Files
numz-ComfyUI-SeedVR2_VideoU…/inference_cli.py
T
Benjamin Herb 126ebfc10e feat: add separate height/width control to vae tile size and overlap
- use h/w tuples to specify tiling size and overlap to allow for finer
    control
  - added OneOrTwoValues class to handle CLI input of single values or h/w
    pairs
2025-08-10 21:27:54 +02:00

591 lines
25 KiB
Python

#!/usr/bin/env python3
"""
Standalone SeedVR2 Video Upscaler CLI Script
"""
import sys
import os
import argparse
import time
import multiprocessing as mp
# Set up path before any other imports to fix module resolution
script_dir = os.path.dirname(os.path.abspath(__file__))
if script_dir not in sys.path:
sys.path.insert(0, script_dir)
# Set environment variable so all spawned processes can find modules
os.environ['PYTHONPATH'] = script_dir + ':' + os.environ.get('PYTHONPATH', '')
# Ensure safe CUDA usage with multiprocessing
if mp.get_start_method(allow_none=True) != 'spawn':
mp.set_start_method('spawn', force=True)
# -------------------------------------------------------------
# 1) Gestion VRAM (cudaMallocAsync) déjà en place
os.environ.setdefault("PYTORCH_CUDA_ALLOC_CONF", "backend:cudaMallocAsync")
# 2) Pré-parse de la ligne de commande pour récupérer --cuda_device
_pre_parser = argparse.ArgumentParser(add_help=False)
_pre_parser.add_argument("--cuda_device", type=str, default=None)
_pre_args, _ = _pre_parser.parse_known_args()
if _pre_args.cuda_device is not None:
device_list_env = [x.strip() for x in _pre_args.cuda_device.split(',') if x.strip()!='']
if len(device_list_env) == 1:
# Single GPU: restrict visibility now
os.environ["CUDA_VISIBLE_DEVICES"] = device_list_env[0]
# -------------------------------------------------------------
# 3) Imports lourds (torch, etc.) après la configuration env
import torch
import cv2
import numpy as np
from datetime import datetime
from pathlib import Path
from src.utils.downloads import download_weight
from src.utils.debug import Debug
debug = Debug(enabled=False) # Default to disabled, can be enabled via CLI
def extract_frames_from_video(video_path, skip_first_frames=0, load_cap=None, prepend_frames=0):
"""
Extract frames from video and convert to tensor format
Args:
video_path (str): Path to input video
skip_first_frame (bool): Skip the first frame during extraction
load_cap (int): Maximum number of frames to load (None for all)
Returns:
torch.Tensor: Frames tensor in format [T, H, W, C] (Float16, normalized 0-1)
"""
debug.log(f"Extracting frames from video: {video_path}", category="file")
if not os.path.exists(video_path):
raise FileNotFoundError(f"Video file not found: {video_path}")
# Open video
cap = cv2.VideoCapture(video_path)
if not cap.isOpened():
raise ValueError(f"Cannot open video file: {video_path}")
# Get video properties
fps = cap.get(cv2.CAP_PROP_FPS)
frame_count = int(cap.get(cv2.CAP_PROP_FRAME_COUNT))
width = int(cap.get(cv2.CAP_PROP_FRAME_WIDTH))
height = int(cap.get(cv2.CAP_PROP_FRAME_HEIGHT))
debug.log(f"Video info: {frame_count} frames, {width}x{height}, {fps:.2f} FPS", category="info")
if skip_first_frames:
debug.log(f"Will skip first {skip_first_frames} frames", category="info")
if load_cap:
debug.log(f"Will load maximum {load_cap} frames", category="info")
if prepend_frames:
debug.log(f"Will prepend {prepend_frames} frames to the video", category="info")
frames = []
frame_idx = 0
frames_loaded = 0
while True:
ret, frame = cap.read()
if not ret:
break
# Skip first frame if requested
if frame_idx < skip_first_frames:
frame_idx += 1
continue
if skip_first_frames > 0 and frame_idx == skip_first_frames:
debug.log(f"Skipped first {skip_first_frames} frames", category="info")
