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MachinePainting 3a574494eb Add short DESCRIPTION text to all 41 nodes
None of the nodes showed description text in ComfyUI because ComfyUI
reads obj_class.DESCRIPTION when it builds node_info - it does not read
the class docstring, which is what these nodes had.

Every registered node now carries a one-line DESCRIPTION, kept to
29-67 characters so it fits the limited space in ComfyUI Manager and
the node search results. Image Transform Pro's four-sentence
description is shortened to match.

Descriptions are derived from each node's existing docstring, or from
the README for the five classes that had no docstring
(ImageBlendPro, ColorMatchBlend and the three Boolean switch nodes).

README also updated for the recent changes: the New Nodes table now
lists the real "Rotate & Scale" category, the XY placement direction is
documented on both nodes (positive X right, positive Y up), and the
v2.2.0 changelog records the placement convention, the node outputs and
the MP_ImageTransform internal name.
2026-09-03 03:32:00 -07:00

63 lines
2.2 KiB
Python

import torch
import numpy as np
class ImageMaskSwitch:
"""
Converts between IMAGE and MASK types with a boolean toggle.
Image to Mask: converts RGB image to single-channel grayscale mask.
Mask to Image: converts single-channel mask to 3-channel RGB image.
"""
DESCRIPTION = "Convert between IMAGE and MASK with a toggle."
@classmethod
def INPUT_TYPES(cls):
return {
"required": {
"switch_mode": ("BOOLEAN", {"default": False, "label_on": "mask_to_image", "label_off": "image_to_mask"}),
},
"optional": {
"image": ("IMAGE",),
"mask": ("MASK",),
}
}
RETURN_TYPES = ("MASK", "IMAGE")
RETURN_NAMES = ("mask", "image")
FUNCTION = "switch"
CATEGORY = "MachinePaintingNodes/Util"
def switch(self, switch_mode, image=None, mask=None):
if not switch_mode:
# Image to Mask
if image is None:
# No image input — output blank
out_mask = torch.zeros(1, 64, 64, dtype=torch.float32)
out_image = torch.zeros(1, 64, 64, 3, dtype=torch.float32)
return (out_mask, out_image)
img = image[0].cpu().numpy().astype(np.float32)
# Convert to grayscale using Rec. 601 luma
gray = 0.299 * img[..., 0] + 0.587 * img[..., 1] + 0.114 * img[..., 2]
out_mask = torch.from_numpy(gray).unsqueeze(0)
# Pass through the original image
return (out_mask, image)
else:
# Mask to Image
if mask is None:
out_mask = torch.zeros(1, 64, 64, dtype=torch.float32)
out_image = torch.zeros(1, 64, 64, 3, dtype=torch.float32)
return (out_mask, out_image)
if len(mask.shape) == 3:
mask_np = mask[0].cpu().numpy().astype(np.float32)
else:
mask_np = mask.cpu().numpy().astype(np.float32)
# Convert single channel to 3-channel RGB
img_3ch = np.stack([mask_np, mask_np, mask_np], axis=-1)
out_image = torch.from_numpy(img_3ch).unsqueeze(0)
# Pass through the original mask
return (mask, out_image)