3 Commits
Author SHA1 Message Date
digital-garbageandClaude Opus 5 74671329f9 log: a severity, a source, and a message
[Log] Info: FunPack Diffusion Model Loader | flux.safetensors loaded, attention sage
    [Log] Alert: MiniMaxH3ImageToVideo node | no "first_image" input is connected
    [Log] Warning: FunPack LoRA Loader | style.safetensors is empty and will not load
    [Log] Critical: torch | cannot allocate 14 GB (3 GB free); the run will not start

The difference between the middle two is the one that matters. Alert is a
choice you may not have made on purpose. Warning is something that will NOT
do what its name says -- the level v4 needed and did not have, which is how
560 handlers came to swallow a failure and carry on, so a feature could be
switched on, do nothing, and never say so.

Info is not decoration either: "loaded on GPU using sage attention" is how
an attention setting that did nothing gets noticed months before the
pictures look wrong enough to investigate.

Every call site moved -- there is no note() left to be vague through -- and
the loaders now say what they actually loaded rather than only what they
were asked for. Records are kept in a bounded ring as well as printed, so a
long rental session cannot turn the log into a memory leak, and served at
/funpack/api/log so a person can read it somewhere other than a terminal
full of ComfyUI's own output. There is a page for it.

Also dropped the preflight this was traded for: min and max are already
declared and already enforced at both doors, and a second protection layer
around a check that exists is ceremony.

Two mistakes worth keeping: a log line reached into the model's shape to
describe it and could have failed the load it was only narrating; and both
new pages passed `children` to an element that takes `rows`, which the kit
accepted and silently dropped. It throws on an unknown element and not on an
unknown prop.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-29 17:09:33 +03:00
digital-garbage e2661a3965 core: a bad relation must not take healthy modules with it
A cycle rejected everything still waiting, not just the modules on it. One that
merely says 'after B' is not itself circular, and once B is dropped its relation
has nothing to wait for -- the same as naming a module that was never installed.
Now only the ids that can reach themselves are dropped, and a dropped id stops
being a dependency so the damage stops rather than spreading downstream.

A relation could also overturn the stage order: 'load after conditioning' was
honoured, putting a whole stage out of sequence to satisfy one module. Stage is
the coarse order; an impossible relation is dropped and logged, and the module
itself is kept.

panels.js now keeps what a module's setup() returns, which is its unsubscribe --
discarding it leaves a live listener behind on every re-mount.
2026-08-28 20:03:50 +03:00
digital-garbage 835fab7864 core+shell: the bridge, and the first module through it
One declaration does three jobs: renders the panel, carries the defaults, names
the values that come back. A module writes no DOM and reads no DOM.

Validation refuses rather than repairs -- unknown type, a renderer its type does
not have, a label that is not text, a default outside its own bounds, a when
naming a key the module never declared. A module that is wrong does not get a
best-effort panel; it does not load, and says why once.

Ordering is by declared relation and stage, never priority numbers, and a cycle
drops only the modules in it. Compatibility is by trait, never model name.

The shell hands a module { composer, values, on, shell } and nothing else: no
node, no document, no kit internals. It cannot style anything because it is
never given anything that could.

catalogue/hide.html puts one good module and five broken ones through the real
shell and shows the result: one panel, five absent, no placeholders. The lint
fixtures make the scanner prove it catches each rule, so a clean scan means
something.

First slice: modules/system/appearance. Two settings, an optional ui.js, and
clicking Light actually turns the app light.
2026-08-28 19:58:06 +03:00