From a5fbe06f766ec237f304fb65bb94c0f255060109 Mon Sep 17 00:00:00 2001 From: Luis Quesada Date: Sun, 23 Nov 2025 21:42:45 +0100 Subject: [PATCH] Update documentation for common issue. --- README.md | 2 ++ 1 file changed, 2 insertions(+) diff --git a/README.md b/README.md index 1fd4aea..366f6d2 100644 --- a/README.md +++ b/README.md @@ -88,6 +88,8 @@ Use "InpaintModelConditioning" instead of "VAE Encode (for Inpainting)" to be ab Enable "resize to target size" and set it to a preferred resolution for your model, e.g. 512x512 for SD 1.5, 1024x1024 for SDXL or Flux. +If you mask an area and you can still see the original image through the rendered image, it is **very likely** that your mask is not fully opaque. Even if it looks fully opaque - the human brain cannot tell a difference between many shades of grey. Please make sure that the mask is 100% opaque, e.g. take a screenshot, check pixel values for 255, 255, 255 or #FFFFFF. If you use mask fill holes, check that the entire boundary is 255, 255, 255 or #FFFFFF e.g. with the fuzzy select tool in Gimp with threshold 0. + # Changelog ## 2025-04-06 - Published the improved version of the Crop and Stitch nodes.