Files
numz-ComfyUI-SeedVR2_VideoU…/inference_cli.py
T
Adrien Toupet 77cb6ff684 refactor(cli): inference_cli to match ComfyUI integration
- Add dit_offload_device parameter for proper blockSwap configuration
- Ensure consistent dtype management throughout CLI and ComfyUI (float32 input with bfloat16 pipeline)
- Translate all French comments to English
- Add comprehensive docstrings and section headers
- Remove obsolete use_non_blocking and enable_debug parameters
- Add error handling and validation
2025-10-28 01:01:38 -04:00

928 lines
43 KiB
Python

#!/usr/bin/env python3
"""
SeedVR2 Video Upscaler - Standalone CLI Interface
Multi-GPU capable command-line interface for high-quality video upscaling using
SeedVR2 diffusion models. Supports both single and multi-GPU processing with
temporal overlap blending.
Features:
- Multi-GPU parallel processing with automatic workload distribution
- Temporal overlap blending for smooth transitions between chunks
- BlockSwap memory optimization for limited VRAM scenarios
- VAE tiling for large resolution processing
- Comprehensive dtype management (BFloat16 compute pipeline)
- Torch.compile integration for 20-40% speedup
- Multiple output formats (video/PNG sequences)
- Advanced color correction methods
Usage:
python inference_cli.py --video_path input.mp4 --resolution 1080 --model <model_name>
Requirements:
- Python 3.12+
- PyTorch 2.0+
- CUDA 12.0+ (for NVIDIA GPUs)
"""
import sys
import os
import argparse
import time
import platform
import multiprocessing as mp
from typing import Dict, Any, List, Optional, Tuple
# Set up path before any other imports to fix module resolution
script_dir = os.path.dirname(os.path.abspath(__file__))
if script_dir not in sys.path:
sys.path.insert(0, script_dir)
# Set environment variable so all spawned processes can find modules
os.environ['PYTHONPATH'] = script_dir + ':' + os.environ.get('PYTHONPATH', '')
# Ensure safe CUDA usage with multiprocessing
if mp.get_start_method(allow_none=True) != 'spawn':
mp.set_start_method('spawn', force=True)
# -------------------------------------------------------------
# 1) Configure VRAM management (cudaMallocAsync) before heavy imports
if platform.system() != "Darwin":
os.environ.setdefault("PYTORCH_CUDA_ALLOC_CONF", "backend:cudaMallocAsync")
# 2) Pre-parse command line to configure CUDA_VISIBLE_DEVICES early
_pre_parser = argparse.ArgumentParser(add_help=False)
_pre_parser.add_argument("--cuda_device", type=str, default=None)
_pre_args, _ = _pre_parser.parse_known_args()
if _pre_args.cuda_device is not None:
device_list_env = [x.strip() for x in _pre_args.cuda_device.split(',') if x.strip()!='']
if len(device_list_env) == 1:
# Single GPU: restrict visibility now
os.environ["CUDA_VISIBLE_DEVICES"] = device_list_env[0]
# -------------------------------------------------------------
# Import heavy dependencies (torch, etc.) after environment configuration
import torch
import cv2
import numpy as np
from datetime import datetime
from pathlib import Path
from src.utils.downloads import download_weight
from src.utils.debug import Debug
from src.utils.model_registry import get_available_dit_models, DEFAULT_DIT, DEFAULT_VAE
debug = Debug(enabled=False) # Default to disabled, can be enabled via CLI
# =============================================================================
# Video I/O Functions
# =============================================================================
def extract_frames_from_video(
video_path: str,
skip_first_frames: int = 0,
load_cap: Optional[int] = None,
prepend_frames: int = 0
) -> Tuple[torch.Tensor, float]:
"""
Extract frames from video file and convert to tensor format.
Reads video using OpenCV, converts BGR to RGB, normalizes to [0,1] range,
and optionally prepends reversed frames to reduce initial artifacts.
