#!/usr/bin/env python3 """ SeedVR2 Video Upscaler - Standalone CLI Interface Command-line interface for high-quality upscaling using SeedVR2 diffusion models. Supports single and multi-GPU processing with advanced memory optimization. Key Features: • Multi-GPU Processing: Automatic workload distribution across multiple GPUs with temporal overlap blending for seamless transitions • Memory Optimization: BlockSwap for limited VRAM, VAE tiling for large resolutions, intelligent tensor offloading between processing phases • Performance: Torch.compile integration, BFloat16 compute pipeline, efficient model caching for batch processing • Flexibility: Multiple output formats (MP4/PNG), advanced color correction methods, directory batch processing with auto-format detection • Quality Control: Temporal overlap blending, frame prepending for artifact reduction, configurable noise scales for detail preservation Architecture: The CLI implements a 4-phase processing pipeline: 1. Encode: VAE encoding with optional input noise and tiling 2. Upscale: DiT transformer upscaling with latent space diffusion 3. Decode: VAE decoding with optional tiling 4. Postprocess: Color correction and temporal blending Usage: python inference_cli.py video.mp4 --resolution 1080 For complete usage examples, run: python inference_cli.py --help Requirements: • Python 3.10+ • PyTorch 2.4+ with CUDA 12.1+ (NVIDIA) or MPS (Apple Silicon) • 16GB+ VRAM recommended (8GB minimum with BlockSwap) • OpenCV, NumPy for video I/O Model Support: • 3B models: seedvr2_ema_3b_fp16.safetensors (default), _fp8_e4m3fn/GGUF variants • 7B models: seedvr2_ema_7b_fp16.safetensors, _fp8_e4m3fn/GGUF variants • VAE: ema_vae_fp16.safetensors (shared across all models) • Auto-downloads from HuggingFace on first run with SHA256 validation """ # Standard library imports import sys import os import argparse import time import platform import multiprocessing as mp from typing import Dict, Any, List, Optional, Tuple, Literal from datetime import datetime from pathlib import Path # Set up path before any other imports to fix module resolution script_dir = os.path.dirname(os.path.abspath(__file__)) if script_dir not in sys.path: sys.path.insert(0, script_dir) # Set environment variable so all spawned processes can find modules os.environ['PYTHONPATH'] = script_dir + ':' + os.environ.get('PYTHONPATH', '') # Ensure safe CUDA usage with multiprocessing if mp.get_start_method(allow_none=True) != 'spawn': mp.set_start_method('spawn', force=True) # Configure platform-specific memory management before heavy imports # Must be set BEFORE import torch if platform.system() == "Darwin": # MPS allocator requires: low_watermark <= high_watermark # Setting both to 0.0 disables PyTorch memory limits, letting macOS manage memory os.environ.setdefault("PYTORCH_MPS_HIGH_WATERMARK_RATIO", "0.0") os.environ.setdefault("PYTORCH_MPS_LOW_WATERMARK_RATIO", "0.0") else: os.environ.setdefault("PYTORCH_CUDA_ALLOC_CONF", "backend:cudaMallocAsync") # Pre-parse CUDA device argument for validation and environment setup _pre_parser = argparse.ArgumentParser(add_help=False) _pre_parser.add_argument("--cuda_device", type=str, default=None) _pre_args, _ = _pre_parser.parse_known_args() if _pre_args.cuda_device is not None: device_list_env = [x.strip() for x in _pre_args.cuda_device.split(',') if x.strip()!=''] # Skip validation if CUDA_VISIBLE_DEVICES is already set (worker process) if os.environ.get("CUDA_VISIBLE_DEVICES") is None: # Temporary torch import for CUDA device validation only # Must happen before setting CUDA_VISIBLE_DEVICES and before main torch import import torch as _torch_check if _torch_check.cuda.is_available(): available_count = _torch_check.cuda.device_count() invalid_devices = [d for d in device_list_env if not d.isdigit() or int(d) >= available_count] if invalid_devices: print(f"❌ [ERROR] Invalid CUDA device ID(s): {', '.join(invalid_devices)}. " f"Available devices: 0-{available_count-1} (total: {available_count})") sys.exit(1) else: print("❌ [ERROR] CUDA is not available on this system. Cannot use --cuda_device argument.") sys.exit(1) # Set CUDA_VISIBLE_DEVICES for single GPU after validation if len(device_list_env) == 1: os.environ["CUDA_VISIBLE_DEVICES"] = device_list_env[0] # Heavy dependency imports after environment configuration import torch import cv2 import numpy as np # Project imports from src.utils.downloads import download_weight from src.utils.model_registry import get_available_dit_models, DEFAULT_DIT, DEFAULT_VAE from src.utils.constants import SEEDVR2_FOLDER_NAME from src.core.generation_utils import ( setup_generation_context, prepare_runner, compute_generation_info, log_generation_start, blend_overlapping_frames ) from src.core.generation_phases import ( encode_all_batches, upscale_all_batches, decode_all_batches, postprocess_all_batches ) from src.utils.debug import Debug debug = Debug(enabled=False) # Will be enabled via --debug CLI flag # ============================================================================= # Device Management Helpers # ============================================================================= def _get_platform_type() -> str: """Determine the platform device type (cuda/mps/cpu).""" if platform.system() == "Darwin": return "mps" elif torch.cuda.is_available(): return "cuda" else: return "cpu" def _device_id_to_name(device_id: str, platform_type: str = None) -> str: """ Convert device ID to full device name. Args: device_id: Device ID ("0", "1") or special value ("cpu", "none") platform_type: Override platform type ("cuda", "mps", "cpu") Returns: Full device name ("cuda:0", "mps:0", "cpu", "none") """ if device_id in ("cpu", "none"): return device_id if platform_type is None: platform_type = _get_platform_type() # MPS typically doesn't use indices if platform_type == "mps": return "mps" return f"{platform_type}:{device_id}" def _parse_offload_device(offload_arg: str, platform_type: str = None, cache_enabled: bool = False) -> Optional[str]: """ Parse offload device argument to full device name. Args: offload_arg: Offload device argument ("none", "cpu", "0", "1", or "cuda:1") platform_type: Override platform type cache_enabled: If True and offload_arg is "none", default to "cpu" Returns: Full device name or None """ if offload_arg == "none": # If caching enabled but no offload device specified, default to CPU return "cpu" if cache_enabled else None if offload_arg == "cpu": return "cpu" # If already a full device name (cuda:1, mps:0), return