Pose Studio figure asset
Drop a rigged humanoid mesh here named pose-figure.glb:
js/assets/pose-figure.glb
On load, Pose Studio uses it as the posable figure (auto-scaled to ~1.8 units tall and grounded). If the file is absent or has no skinned/rigged mesh, it falls back to the built-in capsule mannequin.
Requirements:
- GLB (binary glTF), uncompressed (no Draco/meshopt — the loader has no decompressor wired up yet).
- A skinned mesh with a humanoid skeleton. Bone names are matched
heuristically (Mixamo / Unity-humanoid / Blender-Rigify / MakeHuman styles);
the discovered bone list and the joint mapping are logged to the browser
console as
[PoseStudio] GLB bones:/mapped joints:so an unusual rig can be diagnosed.
Current default: "Human Male/Female Basemesh Rigged" (CC-BY — keep attribution in the repo). MakeHuman CC0 exports are the planned long-term default.