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mcDandy-more_math/more_math/ModelMathNode.py
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208 lines
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Python

from inspect import cleandoc
from comfy_api.latest import io
import comfy.utils
from antlr4 import CommonTokenStream, InputStream
import torch
from .helper_functions import ThrowingErrorListener
from .Parser.MathExprParser import MathExprParser
from .Parser.MathExprLexer import MathExprLexer
from .Parser.TensorEvalVisitor import TensorEvalVisitor
import copy
def calculate_patches(Model, a, b=None, c=None, d=None, w=0.0, x=0.0, y=0.0, z=0.0):
# Parse expression
input_stream = InputStream(Model)
lexer = MathExprLexer(input_stream)
stream = CommonTokenStream(lexer)
parser = MathExprParser(stream)
parser.addErrorListener(ThrowingErrorListener())
tree = parser.expr()
sd_a = a.model.state_dict()
sd_b = b.model.state_dict() if b is not None else {}
sd_c = c.model.state_dict() if c is not None else {}
sd_d = d.model.state_dict() if d is not None else {}
patches = {}
layer_count = len(sd_a)
from .helper_functions import getIndexTensorAlongDim
pbar = comfy.utils.ProgressBar(layer_count)
# Iterate over all keys in the main model 'a'
for i, (key, tens_a) in enumerate(sd_a.items()):
# Get corresponding tensors from other models, defaulting to zeros if missing or models not provided
tens_b = sd_b.get(key, None)
if tens_b is None: tens_b = torch.zeros_like(tens_a,device=tens_a.device)
else: tens_b = tens_b.to(tens_a.device)
tens_c = sd_c.get(key, None)
if tens_c is None: tens_c = torch.zeros_like(tens_a,device=tens_a.device)
else: tens_c = tens_c.to(tens_a.device)
tens_d = sd_d.get(key, None)
if tens_d is None: tens_d = torch.zeros_like(tens_a,device=tens_a.device)
else: tens_d = tens_d.to(tens_a.device)
# Variables for the visitor
variables = {
'a': tens_a,
'b': tens_b,
'c': tens_c,
'd': tens_d,
'w': w, 'x': x, 'y': y, 'z': z,
'L': i, 'layer': i,
'LC': layer_count, 'layer_count': layer_count
}
for dim_idx in range(tens_a.ndim):
idx_tensor = getIndexTensorAlongDim(tens_a, dim_idx)
idx_tensor = idx_tensor.to(tens_a.device)
variables[f'D{dim_idx}'] = idx_tensor
variables[f'dim_{dim_idx}'] = idx_tensor
visitor = TensorEvalVisitor(variables, tens_a.shape)
result_tensor = visitor.visit(tree)
# Calculate difference for patching
# The patch should be: result - original
# Because ComfyUI applies: original + patch
diff = result_tensor - tens_a
# Allow skipping zero patches to save memory
if torch.all(diff == 0):
continue
# Store patch. ComfyUI expects { key: (tensor,) } usually
patches[key] = (diff,)
pbar.update(1)
return patches
class ModelMathNode(io.ComfyNode):
"""
This node enables the use of math expressions on Model weights (state_dict).
Functionally acts as a custom model merge.
"""
@classmethod
def define_schema(cls) -> io.Schema:
return io.Schema(
node_id="mrmth_ModelMathNode",
display_name="Model Math",
category="More math",
inputs=[
io.Model.Input(id="a", tooltip="Main model (base)"),
io.Model.Input(id="b", optional=True, tooltip="Optional 2nd model"),
io.Model.Input(id="c", optional=True, tooltip="Optional 3rd model"),
io.Model.Input(id="d", optional=True, tooltip="Optional 4th model"),
io.Float.Input(id="w", default=0.0, optional=True, force_input=True),
io.Float.Input(id="x", default=0.0, optional=True, force_input=True),
io.Float.Input(id="y", default=0.0, optional=True, force_input=True),
io.Float.Input(id="z", default=0.0, optional=True, force_input=True),
io.String.Input(id="Model", default="a*(1-w)+b*w", tooltip="Expression to apply on weights"),
],
outputs=[
io.Model.Output(),
],
)
tooltip = cleandoc(__doc__)
@classmethod
def execute(cls, Model, a, b=None, c=None, d=None, w=0.0, x=0.0, y=0.0, z=0.0) -> io.NodeOutput:
patches = calculate_patches(Model, a, b, c, d, w, x, y, z)
out_model = a.clone()
if patches:
out_model.add_patches(patches, 1.0, 1.0)
return (out_model,)
class CLIPMathNode(io.ComfyNode):
"""
This node enables the use of math expressions on CLIP weights.