as-is if ":" in offload_arg: return offload_arg # Otherwise treat as device ID return _device_id_to_name(offload_arg, platform_type) # ============================================================================= # Constants # ============================================================================= # Supported file extensions VIDEO_EXTENSIONS = {'.mp4', '.avi', '.mov', '.mkv', '.webm', '.flv', '.wmv', '.m4v'} IMAGE_EXTENSIONS = {'.png', '.jpg', '.jpeg', '.bmp', '.tiff', '.tif', '.webp'} # ============================================================================= # Video I/O Functions # ============================================================================= def get_media_files(directory: str) -> List[str]: """ Get all video and image files from directory, sorted alphabetically. Args: directory: Path to directory to scan Returns: Sorted list of file paths (strings) matching video or image extensions """ valid_extensions = VIDEO_EXTENSIONS | IMAGE_EXTENSIONS path = Path(directory) # Get all files and filter by extension (case-insensitive) files = [f for f in path.iterdir() if f.is_file() and f.suffix.lower() in valid_extensions] return sorted([str(f) for f in files]) def extract_frames_from_image(image_path: str) -> Tuple[torch.Tensor, float]: """ Extract single frame from image file and convert to tensor format. Reads image using OpenCV, converts BGR to RGB, normalizes to [0,1] range, and formats as single-frame video tensor for consistent processing. Args: image_path: Path to input image file Returns: Tuple containing: - frames_tensor: Single frame as tensor [1, H, W, C], Float16, range [0,1] (C=3 for RGB, C=4 for RGBA) - fps: Default FPS value (30.0) for image-to-video conversion Raises: FileNotFoundError: If image file doesn't exist ValueError: If image cannot be opened """ debug.log(f"Loading image: {image_path}", category="file") if not os.path.exists(image_path): raise FileNotFoundError(f"Image file not found: {image_path}") # Read image with alpha channel preserved frame = cv2.imread(image_path, cv2.IMREAD_UNCHANGED) if frame is None: raise ValueError(f"Cannot open image file: {image_path}") # Convert BGR(A) to RGB(A) based on channel count if frame.shape[2] == 4: frame = cv2.cvtColor(frame, cv2.COLOR_BGRA2RGBA) debug.log(f"Detected RGBA image (alpha channel preserved)", category="file") else: frame = cv2.cvtColor(frame, cv2.COLOR_BGR2RGB) # Convert to float32 and normalize frame = frame.astype(np.float32) / 255.0 # Convert to tensor [1, H, W, C] frames_tensor = torch.from_numpy(frame[None, ...]).to(torch.float16) debug.log(f"Image tensor shape: {frames_tensor.shape}, dtype: {frames_tensor.dtype}", category="memory") return frames_tensor, 30.0 # Default FPS for images def get_input_type(input_path: str) -> Literal['video', 'image', 'directory', 'unknown']: """ Determine input type from file path. Args: input_path: Path to input file or directory Returns: Input type: 'video', 'image', 'directory', or 'unknown' Raises: FileNotFoundError: If input path doesn't exist """ path = Path(input_path) if not path.exists(): raise FileNotFoundError(f"Input path not found: {input_path}") if path.is_dir(): return 'directory' ext = path.suffix.lower() if ext in VIDEO_EXTENSIONS: return "video" elif ext in IMAGE_EXTENSIONS: return "image" else: return "unknown" def generate_output_path(input_path: str, output_format: str, output_dir: Optional[str] = None, input_type: Optional[str] = None, from_directory: bool = False) -> str: """ Generate output path based on input path and format. Args: input_path: Source file path output_format: "mp4" or "png" output_dir: Optional output directory (overrides default behavior) input_type: Optional input type ("image", "video", "directory") from_directory: True if processing files from a directory (batch mode) Returns: Absolute output path (file for single image/video, directory for sequences) """ input_path_obj = Path(input_path) input_name = input_path_obj.stem # Determine base directory and whether to add suffix if output_dir: # User specified output directory - use as-is, no suffix base_dir = Path(output_dir) add_suffix = False elif from_directory: # Batch mode: create sibling folder with _upscaled, keep original filenames original_dir = input_path_obj.parent base_dir = original_dir.parent / f"{original_dir.name}_upscaled" add_suffix = False else: # Single file mode: output to same directory with _upscaled suffix base_dir = input_path_obj.parent add_suffix = True # Build filename with optional suffix file_suffix = "_upscaled" if add_suffix else "" # Generate output path based on format if output_format == "png": if input_type == "image": output_path = base_dir / f"{input_name}{file_suffix}.png" else: output_path = base_dir / f"{input_name}{file_suffix}" else: output_path = base_dir / f"{input_name}{file_suffix}.mp4" return str(output_path.resolve()) def process_single_file(input_path: str, args: argparse.Namespace, device_list: List[str], output_path: Optional[str] = None, format_auto_detected: bool = False, runner_cache: Optional[Dict[str, Any]] = None) -> int: """ Process a single video or image file with optional model caching. Args: input_path: Path to input file args: Command-line arguments with all processing settings device_list: List of GPU device IDs as strings output_path: Optional explicit output path (auto-generated if None) format_auto_detected: Whether output format was auto-detected runner_cache: Optional cache dict for model reuse across multiple files Returns: Number of frames processed from the input """ input_type = get_input_type(input_path) if input_type == "unknown": debug.log(f"Skipping unsupported file: {input_path}", level="WARNING", category="file", force=True) return 0 debug.log(f"Processing {input_type}: {Path(input_path).name}", category="generation", force=True) # Extract frames if input_type == "video": start_time = time.time() frames_tensor, original_fps = extract_frames_from_video( input_path, args.skip_first_frames, args.load_cap ) debug.log(f"Frame extraction time: {time.time() - start_time:.2f}s", category="timing") else: frames_tensor, original_fps = extract_frames_from_image(input_path) # Track frames before processing (for FPS calculation) input_frame_count = len(frames_tensor) # Generate or validate output path if output_path is None: output_path = generate_output_path(input_path, args.output_format, input_type=input_type) elif not Path(output_path).suffix or (args.output_format == "png" and input_type != "image"): # No