import torch class ReplaceFirstLastFrames: @classmethod def INPUT_TYPES(cls): return { "required": { "images": ("IMAGE",), "start_frames": ("IMAGE",), "last_frames": ("IMAGE",), "num_start_frames": ("INT", { "default": 1, "min": 0, "max": 10000, "step": 1, "display": "number" }), "num_last_frames": ("INT", { "default": 1, "min": 0, "max": 10000, "step": 1, "display": "number" }), }, } RETURN_TYPES = ("IMAGE",) RETURN_NAMES = ("images",) FUNCTION = "replace_frames" CATEGORY = "image/animation" def replace_frames(self, images, start_frames, last_frames, num_start_frames, num_last_frames): # Get batch sizes num_images = images.shape[0] num_start_available = start_frames.shape[0] num_last_available = last_frames.shape[0] # Edge case: If no frames to replace, return original if num_start_frames <= 0 and num_last_frames <= 0: return (images,) # Clamp the number of frames to replace to reasonable values # If the total requested exceeds available frames, adjust proportionally if num_start_frames + num_last_frames > num_images: if num_images == 1: # Special case: only 1 frame total # Prioritize start frame if num_start_frames > 0: start_to_insert = self._prepare_frames(start_frames, 1) return (start_to_insert,) else: last_to_insert = self._prepare_frames(last_frames, 1) return (last_to_insert,) # Adjust to fit available frames total_requested = num_start_frames + num_last_frames ratio = num_images / total_requested # Calculate adjusted values (always keep at least 1 frame in middle if possible) adjusted_start = max(0, int(num_start_frames * ratio)) adjusted_last = max(0, int(num_last_frames * ratio)) # Make sure we don't exceed the total while adjusted_start + adjusted_last >= num_images and num_images > 1: if adjusted_start > adjusted_last: adjusted_start = max(0, adjusted_start - 1) else: adjusted_last = max(0, adjusted_last - 1) # If still too many, just split evenly if adjusted_start + adjusted_last >= num_images: adjusted_start = num_images // 2 adjusted_last = num_images - adjusted_start num_start_frames = adjusted_start num_last_frames = adjusted_last # Prepare start frames to insert start_to_insert = self._prepare_frames(start_frames, num_start_frames) if num_start_frames > 0 else None # Prepare last frames to insert last_to_insert = self._prepare_frames(last_frames, num_last_frames) if num_last_frames > 0 else None # Build the output sequence parts = [] # Add start frames if any if start_to_insert is not None: parts.append(start_to_insert) # Add middle frames if any remain middle_start_idx = num_start_frames middle_end_idx = num_images - num_last_frames if middle_end_idx > middle_start_idx: middle_frames = images[middle_start_idx:middle_end_idx] parts.append(middle_frames) # Add last frames if any if last_to_insert is not None: parts.append(last_to_insert) # Concatenate all parts if len(parts) == 0: # Shouldn't happen, but return original as fallback return (images,) elif len(parts) == 1: output = parts[0] else: output = torch.cat(parts, dim=0) return (output,) def _prepare_frames(self, source_frames, num_needed): if num_needed <= 0: return None num_available = source_frames.shape[0] if num_available == num_needed: # Perfect match return source_frames elif num_available == 1: # Repeat single frame return source_frames.repeat(num_needed, 1, 1, 1) elif num_available > num_needed: # More frames than needed, use the first ones return source_frames[:num_needed] else: # Fewer frames than needed, cycle through them # Calculate how many full cycles + remaining frames full_cycles = num_needed // num_available remainder = num_needed % num_available if remainder == 0: # Perfect multiple return source_frames.repeat(full_cycles, 1, 1, 1) else: # Need partial cycle full_part = source_frames.repeat(full_cycles, 1, 1, 1) partial_part = source_frames[:remainder] return torch.cat([full_part, partial_part], dim=0) # ComfyUI node registration NODE_CLASS_MAPPINGS = { "ReplaceFirstLastFrames": ReplaceFirstLastFrames } NODE_DISPLAY_NAME_MAPPINGS = { "ReplaceFirstLastFrames": "Replace First & Last Frames" }