Args:
video_path: Path to input video file
skip_first_frames: Number of initial frames to skip (default: 0)
load_cap: Maximum number of frames to load, None loads all (default: None)
prepend_frames: Number of frames to prepend (reversed from start) to reduce
initial artifacts (default: 0)
Returns:
Tuple containing:
- frames_tensor: Frames in format [T, H, W, C], Float32, range [0,1]
- fps: Original video frames per second
Raises:
FileNotFoundError: If video file doesn't exist
ValueError: If video cannot be opened or no frames extracted
"""
debug.log(f"Extracting frames from video: {video_path}", category="file")
if not os.path.exists(video_path):
raise FileNotFoundError(f"Video file not found: {video_path}")
# Open video
cap = cv2.VideoCapture(video_path)
if not cap.isOpened():
raise ValueError(f"Cannot open video file: {video_path}")
# Get video properties
fps = cap.get(cv2.CAP_PROP_FPS)
frame_count = int(cap.get(cv2.CAP_PROP_FRAME_COUNT))
width = int(cap.get(cv2.CAP_PROP_FRAME_WIDTH))
height = int(cap.get(cv2.CAP_PROP_FRAME_HEIGHT))
debug.log(f"Video info: {frame_count} frames, {width}x{height}, {fps:.2f} FPS", category="info")
if skip_first_frames:
debug.log(f"Will skip first {skip_first_frames} frames", category="info")
if load_cap:
debug.log(f"Will load maximum {load_cap} frames", category="info")
if prepend_frames:
debug.log(f"Will prepend {prepend_frames} frames to the video", category="info")
frames = []
frame_idx = 0
frames_loaded = 0
while True:
ret, frame = cap.read()
if not ret:
break
# Skip first frame if requested
if frame_idx < skip_first_frames:
frame_idx += 1
continue
if skip_first_frames > 0 and frame_idx == skip_first_frames:
debug.log(f"Skipped first {skip_first_frames} frames", category="info")
# Check load cap
if load_cap is not None and load_cap > 0 and frames_loaded >= load_cap:
debug.log(f"Reached load cap of {load_cap} frames", category="info")
break
# Convert BGR to RGB
frame = cv2.cvtColor(frame, cv2.COLOR_BGR2RGB)
# Convert to float32 and normalize to 0-1
frame = frame.astype(np.float32) / 255.0
frames.append(frame)
frame_idx += 1
frames_loaded += 1
if debug.enabled and frames_loaded % 100 == 0:
total_to_load = min(frame_count, load_cap) if load_cap else frame_count
debug.log(f"Extracted {frames_loaded}/{total_to_load} frames", category="file")
cap.release()
if len(frames) == 0:
raise ValueError(f"No frames extracted from video: {video_path}")
debug.log(f"Extracted {len(frames)} frames", category="success")
# Convert to tensor (will be cast to compute_dtype in worker process)
frames_tensor = torch.from_numpy(np.stack(frames)).to(torch.float32)
# Apply prepend frames using shared function
if prepend_frames > 0:
from src.core.generation_utils import prepend_video_frames
frames_tensor = prepend_video_frames(frames_tensor, prepend_frames, debug)
debug.log(f"Frames tensor shape: {frames_tensor.shape}, dtype: {frames_tensor.dtype}", category="memory")
return frames_tensor, fps
def save_frames_to_video(
frames_tensor: torch.Tensor,
output_path: str,
fps: float = 30.0
) -> None:
"""
Save frames tensor to MP4 video file.
Converts tensor from Float32 [0,1] to uint8 [0,255], RGB to BGR for OpenCV,
and writes to video file using mp4v codec.
Args:
frames_tensor: Frames in format [T, H, W, C], Float32, range [0,1]
output_path: Output video file path (will be created if doesn't exist)
fps: Frames per second for output video (default: 30.0)
Raises:
ValueError: If video writer cannot be initialized
"""
debug.log(f"Saving {frames_tensor.shape[0]} frames to video: {output_path}", category="file")
# Ensure output directory exists
os.makedirs(os.path.dirname(output_path), exist_ok=True)
# Convert tensor to numpy and denormalize
frames_np = frames_tensor.cpu().numpy()
frames_np = (frames_np * 255.0).astype(np.uint8)
# Get video properties
T, H, W, C = frames_np.shape
# Initialize video writer
fourcc = cv2.VideoWriter_fourcc(*'mp4v')
out = cv2.VideoWriter(output_path, fourcc, fps, (W, H))
if not out.isOpened():
raise ValueError(f"Cannot create video writer for: {output_path}")
# Write frames
for i, frame in enumerate(frames_np):
# Convert RGB to BGR for OpenCV
frame_bgr = cv2.cvtColor(frame, cv2.COLOR_RGB2BGR)
out.write(frame_bgr)
if debug.enabled and (i + 1) % 100 == 0:
debug.log(f"Saved {i + 1}/{T} frames", category="file")
out.release()
debug.log(f"Video saved successfully: {output_path}", category="success")
def save_frames_to_png(
frames_tensor: torch.Tensor,
output_dir: str,
base_name: str
) -> None:
"""
Save frames tensor as sequential PNG image files.
Each frame saved as {base_name}_{index:05d}.png with zero-padded indices.
Converts Float32 [0,1] to uint8 [0,255] and RGB to BGR for OpenCV.