extension or PNG sequence → treat as directory, generate filename output_path = generate_output_path(input_path, args.output_format, output_dir=output_path, input_type=input_type) # Show format with auto-detection indicator format_prefix = "Auto-detected" if format_auto_detected else "Requested" debug.log(f"{format_prefix} output format: {args.output_format}", category="info", force=True, indent_level=1) # Process frames processing_start = time.time() # Use direct processing if caching enabled OR on Mac (MPS doesn't support multiprocessing well) if runner_cache is not None or platform.system() == "Darwin": # Direct single-GPU processing (required for Mac MPS, optional for caching) result = _single_gpu_direct_processing(frames_tensor, args, device_list[0], runner_cache) else: # Multi-GPU or non-cached processing via worker processes result = _gpu_processing(frames_tensor, device_list, args) debug.log(f"Processing time: {time.time() - processing_start:.2f}s", category="timing") # Save results is_png_format = args.output_format == "png" is_single_image = input_type == "image" if is_png_format and is_single_image: # Single PNG file os.makedirs(Path(output_path).parent, exist_ok=True) frame_np = (result[0].cpu().numpy() * 255.0).astype(np.uint8) # Convert RGB(A) to BGR(A) based on channel count if frame_np.shape[2] == 4: frame_save = cv2.cvtColor(frame_np, cv2.COLOR_RGBA2BGRA) else: frame_save = cv2.cvtColor(frame_np, cv2.COLOR_RGB2BGR) cv2.imwrite(output_path, frame_save) elif is_png_format: # PNG sequence (save_frames_to_png creates directory internally) save_frames_to_png(result, output_path, base_name=Path(input_path).stem) else: # Video file os.makedirs(Path(output_path).parent, exist_ok=True) save_frames_to_video(result, output_path, original_fps) # Log appropriate save message based on format if is_png_format and not is_single_image: debug.log(f"PNG frames saved in directory: {output_path}", category="file", force=True) else: debug.log(f"Output saved to: {output_path}", category="file", force=True) return input_frame_count def extract_frames_from_video( video_path: str, skip_first_frames: int = 0, load_cap: Optional[int] = None ) -> Tuple[torch.Tensor, float]: """ Extract frames from video file and convert to tensor format. Reads video using OpenCV, converts BGR to RGB, normalizes to [0,1] range. Note: Frame prepending is handled later in the processing pipeline via compute_generation_info(), not in this function. Args: video_path: Path to input video file skip_first_frames: Number of initial frames to skip (default: 0) load_cap: Maximum number of frames to load, None loads all (default: None) Returns: Tuple containing: - frames_tensor: Frames in format [T, H, W, C], Float32, range [0,1] - fps: Original video frames per second Raises: FileNotFoundError: If video file doesn't exist ValueError: If video cannot be opened or no frames extracted """ debug.log(f"Extracting frames from video: {video_path}", category="file") if not os.path.exists(video_path): raise FileNotFoundError(f"Video file not found: {video_path}") # Open video cap = cv2.VideoCapture(video_path) if not cap.isOpened(): raise ValueError(f"Cannot open video file: {video_path}") # Get video properties fps = cap.get(cv2.CAP_PROP_FPS) frame_count = int(cap.get(cv2.CAP_PROP_FRAME_COUNT)) width = int(cap.get(cv2.CAP_PROP_FRAME_WIDTH)) height = int(cap.get(cv2.CAP_PROP_FRAME_HEIGHT)) debug.log(f"Video info: {frame_count} frames, {width}x{height}, {fps:.2f} FPS", category="info") if skip_first_frames: debug.log(f"Will skip first {skip_first_frames} frames", category="info") if load_cap: debug.log(f"Will load maximum {load_cap} frames", category="info") frames = [] frame_idx = 0 frames_loaded = 0 while True: ret, frame = cap.read() if not ret: break # Skip first frame if requested if frame_idx < skip_first_frames: frame_idx += 1 continue if skip_first_frames > 0 and frame_idx == skip_first_frames: debug.log(f"Skipped first {skip_first_frames} frames", category="info") # Check load cap if load_cap is not None and load_cap > 0 and frames_loaded >= load_cap: debug.log(f"Reached load cap of {load_cap} frames", category="info") break # Convert BGR to RGB frame = cv2.cvtColor(frame, cv2.COLOR_BGR2RGB) # Convert to float32 and normalize to 0-1 frame = frame.astype(np.float32) / 255.0 frames.append(frame) frame_idx += 1 frames_loaded += 1 if debug.enabled and frames_loaded % 100 == 0: total_to_load = min(frame_count, load_cap) if load_cap else frame_count debug.log(f"Extracted {frames_loaded}/{total_to_load} frames", category="file") cap.release() if len(frames) == 0: raise ValueError(f"No frames extracted from video: {video_path}") debug.log(f"Extracted {len(frames)} frames", category="success") # Convert to tensor (will be cast to compute_dtype in worker process) frames_tensor = torch.from_numpy(np.stack(frames)).to(torch.float32) debug.log(f"Frames tensor shape: {frames_tensor.shape}, dtype: {frames_tensor.dtype}", category="memory") return frames_tensor, fps def save_frames_to_video( frames_tensor: torch.Tensor, output_path: str, fps: float = 30.0 ) -> None: """ Save frames tensor to MP4 video file. Converts tensor from Float32 [0,1] to uint8 [0,255], RGB to BGR for OpenCV, and writes to video file using mp4v codec. Args: frames_tensor: Frames in format [T, H, W, C], Float32, range [0,1] output_path: Output video file path (will be created if doesn't exist) fps: Frames per second for output video (default: 30.0) Raises: ValueError: If video writer cannot be initialized """ debug.log(f"Saving {frames_tensor.shape[0]} frames to video: {output_path}", category="file") # Convert tensor to numpy and denormalize frames_np = frames_tensor.cpu().numpy() frames_np = (frames_np * 255.0).astype(np.uint8) # Get video properties T, H, W, C = frames_np.shape # Initialize video writer fourcc = cv2.VideoWriter_fourcc(*'mp4v') out = cv2.VideoWriter(output_path, fourcc, fps, (W, H)) if not out.isOpened(): raise ValueError(f"Cannot create video writer for: {output_path}") # Write frames for i, frame in enumerate(frames_np): # Convert RGB to BGR for OpenCV frame_bgr = cv2.cvtColor(frame, cv2.COLOR_RGB2BGR) out.write(frame_bgr) if debug.enabled and (i + 1) % 100 == 0: debug.log(f"Saved {i + 1}/{T} frames", category="file") out.release() debug.log(f"Video saved successfully: {output_path}", category="success") def save_frames_to_png( frames_tensor: torch.Tensor, output_dir: str, base_name: str ) -> None: """ Save frames tensor as sequential PNG image files. Each frame