14 Commits
Author SHA1 Message Date
Claude f8955c2ef2 Keep ComfyUI's console on disk (Previous run in the Log window) and log memory at LoRA load and sampler start
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01BzJLJWVu7RZnbRqm3nYAnX
2026-10-27 09:03:30 +00:00
Claude 3adebb731f Rename FunPack to FunUI (5.0.3 Classy Chopper): /fun endpoint, wink logo, load-time migration of old names
Old project/workflow names and browser settings migrate on load; /funpack redirects to /fun.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016acRss69eH1235eRdFTZHY
2026-10-25 13:11:03 +00:00
Claude 919097c732 LoRA training: our own loop for H3, and a Log that survives a crash
The H3 run trains with a loop of our own (LoRA on the attention and feed-forward projections of the
50 blocks, per-block checkpoint, uniform noise levels, musubi-tuner's approach) while ComfyUI carries
the batches. Every Log record is flushed to disk as it is said and reloaded on start; the run
writes each stage and step to it. ComfyUI's own offloading toggle is ignored by the new loop.
UNTESTED on the real weights.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01MpnF7GwNGMbngU11wjym7P
2026-10-17 19:57:06 +00:00
Claude ab100f85a4 LoRA training add-on: sets, tagger, trainer node on ComfyUI's Train LoRA, H3 support
Backend only (window follows). Switched on in Settings > Modules. H3 repairs proven on a tiny H3 on CPU, UNTESTED on real weights.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01MpnF7GwNGMbngU11wjym7P
2026-10-17 15:05:57 +00:00
Claude f9863700e6 Remove module ui.js support: unused by any module or the live app
Drops the registry lookup, manifest field, /modules route, ui.js loading in panels.js, MODULE_RULES lint, services.js, their tests and docs.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01EymCrVCefq4m9Uv6MAkzz5
2026-10-17 13:59:18 +00:00
digital-garbageandClaude Sonnet 5.5 c83d878f3a feat: spaCy and NVIDIA RTX Super Resolution are opt-in add-ons; upscale gains an RTX engine; "resolution source" is now "aspect ratio source"
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-14 22:20:35 +03:00
digital-garbageandClaude Sonnet 5.5 1724e94c2d feat: module control — switch a module off per project, and a module that fails stays off across runs until repaired or turned back on (Settings > Modules)
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-03 02:59:57 +03:00
digital-garbageandClaude Sonnet 5.5 dd825979f6 feat: prompt templates and editor settings persist with the project, shortcut revolver (peek vs commit), shortcut ideas stats
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-02 14:56:23 +03:00
digital-garbageandClaude Sonnet 5.5 d5d2989f29 feat: shortcut categories, JSON export/import (reads v4 files), no inert refinement-key field, no dead Files tab; single-scene prompt no longer writes the anchor twice
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-02 12:10:54 +03:00
digital-garbageandClaude Sonnet 5.5 fe98c5c4fc feat: Composer Story view -- every scene as one text cut by typed marker words; split/join on the server, anchor kept apart
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-02 11:42:50 +03:00
digital-garbage 2e384c48b2 core, app: shortcuts, autocomplete, and prompt-craft expansion
A trigger->replacement library (core/shortcuts.py, a close port of v4's
apply_prompt_shortcuts/resolve_variables), a Settings section to manage it,
autocomplete on the real prompt textarea (composer.autocomplete.default, so
it outranks the Constructor modal it lives inside), and a stateless
/api/prompt/expand that combines anchor + shortcuts + $variables + postfix
at the moment a run is queued -- scene.text itself stays exactly what was
typed. Project gained anchor/postfix/variables editing UI on its own tab.

Along the way: a real layout bug in the Properties column (every composer
stack can flex-shrink below its own content, and once the Project tab grew
past a couple of rows the column started squeezing its own children's
content into each other and, at the outer level, into the sibling Generation
section below) -- fixed with flex-shrink:0 at each level that needs it,
caught by a Playwright regression test.
2026-09-08 11:49:49 +03:00
digital-garbageandClaude Sonnet 5 fd292259e7 core, app: media import -- a library separate from the run-output bin
Files the user brings IN (a reference image, an imported clip) now have a
real store: core/media.py, /api/media routes, and a "Media" tab beside the
bin's "Results" tab in the Assets zone. Upload, list, fetch, delete all
round-trip through the real server; nothing wires into a pipeline input yet,
since no model module or Studio conditioning takes a reference image today.

Two adversarial review rounds found and fixed three real issues along the
way: MAX_BYTES (512MB) was dead code because aiohttp's own client_max_size
capped every upload far lower first in both prod and dev, with a JSON-parse
error leaking to the user on rejection instead of a clean message; the
index.json read-modify-write had no guard against concurrent writers; and
the devserver's bare Application didn't match ComfyUI's own 100MB default,
which also broke an unrelated e2e assertion once the review polluted the
real, unisolated media/ directory testing the fix.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-07 16:58:18 +03:00
digital-garbageandClaude Opus 5 9dcd94c156 app, core: a project of scenes, and the timeline that draws it
The app could run a pipeline and had nowhere to keep what it was making. A
project is an ordered list of scenes, one JSON file each, and it is the only
part of the app that has to survive a reload.

A scene owns its prompt text and the result it produced, and nothing else. v4's
Scene grew three dozen fields; each belongs to the feature that needs it. Per
scene length and fps are deliberately absent — a regenerate uses the project's
values, so a scene cropped on the timeline comes back whole.

The prompt box edits the current scene rather than holding its own copy, so
what is on screen and what a run uses cannot disagree.

app: the region toggles are named buttons in the timeline bar

v4's arrangement. The kit's fallback is one glyph on a rail at each edge of the
window, which is right for a kit that cannot know what its panels are called and
wrong here, where they have names and a bar to put them in.

A pressed toggle was styled only inside a button group, so a standalone one
carried aria-pressed and looked identical either way.

gallery.strip is selectable like its siblings: a filmstrip is the one shape
whose whole job is saying which of these you are on.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-03 12:03:19 +03:00
digital-garbage d5effb0378 core: serve the app, with the module allowlist as the wall
Static serving routes through a pure resolve(), so the extension allowlist and
the traversal guard are tested without aiohttp. modules/ serves .js only: a
module cannot ship a stylesheet even if one is written.
2026-08-28 14:18:55 +03:00