Files
numz-ComfyUI-SeedVR2_VideoU…/inference_cli.py
T
Adrien Toupet f182de79fa feat: Add temporal_overlap & prepend_frames to ComfyUI with shared logic
- Implement prepend_video_frames() for artifact reduction at video start
- Add blend_overlapping_frames() with Hann window for smooth transitions
- Expose temporal_overlap (0-16) and prepend_frames (0-32) in ComfyUI node
- Unify CLI and ComfyUI to use shared prepend/overlap functions
- Add comprehensive logging for frame adjustments (prepend/overlap/padding)
2025-10-27 21:57:38 -04:00

724 lines
35 KiB
Python

#!/usr/bin/env python3
"""
Standalone SeedVR2 Video Upscaler CLI Script
"""
import sys
import os
import argparse
import time
import platform
import multiprocessing as mp
from typing import Dict, Any, List, Optional, Tuple
# Set up path before any other imports to fix module resolution
script_dir = os.path.dirname(os.path.abspath(__file__))
if script_dir not in sys.path:
sys.path.insert(0, script_dir)
# Set environment variable so all spawned processes can find modules
os.environ['PYTHONPATH'] = script_dir + ':' + os.environ.get('PYTHONPATH', '')
# Ensure safe CUDA usage with multiprocessing
if mp.get_start_method(allow_none=True) != 'spawn':
mp.set_start_method('spawn', force=True)
# -------------------------------------------------------------
# 1) Gestion VRAM (cudaMallocAsync) déjà en place
if platform.system() != "Darwin":
os.environ.setdefault("PYTORCH_CUDA_ALLOC_CONF", "backend:cudaMallocAsync")
# 2) Pré-parse de la ligne de commande pour récupérer --cuda_device
_pre_parser = argparse.ArgumentParser(add_help=False)
_pre_parser.add_argument("--cuda_device", type=str, default=None)
_pre_args, _ = _pre_parser.parse_known_args()
if _pre_args.cuda_device is not None:
device_list_env = [x.strip() for x in _pre_args.cuda_device.split(',') if x.strip()!='']
if len(device_list_env) == 1:
# Single GPU: restrict visibility now
os.environ["CUDA_VISIBLE_DEVICES"] = device_list_env[0]
# -------------------------------------------------------------
# 3) Imports lourds (torch, etc.) après la configuration env
import torch
import cv2
import numpy as np
from datetime import datetime
from pathlib import Path
from src.utils.downloads import download_weight
from src.utils.debug import Debug
from src.utils.model_registry import get_available_dit_models, DEFAULT_DIT, DEFAULT_VAE
debug = Debug(enabled=False) # Default to disabled, can be enabled via CLI
def extract_frames_from_video(video_path: str, skip_first_frames: int = 0,
load_cap: Optional[int] = None, prepend_frames: int = 0) -> Tuple[torch.Tensor, float]:
"""
Extract frames from video and convert to tensor format
Args:
video_path (str): Path to input video
skip_first_frame (bool): Skip the first frame during extraction
load_cap (int): Maximum number of frames to load (None for all)
Returns:
torch.Tensor: Frames tensor in format [T, H, W, C] (Float16, normalized 0-1)
"""
debug.log(f"Extracting frames from video: {video_path}", category="file")
if not os.path.exists(video_path):
raise FileNotFoundError(f"Video file not found: {video_path}")
# Open video
cap = cv2.VideoCapture(video_path)
if not cap.isOpened():
raise ValueError(f"Cannot open video file: {video_path}")
# Get video properties
fps = cap.get(cv2.CAP_PROP_FPS)
frame_count = int(cap.get(cv2.CAP_PROP_FRAME_COUNT))