saved as {base_name}_{index:05d}.png with zero-padded indices. Converts Float32 [0,1] to uint8 [0,255] and RGB(A) to BGR(A) for OpenCV. Args: frames_tensor: Frames in format [T, H, W, C], Float32, range [0,1] output_dir: Directory to save PNG files (created if doesn't exist) base_name: Base name for output files (e.g., "frame" → "frame_00000.png") """ debug.log(f"Saving {frames_tensor.shape[0]} frames as PNGs to directory: {output_dir}", category="file") # Ensure output directory exists os.makedirs(output_dir, exist_ok=True) # Convert to numpy uint8 RGB frames_np = (frames_tensor.cpu().numpy() * 255.0).astype(np.uint8) total = frames_np.shape[0] digits = max(5, len(str(total))) # at least 5 digits for idx, frame in enumerate(frames_np): filename = f"{base_name}_{idx:0{digits}d}.png" file_path = os.path.join(output_dir, filename) # Convert RGB(A) to BGR(A) for cv2 based on channel count if frame.shape[2] == 4: frame_save = cv2.cvtColor(frame, cv2.COLOR_RGBA2BGRA) else: frame_save = cv2.cvtColor(frame, cv2.COLOR_RGB2BGR) cv2.imwrite(file_path, frame_save) if debug.enabled and (idx + 1) % 100 == 0: debug.log(f"Saved {idx + 1}/{total} PNGs", category="file") debug.log(f"PNG saving completed: {total} files in '{output_dir}'", category="success") # ============================================================================= # Core Processing Logic # ============================================================================= def _process_frames_core( frames_tensor: torch.Tensor, args: argparse.Namespace, device_id: str, debug: Debug, runner_cache: Optional[Dict[str, Any]] = None ) -> torch.Tensor: """ Core frame processing logic shared between worker and direct processing. Executes the complete 4-phase pipeline: encode → upscale → decode → postprocess. Supports both cached (direct) and non-cached (worker) execution modes. Args: frames_tensor: Input frames [T, H, W, C], Float16/Float32, range [0,1] args: Command-line arguments with all processing settings device_id: Device ID for inference ("0", "1", etc.) debug: Debug instance for logging runner_cache: Optional cache dict for model reuse (direct mode only) Returns: Upscaled frames tensor [T', H', W', C], Float32, range [0,1] """ # Determine platform and convert device IDs to full names platform_type = _get_platform_type() inference_device = _device_id_to_name(device_id, platform_type) # Parse offload devices (with caching defaults) cache_dit = args.cache_dit if runner_cache is not None else False cache_vae = args.cache_vae if runner_cache is not None else False dit_offload = _parse_offload_device(args.dit_offload_device, platform_type, cache_dit) vae_offload = _parse_offload_device(args.vae_offload_device, platform_type, cache_vae) tensor_offload = _parse_offload_device(args.tensor_offload_device, platform_type, False) # Setup or reuse generation context if runner_cache is not None and 'ctx' in runner_cache: ctx = runner_cache['ctx'] # Clear previous run data but keep device config keys_to_keep = {'dit_device', 'vae_device', 'dit_offload_device', 'vae_offload_device', 'tensor_offload_device', 'compute_dtype'} for key in list(ctx.keys()): if key not in keys_to_keep: del ctx[key] else: ctx = setup_generation_context( dit_device=inference_device, vae_device=inference_device, dit_offload_device=dit_offload, vae_offload_device=vae_offload, tensor_offload_device=tensor_offload, debug=debug ) if runner_cache is not None: runner_cache['ctx'] = ctx # Build torch compile args torch_compile_args_dit = None torch_compile_args_vae = None if args.compile_dit: torch_compile_args_dit = { "backend": args.compile_backend, "mode": args.compile_mode, "fullgraph": args.compile_fullgraph, "dynamic": args.compile_dynamic, "dynamo_cache_size_limit": args.compile_dynamo_cache_size_limit, "dynamo_recompile_limit": args.compile_dynamo_recompile_limit, } if args.compile_vae: torch_compile_args_vae = { "backend": args.compile_backend, "mode": args.compile_mode, "fullgraph": args.compile_fullgraph, "dynamic": args.compile_dynamic, "dynamo_cache_size_limit": args.compile_dynamo_cache_size_limit, "dynamo_recompile_limit": args.compile_dynamo_recompile_limit, } # Prepare runner with caching support model_dir = args.model_dir if args.model_dir is not None else f"./models/{SEEDVR2_FOLDER_NAME}" # Use fixed IDs for CLI caching when enabled dit_id = "cli_dit" if cache_dit else None vae_id = "cli_vae" if cache_vae else None runner, cache_context = prepare_runner( dit_model=args.dit_model, vae_model=DEFAULT_VAE, model_dir=model_dir, debug=debug, ctx=ctx, dit_cache=cache_dit, vae_cache=cache_vae, dit_id=dit_id, vae_id=vae_id, block_swap_config={ 'blocks_to_swap': args.blocks_to_swap, 'swap_io_components': args.swap_io_components, 'offload_device': dit_offload, }, encode_tiled=args.vae_encode_tiled, encode_tile_size=(args.vae_encode_tile_size, args.vae_encode_tile_size), encode_tile_overlap=(args.vae_encode_tile_overlap, args.vae_encode_tile_overlap), decode_tiled=args.vae_decode_tiled, decode_tile_size=(args.vae_decode_tile_size, args.vae_decode_tile_size), decode_tile_overlap=(args.vae_decode_tile_overlap, args.vae_decode_tile_overlap), tile_debug=args.tile_debug.lower() if args.tile_debug else "false", attention_mode=args.attention_mode, torch_compile_args_dit=torch_compile_args_dit, torch_compile_args_vae=torch_compile_args_vae ) ctx['cache_context'] = cache_context if runner_cache is not None: runner_cache['runner'] = runner # Compute generation info and log start (handles prepending internally) frames_tensor, gen_info = compute_generation_info( ctx=ctx, images=frames_tensor, resolution=args.resolution, max_resolution=args.max_resolution, batch_size=args.batch_size, uniform_batch_size=args.uniform_batch_size, seed=args.seed, prepend_frames=args.prepend_frames, temporal_overlap=args.temporal_overlap, debug=debug ) log_generation_start(gen_info, debug) # Phase 1: Encode ctx = encode_all_batches( runner, ctx=ctx, images=frames_tensor, debug=debug, batch_size=args.batch_size, uniform_batch_size=args.uniform_batch_size, seed=args.seed, progress_callback=None, temporal_overlap=args.temporal_overlap, resolution=args.resolution, max_resolution=args.max_resolution, input_noise_scale=args.input_noise_scale, color_correction=args.color_correction ) # Phase 2: Upscale ctx = upscale_all_batches( runner, ctx=ctx, debug=debug, progress_callback=None, seed=args.seed, latent_noise_scale=args.latent_noise_scale, cache_model=cache_dit ) # Phase 3: Decode ctx = decode_all_batches( runner, ctx=ctx, debug=debug, progress_callback=None, cache_model=cache_vae ) # Phase 4: Post-process ctx = postprocess_all_batches( ctx=ctx, debug=debug, progress_callback=None, color_correction=args.color_correction, prepend_frames=0, # Worker mode handles this in main process temporal_overlap=args.temporal_overlap, batch_size=args.batch_size ) result_tensor = ctx['final_video'] # Convert to CPU and compatible dtype if result_tensor.is_cuda or result_tensor.is_mps: result_tensor = result_tensor.cpu() if result_tensor.dtype in (torch.bfloat16, torch.float8_e4m3fn, torch.float8_e5m2): result_tensor = result_tensor.to(torch.float32) return result_tensor def _worker_process( proc_idx: int, device_id: str, frames_np: np.ndarray, shared_args: Dict[str, Any], return_queue: mp.Queue ) -> None: """ Worker process for multi-GPU upscaling. CUDA_VISIBLE_DEVICES is set by parent before spawn, so this worker only sees its assigned GPU. Results returned via queue as numpy arrays. """ # Note: CUDA_VISIBLE_DEVICES and PYTORCH_CUDA_ALLOC_CONF are inherited # from parent (set before spawn). torch is imported at module level. # Create debug instance for this worker worker_debug = Debug(enabled=shared_args["debug"]) # Convert numpy back to tensor frames_tensor = torch.from_numpy(frames_np).to(torch.float16) # Create args namespace from shared_args args = argparse.Namespace(**shared_args) # Process frames (no caching in worker mode) result_tensor = _process_frames_core( frames_tensor=frames_tensor, args=args, device_id="0", # Worker sees only 1 GPU (index 0) due to CUDA_VISIBLE_DEVICES debug=worker_debug, runner_cache=None # No caching in multiprocessing mode ) # Send back result as numpy array return_queue.put((proc_idx, result_tensor.numpy())) def _single_gpu_direct_processing( frames_tensor: torch.Tensor, args: argparse.Namespace, device_id: str, runner_cache: Dict[str, Any] ) -> torch.Tensor: """ Direct single-GPU processing with model caching support. Uses main process and shared runner cache for efficient multi-file processing. """ return _process_frames_core( frames_tensor=frames_tensor, args=args, device_id=device_id, debug=debug, runner_cache=runner_cache ) def _gpu_processing( frames_tensor: torch.Tensor, device_list: List[str], args: argparse.Namespace ) -> torch.Tensor: """ Orchestrate multi-GPU parallel video upscaling with temporal overlap blending. Splits input frames across multiple GPUs with optional temporal overlap, spawns worker processes for parallel processing, and reassembles results with smooth blending of overlapping regions. Processing flow: 1. Split frames into chunks (with overlap if enabled) 2. Spawn worker processes on each GPU 3. Wait for all workers to complete 4. Blend overlapping regions using Hann window crossfade 5. Remove prepended frames from final result Args: frames_tensor: Input frames [T, H, W, C], Float32, range [0,1] device_list: List of device IDs as strings (e.g., ["0", "1"]) args: Parsed command-line arguments containing all processing settings Returns: Upscaled frames tensor [T', H', W', C], Float32, range [0,1] where T' may be less than T if prepend_frames were removed Note: - Single GPU: Can use multiprocessing or direct processing - Multi-GPU with overlap: Chunks sized to multiples of batch_size for proper temporal blending - Prepended frames removed after all GPU workers complete (multi-GPU safe) """ num_devices = len(device_list) total_frames = frames_tensor.shape[0] # Create overlapping chunks (for multi GPU); ensures every chunk is # a multiple of batch_size (except last one) to avoid blending issues if args.temporal_overlap > 0 and num_devices > 1: chunk_with_overlap = total_frames // num_devices + args.temporal_overlap if args.batch_size > 1: chunk_with_overlap = ((chunk_with_overlap + args.batch_size - 1) // args.batch_size) * args.batch_size base_chunk_size = chunk_with_overlap - args.temporal_overlap chunks = [] for i in range(num_devices): start_idx = i * base_chunk_size if i == num_devices - 1: # last chunk/device end_idx = total_frames else: end_idx = min(start_idx + chunk_with_overlap, total_frames) chunks.append(frames_tensor[start_idx:end_idx]) else: chunks = torch.chunk(frames_tensor, num_devices, dim=0) # Use direct Queue with explicit unlimited size for large video chunks return_queue = mp.Queue(maxsize=0) # 0 = unlimited (explicit) workers = [] # Convert args namespace to dict for serialization shared_args = vars(args).copy() # Start all workers for idx, (device_id, chunk_tensor) in enumerate(zip(device_list, chunks)): # Set CUDA_VISIBLE_DEVICES before spawning so child inherits it os.environ["CUDA_VISIBLE_DEVICES"] = device_id p = mp.Process( target=_worker_process, args=(idx, device_id, chunk_tensor.cpu().numpy(), shared_args, return_queue), ) p.start() workers.append(p) # Collect results before joining to prevent deadlock results_np = [None] * num_devices collected = 0 while collected < num_devices: proc_idx, res_np = return_queue.get() results_np[proc_idx] = res_np collected += 1 # Now safe to join for p in workers: p.join() # Concatenate results with overlap blending using shared function if args.temporal_overlap > 0 and num_devices > 1: overlap = args.temporal_overlap result_tensor = None for idx, res_np in enumerate(results_np): chunk_tensor = torch.from_numpy(res_np).to(torch.float32) if idx == 0: # First chunk: keep all frames result_tensor = chunk_tensor else: # Subsequent chunks: blend overlapping region with accumulated result if chunk_tensor.shape[0] > overlap and result_tensor.shape[0] >= overlap: # Get overlapping regions prev_tail = result_tensor[-overlap:] # Last N frames from accumulated result cur_head = chunk_tensor[:overlap] # First N frames from current chunk # Blend using shared function blended = blend_overlapping_frames(prev_tail, cur_head, overlap) # Replace tail of result with blended frames, then append rest of chunk result_tensor = torch.cat([ result_tensor[:-overlap], # Everything except the tail blended, # Blended overlapping frames chunk_tensor[overlap:] # Non-overlapping part of current chunk ], dim=0) else: # Edge case: chunk too small, just append non-overlapping part if chunk_tensor.shape[0] > overlap: result_tensor = torch.cat([result_tensor, chunk_tensor[overlap:]], dim=0) if result_tensor is None: result_tensor = torch.from_numpy(results_np[0]).to(torch.float32) else: # Simple concatenation without overlap result_tensor = torch.from_numpy(np.concatenate(results_np, axis=0)).to(torch.float32) # Handle prepend_frames removal (multi-GPU safe - done after all workers complete) if args.prepend_frames > 0: if args.prepend_frames < result_tensor.shape[0]: debug.log(f"Removing {args.prepend_frames} prepended frames from output", category="generation") result_tensor = result_tensor[args.prepend_frames:] else: debug.log(f"prepend_frames ({args.prepend_frames}) >= total frames ({result_tensor.shape[0]}), skipping removal", level="WARNING", category="generation", force=True) return result_tensor # ============================================================================= # Argument Parsing # ============================================================================= def parse_arguments() -> argparse.Namespace: """ Parse and validate command-line arguments for SeedVR2 CLI. Configures all available options including model selection, processing parameters, memory optimization settings, and output configuration. Returns: Parsed arguments namespace with all CLI parameters Note: - cuda_device argument only available on non-macOS systems - Default model directory resolves to "models/SEEDVR2" if not specified """ # Get the actual invocation path for usage examples invocation = sys.argv[0] # Multi-line usage examples for --help usage_examples = f""" Examples: Basic image upscaling: python {invocation} image.jpg Basic video video upscaling with temporal consistency python {invocation} video.mp4 --resolution 720 --batch_size 33 Multi-GPU processing with temporal overlap: python {invocation} video.mp4 --cuda_device 0,1 --resolution 1080 --batch_size 81 --uniform_batch_size --temporal_overlap 3 --prepend_frames 4 Memory-optimized for low VRAM (8GB): python {invocation} image.png --dit_model seedvr2_ema_3b-Q8_0.gguf --blocks_to_swap 32 --swap_io_components --dit_offload_device cpu --vae_offload_device cpu High resolution with VAE tiling: python {invocation} video.mp4 --resolution 1440 --batch_size 31 --uniform_batch_size --temporal_overlap 3 --vae_encode_tiled --vae_decode_tiled Batch directory processing: python {invocation} media_folder/ --output processed/ --cuda_device 0 --cache_dit --cache_vae --dit_offload_device cpu --vae_offload_device cpu --resolution 1080 --max_resolution 1920 """ parser = argparse.ArgumentParser( description="SeedVR2 Video Upscaler - CLI for high-quality image/video upscaling and batch processing", epilog=usage_examples, formatter_class=argparse.RawDescriptionHelpFormatter, allow_abbrev=False ) # Input/Output io_group = parser.add_argument_group('Input/Output options') io_group.add_argument("input", type=str, help="Input: video file (.mp4, .avi, etc.), image file (.png, .jpg, etc.), or directory") io_group.add_argument("--output", type=str, default=None, help="Output path (default: auto-generated in 'output/' directory)") io_group.add_argument("--output_format", type=str, default=None, choices=["mp4", "png", None], help="Output format: 'mp4' (video) or 'png' (image sequence). Default: auto-detect from input type") io_group.add_argument("--model_dir", type=str, default=None, help=f"Model directory (default: ./models/{SEEDVR2_FOLDER_NAME})") # Model Selection model_group = parser.add_argument_group('Model selection') model_group.add_argument("--dit_model", type=str, default=DEFAULT_DIT, choices=get_available_dit_models(), help="DiT model to use. Options: 3B (fp16/fp8/GGUF) or 7B (fp16/fp8/GGUF). Default: 3B FP8") # Processing Parameters process_group = parser.add_argument_group('Processing parameters') process_group.add_argument("--resolution", type=int, default=1080, help="Target short-side resolution in pixels (default: 1080)") process_group.add_argument("--max_resolution", type=int, default=0, help="Maximum resolution for any edge. Scales down if exceeded. 0 = no limit (default: 0)") process_group.add_argument("--batch_size", type=int, default=5, help="Frames per batch (must follow 4n+1: 1, 5, 9, 13, 17, 21,...). " "Ideally matches shot length for best temporal consistency. Higher values improve " "quality and speed but require more VRAM. Default: 5") process_group.add_argument("--uniform_batch_size", action="store_true", help="Pad final batch to match batch_size. Prevents temporal artifacts caused by small " "final batches. Add extra compute but recommended for optimal quality.") process_group.add_argument("--seed", type=int, default=42, help="Random seed for reproducibility (default: 42)") process_group.add_argument("--skip_first_frames", type=int, default=0, help="Skip N initial frames (default: 0)") process_group.add_argument("--load_cap", type=int, default=0, help="Load maximum N frames from video. 0 = load all (default: 0)") process_group.add_argument("--prepend_frames", type=int, default=0, help="Prepend N reversed frames to reduce start artifacts (auto-removed). Default: 0") process_group.add_argument("--temporal_overlap", type=int, default=0, help="Frames to overlap between batches/GPUs for smooth blending (default: 0)") # Quality Control quality_group = parser.add_argument_group('Quality control') quality_group.add_argument("--color_correction", type=str, default="lab", choices=["lab", "wavelet", "wavelet_adaptive", "hsv", "adain", "none"], help="Color correction method: 'lab' (perceptual color matching, recommended), 'wavelet' (frequency-based), " "'wavelet_adaptive' (wavelet + saturation correction), 'hsv' (hue-conditional), 'adain' (statistical transfer), " "'none' (disabled) (default: lab)") quality_group.add_argument("--input_noise_scale", type=float, default=0.0, help="Input noise injection scale (0.0-1.0). Adds variation to input images (default: 0.0)") quality_group.add_argument("--latent_noise_scale", type=float, default=0.0, help="Latent noise injection scale (0.0-1.0). Adds variation to latent space (default: 0.0)") # Device Management device_group = parser.add_argument_group('Device management') if platform.system() != "Darwin": device_group.add_argument("--cuda_device", type=str, default=None, help="CUDA device(s): single '0' or multi-GPU '0,1,2'. Default: device 0") device_group.add_argument("--dit_offload_device", type=str, default="none", help="DiT offload device when idle: 'none' (keep on GPU), 'cpu' (offload to RAM), or GPU ID. " "Frees VRAM between phases. Required for BlockSwap. Default: none") device_group.add_argument("--vae_offload_device", type=str, default="none", help="VAE offload device when idle: 'none', 'cpu', or GPU ID. Frees VRAM between phases. Default: none") device_group.add_argument("--tensor_offload_device", type=str, default="cpu", help="Intermediate tensor storage: 'cpu' (recommended), 'none' (keep on GPU), or GPU ID. Default: cpu") # Memory Optimization (BlockSwap) blockswap_group = parser.add_argument_group('Memory optimization (BlockSwap)') blockswap_group.add_argument("--blocks_to_swap", type=int, default=0, help="Transformer blocks to swap for VRAM savings. 