Args:
frames_tensor: Frames in format [T, H, W, C], Float32, range [0,1]
output_dir: Directory to save PNG files (created if doesn't exist)
base_name: Base name for output files (e.g., "frame" → "frame_00000.png")
"""
debug.log(f"Saving {frames_tensor.shape[0]} frames as PNGs to directory: {output_dir}", category="file")
# Ensure output directory exists
os.makedirs(output_dir, exist_ok=True)
# Convert to numpy uint8 RGB
frames_np = (frames_tensor.cpu().numpy() * 255.0).astype(np.uint8)
total = frames_np.shape[0]
digits = max(5, len(str(total))) # at least 5 digits
for idx, frame in enumerate(frames_np):
filename = f"{base_name}_{idx:0{digits}d}.png"
file_path = os.path.join(output_dir, filename)
# Convert RGB to BGR for cv2
frame_bgr = cv2.cvtColor(frame, cv2.COLOR_RGB2BGR)
cv2.imwrite(file_path, frame_bgr)
if debug.enabled and (idx + 1) % 100 == 0:
debug.log(f"Saved {idx + 1}/{total} PNGs", category="file")
debug.log(f"PNG saving completed: {total} files in '{output_dir}'", category="success")
# =============================================================================
# Multi-GPU Processing Functions
# =============================================================================
def _worker_process(
proc_idx: int,
device_id: int,
frames_np: np.ndarray,
shared_args: Dict[str, Any],
return_queue: mp.Queue
) -> None:
"""
Worker process for multi-GPU upscaling of video frame chunks.
Each worker runs in its own process with dedicated GPU, executing the full
4-phase upscaling pipeline (encode → upscale → decode → postprocess).
Results are returned via multiprocessing queue as numpy arrays.
This function is spawned as a separate process and performs local imports
to avoid CUDA initialization conflicts in the main process.
Args:
proc_idx: Worker process index for result tracking
device_id: CUDA device ID to use for this worker
frames_np: Numpy array of frames [T, H, W, C], Float32, range [0,1]
shared_args: Dictionary containing all configuration parameters including
model paths, processing settings, and optimization flags
return_queue: Multiprocessing queue for returning results to main process
Note:
- Sets CUDA_VISIBLE_DEVICES to isolate GPU access per worker
- Prepend frame removal handled in main process (multi-GPU safe)
- No model caching in CLI mode (single-run workflow)
- BlockSwap offloading handled via dit_offload_device (blocks/IO → CPU during inference)
"""
if platform.system() != "Darwin":
# Limit CUDA visibility to the chosen GPU BEFORE importing torch-heavy deps
os.environ["CUDA_VISIBLE_DEVICES"] = str(device_id)
# Keep same cudaMallocAsync setting
os.environ.setdefault("PYTORCH_CUDA_ALLOC_CONF", "backend:cudaMallocAsync")
import torch # local import inside subprocess
from src.core.generation_utils import (
setup_generation_context, prepare_runner
)
from src.core.generation_phases import (
encode_all_batches, upscale_all_batches, decode_all_batches, postprocess_all_batches
)
# Create debug instance for this worker process
worker_debug = Debug(enabled=shared_args["debug"])
# Prepare offload device arguments
dit_offload = None if shared_args["dit_offload_device"] == "none" else shared_args["dit_offload_device"]
vae_offload = None if shared_args["vae_offload_device"] == "none" else shared_args["vae_offload_device"]
tensor_offload = None if shared_args["tensor_offload_device"] == "none" else shared_args["tensor_offload_device"]
# Setup generation context with device configuration
ctx = setup_generation_context(
dit_device=f"cuda:{device_id}",
vae_device=f"cuda:{device_id}",
dit_offload_device=dit_offload,
vae_offload_device=vae_offload,
tensor_offload_device=tensor_offload,
debug=worker_debug
)
# Reconstruct frames tensor using compute dtype from context
frames_tensor = torch.from_numpy(frames_np).to(ctx['compute_dtype'])
# Create torch compile args if enabled
torch_compile_args_dit = None
torch_compile_args_vae = None
if shared_args.get("compile_dit", False):
torch_compile_args_dit = {
"backend": shared_args.get("compile_backend", "inductor"),
"mode": shared_args.get("compile_mode", "default"),
"fullgraph": shared_args.get("compile_fullgraph", False),
"dynamic": shared_args.get("compile_dynamic", False),
"dynamo_cache_size_limit": shared_args.get("compile_dynamo_cache_size_limit", 64),
"dynamo_recompile_limit": shared_args.get("compile_dynamo_recompile_limit", 128),
}
if shared_args.get("compile_vae", False):
torch_compile_args_vae = {
"backend": shared_args.get("compile_backend", "inductor"),
"mode": shared_args.get("compile_mode", "default"),
"fullgraph": shared_args.get("compile_fullgraph", False),
"dynamic": shared_args.get("compile_dynamic", False),
"dynamo_cache_size_limit": shared_args.get("compile_dynamo_cache_size_limit", 64),
"dynamo_recompile_limit": shared_args.get("compile_dynamo_recompile_limit", 128),
}
# Prepare runner
model_dir = shared_args["model_dir"]
model_name = shared_args["model"]
