Files
MachinePainting 3a574494eb Add short DESCRIPTION text to all 41 nodes
None of the nodes showed description text in ComfyUI because ComfyUI
reads obj_class.DESCRIPTION when it builds node_info - it does not read
the class docstring, which is what these nodes had.

Every registered node now carries a one-line DESCRIPTION, kept to
29-67 characters so it fits the limited space in ComfyUI Manager and
the node search results. Image Transform Pro's four-sentence
description is shortened to match.

Descriptions are derived from each node's existing docstring, or from
the README for the five classes that had no docstring
(ImageBlendPro, ColorMatchBlend and the three Boolean switch nodes).

README also updated for the recent changes: the New Nodes table now
lists the real "Rotate & Scale" category, the XY placement direction is
documented on both nodes (positive X right, positive Y up), and the
v2.2.0 changelog records the placement convention, the node outputs and
the MP_ImageTransform internal name.
2026-09-03 03:32:00 -07:00

248 lines
8.7 KiB
Python

import torch
import numpy as np
import os
import shutil
import folder_paths
class LUTApply:
"""
Apply LUT (Look-Up Table) color grading files to images.
Supports .cube and .3dl formats.
LUT files should be placed in ComfyUI/input/luts/
Bundled LUTs are automatically copied on first use.
"""
DESCRIPTION = "Apply .cube or .3dl LUT files for colour grading."
LUT_FOLDER = os.path.join(folder_paths.get_input_directory(), "luts")
BUNDLED_LUTS = os.path.join(os.path.dirname(os.path.realpath(__file__)), "luts")
@classmethod
def INPUT_TYPES(cls):
# Create luts folder if it doesn't exist
if not os.path.exists(cls.LUT_FOLDER):
os.makedirs(cls.LUT_FOLDER)
print(f"[MachinePaintingNodes] Created LUT folder: {cls.LUT_FOLDER}")
# Copy bundled LUTs if they exist and haven't been copied yet
if os.path.exists(cls.BUNDLED_LUTS):
for f in os.listdir(cls.BUNDLED_LUTS):
if f.lower().endswith(('.cube', '.3dl')):
src = os.path.join(cls.BUNDLED_LUTS, f)
dst = os.path.join(cls.LUT_FOLDER, f)
if not os.path.exists(dst):
try:
shutil.copy2(src, dst)
print(f"[MachinePaintingNodes] Installed LUT: {f}")
except Exception as e:
print(f"[MachinePaintingNodes] Failed to copy LUT {f}: {e}")
# Scan for LUT files
lut_files = ["none"]
if os.path.exists(cls.LUT_FOLDER):
for f in os.listdir(cls.LUT_FOLDER):
if f.lower().endswith(('.cube', '.3dl')):
lut_files.append(f)
lut_files.sort()
return {
"required": {
"image": ("IMAGE",),
"lut_file": (lut_files, {"default": "none"}),
},
"optional": {
"intensity": ("FLOAT", {"default": 1.0, "min": 0.0, "max": 1.0, "step": 0.05, "display": "slider"}),
}
}
RETURN_TYPES = ("IMAGE",)
RETURN_NAMES = ("image",)
FUNCTION = "apply_lut"
CATEGORY = "MachinePaintingNodes/Color"
def apply_lut(self, image, lut_file, intensity=1.0):
if lut_file == "none":
return (image,)
lut_path = os.path.join(self.LUT_FOLDER, lut_file)
if not os.path.exists(lut_path):
print(f"LUT file not found: {lut_path}")
return (image,)
# Load LUT
if lut_file.lower().endswith('.cube'):
lut, lut_size = self.load_cube(lut_path)
elif lut_file.lower().endswith('.3dl'):
lut, lut_size = self.load_3dl(lut_path)
else:
return (image,)
if lut is None:
return (image,)
# Apply LUT to image
img = image[0].cpu().numpy()
original = img.copy()
result = self.apply_3d_lut(img, lut, lut_size)
# Blend with intensity
if intensity < 1.0:
result = original * (1 - intensity) + result * intensity