width = int(cap.get(cv2.CAP_PROP_FRAME_WIDTH))
height = int(cap.get(cv2.CAP_PROP_FRAME_HEIGHT))
debug.log(f"Video info: {frame_count} frames, {width}x{height}, {fps:.2f} FPS", category="info")
if skip_first_frames:
debug.log(f"Will skip first {skip_first_frames} frames", category="info")
if load_cap:
debug.log(f"Will load maximum {load_cap} frames", category="info")
if prepend_frames:
debug.log(f"Will prepend {prepend_frames} frames to the video", category="info")
frames = []
frame_idx = 0
frames_loaded = 0
while True:
ret, frame = cap.read()
if not ret:
break
# Skip first frame if requested
if frame_idx < skip_first_frames:
frame_idx += 1
continue
if skip_first_frames > 0 and frame_idx == skip_first_frames:
debug.log(f"Skipped first {skip_first_frames} frames", category="info")
# Check load cap
if load_cap is not None and load_cap > 0 and frames_loaded >= load_cap:
debug.log(f"Reached load cap of {load_cap} frames", category="info")
break
# Convert BGR to RGB
frame = cv2.cvtColor(frame, cv2.COLOR_BGR2RGB)
# Convert to float32 and normalize to 0-1
frame = frame.astype(np.float32) / 255.0
frames.append(frame)
frame_idx += 1
frames_loaded += 1
if debug.enabled and frames_loaded % 100 == 0:
total_to_load = min(frame_count, load_cap) if load_cap else frame_count
debug.log(f"Extracted {frames_loaded}/{total_to_load} frames", category="file")
cap.release()
if len(frames) == 0:
raise ValueError(f"No frames extracted from video: {video_path}")
debug.log(f"Extracted {len(frames)} frames", category="success")
# Convert to tensor first
frames_tensor = torch.from_numpy(np.stack(frames)).to(torch.float16)
# Apply prepend frames using shared function
if prepend_frames > 0:
from src.core.generation import prepend_video_frames
frames_tensor = prepend_video_frames(frames_tensor, prepend_frames, debug)
debug.log(f"Frames tensor shape: {frames_tensor.shape}, dtype: {frames_tensor.dtype}", category="memory")
return frames_tensor, fps
def save_frames_to_video(frames_tensor: torch.Tensor, output_path: str, fps: float = 30.0) -> None:
"""
Save frames tensor to video file
Args:
frames_tensor (torch.Tensor): Frames in format [T, H, W, C] (Float16, 0-1)
output_path (str): Output video path
fps (float): Output video FPS
"""
debug.log(f"Saving {frames_tensor.shape[0]} frames to video: {output_path}", category="file")
# Ensure output directory exists
os.makedirs(os.path.dirname(output_path), exist_ok=True)
# Convert tensor to numpy and denormalize
frames_np = frames_tensor.cpu().numpy()
frames_np = (frames_np * 255.0).astype(np.uint8)
# Get video properties
T, H, W, C = frames_np.shape
# Initialize video writer
fourcc = cv2.VideoWriter_fourcc(*'mp4v')
out = cv2.VideoWriter(output_path, fourcc, fps, (W, H))
if not out.isOpened():
raise ValueError(f"Cannot create video writer for: {output_path}")
# Write frames
for i, frame in enumerate(frames_np):
# Convert RGB to BGR for OpenCV
frame_bgr = cv2.cvtColor(frame, cv2.COLOR_RGB2BGR)
out.write(frame_bgr)
if debug.enabled and (i + 1) % 100 == 0:
debug.log(f"Saved {i + 1}/{T} frames", category="file")
out.release()
debug.log(f"Video saved successfully: {output_path}", category="success")
def save_frames_to_png(frames_tensor: torch.Tensor, output_dir: str, base_name: str) -> None:
"""
Save frames tensor as sequential PNG images.