runner, _, _ = prepare_runner(
dit_model=model_name,
vae_model=DEFAULT_VAE,
model_dir=model_dir,
debug=worker_debug,
ctx=ctx,
dit_cache=False, # No caching in CLI
vae_cache=False, # No caching in CLI
dit_id=None, # No caching in CLI
vae_id=None, # No caching in CLI
block_swap_config=shared_args["block_swap_config"],
encode_tiled=shared_args["vae_encode_tiling_enabled"],
encode_tile_size=shared_args["vae_encode_tile_size"],
encode_tile_overlap=shared_args["vae_encode_tile_overlap"],
decode_tiled=shared_args["vae_decode_tiling_enabled"],
decode_tile_size=shared_args["vae_decode_tile_size"],
decode_tile_overlap=shared_args["vae_decode_tile_overlap"],
tile_debug=shared_args.get("tile_debug", "false"),
attention_mode=shared_args["attention_mode"],
torch_compile_args_dit=torch_compile_args_dit,
torch_compile_args_vae=torch_compile_args_vae
)
# Phase 1: Encode all batches
ctx = encode_all_batches(
runner,
ctx=ctx,
images=frames_tensor,
debug=worker_debug,
batch_size=shared_args["batch_size"],
seed=shared_args["seed"],
progress_callback=None,
temporal_overlap=shared_args["temporal_overlap"],
res_w=shared_args["res_w"],
input_noise_scale=shared_args["input_noise_scale"],
color_correction=shared_args.get("color_correction", "lab")
)
# Phase 2: Upscale all batches
ctx = upscale_all_batches(
runner,
ctx=ctx,
debug=worker_debug,
progress_callback=None,
seed=shared_args["seed"],
latent_noise_scale=shared_args["latent_noise_scale"],
cache_model=False # No caching in CLI
)
# Phase 3: Decode all batches
ctx = decode_all_batches(
runner,
ctx=ctx,
debug=worker_debug,
progress_callback=None,
cache_model=False # No caching in CLI
)
# Phase 4: Post-processing and final assembly
ctx = postprocess_all_batches(
ctx=ctx,
debug=worker_debug,
progress_callback=None,
color_correction=shared_args.get("color_correction", "lab"),
prepend_frames=0, # Never remove prepend_frames in workers (multi-GPU safe)
temporal_overlap=shared_args["temporal_overlap"],
batch_size=shared_args["batch_size"]
)
# Get final result
result_tensor = ctx['final_video']
# Ensure result is on CPU before converting to numpy
if result_tensor.is_cuda or result_tensor.is_mps:
result_tensor = result_tensor.cpu()
# Send back result as numpy array to avoid CUDA transfers
return_queue.put((proc_idx, result_tensor.numpy()))
def _gpu_processing(
frames_tensor: torch.Tensor,
device_list: List[str],
args: argparse.Namespace
) -> torch.Tensor:
"""
Orchestrate multi-GPU parallel video upscaling with temporal overlap blending.
Splits input frames across multiple GPUs with optional temporal overlap,
spawns worker processes for parallel processing, and reassembles results
with smooth blending of overlapping regions.
Processing flow:
1. Split frames into chunks (with overlap if enabled)
2. Spawn worker processes on each GPU
3. Wait for all workers to complete
4. Blend overlapping regions using Hann window crossfade
5. Remove prepended frames from final result
Args:
frames_tensor: Input frames [T, H, W, C], Float32, range [0,1]
device_list: List of CUDA device IDs as strings (e.g., ["0", "1"])
args: Parsed command-line arguments containing all processing settings
Returns:
Upscaled frames tensor [T', H', W', C], Float32, range [0,1]
where T' may be less than T if prepend_frames were removed
Note:
- Single GPU: Simple sequential processing without overlap
- Multi-GPU with overlap: Chunks sized to multiples of batch_size for
proper temporal blending
- Prepended frames removed after all GPU workers complete (multi-GPU safe)
"""
num_devices = len(device_list)
total_frames = frames_tensor.shape[0]
# Create overlapping chunks (for multi GPU); ensures every chunk is
# a multiple of batch_size (except last one) to avoid blending issues
if args.temporal_overlap > 0 and num_devices > 1:
chunk_with_overlap = total_frames // num_devices + args.temporal_overlap
if args.batch_size > 1:
chunk_with_overlap = ((chunk_with_overlap + args.batch_size - 1) // args.batch_size) * args.batch_size
base_chunk_size = chunk_with_overlap - args.temporal_overlap
chunks = []
for i in range(num_devices):
start_idx = i * base_chunk_size
if i == num_devices - 1: # last chunk/device
end_idx = total_frames
else:
end_idx = min(start_idx + chunk_with_overlap, total_frames)
chunks.append(frames_tensor[start_idx:end_idx])
else:
chunks = torch.chunk(frames_tensor, num_devices, dim=0)
manager = mp.Manager()
return_queue = manager.Queue()
workers = []
shared_args = {
"model": args.model,
"model_dir": args.model_dir if args.model_dir is not None else "./models/SEEDVR2",
"color_correction": args.color_correction,
"input_noise_scale": args.input_noise_scale,
"latent_noise_scale": args.latent_noise_scale,
"debug": args.debug,
"seed": args.seed,
"res_w": args.resolution,
"batch_size": args.batch_size,
"temporal_overlap": args.temporal_overlap,
"block_swap_config": {
'blocks_to_swap': args.blocks_to_swap,
'swap_io_components': args.swap_io_components,
'offload_device': args.dit_offload_device if args.dit_offload_device != "none" else None,
},
"vae_encode_tiling_enabled": args.vae_encode_tiling_enabled,
"vae_encode_tile_size": args.vae_encode_tile_size,
"vae_encode_tile_overlap": args.vae_encode_tile_overlap,
"vae_decode_tiling_enabled": args.vae_decode_tiling_enabled,
"vae_decode_tile_size": args.vae_decode_tile_size,
"vae_decode_tile_overlap": args.vae_decode_tile_overlap,
"tile_debug": args.tile_debug.lower() if args.tile_debug else "false",
"dit_offload_device": args.dit_offload_device,
"vae_offload_device": args.vae_offload_device,
"tensor_offload_device": args.tensor_offload_device,
"attention_mode": args.attention_mode,
"compile_dit": args.compile_dit,
"compile_vae": args.compile_vae,
"compile_backend": args.compile_backend,
"compile_mode": args.compile_mode,
"compile_fullgraph": args.compile_fullgraph,
"compile_dynamic": args.compile_dynamic,
"compile_dynamo_cache_size_limit": args.compile_dynamo_cache_size_limit,
"compile_dynamo_recompile_limit": args.compile_dynamo_recompile_limit,
}
for idx, (device_id, chunk_tensor) in enumerate(zip(device_list, chunks)):
p = mp.Process(
target=_worker_process,
args=(idx, device_id, chunk_tensor.cpu().numpy(), shared_args, return_queue),
)
p.start()
workers.append(p)
results_np = [None] * num_devices
collected = 0
while collected < num_devices:
proc_idx, res_np = return_queue.get()
results_np[proc_idx] = res_np
collected += 1
for p in workers:
p.join()
# Concatenate results with overlap blending using shared function
if args.temporal_overlap > 0 and num_devices > 1:
from src.core.generation_utils import blend_overlapping_frames
overlap = args.temporal_overlap
result_tensor = None
for idx, res_np in enumerate(results_np):
chunk_tensor = torch.from_numpy(res_np).to(torch.float32)
if idx == 0:
# First chunk: keep all frames
result_tensor = chunk_tensor
else:
# Subsequent chunks: blend overlapping region with accumulated result
if chunk_tensor.shape[0] > overlap and result_tensor.shape[0] >= overlap:
# Get overlapping regions
prev_tail = result_tensor[-overlap:] # Last N frames from accumulated result
cur_head = chunk_tensor[:overlap] # First N frames from current chunk
# Blend using shared function
blended = blend_overlapping_frames(prev_tail, cur_head, overlap)
# Replace tail of result with blended frames, then append rest of chunk
result_tensor = torch.cat([
result_tensor[:-overlap], # Everything except the tail
blended, # Blended overlapping frames
chunk_tensor[overlap:] # Non-overlapping part of current chunk
], dim=0)
else:
# Edge case: chunk too small, just append non-overlapping part
if chunk_tensor.shape[0] > overlap:
result_tensor = torch.cat([result_tensor, chunk_tensor[overlap:]], dim=0)
if result_tensor is None:
result_tensor = torch.from_numpy(results_np[0]).to(torch.float32)
else:
# Single GPU or no overlap: simple concatenation
result_tensor = torch.from_numpy(np.concatenate(results_np, axis=0)).to(torch.float32)
# Remove prepended frames from final concatenated result (multi-GPU safe)
if args.prepend_frames > 0:
if args.prepend_frames < result_tensor.shape[0]:
debug.log(f"Removing {args.prepend_frames} prepended frames from output", category="generation")
result_tensor = result_tensor[args.prepend_frames:]
else:
debug.log(f"Warning: prepend_frames ({args.prepend_frames}) >= total frames ({result_tensor.shape[0]}), skipping removal",
level="WARNING", category="generation")
return result_tensor
# =============================================================================
# Argument Parsing
# =============================================================================
class OneOrTwoValues(argparse.Action):
"""
Custom argparse action for tile size arguments accepting 1 or 2 integers.
Allows flexible input formats:
- Single integer: --tile_size 1024 → (1024, 1024)
- Two integers: --tile_size 1024 768 → (1024, 768)
- Comma-separated: --tile_size 1024,768 → (1024, 768)
Used for VAE tiling parameters where height and width can be specified
separately or as a single value applied to both dimensions.
"""
def __call__(
self,
parser: argparse.ArgumentParser,
namespace: argparse.Namespace,
values: List[str],
option_string: Optional[str] = None
) -> None:
"""Parse and validate tile size arguments."""
if len(values) not in [1, 2]:
parser.error(f"{option_string} requires 1 or 2 arguments")
if len(values) == 1:
values = values[0]
if ',' in values:
values = [v.strip() for v in values.split(',') if v.strip()]
else:
values = values.split()
try:
result = tuple(int(v) for v in values)
if len(result) == 1:
result = (result[0], result[0]) # Convert single value to (h, w)
setattr(namespace, self.dest, result)
except ValueError:
parser.error(f"{option_string} arguments must be integers")
def parse_arguments() -> argparse.Namespace:
"""
Parse and validate command-line arguments for SeedVR2 CLI.
