From 7b2046ded533dc019db5808246fb3d9dc711c408 Mon Sep 17 00:00:00 2001 From: DigitalGarbage <133010426+digital-garbage@users.noreply.github.com> Date: Fri, 16 Oct 2026 04:45:43 +0300 Subject: [PATCH] fix: update README --- README.md | 23 +---------------------- 1 file changed, 1 insertion(+), 22 deletions(-) diff --git a/README.md b/README.md index a3d01b29..47ff4767 100644 --- a/README.md +++ b/README.md @@ -16,26 +16,7 @@ Graphs replaced with neat cards, get/set replaced with Linked inputs, and simple > FunPack is a hobby project maintained by a single person. It's crafted for my personal needs mostly, and I can't test every single possible variant of usage to confirm it's bug-free and working as intended. > If you had found a bug or you want to request a new feature, feel free to add an entry to Issues - that would be the most appreciated. -## What's next — FunPack v5 "Cunning Cranberry" - -FunPack v4.0.0 is going to be the latest release of classic FunPack. -Next update is another milestone update, or shall I say, a full rework. - -Maintenance of current FunPack became a mess — forgetting to add or remove buttons from/to UI, finding functions that don't do anything but still present in the code absolutely randomly, trying to keep the UI neat while it has no strict boundaries on how it should look like, and of course — making it easy for users to understand how FunPack operates and how you can operate it — this is all time, money and token-consuming. - -General idea behind the FunPack v5 rework is writing it from scratch, with a new architecture where a feature can't be forgotten, where a wire can't be missed, where one failing module never stops whole process from executing. Loaders and features would tell the UI by themselves what sorts of inputs they need and where to put it — and UI will compose them according to design guidelines it would have. Samplers would become independent from features — if a feature is available and enabled, sampler would call it. If it's not — it gets skipped and doesn't even appear in the UI so it won't confuse you. - -Most of this comes from a FunUI backend draft that got shelved after understanding on how much time has to be invested into polishing it. Without a community support and wide usage it would become another dead project only one person in the world needs but no one else. - -Come to think of it, FunPack already became something alike, with an exception — this project is more than alive, and while I can, I will support it. - -Final goal is to make FunPack an ultimate answer for a novice's question "I don't know how to generate — what do I install and how do I start?" and for a professional's question "I need a UI with all the cutting edge techniques available on day 0 — which one?" - -Preparation for the v5 had started. Work happens on the [`v5`](https://github.com/digital-garbage/ComfyUI-FunPack/tree/v5) branch. - -**FunPack v5.0 "Cunning Cranberry" — coming fall 2026.** - -## What's new in FunPack 4 +## What's in FunPack 4 - One app instead of two. Easy Gen is now Simple mode of Cutting Room, and both live at `/funpack/`. The Hub is gone. - Light and dark themes, picked in Settings -> Appearance. @@ -49,8 +30,6 @@ Preparation for the v5 had started. Work happens on the [`v5`](https://github.co Experimental features that never proved out have been removed in this release. The full list is in [CHANGELOG.md](CHANGELOG.md). -Since v4.0.0 all updates will target ONLY Cutting Room editor. Nodes will receive updates but their compatibility and proper display inside regular ComfyUI frontend won't be guaranteed and/or tested. - ## Installation FunPack is available on Comfy Registry and can be installed in any of these ways: