Fix Image Transpose Filter, plus add feathering
Add Image Analyze
- Black White Levels
- RGB Levels
Image Color Palette
- Generate a color palette based on the image with desired number of colors from 8 to 256
- Utilizes the font file in ./res/ unless it's unavailable, then it uses default internal font.
Add Image Monitor Effects Filter
- Digital Distortion
- Signal Distortion
- TV Distortion
Update database to create files if not found to prepare for data dumping. Apparently w/r does create files, but only with certain configs and I was not aware.
Load Image Batch update - WAS Suite now stores it's settings on it's own. Label specifies the ID of the node and thus it's counter for batching. If you change the directory, or pattern, the counter will reset. The pattern is a glob pattern, so you can do things like "*.jpeg" to load only jpeg images, or "**/*" to load all images in the directory + sub directories.
WAS_Save_Image - Create destination folder if it doesn't exist
Sort imports
Define environment paths in globals
Added WASDatabase class for preparing to migrate any settings to node directory flatfile
Remove cyberpunk filter (never could get it to work the way I wanted)
Update WAS_Node_Suite.py
Create several_filters_test_workflow.jpg
Update several_filters_test_workflow.json
Create several_filters_test_workflow.json
Turned on type annotation checking
Still a lot of Any / Unknown, but I think this caught a few more missed renames
- Improvements to Image Padding Node -> Attempt second pass to at smaller radius for feathering to improve curve of fade. Borders aren't perfect. Not best with visualizing through math stuff.
Now outputs a second image -- The padding mask.
- Added Fairy Tale Filter (Req @JBles) to Image Style Filter and started a WAS Filter class for future filters
- Added Image Transpose
- Added Image Resize
- Added Image Transpose
- Added Input Switch (Disable until `*` wildcard fix)
- Added Random Number
- Added Constant Number
- Added Number to Seed
- Added Number Operation
- Added Debug to Console (Debug pretty much anything to the console window)