Configures all available options including model selection, processing parameters,
memory optimization settings, and output configuration. Uses custom action classes
for complex argument types (e.g., OneOrTwoValues for tile sizes).
Returns:
Parsed arguments namespace with all CLI parameters
Note:
- cuda_device argument only available on non-macOS systems
- Default model directory resolves to "seedvr2_models" if not specified
- Tile size/overlap arguments use OneOrTwoValues for flexible input
"""
parser = argparse.ArgumentParser(description="SeedVR2 Video Upscaler CLI")
parser.add_argument("--video_path", type=str, required=True,
help="Path to input video file")
parser.add_argument("--seed", type=int, default=42,
help="Random seed for generation (default: 42)")
parser.add_argument("--resolution", type=int, default=1080,
help="Target resolution of the short side (default: 1080)")
parser.add_argument("--batch_size", type=int, default=1,
help="Number of frames per batch (default: 1)")
parser.add_argument("--model", type=str, default=DEFAULT_DIT,
choices=get_available_dit_models(),
help="Model to use (default: 3B FP8)")
parser.add_argument("--model_dir", type=str, default="seedvr2_models",
help="Directory containing the model files (default: use cache directory)")
parser.add_argument("--skip_first_frames", type=int, default=0,
help="Skip the first frames during processing")
parser.add_argument("--load_cap", type=int, default=0,
help="Maximum number of frames to load from video (default: load all)")
parser.add_argument("--output", type=str, default=None,
help="Output path (default: auto-generated, if output_format is png, it will be a directory)")
parser.add_argument("--output_format", type=str, default="video", choices=["video", "png"],
help="Output format: 'video' (mp4) or 'png' images (default: video)")
parser.add_argument("--color_correction", type=str, default="lab",
choices=["lab", "wavelet", "wavelet_adaptive", "hsv", "adain", "none"],
help="Color correction method: 'lab' (full perceptual color matching with detail preservation, recommended), 'wavelet' (frequency-based natural colors, preserves details), 'wavelet_adaptive' (wavelet base + targeted saturation correction), 'hsv' (hue-conditional saturation matching), 'adain' (statistical style transfer), 'none' (no correction)")
parser.add_argument("--input_noise_scale", type=float, default=0.0,
help="Input noise scale (0.0-1.0) to reduce artifacts at high resolutions. (default: 0.0)")
parser.add_argument("--latent_noise_scale", type=float, default=0.0,
help="Latent space noise scale (0.0-1.0). Adds noise during diffusion, can soften details. Use if input_noise doesn't help (default: 0.0)")
parser.add_argument("--debug", action="store_true",
help="Enable debug logging")
if platform.system() != "Darwin":
parser.add_argument("--cuda_device", type=str, default=None,
help="CUDA device id(s). Single id (e.g., '0') or comma-separated list '0,1' for multi-GPU")
parser.add_argument("--blocks_to_swap", type=int, default=0,
help="Number of transformer blocks to swap for VRAM optimization (default: 0, disabled). "
"Up to 32 for 3B model, 36 for 7B model. Requires --dit_offload_device to be set.")
parser.add_argument("--temporal_overlap", type=int, default=0,
help="Temporal overlap for processing (default: 0, no temporal overlap)")
parser.add_argument("--prepend_frames", type=int, default=0,
help="Number of frames to prepend to the video (default: 0). This can help with artifacts at the start of the video and are automatically removed after processing")
parser.add_argument("--swap_io_components", action="store_true",
help="Offload DiT input/output embeddings and normalization layers for additional VRAM savings. "
"Requires --dit_offload_device to be set. Can be used alone or with --blocks_to_swap.")
parser.add_argument("--dit_offload_device", type=str, default="cpu",
help="Device to offload DiT components for BlockSwap (default: cpu). "
"Options: 'cpu', 'none'. Required when BlockSwap is enabled "
"(blocks_to_swap > 0 or swap_io_components = True). "
"Use 'cpu' to offload swapped blocks/IO components to RAM, "
"'none' disables BlockSwap offloading.")
parser.add_argument("--vae_offload_device", type=str, default="none",
help="Device to offload VAE when not in use (default: none). "
"Options: 'cpu', 'none'. Use 'cpu' to free VRAM between encode/decode phases (slower but saves VRAM), "
"'none' to keep VAE on GPU throughout (faster but uses more VRAM)")
parser.add_argument("--tensor_offload_device", type=str, default="cpu",
help="Device to offload intermediate tensors between phases (default: cpu). "
"Options: 'cpu', 'none'. Use 'cpu' to prevent VRAM accumulation for long videos (recommended), "
"'none' to keep all tensors on GPU (faster but uses more VRAM)")
parser.add_argument("--vae_encode_tiling_enabled", action="store_true",
help="Enable VAE encode tiling for VRAM reduction during encoding. Disabled by default.")