# Check load cap
if load_cap is not None and load_cap > 0 and frames_loaded >= load_cap:
debug.log(f"Reached load cap of {load_cap} frames", category="info")
break
# Convert BGR to RGB
frame = cv2.cvtColor(frame, cv2.COLOR_BGR2RGB)
# Convert to float32 and normalize to 0-1
frame = frame.astype(np.float32) / 255.0
frames.append(frame)
frame_idx += 1
frames_loaded += 1
if debug.enabled and frames_loaded % 100 == 0:
total_to_load = min(frame_count, load_cap) if load_cap else frame_count
debug.log(f"Extracted {frames_loaded}/{total_to_load} frames", category="file")
cap.release()
if len(frames) == 0:
raise ValueError(f"No frames extracted from video: {video_path}")
debug.log(f"Extracted {len(frames)} frames", category="success")
# preprend frames if requested (reverse of the first few frames)
if prepend_frames > 0:
prepend_frames = min(prepend_frames, len(frames))
frames = frames[-prepend_frames:] + frames
# Convert to tensor [T, H, W, C] and cast to Float16 for ComfyUI compatibility
frames_tensor = torch.from_numpy(np.stack(frames)).to(torch.float16)
debug.log(f"Frames tensor shape: {frames_tensor.shape}, dtype: {frames_tensor.dtype}", category="memory")
return frames_tensor, fps
def save_frames_to_video(frames_tensor, output_path, fps=30.0):
"""
Save frames tensor to video file
Args:
frames_tensor (torch.Tensor): Frames in format [T, H, W, C] (Float16, 0-1)
output_path (str): Output video path
fps (float): Output video FPS
"""
debug.log(f"Saving {frames_tensor.shape[0]} frames to video: {output_path}", category="file")
# Ensure output directory exists
os.makedirs(os.path.dirname(output_path), exist_ok=True)
# Convert tensor to numpy and denormalize
frames_np = frames_tensor.cpu().numpy()
frames_np = (frames_np * 255.0).astype(np.uint8)
# Get video properties
T, H, W, C = frames_np.shape
# Initialize video writer
fourcc = cv2.VideoWriter_fourcc(*'mp4v')
out = cv2.VideoWriter(output_path, fourcc, fps, (W, H))
if not out.isOpened():
raise ValueError(f"Cannot create video writer for: {output_path}")
# Write frames
for i, frame in enumerate(frames_np):
# Convert RGB to BGR for OpenCV
frame_bgr = cv2.cvtColor(frame, cv2.COLOR_RGB2BGR)
out.write(frame_bgr)
if debug.enabled and (i + 1) % 100 == 0:
debug.log(f"Saved {i + 1}/{T} frames", category="file")
out.release()
debug.log(f"Video saved successfully: {output_path}", category="success")
def save_frames_to_png(frames_tensor, output_dir, base_name):
"""
Save frames tensor as sequential PNG images.
Args:
frames_tensor (torch.Tensor): Frames in format [T, H, W, C] (Float16, 0-1)
output_dir (str): Directory to save PNGs
base_name (str): Base name for output files (without extension)
"""
debug.log(f"Saving {frames_tensor.shape[0]} frames as PNGs to directory: {output_dir}", category="file")
# Ensure output directory exists
os.makedirs(output_dir, exist_ok=True)
# Convert to numpy uint8 RGB
frames_np = (frames_tensor.cpu().numpy() * 255.0).astype(np.uint8)
total = frames_np.shape[0]
digits = max(5, len(str(total))) # at least 5 digits
for idx, frame in enumerate(frames_np):
filename = f"{base_name}_{idx:0{digits}d}.png"
file_path = os.path.join(output_dir, filename)
# Convert RGB to BGR for cv2
frame_bgr = cv2.cvtColor(frame, cv2.COLOR_RGB2BGR)
cv2.imwrite(file_path, frame_bgr)
if debug.enabled and (idx + 1) % 100 == 0:
debug.log(f"Saved {idx + 1}/{total} PNGs", category="file")
debug.log(f"PNG saving completed: {total} files in '{output_dir}'", category="success")
def apply_temporal_overlap_blending(frames_tensor, batch_size, overlap):
"""
Blend frames with temporal overlap in pixel space and remove duplicates.