Args:
frames_tensor (torch.Tensor): Frames in format [T, H, W, C] (Float16, 0-1)
output_dir (str): Directory to save PNGs
base_name (str): Base name for output files (without extension)
"""
debug.log(f"Saving {frames_tensor.shape[0]} frames as PNGs to directory: {output_dir}", category="file")
# Ensure output directory exists
os.makedirs(output_dir, exist_ok=True)
# Convert to numpy uint8 RGB
frames_np = (frames_tensor.cpu().numpy() * 255.0).astype(np.uint8)
total = frames_np.shape[0]
digits = max(5, len(str(total))) # at least 5 digits
for idx, frame in enumerate(frames_np):
filename = f"{base_name}_{idx:0{digits}d}.png"
file_path = os.path.join(output_dir, filename)
# Convert RGB to BGR for cv2
frame_bgr = cv2.cvtColor(frame, cv2.COLOR_RGB2BGR)
cv2.imwrite(file_path, frame_bgr)
if debug.enabled and (idx + 1) % 100 == 0:
debug.log(f"Saved {idx + 1}/{total} PNGs", category="file")
debug.log(f"PNG saving completed: {total} files in '{output_dir}'", category="success")
def _worker_process(proc_idx: int, device_id: int, frames_np: np.ndarray,
shared_args: Dict[str, Any], return_queue: mp.Queue) -> None:
"""Worker process that performs upscaling on a slice of frames using a dedicated GPU."""
if platform.system() != "Darwin":
# 1. Limit CUDA visibility to the chosen GPU BEFORE importing torch-heavy deps
os.environ["CUDA_VISIBLE_DEVICES"] = str(device_id)
# Keep same cudaMallocAsync setting
os.environ.setdefault("PYTORCH_CUDA_ALLOC_CONF", "backend:cudaMallocAsync")
import torch # local import inside subprocess
from src.core.generation import (
setup_generation_context, prepare_runner,
encode_all_batches, upscale_all_batches, decode_all_batches
)
# Create debug instance for this worker process
worker_debug = Debug(enabled=shared_args["debug"])
# Prepare offload device arguments
# DiT offload is disabled in CLI (no caching, single-run workflow)
vae_offload = None if shared_args["vae_offload_device"] == "none" else shared_args["vae_offload_device"]
tensor_offload = None if shared_args["tensor_offload_device"] == "none" else shared_args["tensor_offload_device"]
# Setup generation context with device configuration
ctx = setup_generation_context(
dit_device=f"cuda:{device_id}",
vae_device=f"cuda:{device_id}",
dit_offload_device=None,
vae_offload_device=vae_offload,
tensor_offload_device=tensor_offload,
debug=worker_debug
)
# Reconstruct frames tensor
frames_tensor = torch.from_numpy(frames_np).to(torch.float16)
# Create torch compile args if enabled
torch_compile_args_dit = None
torch_compile_args_vae = None
if shared_args.get("compile_dit", False):
torch_compile_args_dit = {
"backend": shared_args.get("compile_backend", "inductor"),
"mode": shared_args.get("compile_mode", "default"),
"fullgraph": shared_args.get("compile_fullgraph", False),
"dynamic": shared_args.get("compile_dynamic", False),
"dynamo_cache_size_limit": shared_args.get("compile_dynamo_cache_size_limit", 64),
"dynamo_recompile_limit": shared_args.get("compile_dynamo_recompile_limit", 128),
}
if shared_args.get("compile_vae", False):
torch_compile_args_vae = {
"backend": shared_args.get("compile_backend", "inductor"),
"mode": shared_args.get("compile_mode", "default"),
"fullgraph": shared_args.get("compile_fullgraph", False),
"dynamic": shared_args.get("compile_dynamic", False),
"dynamo_cache_size_limit": shared_args.get("compile_dynamo_cache_size_limit", 64),
"dynamo_recompile_limit": shared_args.get("compile_dynamo_recompile_limit", 128),
}
# Prepare runner
model_dir = shared_args["model_dir"]
model_name = shared_args["model"]
runner, _, _ = prepare_runner(
dit_model=model_name,
vae_model=DEFAULT_VAE,
model_dir=model_dir,
debug=worker_debug,
ctx=ctx,
dit_cache=False, # No caching in CLI
vae_cache=False, # No caching in CLI
dit_id=None, # No caching in CLI
vae_id=None, # No caching in CLI
block_swap_config=shared_args["block_swap_config"],
encode_tiled=shared_args["vae_encode_tiling_enabled"],