"""
@classmethod
def define_schema(cls) -> io.Schema:
return io.Schema(
node_id="mrmth_CLIPMathNode",
display_name="CLIP Math",
category="More math",
inputs=[
io.Clip.Input(id="a", tooltip="Main CLIP (base)"),
io.Clip.Input(id="b", optional=True, tooltip="Optional 2nd CLIP"),
io.Clip.Input(id="c", optional=True, tooltip="Optional 3rd CLIP"),
io.Clip.Input(id="d", optional=True, tooltip="Optional 4th CLIP"),
io.Float.Input(id="w", default=0.0, optional=True, force_input=True),
io.Float.Input(id="x", default=0.0, optional=True, force_input=True),
io.Float.Input(id="y", default=0.0, optional=True, force_input=True),
io.Float.Input(id="z", default=0.0, optional=True, force_input=True),
io.String.Input(id="Model", default="a*(1-w)+b*w", tooltip="Expression to apply on weights"),
],
outputs=[
io.Clip.Output(),
],
)
tooltip = cleandoc(__doc__)
@classmethod
def execute(cls, Model, a, b=None, c=None, d=None, w=0.0, x=0.0, y=0.0, z=0.0) -> io.NodeOutput:
patcher_a = a.patcher
patcher_b = b.patcher if b else None
patcher_c = c.patcher if c else None
patcher_d = d.patcher if d else None
patches = calculate_patches(Model, patcher_a, patcher_b, patcher_c, patcher_d, w, x, y, z)
out_clip = a.clone()
if patches:
out_clip.add_patches(patches, 1.0, 1.0)
return (out_clip,)
class VAEMathNode(io.ComfyNode):
"""
This node enables the use of math expressions on VAE weights.
"""
@classmethod
def define_schema(cls) -> io.Schema:
return io.Schema(
node_id="mrmth_VAEMathNode",
display_name="VAE Math",
category="More math",
inputs=[
io.Vae.Input(id="a", tooltip="Main VAE (base)"),
io.Vae.Input(id="b", optional=True, tooltip="Optional 2nd VAE"),
io.Vae.Input(id="c", optional=True, tooltip="Optional 3rd VAE"),
io.Vae.Input(id="d", optional=True, tooltip="Optional 4th VAE"),
io.Float.Input(id="w", default=0.0, optional=True, force_input=True),
io.Float.Input(id="x", default=0.0, optional=True, force_input=True),
io.Float.Input(id="y", default=0.0, optional=True, force_input=True),
io.Float.Input(id="z", default=0.0, optional=True, force_input=True),
io.String.Input(id="Model", default="a*(1-w)+b*w", tooltip="Expression to apply on weights"),
],
outputs=[
io.Vae.Output(),
],
)
tooltip = cleandoc(__doc__)
@classmethod
def execute(cls, Model, a, b=None, c=None, d=None, w=0.0, x=0.0, y=0.0, z=0.0) -> io.NodeOutput:
patcher_a = a.patcher
patcher_b = b.patcher if b else None
patcher_c = c.patcher if c else None
patcher_d = d.patcher if d else None
patches = calculate_patches(Model, patcher_a, patcher_b, patcher_c, patcher_d, w, x, y, z)
# VAE does not have a clone method, so we shallow copy and clone the patcher
out_vae = copy.copy(a)
out_vae.patcher = a.patcher.clone()
if patches:
out_vae.patcher.add_patches(patches, 1.0, 1.0)
return (out_vae,)