Args:
frames_tensor (torch.Tensor): [T, H, W, C], Float16 in [0,1]
batch_size (int): Frames per batch used during generation
overlap (int): Overlapping frames between consecutive batches
Returns:
torch.Tensor: Blended frames [T, H, W, C] with duplicates removed
"""
T = frames_tensor.shape[0]
if overlap <= 0 or batch_size <= overlap or T <= batch_size:
return frames_tensor
device = frames_tensor.device
dtype = frames_tensor.dtype
output = frames_tensor[:batch_size]
input_pos = batch_size
while input_pos < T:
remaining_frames = T - input_pos
current_batch_size = min(batch_size, remaining_frames)
if current_batch_size <= overlap:
break
current_batch = frames_tensor[input_pos:input_pos + current_batch_size]
prev_tail = output[-overlap:] # overlap frames from previous output
cur_head = current_batch[:overlap] # overlap frames from current batch
# Crossfade (clamping so that the blending only happens in the center of the overlap)
w_prev = torch.clamp(torch.linspace(2.0, -1.0, steps=overlap, device=device, dtype=dtype), 0.0, 1.0).view(overlap, 1, 1, 1)
w_cur = 1.0 - w_prev
blended = prev_tail * w_prev + cur_head * w_cur
# Replace the last overlap frames in output with blended result
output = torch.cat([output[:-overlap], blended], dim=0)
# Append the non-overlapping part of current batch (if any)
if overlap < current_batch_size:
non_overlapping = current_batch[overlap:]
output = torch.cat([output, non_overlapping], dim=0)
input_pos += current_batch_size
return output
def _worker_process(proc_idx, device_id, frames_np, shared_args, return_queue):
"""Worker process that performs upscaling on a slice of frames using a dedicated GPU."""
# 1. Limit CUDA visibility to the chosen GPU BEFORE importing torch-heavy deps
os.environ["CUDA_VISIBLE_DEVICES"] = str(device_id)
# Keep same cudaMallocAsync setting
os.environ.setdefault("PYTORCH_CUDA_ALLOC_CONF", "backend:cudaMallocAsync")
import torch # local import inside subprocess
from src.core.model_manager import configure_runner
from src.core.generation import generation_loop
# Create debug instance for this worker process
worker_debug = Debug(enabled=shared_args["debug"])
# Reconstruct frames tensor
frames_tensor = torch.from_numpy(frames_np).to(torch.float16)
# Prepare runner
model_dir = shared_args["model_dir"]
model_name = shared_args["model"]
# ensure model weights present (each process checks but very fast if already downloaded)
worker_debug.log(f"Configuring runner for device {device_id}", category="general")
runner = configure_runner(model_name, model_dir, shared_args["preserve_vram"], worker_debug, block_swap_config=shared_args["block_swap_config"], vae_tiling_enabled=shared_args["vae_tiling_enabled"], vae_tile_size=shared_args["vae_tile_size"], vae_tile_overlap=shared_args["vae_tile_overlap"])
# Run generation
result_tensor = generation_loop(
runner=runner,
images=frames_tensor,
cfg_scale=shared_args["cfg_scale"],
seed=shared_args["seed"],
res_w=shared_args["res_w"],
batch_size=shared_args["batch_size"],
preserve_vram=shared_args["preserve_vram"],
temporal_overlap=shared_args["temporal_overlap"],
debug=worker_debug,
block_swap_config=shared_args["block_swap_config"]
)
# Send back result as numpy array to avoid CUDA transfers
return_queue.put((proc_idx, result_tensor.cpu().numpy()))
def _gpu_processing(frames_tensor, device_list, args):
"""Split frames and process them in parallel on multiple GPUs."""