encode_tile_size=shared_args["vae_encode_tile_size"],
encode_tile_overlap=shared_args["vae_encode_tile_overlap"],
decode_tiled=shared_args["vae_decode_tiling_enabled"],
decode_tile_size=shared_args["vae_decode_tile_size"],
decode_tile_overlap=shared_args["vae_decode_tile_overlap"],
tile_debug=shared_args.get("tile_debug", "false"),
attention_mode=shared_args["attention_mode"],
torch_compile_args_dit=torch_compile_args_dit,
torch_compile_args_vae=torch_compile_args_vae
)
# Phase 1: Encode all batches
ctx = encode_all_batches(
runner,
ctx=ctx,
images=frames_tensor,
debug=worker_debug,
batch_size=shared_args["batch_size"],
seed=shared_args["seed"],
progress_callback=None,
temporal_overlap=shared_args["temporal_overlap"],
res_w=shared_args["res_w"],
input_noise_scale=shared_args["input_noise_scale"],
color_correction=shared_args.get("color_correction", "lab")
)
# Phase 2: Upscale all batches
ctx = upscale_all_batches(
runner,
ctx=ctx,
debug=worker_debug,
progress_callback=None,
seed=shared_args["seed"],
latent_noise_scale=shared_args["latent_noise_scale"],
cache_model=False # No caching in CLI
)
# Phase 3: Decode all batches
ctx = decode_all_batches(
runner,
ctx=ctx,
debug=worker_debug,
progress_callback=None,
cache_model=False # No caching in CLI
)
# Phase 4: Post-processing and final assembly
ctx = postprocess_all_batches(
ctx=ctx,
debug=worker_debug,
progress_callback=None,
color_correction=shared_args.get("color_correction", "lab"),
prepend_frames=0, # Never remove prepend_frames in workers (multi-GPU safe)
temporal_overlap=shared_args["temporal_overlap"],
batch_size=shared_args["batch_size"]
)
# Get final result
result_tensor = ctx['final_video']
# Ensure result is on CPU before converting to numpy
if result_tensor.is_cuda or result_tensor.is_mps:
result_tensor = result_tensor.cpu()
# Send back result as numpy array to avoid CUDA transfers
return_queue.put((proc_idx, result_tensor.numpy()))
def _gpu_processing(frames_tensor: torch.Tensor, device_list: List[str],
args: argparse.Namespace) -> torch.Tensor:
"""Split frames and process them in parallel on multiple GPUs."""
num_devices = len(device_list)
total_frames = frames_tensor.shape[0]
# Create overlapping chunks (for multi GPU); ensures every chunk is
# a multiple of batch_size (except last one) to avoid blending issues
if args.temporal_overlap > 0 and num_devices > 1:
chunk_with_overlap = total_frames // num_devices + args.temporal_overlap
if args.batch_size > 1:
chunk_with_overlap = ((chunk_with_overlap + args.batch_size - 1) // args.batch_size) * args.batch_size
base_chunk_size = chunk_with_overlap - args.temporal_overlap
chunks = []
for i in range(num_devices):
start_idx = i * base_chunk_size
if i == num_devices - 1: # last chunk/device
end_idx = total_frames
else:
end_idx = min(start_idx + chunk_with_overlap, total_frames)
chunks.append(frames_tensor[start_idx:end_idx])
else:
chunks = torch.chunk(frames_tensor, num_devices, dim=0)
manager = mp.Manager()
return_queue = manager.Queue()
workers = []
shared_args = {
"model": args.model,
"model_dir": args.model_dir if args.model_dir is not None else "./models/SEEDVR2",
"color_correction": args.color_correction,
"input_noise_scale": args.input_noise_scale,
"latent_noise_scale": args.latent_noise_scale,
"debug": args.debug,
"seed": args.seed,
"res_w": args.resolution,
"batch_size": args.batch_size,
"temporal_overlap": args.temporal_overlap,
"block_swap_config": {
'blocks_to_swap': args.blocks_to_swap,
'swap_io_components': args.swap_io_components,
},
"vae_encode_tiling_enabled": args.vae_encode_tiling_enabled,
"vae_encode_tile_size": args.vae_encode_tile_size,
"vae_encode_tile_overlap": args.vae_encode_tile_overlap,
"vae_decode_tiling_enabled": args.vae_decode_tiling_enabled,
"vae_decode_tile_size": args.vae_decode_tile_size,
"vae_decode_tile_overlap": args.vae_decode_tile_overlap,
"tile_debug": args.tile_debug.lower() if args.tile_debug else "false",