result = np.clip(result, 0, 1).astype(np.float32)
result_tensor = torch.from_numpy(result).unsqueeze(0)
return (result_tensor,)
def load_cube(self, filepath):
"""Load a .cube LUT file."""
try:
lut_size = 0
lut_data = []
with open(filepath, 'r') as f:
for line in f:
line = line.strip()
# Skip comments and empty lines
if not line or line.startswith('#'):
continue
# Parse LUT size
if line.startswith('LUT_3D_SIZE'):
lut_size = int(line.split()[-1])
continue
# Skip other metadata
if line.startswith(('TITLE', 'DOMAIN_MIN', 'DOMAIN_MAX', 'LUT_1D_SIZE')):
continue
# Parse color values
parts = line.split()
if len(parts) >= 3:
try:
r, g, b = float(parts[0]), float(parts[1]), float(parts[2])
lut_data.append([r, g, b])
except ValueError:
continue
if lut_size == 0 or len(lut_data) == 0:
print(f"Invalid .cube file: {filepath}")
return None, 0
# Reshape to 3D LUT
lut = np.array(lut_data, dtype=np.float32).reshape((lut_size, lut_size, lut_size, 3))
return lut, lut_size
except Exception as e:
print(f"Error loading .cube file: {e}")
return None, 0
def load_3dl(self, filepath):
"""Load a .3dl LUT file."""
try:
lut_data = []
with open(filepath, 'r') as f:
lines = f.readlines()
# Find data start (skip headers)
data_start = 0
for i, line in enumerate(lines):
line = line.strip()
if line and not line.startswith('#'):
parts = line.split()
if len(parts) >= 3:
try:
float(parts[0])
data_start = i
break
except ValueError:
continue
# Parse data
for line in lines[data_start:]:
line = line.strip()
if not line or line.startswith('#'):
continue
parts = line.split()
if len(parts) >= 3:
try:
r, g, b = float(parts[0]), float(parts[1]), float(parts[2])
# .3dl typically uses 0-4095 or 0-1023 range
max_val = max(r, g, b)
if max_val > 1:
if max_val > 1023:
r, g, b = r / 4095, g / 4095, b / 4095
else:
r, g, b = r / 1023, g / 1023, b / 1023
lut_data.append([r, g, b])
except ValueError:
continue
if len(lut_data) == 0:
return None, 0
# Determine LUT size (cube root of data length)
lut_size = int(round(len(lut_data) ** (1/3)))
if lut_size ** 3 != len(lut_data):
print(f"Invalid .3dl file size: {len(lut_data)} entries")
return None, 0
lut = np.array(lut_data, dtype=np.float32).reshape((lut_size, lut_size, lut_size, 3))
return lut, lut_size
except Exception as e:
print(f"Error loading .3dl file: {e}")
return None, 0
def apply_3d_lut(self, image, lut, lut_size):
"""Apply 3D LUT to image using trilinear interpolation."""
h, w, c = image.shape
# Scale image values to LUT indices
img_scaled = image * (lut_size - 1)
# Get integer and fractional parts
img_floor = np.floor(img_scaled).astype(np.int32)
img_ceil = np.ceil(img_scaled).astype(np.int32)
frac = img_scaled - img_floor
# Clamp indices
img_floor = np.clip(img_floor, 0, lut_size - 1)
img_ceil = np.clip(img_ceil, 0, lut_size - 1)
# Get corner values for trilinear interpolation
r0, g0, b0 = img_floor[:,:,0], img_floor[:,:,1], img_floor[:,:,2]
r1, g1, b1 = img_ceil[:,:,0], img_ceil[:,:,1], img_ceil[:,:,2]
fr, fg, fb = frac[:,:,0:1], frac[:,:,1:2], frac[:,:,2:3]
# Trilinear interpolation
c000 = lut[r0, g0, b0]
c001 = lut[r0, g0, b1]
c010 = lut[r0, g1, b0]
c011 = lut[r0, g1, b1]
c100 = lut[r1, g0, b0]
c101 = lut[r1, g0, b1]
c110 = lut[r1, g1, b0]
c111 = lut[r1, g1, b1]
c00 = c000 * (1 - fb) + c001 * fb
c01 = c010 * (1 - fb) + c011 * fb
c10 = c100 * (1 - fb) + c101 * fb
c11 = c110 * (1 - fb) + c111 * fb
c0 = c00 * (1 - fg) + c01 * fg
c1 = c10 * (1 - fg) + c11 * fg
result = c0 * (1 - fr) + c1 * fr
return result