Files
melMass-comfy_mtb/__init__.py
T
melMass 38f61473bc feat: ✨ extract node names using ast
In case a file can't be loaded this still allow to get the expected
nodes that would be loaded
2023-07-16 23:41:36 +02:00

130 lines
4.8 KiB
Python

import os
os.environ["TF_FORCE_GPU_ALLOW_GROWTH"] = "true"
import traceback
from .log import log, blue_text, cyan_text, get_summary, get_label
from .utils import here
import importlib
import os
import ast
NODE_CLASS_MAPPINGS = {}
NODE_DISPLAY_NAME_MAPPINGS = {}
NODE_CLASS_MAPPINGS_DEBUG = {}
def extract_nodes_from_source(source_code):
nodes = []
try:
parsed = ast.parse(source_code)
for node in ast.walk(parsed):
if isinstance(node, ast.Assign) and len(node.targets) == 1:
target = node.targets[0]
if isinstance(target, ast.Name) and target.id == "__nodes__":
value = ast.get_source_segment(source_code, node.value)
node_value = ast.parse(value).body[0].value
if isinstance(node_value, ast.List) or isinstance(
node_value, ast.Tuple
):
for element in node_value.elts:
if isinstance(element, ast.Name):
print(element.id)
nodes.append(element.id)
break
except SyntaxError:
log.error("Failed to parse")
pass # File couldn't be parsed
return nodes
def load_nodes():
errors = []
nodes = []
nodes_failed = []
for filename in (here / "nodes").iterdir():
if filename.suffix == ".py":
module_name = filename.stem
try:
module = importlib.import_module(
f".nodes.{module_name}", package=__package__
)
_nodes = getattr(module, "__nodes__")
nodes.extend(_nodes)
log.debug(f"Imported {module_name} nodes")
except AttributeError:
pass # wip nodes
except Exception:
error_message = traceback.format_exc().splitlines()[-1]
errors.append(
f"Failed to import module {module_name} because {error_message}"
)
# Read __nodes__ variable from the source file
with open(filename, "r") as file:
source_code = file.read()
extracted_nodes = extract_nodes_from_source(source_code)
nodes_failed.extend(extracted_nodes)
if errors:
log.error(
f"Some nodes failed to load:\n\t"
+ "\n\t".join(errors)
+ "\n\n"
+ "Check that you properly installed the dependencies.\n"
+ "If you think this is a bug, please report it on the github page (https://github.com/melMass/comfy_mtb/issues)"
)
return (nodes, nodes_failed)
# - REGISTER WEB EXTENSIONS
web_extensions_root = utils.comfy_dir / "web" / "extensions"
web_mtb = web_extensions_root / "mtb"
if web_mtb.exists():
log.debug(f"Web extensions folder found at {web_mtb}")
elif web_extensions_root.exists():
try:
os.symlink((here / "web"), web_mtb.as_posix())
except Exception: # OSError
log.error(
f"Failed to create symlink to {web_mtb}. Please copy the folder manually."
)
else:
log.error(
f"Comfy root probably not found automatically, please copy the folder {web_mtb} manually in the web/extensions folder of ComfyUI"
)
# - REGISTER NODES
nodes, failed = load_nodes()
for node_class in nodes:
class_name = node_class.__name__
node_label = f"{get_label(class_name)} (mtb)"
NODE_CLASS_MAPPINGS[node_label] = node_class
NODE_DISPLAY_NAME_MAPPINGS[class_name] = node_label
NODE_CLASS_MAPPINGS_DEBUG[node_label] = node_class.__doc__
# TODO: I removed this, I find it more convenient to write without spaces, but it breaks every of my workflows
# TODO (cont): and until I find a way to automate the conversion, I'll leave it like this
log.info(
f"Loaded the following nodes:\n\t"
+ "\n\t".join(
f"{cyan_text(k)}: {blue_text(get_summary(doc)) if doc else '-'}"
for k, doc in NODE_CLASS_MAPPINGS_DEBUG.items()
)
)
# - WAS Dictionary
MANIFEST = {
"name": "MTB Nodes", # The title that will be displayed on Node Class menu,. and Node Class view
"version": (0, 1, 0), # Version of the custom_node or sub module
"author": "Mel Massadian", # Author or organization of the custom_node or sub module
"project": "https://github.com/melMass/comfy_mtb", # The address that the `name` value will link to on Node Class Views
"description": "Set of nodes that enhance your animation workflow and provide a range of useful tools including features such as manipulating bounding boxes, perform color corrections, swap faces in images, interpolate frames for smooth animation, export to ProRes format, apply various image operations, work with latent spaces, generate QR codes, and create normal and height maps for textures.",
}