
this.node.onResize?.(this.node.size);
}
setCache(cache) {
this.cache = cache;
if (!this.initGl()) return;
const gl = this.gl;
const floats = new Float32Array(b64ToArrayBuffer(cache.lut));
const texData = mergedLutTo3DUint8(floats);
gl.bindTexture(gl.TEXTURE_3D, this.lutTex);
gl.texParameteri(gl.TEXTURE_3D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
gl.texParameteri(gl.TEXTURE_3D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
gl.texParameteri(gl.TEXTURE_3D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
gl.texParameteri(gl.TEXTURE_3D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
gl.texParameteri(gl.TEXTURE_3D, gl.TEXTURE_WRAP_R, gl.CLAMP_TO_EDGE);
gl.texImage3D(
gl.TEXTURE_3D,
0,
gl.RGBA,
LUT_SIZE,
LUT_SIZE,
LUT_SIZE,
0,
gl.RGBA,
gl.UNSIGNED_BYTE,
texData,
);
const img = new Image();
img.onload = () => {
const scale = Math.min(
1,
MAX_DISPLAY_W / img.width,
MAX_DISPLAY_H / img.height,
);
this.displayW = Math.max(1, Math.round(img.width * scale));
this.displayH = Math.max(1, Math.round(img.height * scale));
this.canvas.width = this.displayW;
this.canvas.height = this.displayH;
this._resizeNode();
const ctx = this._srcCanvas.getContext("2d");
this._srcCanvas.width = this.displayW;
this._srcCanvas.height = this.displayH;
ctx.drawImage(img, 0, 0, this.displayW, this.displayH);
gl.bindTexture(gl.TEXTURE_2D, this.srcTex);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
gl.texImage2D(
gl.TEXTURE_2D,
0,
gl.RGBA,
gl.RGBA,
gl.UNSIGNED_BYTE,
this._srcCanvas,
);
this.hint.textContent = "Live preview (slider — no re-queue)";
this.render(this.getStrength());
};
img.src = "data:image/png;base64," + cache.src_png;
}
getStrength() {
const w = this.node.widgets?.find((x) => x.name === "strength");
return w ? Number(w.value) : 1.0;
}
render(strength) {
if (!this.cache || !this.gl || !this.prog) return;
const gl = this.gl;
gl.viewport(0, 0, this.displayW, this.displayH);
gl.useProgram(this.prog);
gl.activeTexture(gl.TEXTURE0);
gl.bindTexture(gl.TEXTURE_2D, this.srcTex);
gl.uniform1i(this.uSrc, 0);
gl.activeTexture(gl.TEXTURE1);
gl.bindTexture(gl.TEXTURE_3D, this.lutTex);
gl.uniform1i(this.uLut, 1);
gl.uniform1f(this.uStrength, Math.max(0, Math.min(1, strength)));
gl.drawArrays(gl.TRIANGLES, 0, 6);
}
}
const panels = new WeakMap();
function getPanel(node) {
let p = panels.get(node);
if (!p) {
p = new LivePreviewPanel(node);
panels.set(node, p);
}
return p;
}
app.registerExtension({
name: "MAGICMATCH.live_in_node",
async nodeCreated(node) {
if (node.comfyClass !== PREVIEW_CLASS) return;
const panel = getPanel(node);
const domWidget = node.addDOMWidget("live_preview", "magicmatch_preview", panel.wrap, {
getValue() {
return panel.cache;
},
setValue() {},
serialize: false,
});
domWidget.computeSize = function (width) {
return [Math.min(width, 320), panel.displayH + 32];
};
const strengthWidget = node.widgets?.find((w) => w.name === "strength");
if (strengthWidget) {
const prev = strengthWidget.callback;
strengthWidget.callback = function (v, ...rest) {
if (prev) prev.call(this, v, ...rest);
panel.render(Number(v));
};
}
},
async setup() {
api.addEventListener("executed", ({ detail }) => {
const out = detail?.output;
if (!out?.magicmatch_live?.length) return;
const nodeId = detail.display_node ?? detail.node;
const graphNode =
app.graph.getNodeById?.(nodeId) ??
app.graph._nodes_by_id?.[nodeId];
if (!graphNode || graphNode.comfyClass !== PREVIEW_CLASS) return;
getPanel(graphNode).setCache(out.magicmatch_live[0]);
const sw = graphNode.widgets?.find((w) => w.name === "strength");
if (sw) getPanel(graphNode).render(Number(sw.value));
});
},
});