0-32 (3B) or 0-36 (7B). " "Requires --dit_offload_device. Default: 0 (disabled)") blockswap_group.add_argument("--swap_io_components", action="store_true", help="Offload DiT I/O layers for extra VRAM savings. Requires --dit_offload_device") # VAE Tiling vae_group = parser.add_argument_group('VAE tiling (for high resolution upscale)') vae_group.add_argument("--vae_encode_tiled", action="store_true", help="Enable VAE encode tiling to reduce VRAM during encoding") vae_group.add_argument("--vae_encode_tile_size", type=int, default=1024, help="VAE encode tile size in pixels (default: 1024). Applied to both height and width. Only used if --vae_encode_tiled is set") vae_group.add_argument("--vae_encode_tile_overlap", type=int, default=128, help="VAE encode tile overlap in pixels (default: 128). Reduces visible seams between tiles. Only used if --vae_encode_tiled is set") vae_group.add_argument("--vae_decode_tiled", action="store_true", help="Enable VAE decode tiling to reduce VRAM during decoding") vae_group.add_argument("--vae_decode_tile_size", type=int, default=1024, help="VAE decode tile size in pixels (default: 1024). Applied to both height and width. Only used if --vae_decode_tiled is set") vae_group.add_argument("--vae_decode_tile_overlap", type=int, default=128, help="VAE decode tile overlap in pixels (default: 128). Reduces visible seams between tiles. Only used if --vae_decode_tiled is set") vae_group.add_argument("--tile_debug", type=str, default="false", choices=["false", "encode", "decode"], help="Visualize tiles: 'false' (default), 'encode', or 'decode'") # Performance perf_group = parser.add_argument_group('Performance optimization') perf_group.add_argument("--attention_mode", type=str, default="sdpa", choices=["sdpa", "flash_attn"], help="Attention backend: 'sdpa' (default, always available) or 'flash_attn' (faster, requires package)") perf_group.add_argument("--compile_dit", action="store_true", help="Enable torch.compile for DiT model (20-40%% speedup, requires PyTorch 2.0+ and Triton)") perf_group.add_argument("--compile_vae", action="store_true", help="Enable torch.compile for VAE model (15-25%% speedup, requires PyTorch 2.0+ and Triton)") perf_group.add_argument("--compile_backend", type=str, default="inductor", choices=["inductor", "cudagraphs"], help="Compilation backend: 'inductor' (full optimization with Triton) or 'cudagraphs' (lightweight, no kernel optimization) (default: inductor)") perf_group.add_argument("--compile_mode", type=str, default="default", choices=["default", "reduce-overhead", "max-autotune", "max-autotune-no-cudagraphs"], help="Optimization level: 'default' (fast compilation), 'reduce-overhead' (lower overhead), 'max-autotune' (best runtime, slow compilation), " "'max-autotune-no-cudagraphs' (like max-autotune without cudagraphs) (default: default)") perf_group.add_argument("--compile_fullgraph", action="store_true", help="Compile entire model as single graph (faster but less flexible). May fail with dynamic shapes (default: False)") perf_group.add_argument("--compile_dynamic", action="store_true", help="Handle varying input shapes without recompilation. Useful for different resolutions/batch sizes (default: False)") perf_group.add_argument("--compile_dynamo_cache_size_limit", type=int, default=64, help="Max cached compiled versions per function. Increase when using many different input shapes. Higher uses more memory (default: 64)") perf_group.add_argument("--compile_dynamo_recompile_limit", type=int, default=128, help="Max recompilation attempts before fallback to eager mode. Safety limit to prevent compilation loops (default: 128)") # Model Caching (for batch processing) cache_group = parser.add_argument_group('Model caching (batch processing)') cache_group.add_argument("--cache_dit", action="store_true", help="Cache DiT model between files (single GPU only, speeds up directory processing)") cache_group.add_argument("--cache_vae", action="store_true", help="Cache VAE model between files (single GPU only, speeds up directory processing)") # Debugging debug_group = parser.add_argument_group('Debugging') debug_group.add_argument("--debug", action="store_true", help="Enable verbose debug logging") # Auto-show help if no arguments provided if len(sys.argv) == 1: sys.argv.append('--help') return parser.parse_args() # ============================================================================= # Main Entry Point # ============================================================================= def main() -> None: """ Main entry point for SeedVR2 Video Upscaler CLI. Orchestrates the complete upscaling workflow: 1. Parse and validate command-line arguments 2. Extract frames from input video/image(s) 3. Download required models if not cached 4. Process frames on single or multiple GPUs 5. Save results as video or PNG sequence 6. Report timing and FPS (calculated from total wall-clock time) Error handling: - Validates tile configuration before processing - Provides detailed error messages with traceback - Ensures proper cleanup on exit (VRAM automatically freed) Raises: SystemExit: On argument validation failure or processing error """ # Parse arguments args = parse_arguments() # Update debug instance with --debug flag debug.enabled = args.debug # print header debug.print_header(cli=True) debug.log("Arguments:", category="setup") for key, value in vars(args).items(): debug.log(f"{key}: {value}", category="none", indent_level=1) if args.vae_encode_tiled and args.vae_encode_tile_overlap >= args.vae_encode_tile_size: debug.log(f"VAE encode tile overlap ({args.vae_encode_tile_overlap}) must be smaller than tile size ({args.vae_encode_tile_size})", level="ERROR", category="vae", force=True) sys.exit(1) if args.vae_decode_tiled and args.vae_decode_tile_overlap >= args.vae_decode_tile_size: debug.log(f"VAE decode tile overlap ({args.vae_decode_tile_overlap}) must be smaller than tile size ({args.vae_decode_tile_size})", level="ERROR", category="vae", force=True) sys.exit(1) # Validate BlockSwap configuration - either blocks_to_swap or swap_io_components requires dit_offload_device blockswap_enabled = args.blocks_to_swap > 0 or args.swap_io_components if blockswap_enabled and args.dit_offload_device == "none": config_details = [] if args.blocks_to_swap > 0: config_details.append(f"blocks_to_swap={args.blocks_to_swap}") if args.swap_io_components: config_details.append("swap_io_components=True") debug.log( f"BlockSwap enabled ({', '.join(config_details)}) but dit_offload_device='none'. " "BlockSwap requires dit_offload_device to be set (typically 'cpu'). " "Either set --dit_offload_device cpu or disable BlockSwap " "(--blocks_to_swap 0 and do not use --swap_io_components)", level="ERROR", category="blockswap", force=True ) sys.exit(1) # Inform about caching defaults if args.cache_dit and args.dit_offload_device == "none": offload_target = "system memory (CPU)" if _get_platform_type() != "mps" else "unified memory" debug.log( f"DiT caching enabled: Using default {offload_target} for offload. " "Set --dit_offload_device explicitly to use a different device.", category="cache", force=True ) if args.cache_vae and args.vae_offload_device == "none": offload_target = "system memory (CPU)" if _get_platform_type() != "mps" else "unified memory" debug.log( f"VAE caching enabled: Using default {offload_target} for offload. " "Set --vae_offload_device explicitly to use a different device.", category="cache", force=True ) if args.debug: if platform.system() == "Darwin": debug.log("You are running on macOS and will use the MPS backend!", category="info", force=True) else: # Show actual CUDA device visibility debug.log(f"CUDA_VISIBLE_DEVICES: {os.environ.get('CUDA_VISIBLE_DEVICES', 'Not set (all)')}", category="device") if torch.cuda.is_available(): debug.log(f"torch.cuda.device_count(): {torch.cuda.device_count()}", category="device") debug.log(f"Using device index 0 inside script (mapped to selected GPU)", category="device") try: start_time = time.time() # Parse GPU list if platform.system() == "Darwin": device_list = ["0"] else: if args.cuda_device: device_list = [d.strip() for d in str(args.cuda_device).split(',') if d.strip()] else: device_list = ["0"] if args.debug: debug.log(f"Using devices: {device_list}", category="device") # Download models once before processing if not download_weight(dit_model=args.dit_model, vae_model=DEFAULT_VAE, model_dir=args.model_dir, debug=debug): debug.log("Failed to download required models. Check console output above.", level="ERROR", category="download", force=True) sys.exit(1) # Determine input type and process accordingly input_type = get_input_type(args.input) # Track total frames for FPS calculation (time tracked via start_time) total_frames_processed = 0 # Track if output format was user-specified or auto-detected format_auto_detected = args.output_format is None if input_type == 'directory': media_files = get_media_files(args.input) if not media_files: debug.log(f"No video or image files found in directory: {args.input}", level="ERROR", category="file", force=True) sys.exit(1) debug.log(f"Found {len(media_files)} media files to process", category="file", force=True) # Validate caching with multi-GPU (not supported in CLI - would need shared memory) if (args.cache_dit or args.cache_vae) and len(device_list) > 1: debug.log( "Model caching requires single GPU selection (you selected multiple GPUs). " "Disabling caching for this run.", level="WARNING", category="cache", force=True ) args.cache_dit = False args.cache_vae = False # Initialize runner cache if caching enabled runner_cache = {} if (args.cache_dit or args.cache_vae) else None for idx, file_path in enumerate(media_files, 1): # Visual separation between files (except before first file) if idx > 1: debug.log("", category="none", force=True) debug.log("━" * 60, category="none", force=True) debug.log("", category="none", force=True) debug.log(f"Processing file {idx}/{len(media_files)}", category="generation", force=True) # Auto-detect format per file if not user-specified if format_auto_detected: file_type = get_input_type(file_path) file_output_format = "mp4" if file_type == "video" else "png" else: file_output_format = args.output_format # Temporarily override args.output_format for this file original_format = args.output_format args.output_format = file_output_format # generate_output_path handles None gracefully with "outputs" default output_path = generate_output_path(file_path, file_output_format, args.output, input_type=get_input_type(file_path), from_directory=True) # Process with explicit output path and runner cache frames = process_single_file(file_path, args, device_list, output_path, format_auto_detected=format_auto_detected, runner_cache=runner_cache) total_frames_processed += frames # Restore original format args.output_format = original_format elif input_type in ("video", "image"): # Auto-detect output format for single file if not specified if format_auto_detected: args.output_format = "mp4" if input_type == "video" else "png" # Validate caching for single file (would provide no benefit but shouldn't error) if (args.cache_dit or args.cache_vae): if len(device_list) > 1: debug.log( "Model caching requires single GPU selection (you selected multiple GPUs). " "Disabling caching for this run.", level="WARNING", category="cache", force=True ) args.cache_dit = False args.cache_vae = False else: debug.log( "Model caching has no benefit for single file processing (only useful for directories). " "Consider removing --cache_dit/--cache_vae for single files.", category="tip", force=True ) # No caching for single file (no benefit) frames = process_single_file(args.input, args, device_list, args.output, format_auto_detected=format_auto_detected, runner_cache=None) total_frames_processed += frames else: debug.log(f"Unsupported input type: {args.input}", level="ERROR", category="file", force=True) sys.exit(1) # Calculate total execution time total_time = time.time() - start_time debug.log("", category="none", force=True) debug.log(f"All upscaling processes completed successfully in {total_time:.2f}s", category="success", force=True) # Calculate and display FPS based on overall wall-clock time if total_time > 0 and total_frames_processed > 0: fps = total_frames_processed / total_time debug.log(f"Average FPS: {fps:.2f} frames/sec", category="timing", force=True) except Exception as e: debug.log(f"Error during processing: {e}", level="ERROR", category="generation", force=True) import traceback traceback.print_exc() sys.exit(1) finally: debug.log(f"Process {os.getpid()} terminating - VRAM will be automatically freed", category="cleanup", force=True) # print footer debug.print_footer() if __name__ == "__main__": main()