parser.add_argument("--vae_encode_tile_size", action=OneOrTwoValues, nargs='+', default=(1024, 1024),
help="VAE encode tile size in pixels (default: 1024). Only used when encode tiling is enabled. Adjust based on available VRAM. Use single integer or two integers 'h w'.")
parser.add_argument("--vae_encode_tile_overlap", action=OneOrTwoValues, nargs='+', default=(128, 128),
help="VAE encode tile overlap in pixels (default: 128). Only used when encode tiling is enabled. Higher values improve blending at the cost of slower processing. Use single integer or two integers 'h w'.")
parser.add_argument("--vae_decode_tiling_enabled", action="store_true",
help="Enable VAE decode tiling for VRAM reduction during decoding. Disabled by default.")
parser.add_argument("--vae_decode_tile_size", action=OneOrTwoValues, nargs='+', default=(1024, 1024),
help="VAE decode tile size in pixels (default: 1024). Only used when decode tiling is enabled. Adjust based on available VRAM. Use single integer or two integers 'h w'.")
parser.add_argument("--vae_decode_tile_overlap", action=OneOrTwoValues, nargs='+', default=(128, 128),
help="VAE decode tile overlap in pixels (default: 128). Only used when decode tiling is enabled. Higher values improve blending at the cost of slower processing. Use single integer or two integers 'h w'.")
parser.add_argument("--tile_debug", type=str, default="false",
choices=["false", "encode", "decode"],
help="Enable tile debug visualization: 'false' (default, no overlay), 'encode' (show encode tiles), 'decode' (show decode tiles). Only works when respective tiling is enabled.")
parser.add_argument("--attention_mode", type=str, default="sdpa",
choices=["sdpa", "flash_attn"],
help="Attention computation backend: 'sdpa' (default, always available) or 'flash_attn' (requires flash-attn package, faster)")
parser.add_argument("--compile_dit", action="store_true",
help="Enable torch.compile for DiT model (20-40%% speedup, requires PyTorch 2.0+)")
parser.add_argument("--compile_vae", action="store_true",
help="Enable torch.compile for VAE model (15-25%% speedup, requires PyTorch 2.0+)")
parser.add_argument("--compile_backend", type=str, default="inductor", choices=["inductor", "cudagraphs"],
help="Torch compile backend (default: inductor)")
parser.add_argument("--compile_mode", type=str, default="default", choices=["default", "reduce-overhead", "max-autotune", "max-autotune-no-cudagraphs"],
help="Torch compile mode (default: default)")
parser.add_argument("--compile_fullgraph", action="store_true",
help="Compile entire model as single graph. False allows graph breaks (more compatible), True enforces no breaks (maximum optimization but fragile). Default: False")
parser.add_argument("--compile_dynamic", action="store_true",
help="Handle varying input shapes without recompilation. False specializes for exact shapes, True creates dynamic kernels. Default: False")
parser.add_argument("--compile_dynamo_cache_size_limit", type=int, default=64,
help="Max cached compiled versions per function. Higher = more memory, lower = more recompilation. Default: 64")
parser.add_argument("--compile_dynamo_recompile_limit", type=int, default=128,
help="Max recompilation attempts before falling back to uncompiled. Safety limit to prevent infinite loops. Default: 128")
return parser.parse_args()
# =============================================================================
# Main Entry Point
# =============================================================================
def main() -> None:
"""
Main entry point for SeedVR2 Video Upscaler CLI.