num_devices = len(device_list)
total_frames = frames_tensor.shape[0]
# Create overlapping chunks (for multi GPU); ensures every chunk is
# a multiple of batch_size (except last one) to avoid blending issues
if args.temporal_overlap > 0 and num_devices > 1:
chunk_with_overlap = total_frames // num_devices + args.temporal_overlap
if args.batch_size > 1:
chunk_with_overlap = ((chunk_with_overlap + args.batch_size - 1) // args.batch_size) * args.batch_size
base_chunk_size = chunk_with_overlap - args.temporal_overlap
chunks = []
for i in range(num_devices):
start_idx = i * base_chunk_size
if i == num_devices - 1: # last chunk/device
end_idx = total_frames
else:
end_idx = min(start_idx + chunk_with_overlap, total_frames)
chunks.append(frames_tensor[start_idx:end_idx])
else:
chunks = torch.chunk(frames_tensor, num_devices, dim=0)
manager = mp.Manager()
return_queue = manager.Queue()
workers = []
shared_args = {
"model": args.model,
"model_dir": args.model_dir if args.model_dir is not None else "./models/SEEDVR2",
"preserve_vram": args.preserve_vram,
"debug": args.debug,
"cfg_scale": 1.0,
"seed": args.seed,
"res_w": args.resolution,
"batch_size": args.batch_size,
"temporal_overlap": args.temporal_overlap,
"block_swap_config": {
'blocks_to_swap': args.blocks_to_swap,
'use_none_blocking': args.use_none_blocking,
'offload_io_components': args.offload_io_components,
'cache_model': False, # No caching in CLI mode
},
"vae_tiling_enabled": args.vae_tiling_enabled,
"vae_tile_size": args.vae_tile_size,
"vae_tile_overlap": args.vae_tile_overlap,
}
for idx, (device_id, chunk_tensor) in enumerate(zip(device_list, chunks)):
p = mp.Process(
target=_worker_process,
args=(idx, device_id, chunk_tensor.cpu().numpy(), shared_args, return_queue),
)
p.start()
workers.append(p)
results_np = [None] * num_devices
collected = 0
while collected < num_devices:
proc_idx, res_np = return_queue.get()
results_np[proc_idx] = res_np
collected += 1
for p in workers:
p.join()
# Concatenate results with overlap handling
if args.temporal_overlap > 0 and num_devices > 1:
# Reconstruct results considering overlap
result_list = []
overlap = args.temporal_overlap
for idx, res_np in enumerate(results_np):
if idx == 0:
# First chunk: keep all frames
result_list.append(torch.from_numpy(res_np).to(torch.float16))
elif idx == num_devices - 1:
# Last chunk: skip overlap frames at the beginning
chunk_tensor = torch.from_numpy(res_np).to(torch.float16)
if chunk_tensor.shape[0] > overlap:
result_list.append(chunk_tensor[overlap:])
else:
# If chunk is smaller than overlap, skip it entirely
pass
else:
# Middle chunks: skip overlap at beginning, keep overlap at end
chunk_tensor = torch.from_numpy(res_np).to(torch.float16)
if chunk_tensor.shape[0] > overlap:
result_list.append(chunk_tensor[overlap:])
if result_list:
result_tensor = torch.cat(result_list, dim=0)
else:
result_tensor = torch.from_numpy(results_np[0]).to(torch.float16)
else:
# Original concatenation without overlap handling
result_tensor = torch.from_numpy(np.concatenate(results_np, axis=0)).to(torch.float16)
return result_tensor
class OneOrTwoValues(argparse.Action):
def __call__(self, parser, namespace, values, option_string=None):
if len(values) not in [1, 2]:
parser.error(f"{option_string} requires 1 or 2 arguments")
if len(values) == 1:
values = values[0]
if ',' in values:
values = [v.strip() for v in values.split(',') if v.strip()]
else:
values = values.split()
try:
result = tuple(int(v) for v in values)
if len(result) == 1:
result = (result[0], result[0]) # Convert single value to (h, w)
setattr(namespace, self.dest, result)
except ValueError:
parser.error(f"{option_string} arguments must be integers")
def parse_arguments():
"""Parse command line arguments"""