"vae_offload_device": args.vae_offload_device,
"tensor_offload_device": args.tensor_offload_device,
"attention_mode": args.attention_mode,
"compile_dit": args.compile_dit,
"compile_vae": args.compile_vae,
"compile_backend": args.compile_backend,
"compile_mode": args.compile_mode,
"compile_fullgraph": args.compile_fullgraph,
"compile_dynamic": args.compile_dynamic,
"compile_dynamo_cache_size_limit": args.compile_dynamo_cache_size_limit,
"compile_dynamo_recompile_limit": args.compile_dynamo_recompile_limit,
}
for idx, (device_id, chunk_tensor) in enumerate(zip(device_list, chunks)):
p = mp.Process(
target=_worker_process,
args=(idx, device_id, chunk_tensor.cpu().numpy(), shared_args, return_queue),
)
p.start()
workers.append(p)
results_np = [None] * num_devices
collected = 0
while collected < num_devices:
proc_idx, res_np = return_queue.get()
results_np[proc_idx] = res_np
collected += 1
for p in workers:
p.join()
# Concatenate results with overlap blending using shared function
if args.temporal_overlap > 0 and num_devices > 1:
from src.core.generation import blend_overlapping_frames
overlap = args.temporal_overlap
result_tensor = None
for idx, res_np in enumerate(results_np):
chunk_tensor = torch.from_numpy(res_np).to(torch.float16)
if idx == 0:
# First chunk: keep all frames
result_tensor = chunk_tensor
else:
# Subsequent chunks: blend overlapping region with accumulated result
if chunk_tensor.shape[0] > overlap and result_tensor.shape[0] >= overlap:
# Get overlapping regions
prev_tail = result_tensor[-overlap:] # Last N frames from accumulated result
cur_head = chunk_tensor[:overlap] # First N frames from current chunk
# Blend using shared function
blended = blend_overlapping_frames(prev_tail, cur_head, overlap)
# Replace tail of result with blended frames, then append rest of chunk
result_tensor = torch.cat([
result_tensor[:-overlap], # Everything except the tail
blended, # Blended overlapping frames
chunk_tensor[overlap:] # Non-overlapping part of current chunk
], dim=0)
else:
# Edge case: chunk too small, just append non-overlapping part
if chunk_tensor.shape[0] > overlap:
result_tensor = torch.cat([result_tensor, chunk_tensor[overlap:]], dim=0)
if result_tensor is None:
result_tensor = torch.from_numpy(results_np[0]).to(torch.float16)
else:
# Single GPU or no overlap: simple concatenation
result_tensor = torch.from_numpy(np.concatenate(results_np, axis=0)).to(torch.float16)
# Remove prepended frames from final concatenated result (multi-GPU safe)
if args.prepend_frames > 0:
if args.prepend_frames < result_tensor.shape[0]:
debug.log(f"Removing {args.prepend_frames} prepended frames from output", category="generation")
result_tensor = result_tensor[args.prepend_frames:]
else:
debug.log(f"Warning: prepend_frames ({args.prepend_frames}) >= total frames ({result_tensor.shape[0]}), skipping removal",
level="WARNING", category="generation")
return result_tensor
class OneOrTwoValues(argparse.Action):
def __call__(self, parser, namespace, values, option_string=None):
if len(values) not in [1, 2]:
parser.error(f"{option_string} requires 1 or 2 arguments")
if len(values) == 1:
values = values[0]
if ',' in values:
values = [v.strip() for v in values.split(',') if v.strip()]
else:
values = values.split()
try:
result = tuple(int(v) for v in values)
if len(result) == 1:
result = (result[0], result[0]) # Convert single value to (h, w)
setattr(namespace, self.dest, result)
except ValueError:
parser.error(f"{option_string} arguments must be integers")
def parse_arguments() -> argparse.Namespace:
"""Parse command line arguments"""
parser = argparse.ArgumentParser(description="SeedVR2 Video Upscaler CLI")
parser.add_argument("--video_path", type=str, required=True,
help="Path to input video file")
parser.add_argument("--seed", type=int, default=42,
help="Random seed for generation (default: 42)")
parser.add_argument("--resolution", type=int, default=1080,
help="Target resolution of the short side (default: 1080)")