Orchestrates the complete upscaling workflow:
1. Parse and validate command-line arguments
2. Extract frames from input video
3. Download required models if not cached
4. Process frames on single or multiple GPUs
5. Save results as video or PNG sequence
6. Report timing and performance metrics
Error handling:
- Validates tile configuration before processing
- Provides detailed error messages with traceback
- Ensures proper cleanup on exit (VRAM automatically freed)
Raises:
SystemExit: On argument validation failure or processing error
"""
debug.log(f"SeedVR2 Video Upscaler CLI started at {datetime.now().strftime('%Y-%m-%d %H:%M:%S')}", category="dit", force=True)
# Parse arguments
args = parse_arguments()
debug.enabled = args.debug
debug.log("Arguments:", category="setup")
for key, value in vars(args).items():
debug.log(f"{key}: {value}", category="none", indent_level=1)
if args.vae_encode_tiling_enabled and (args.vae_encode_tile_overlap[0] >= args.vae_encode_tile_size[0] or args.vae_encode_tile_overlap[1] >= args.vae_encode_tile_size[1]):
debug.log(f"VAE encode tile overlap {args.vae_encode_tile_overlap} must be smaller than tile size {args.vae_encode_tile_size}", level="ERROR", category="vae", force=True)
sys.exit(1)
if args.vae_decode_tiling_enabled and (args.vae_decode_tile_overlap[0] >= args.vae_decode_tile_size[0] or args.vae_decode_tile_overlap[1] >= args.vae_decode_tile_size[1]):
debug.log(f"VAE decode tile overlap {args.vae_decode_tile_overlap} must be smaller than tile size {args.vae_decode_tile_size}", level="ERROR", category="vae", force=True)
sys.exit(1)
# Validate BlockSwap configuration - either blocks_to_swap or swap_io_components requires dit_offload_device
blockswap_enabled = args.blocks_to_swap > 0 or args.swap_io_components
if blockswap_enabled and args.dit_offload_device == "none":
config_details = []
if args.blocks_to_swap > 0:
config_details.append(f"blocks_to_swap={args.blocks_to_swap}")
if args.swap_io_components:
config_details.append("swap_io_components=True")
debug.log(
f"BlockSwap enabled ({', '.join(config_details)}) but dit_offload_device='none'. "
"BlockSwap requires dit_offload_device to be set (typically 'cpu'). "
"Either set --dit_offload_device cpu or disable BlockSwap "
"(--blocks_to_swap 0 and do not use --swap_io_components)",
level="ERROR", category="blockswap", force=True
)
sys.exit(1)
if args.debug:
if platform.system() == "Darwin":
debug.log("You are running on macOS and will use the MPS backend!", category="info", force=True)
else:
# Show actual CUDA device visibility
debug.log(f"CUDA_VISIBLE_DEVICES: {os.environ.get('CUDA_VISIBLE_DEVICES', 'Not set (all)')}", category="device")
if torch.cuda.is_available():
debug.log(f"torch.cuda.device_count(): {torch.cuda.device_count()}", category="device")
debug.log(f"Using device index 0 inside script (mapped to selected GPU)", category="device")
try:
# Ensure --output is a directory when using PNG format
if args.output_format == "png":
output_path_obj = Path(args.output)
if output_path_obj.suffix: # an extension is present, strip it
args.output = str(output_path_obj.with_suffix(''))
debug.log(f"Output will be saved to: {args.output}", category="file")
# Extract frames from video
debug.log(f"Extracting frames from video...", category="generation")
start_time = time.time()
frames_tensor, original_fps = extract_frames_from_video(
args.video_path,
args.skip_first_frames,
args.load_cap,
args.prepend_frames
)
debug.log(f"Frame extraction time: {time.time() - start_time:.2f}s", category="timing")
# debug.log(f"Initial VRAM: {torch.cuda.memory_allocated() / 1024**3:.2f}GB", category="memory")
# Parse GPU list
if platform.system() == "Darwin":
device_list = ["0"]
else:
device_list = [d.strip() for d in str(args.cuda_device).split(',') if d.strip()] if args.cuda_device else ["0"]
if args.debug:
debug.log(f"Using devices: {device_list}", category="device")
processing_start = time.time()
# Download both DiT and VAE models
if not download_weight(dit_model=args.model, vae_model=DEFAULT_VAE, model_dir=args.model_dir, debug=debug):
debug.log("Failed to download required models. Check console output above.", level="ERROR", category="download", force=True)
sys.exit(1)
result = _gpu_processing(frames_tensor, device_list, args)
generation_time = time.time() - processing_start
debug.log(f"Generation time: {generation_time:.2f}s", category="timing")
if platform.system() != "Darwin":
debug.log(f"Peak VRAM usage: {torch.cuda.max_memory_allocated() / 1024**3:.2f}GB", category="memory")
debug.log(f"Result shape: {result.shape}, dtype: {result.dtype}", category="memory")
# After generation_time calculation, choose saving method
if args.output_format == "png":
# Ensure output treated as directory
output_dir = args.output
base_name = Path(args.video_path).stem + "_upscaled"
debug.log(f"Saving PNG frames to directory: {output_dir}", category="file")
save_start = time.time()
save_frames_to_png(result, output_dir, base_name)
debug.log(f"Save time: {time.time() - save_start:.2f}s", category="timing")
else:
# Save video
debug.log(f"Saving upscaled video to: {args.output}", category="file")
save_start = time.time()
save_frames_to_video(result, args.output, original_fps)
debug.log(f"Save time: {time.time() - save_start:.2f}s", category="timing")
total_time = time.time() - start_time
debug.log(f"Upscaling completed successfully!", category="success", force=True)
if args.output_format == "png":
debug.log(f"PNG frames saved in directory: {args.output}", category="file", force=True)
else:
debug.log(f"Output saved to video: {args.output}", category="file", force=True)
debug.log(f"Total processing time: {total_time:.2f}s", category="timing", force=True)
debug.log(f"Average FPS: {len(frames_tensor) / generation_time:.2f} frames/sec", category="timing", force=True)
except Exception as e:
debug.log(f"Error during processing: {e}", level="ERROR", category="generation", force=True)
import traceback
traceback.print_exc()
sys.exit(1)
finally:
debug.log(f"Process {os.getpid()} terminating - VRAM will be automatically freed", category="cleanup", force=True)
if __name__ == "__main__":
main()