Two things, both driven by upstream ComfyUI moving 7 weeks ahead of the
local checkout (2cdaaf4a 2026-06-06 -> e651b7be 2026-07-28, 263 commits).
1. Segmented detailing crashed on ComfyUI v0.29.0. Upstream f8a3fd9d moved
the LTX latent upsampler onto DynamicVram and made `operations` a required
argument of LatentUpsampler.from_config; detailing.py still called it with
one arg, so the pending live probe would have died before detecting
anything. Now passes comfy.ops.disable_weight_init (what core's own loader
does) with a TypeError fallback, since rentals run whatever they pulled.
2. New Chain Sampler option: context_windows. Upstream cd77c551 (CORE-3)
added context-window sampling with real LTX2/LTXAV support - it unpacks
the packed AV latent, maps each video window onto its proportional audio
window, and re-slices denoise masks, keyframe_idxs and
guide_attention_entries per window, so anchors, mid-scene guides and JoyAI
memory survive inside a window. Nothing is ported: we build core's handler
and hang it on the scene's model_options exactly as the stock
LTXVContextWindows node does. Core picks it up in
comfy.samplers.calc_cond_batch, which every FunPack sampler already routes
through, so no sampler-loop change was needed and no graph change either -
it rides the sampler_inputs bridge into both Editor and Easy Gen.
Refuses (loudly, once per run, with a scene-report note) on cores without
BaseModel.map_context_window_to_modalities: the handler class predates
LTXAV support and would window the packed tensor blindly, which is the
same packed-vs-unpacked trap that killed DynamicConditioning. Install and
removal are per-scene under the existing wrapper-hygiene finally, so an
interrupt cannot leak the handler or its two patcher wrappers into later
runs.
Knobs (all exposed, none hardcoded): length, overlap, schedule, blend,
FreeNoise, and pin-anchor-in-every-window. Off by default. Engages only
on scenes longer than the window, and says so in the scene report when it
does not, so a scene that sampled whole never reads as a broken feature.
Verified: 8 new unit tests for the install/remove/capability-gate contract;
full suite at baseline (22 pre-existing cross-module stub failures, no new).
Editor checked live - knobs render in Engine > Chain Sampler > Experimental,
dependents gate on the toggle, and values persist into sampler_inputs.
UNVALIDATED LIVE on a rental.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Recovers the original pitch: 'cheap, on-the-fly sharpen' was quietly
upgraded into a full re-denoise pass during design without ever offering
the free version as an option. The trained latent upsampler net was
already an intermediate step in the pipeline (crop_up) — sharpen mode
just stops there and pastes it back, with ZERO video-model forward
passes (only the small upsampler CNN runs). repair mode (default,
unchanged, byte-identical behavior) keeps the existing re-noise + 3-step
tail for cases that need actual structural correction, since only the
generative model itself can decide a region should look structurally
different — a super-res net can only sharpen what's already there.
Also extends the Editor's knobVisible with a array (AND'd
conditions) — detail_denoise needed to gate on BOTH segmented_detailing
AND detail_mode=='repair', which the existing single dependsOn/dependsValue
couldn't express without silently dropping one of the two checks.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Live report: a hand was detected, masked, and upsampled, but the pasted
result looked like a plain upscale, not an actually-corrected region.
Root cause is mechanical, not a bug: 0.85 is Lightricks' own official
re-entry sigma, but it was designed for their use case (sharpen an
already-correct frame at higher resolution), not ours (repair a likely-
malformed crop). At that re-entry point the tail mostly smooths the
upsampled interpolation back down rather than giving the model enough
noise/freedom to genuinely reconstruct structure.
detail_denoise (0.3-0.99, default 0.85 = unchanged prior behavior) now
controls the re-entry point; the tail's shape (ratio between its 3 steps)
scales with it via the new stage2_sigmas() instead of a fixed tuple, so
raising it doesn't just enlarge the first jump. Higher = more genuine
repair freedom at some risk of drifting from the surrounding frame.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The 35% area cap was refusing a user-requested 'hand' region (47% of
frame) with no way to override it — the code was unilaterally deciding
the request 'wasn't a detail pass' when the user never asked for that
judgment. Fair complaint: cost guardrails are not the same as content
decisions.
detail_max_area is now threaded end-to-end (detailing.area_cap param ->
sampler widget -> Editor knob in Chain Sampler > Experimental, 0.05-1.0,
default 0.35 unchanged). Raising it lets a region of any size through;
1.0 = no cap. The refusal note now points at the actual setting name
instead of citing a fixed constant.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Live run hit 'no region matched' with zero diagnostics: CLIPSeg's raw
sigmoid score for a real, correctly-named region is often well under a
naive 0.5, so a miss against the hardcoded 0.35 threshold was
indistinguishable from 'nothing there.' Two fixes:
- find_tube now takes an optional diag dict and always records max_heat
(plus area_cap vs below_threshold reason on a miss).
- detail_refine_scene always returns a descriptive note once detection
actually ran ('no match: max CLIPSeg score 0.XX < threshold 0.35 — try
a lower detail_threshold...'), replacing the generic
'no region matched' the sampler used to fabricate.
- detail_threshold is now a real widget/sampler_input (was a hardcoded
constant with no UI — a hidden-setting violation once real runs started
needing it), in Engine > Chain Sampler > Experimental next to the other
detailing knobs.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Live rental run hit it immediately on 'detail_targets' with more than one
target: CLIPSegProcessor tokenizes each prompt to a different length, and
without padding=True torch can't stack them into a batch ('excessive
nesting... type list where int is expected'). Reproduced against the real
CIDAS/clipseg-rd64-refined model before and after the fix. Single-target
runs were unaffected (batch of 1 never needed padding), which is why the
earlier probe steps didn't catch it.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The first live attempt silently no-oped: detail_upsampler defaulted to 'None'
(nothing installed on the rental) and the guard skipped without a word.
Two fixes:
- detail_upsampler default is now 'auto': prefer the official installed file,
else the highest-versioned spatial upscaler (version-aware compare — plain
sort ranked ltx2_3_… over ltx-2.3-…-1.1), else hf_hub_download of
Lightricks/LTX-2.3 ltx-2.3-spatial-upscaler-x2-1.1.safetensors (~1 GB, once)
with an actionable error if the repo is gated. Legacy 'None' = auto.
- With the toggle on, every outcome is visible: upsampler choice and skips
print to console AND land in the scene report (segmented_detail(SKIPPED: …) /
(no region matched)); resolve/load failure disables the pass for the run
instead of retrying the download per scene. A failed pass still never costs
the scene.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
ADetailer-for-video probe core. After a scene denoises, CLIPSeg locates
user-named regions (hands, feet, ...) on decoded keyframes; the region is
cropped as a spatiotemporal tube, 2x-upsampled through Lightricks' trained
LatentUpsampler (comfy core, no port needed), re-denoised over the official
stage-2 tail (0.85/0.725/0.4219/0), downscaled back and pasted through the
feathered CLIPSeg silhouette. Final resolution unchanged; audio protected by
construction (refined audio discarded); tubes >35% frame refused; empty
targets/no-detection = bit-identical no-op. UNVALIDATED LIVE.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>