export function prepareJSON(jsonString) { // Replace single quotes with double quotes const correctedString = jsonString.replace(/'/g, '"') return correctedString } export function darkenHexColor(hexColor, percent) { // Ensure the percent is between 0 and 100 percent = Math.min(100, Math.max(0, percent)) // Convert hex to RGB let r = parseInt(hexColor.slice(1, 3), 16) let g = parseInt(hexColor.slice(3, 5), 16) let b = parseInt(hexColor.slice(5, 7), 16) // Calculate the darkness factor let darkness = 1 - percent / 100 // Apply darkness to each RGB component r = Math.round(r * darkness) g = Math.round(g * darkness) b = Math.round(b * darkness) // Convert back to hex const darkHexColor = `#${((r << 16) | (g << 8) | b).toString(16).padStart(6, '0')}` return darkHexColor } export function getRandomNumber(min, max) { return Math.random() * (max - min) + min } export function generateId() { const timestamp = Date.now().toString(16) // Convert current timestamp to hexadecimal const randomPart = Math.floor(Math.random() * 1000000).toString(16) // Generate a random number and convert to hexadecimal // Concatenate timestamp and random part to create the game ID const gameId = timestamp + randomPart return gameId }