parser = argparse.ArgumentParser(description="SeedVR2 Video Upscaler CLI")
parser.add_argument("--video_path", type=str, required=True,
help="Path to input video file")
parser.add_argument("--seed", type=int, default=100,
help="Random seed for generation (default: 100)")
parser.add_argument("--resolution", type=int, default=1072,
help="Target resolution of the short side (default: 1072)")
parser.add_argument("--batch_size", type=int, default=1,
help="Number of frames per batch (default: 1)")
parser.add_argument("--model", type=str, default="seedvr2_ema_3b_fp8_e4m3fn.safetensors",
choices=[
"seedvr2_ema_3b_fp16.safetensors",
"seedvr2_ema_3b_fp8_e4m3fn.safetensors",
"seedvr2_ema_7b_fp16.safetensors",
"seedvr2_ema_7b_fp8_e4m3fn.safetensors"
],
help="Model to use (default: 3B FP8)")
parser.add_argument("--model_dir", type=str, default="seedvr2_models",
help="Directory containing the model files (default: use cache directory)")
parser.add_argument("--skip_first_frames", type=int, default=0,
help="Skip the first frames during processing")
parser.add_argument("--load_cap", type=int, default=0,
help="Maximum number of frames to load from video (default: load all)")
parser.add_argument("--output", type=str, default=None,
help="Output path (default: auto-generated, if output_format is png, it will be a directory)")
parser.add_argument("--output_format", type=str, default="video", choices=["video", "png"],
help="Output format: 'video' (mp4) or 'png' images (default: video)")
parser.add_argument("--preserve_vram", action="store_true",
help="Enable VRAM preservation mode")
parser.add_argument("--debug", action="store_true",
help="Enable debug logging")
parser.add_argument("--cuda_device", type=str, default=None,
help="CUDA device id(s). Single id (e.g., '0') or comma-separated list '0,1' for multi-GPU")
parser.add_argument("--blocks_to_swap", type=int, default=0,
help="Number of blocks to swap for VRAM optimization (default: 0, disabled), up to 32 for 3B model, 36 for 7B")
parser.add_argument("--use_none_blocking", action="store_true",
help="Use non-blocking memory transfers for VRAM optimization")
parser.add_argument("--temporal_overlap", type=int, default=0,
help="Temporal overlap for processing (default: 0, no temporal overlap)")
parser.add_argument("--prepend_frames", type=int, default=0,
help="Number of frames to prepend to the video (default: 0). This can help with artifacts at the start of the video and are removed after processing")
parser.add_argument("--offload_io_components", action="store_true",
help="Offload IO components to CPU for VRAM optimization")
parser.add_argument("--vae_tiling_enabled", action="store_true",
help="Enable VAE tiling for improved VRAM usage")
parser.add_argument("--vae_tile_size", action=OneOrTwoValues, nargs='+', default=(512, 512),
help="VAE tile size (default: 512). Use single integer or two integers 'h w'. Only used if --vae_tiling_enabled is set")
parser.add_argument("--vae_tile_overlap", action=OneOrTwoValues, nargs='+', default=(128, 128),
help="VAE tile overlap (default: 128). Use single integer or two integers 'h w'. Only used if --vae_tiling_enabled is set")
return parser.parse_args()
def main():
"""Main CLI function"""
debug.log(f"SeedVR2 Video Upscaler CLI started at {datetime.now().strftime('%Y-%m-%d %H:%M:%S')}", category="model", force=True)
# Parse arguments
args = parse_arguments()
debug.enabled = args.debug
debug.log("Arguments:", category="setup")
for key, value in vars(args).items():
debug.log(f" {key}: {value}", category="none")
if args.vae_tiling_enabled and (args.vae_tile_overlap[0] >= args.vae_tile_size[0] or args.vae_tile_overlap[1] >= args.vae_tile_size[1]):
print(f"Error: VAE tile overlap {args.vae_tile_overlap} must be smaller than tile size {args.vae_tile_size}")