parser.add_argument("--batch_size", type=int, default=1,
help="Number of frames per batch (default: 1)")
parser.add_argument("--model", type=str, default=DEFAULT_DIT,
choices=get_available_dit_models(),
help="Model to use (default: 3B FP8)")
parser.add_argument("--model_dir", type=str, default="seedvr2_models",
help="Directory containing the model files (default: use cache directory)")
parser.add_argument("--skip_first_frames", type=int, default=0,
help="Skip the first frames during processing")
parser.add_argument("--load_cap", type=int, default=0,
help="Maximum number of frames to load from video (default: load all)")
parser.add_argument("--output", type=str, default=None,
help="Output path (default: auto-generated, if output_format is png, it will be a directory)")
parser.add_argument("--output_format", type=str, default="video", choices=["video", "png"],
help="Output format: 'video' (mp4) or 'png' images (default: video)")
parser.add_argument("--color_correction", type=str, default="lab",
choices=["lab", "wavelet", "wavelet_adaptive", "hsv", "adain", "none"],
help="Color correction method: 'lab' (full perceptual color matching with detail preservation, recommended), 'wavelet' (frequency-based natural colors, preserves details), 'wavelet_adaptive' (wavelet base + targeted saturation correction), 'hsv' (hue-conditional saturation matching), 'adain' (statistical style transfer), 'none' (no correction)")
parser.add_argument("--input_noise_scale", type=float, default=0.0,
help="Input noise scale (0.0-1.0) to reduce artifacts at high resolutions. (default: 0.0)")
parser.add_argument("--latent_noise_scale", type=float, default=0.0,
help="Latent space noise scale (0.0-1.0). Adds noise during diffusion, can soften details. Use if input_noise doesn't help (default: 0.0)")
parser.add_argument("--debug", action="store_true",
help="Enable debug logging")
if platform.system() != "Darwin":
parser.add_argument("--cuda_device", type=str, default=None,
help="CUDA device id(s). Single id (e.g., '0') or comma-separated list '0,1' for multi-GPU")
parser.add_argument("--blocks_to_swap", type=int, default=0,
help="Number of blocks to swap for VRAM optimization (default: 0, disabled), up to 32 for 3B model, 36 for 7B")
parser.add_argument("--use_none_blocking", action="store_true",
help="Use non-blocking memory transfers for VRAM optimization")
parser.add_argument("--temporal_overlap", type=int, default=0,
help="Temporal overlap for processing (default: 0, no temporal overlap)")
parser.add_argument("--prepend_frames", type=int, default=0,
help="Number of frames to prepend to the video (default: 0). This can help with artifacts at the start of the video and are automatically removed after processing")
parser.add_argument("--swap_io_components", action="store_true",
help="Swap IO components to CPU for VRAM optimization")
parser.add_argument("--vae_offload_device", type=str, default="none",
help="Device to offload VAE when not in use (default: none). "
"Options: 'cpu', 'none'. Use 'cpu' to free VRAM between encode/decode phases (slower but saves VRAM), "
"'none' to keep VAE on GPU throughout (faster but uses more VRAM)")
parser.add_argument("--tensor_offload_device", type=str, default="cpu",
help="Device to offload intermediate tensors between phases (default: cpu). "
"Options: 'cpu', 'none'. Use 'cpu' to prevent VRAM accumulation for long videos (recommended), "
"'none' to keep all tensors on GPU (faster but uses more VRAM)")
parser.add_argument("--vae_encode_tiling_enabled", action="store_true",
help="Enable VAE encode tiling for VRAM reduction during encoding. Disabled by default.")
parser.add_argument("--vae_encode_tile_size", action=OneOrTwoValues, nargs='+', default=(1024, 1024),
help="VAE encode tile size in pixels (default: 1024). Only used when encode tiling is enabled. Adjust based on available VRAM. Use single integer or two integers 'h w'.")