sys.exit(1)
# Show actual CUDA device visibility
debug.log(f"CUDA_VISIBLE_DEVICES: {os.environ.get('CUDA_VISIBLE_DEVICES', 'Not set (all)')}", category="device")
if torch.cuda.is_available():
debug.log(f"torch.cuda.device_count(): {torch.cuda.device_count()}", category="device")
debug.log(f"Using device index 0 inside script (mapped to selected GPU)", category="device")
try:
# Ensure --output is a directory when using PNG format
if args.output_format == "png":
output_path_obj = Path(args.output)
if output_path_obj.suffix: # an extension is present, strip it
args.output = str(output_path_obj.with_suffix(''))
debug.log(f"Output will be saved to: {args.output}", category="file")
# Extract frames from video
debug.log(f"Extracting frames from video...", category="generation")
start_time = time.time()
frames_tensor, original_fps = extract_frames_from_video(
args.video_path,
args.skip_first_frames,
args.load_cap,
args.prepend_frames
)
debug.log(f"Frame extraction time: {time.time() - start_time:.2f}s", category="general")
# debug.log(f"Initial VRAM: {torch.cuda.memory_allocated() / 1024**3:.2f}GB", category="memory")
# Parse GPU list
device_list = [d.strip() for d in str(args.cuda_device).split(',') if d.strip()] if args.cuda_device else ["0"]
debug.log(f"Using devices: {device_list}", category="device")
processing_start = time.time()
download_weight(args.model, args.model_dir)
result = _gpu_processing(frames_tensor, device_list, args)
generation_time = time.time() - processing_start
debug.log(f"Generation time: {generation_time:.2f}s", category="general")
debug.log(f"Peak VRAM usage: {torch.cuda.max_memory_allocated() / 1024**3:.2f}GB", category="memory")
if args.temporal_overlap > 0:
debug.log(f"Applying temporal overlap with blending", category="generation")
result = apply_temporal_overlap_blending(result, args.batch_size, args.temporal_overlap)
debug.log(f"Result shape: {result.shape}, dtype: {result.dtype}", category="memory")
if args.prepend_frames > 0:
debug.log(f"Removing prepended ({args.prepend_frames}) frames from the results)", category="generation")
result = result[args.prepend_frames:]
debug.log(f"Result shape after removing prepended frames: {result.shape}", category="info")
# After generation_time calculation, choose saving method
if args.output_format == "png":
# Ensure output treated as directory
output_dir = args.output
base_name = Path(args.video_path).stem + "_upscaled"
debug.log(f"Saving PNG frames to directory: {output_dir}", category="file")
save_start = time.time()
save_frames_to_png(result, output_dir, base_name)
debug.log(f"Save time: {time.time() - save_start:.2f}s", category="general")
else:
# Save video
debug.log(f"Saving upscaled video to: {args.output}", category="file")
save_start = time.time()
save_frames_to_video(result, args.output, original_fps)
debug.log(f"Save time: {time.time() - save_start:.2f}s", category="general")
total_time = time.time() - start_time
debug.log(f"Upscaling completed successfully!", category="success", force=True)
if args.output_format == "png":
debug.log(f"PNG frames saved in directory: {args.output}", category="file", force=True)
else:
debug.log(f"Output saved to video: {args.output}", category="file", force=True)
debug.log(f"Total processing time: {total_time:.2f}s", category="timing", force=True)
debug.log(f"Average FPS: {len(frames_tensor) / generation_time:.2f} frames/sec", category="timing", force=True)
except Exception as e:
debug.log(f"Error during processing: {e}", category="error", force=True)
import traceback
traceback.print_exc()
sys.exit(1)
finally:
debug.log(f"Process {os.getpid()} terminating - VRAM will be automatically freed", category="cleanup", force=True)
if __name__ == "__main__":
main()