parser.add_argument("--vae_encode_tile_overlap", action=OneOrTwoValues, nargs='+', default=(128, 128),
help="VAE encode tile overlap in pixels (default: 128). Only used when encode tiling is enabled. Higher values improve blending at the cost of slower processing. Use single integer or two integers 'h w'.")
parser.add_argument("--vae_decode_tiling_enabled", action="store_true",
help="Enable VAE decode tiling for VRAM reduction during decoding. Disabled by default.")
parser.add_argument("--vae_decode_tile_size", action=OneOrTwoValues, nargs='+', default=(1024, 1024),
help="VAE decode tile size in pixels (default: 1024). Only used when decode tiling is enabled. Adjust based on available VRAM. Use single integer or two integers 'h w'.")
parser.add_argument("--vae_decode_tile_overlap", action=OneOrTwoValues, nargs='+', default=(128, 128),
help="VAE decode tile overlap in pixels (default: 128). Only used when decode tiling is enabled. Higher values improve blending at the cost of slower processing. Use single integer or two integers 'h w'.")
parser.add_argument("--tile_debug", type=str, default="false",
choices=["false", "encode", "decode"],
help="Enable tile debug visualization: 'false' (default, no overlay), 'encode' (show encode tiles), 'decode' (show decode tiles). Only works when respective tiling is enabled.")
parser.add_argument("--attention_mode", type=str, default="sdpa",
choices=["sdpa", "flash_attn"],
help="Attention computation backend: 'sdpa' (default, always available) or 'flash_attn' (requires flash-attn package, faster)")
parser.add_argument("--compile_dit", action="store_true",
help="Enable torch.compile for DiT model (20-40%% speedup, requires PyTorch 2.0+)")
parser.add_argument("--compile_vae", action="store_true",
help="Enable torch.compile for VAE model (15-25%% speedup, requires PyTorch 2.0+)")
parser.add_argument("--compile_backend", type=str, default="inductor", choices=["inductor", "cudagraphs"],
help="Torch compile backend (default: inductor)")
parser.add_argument("--compile_mode", type=str, default="default", choices=["default", "reduce-overhead", "max-autotune", "max-autotune-no-cudagraphs"],
help="Torch compile mode (default: default)")
parser.add_argument("--compile_fullgraph", action="store_true",
help="Compile entire model as single graph. False allows graph breaks (more compatible), True enforces no breaks (maximum optimization but fragile). Default: False")
parser.add_argument("--compile_dynamic", action="store_true",
help="Handle varying input shapes without recompilation. False specializes for exact shapes, True creates dynamic kernels. Default: False")
parser.add_argument("--compile_dynamo_cache_size_limit", type=int, default=64,
help="Max cached compiled versions per function. Higher = more memory, lower = more recompilation. Default: 64")
parser.add_argument("--compile_dynamo_recompile_limit", type=int, default=128,
help="Max recompilation attempts before falling back to uncompiled. Safety limit to prevent infinite loops. Default: 128")
return parser.parse_args()
def main() -> None:
"""Main CLI function"""
debug.log(f"SeedVR2 Video Upscaler CLI started at {datetime.now().strftime('%Y-%m-%d %H:%M:%S')}", category="dit", force=True)
# Parse arguments
args = parse_arguments()
debug.enabled = args.debug
debug.log("Arguments:", category="setup")
for key, value in vars(args).items():
debug.log(f"{key}: {value}", category="none", indent_level=1)
if args.vae_encode_tiling_enabled and (args.vae_encode_tile_overlap[0] >= args.vae_encode_tile_size[0] or args.vae_encode_tile_overlap[1] >= args.vae_encode_tile_size[1]):
debug.log(f"VAE encode tile overlap {args.vae_encode_tile_overlap} must be smaller than tile size {args.vae_encode_tile_size}", level="ERROR", category="vae", force=True)
sys.exit(1)
if args.vae_decode_tiling_enabled and (args.vae_decode_tile_overlap[0] >= args.vae_decode_tile_size[0] or args.vae_decode_tile_overlap[1] >= args.vae_decode_tile_size[1]):
debug.log(f"VAE decode tile overlap {args.vae_decode_tile_overlap} must be smaller than tile size {args.vae_decode_tile_size}", level="ERROR", category="vae", force=True)
sys.exit(1)
if args.debug:
if platform.system() == "Darwin":
debug.log("You are running on macOS and will use the MPS backend!", category="info", force=True)
else:
# Show actual CUDA device visibility
debug.log(f"CUDA_VISIBLE_DEVICES: {os.environ.get('CUDA_VISIBLE_DEVICES', 'Not set (all)')}", category="device")
if torch.cuda.is_available():
debug.log(f"torch.cuda.device_count(): {torch.cuda.device_count()}", category="device")
debug.log(f"Using device index 0 inside script (mapped to selected GPU)", category="device")
try:
# Ensure --output is a directory when using PNG format
if args.output_format == "png":
output_path_obj = Path(args.output)
if output_path_obj.suffix: # an extension is present, strip it
args.output = str(output_path_obj.with_suffix(''))
debug.log(f"Output will be saved to: {args.output}", category="file")
# Extract frames from video
debug.log(f"Extracting frames from video...", category="generation")
start_time = time.time()
frames_tensor, original_fps = extract_frames_from_video(
args.video_path,
args.skip_first_frames,
args.load_cap,
args.prepend_frames
)
debug.log(f"Frame extraction time: {time.time() - start_time:.2f}s", category="timing")
# debug.log(f"Initial VRAM: {torch.cuda.memory_allocated() / 1024**3:.2f}GB", category="memory")
# Parse GPU list
if platform.system() == "Darwin":
device_list = ["0"]
else:
device_list = [d.strip() for d in str(args.cuda_device).split(',') if d.strip()] if args.cuda_device else ["0"]
if args.debug:
debug.log(f"Using devices: {device_list}", category="device")
processing_start = time.time()
# Download both DiT and VAE models
if not download_weight(dit_model=args.model, vae_model=DEFAULT_VAE, model_dir=args.model_dir, debug=debug):
debug.log("Failed to download required models. Check console output above.", level="ERROR", category="download", force=True)
sys.exit(1)
result = _gpu_processing(frames_tensor, device_list, args)
generation_time = time.time() - processing_start
debug.log(f"Generation time: {generation_time:.2f}s", category="timing")
if platform.system() != "Darwin":
debug.log(f"Peak VRAM usage: {torch.cuda.max_memory_allocated() / 1024**3:.2f}GB", category="memory")
debug.log(f"Result shape: {result.shape}, dtype: {result.dtype}", category="memory")
# After generation_time calculation, choose saving method
if args.output_format == "png":
# Ensure output treated as directory
output_dir = args.output
base_name = Path(args.video_path).stem + "_upscaled"
debug.log(f"Saving PNG frames to directory: {output_dir}", category="file")
save_start = time.time()
save_frames_to_png(result, output_dir, base_name)
debug.log(f"Save time: {time.time() - save_start:.2f}s", category="timing")
else:
# Save video
debug.log(f"Saving upscaled video to: {args.output}", category="file")
save_start = time.time()
save_frames_to_video(result, args.output, original_fps)
debug.log(f"Save time: {time.time() - save_start:.2f}s", category="timing")
total_time = time.time() - start_time
debug.log(f"Upscaling completed successfully!", category="success", force=True)
if args.output_format == "png":
debug.log(f"PNG frames saved in directory: {args.output}", category="file", force=True)
else:
debug.log(f"Output saved to video: {args.output}", category="file", force=True)
debug.log(f"Total processing time: {total_time:.2f}s", category="timing", force=True)
debug.log(f"Average FPS: {len(frames_tensor) / generation_time:.2f} frames/sec", category="timing", force=True)
except Exception as e:
debug.log(f"Error during processing: {e}", level="ERROR", category="generation", force=True)
import traceback
traceback.print_exc()
sys.exit(1)
finally:
debug.log(f"Process {os.getpid()} terminating - VRAM will be automatically freed", category="cleanup", force=True)
if __name__ == "__main__":
main()