Commit Graph
152 Commits
Author SHA1 Message Date
digital-garbageandClaude Opus 5 2011b18b95 fix: don't reject projects saved with the old context_window_schedule names
Renaming the combo's choices to core's spellings broke queueing for anyone who
had one of the old ones saved: ComfyUI validates combo VALUES at queue time,
before the node ever runs, so the alias map added with the rename never got a
chance. The three legacy names are back in the list (they resolve through the
alias map at runtime), and the Editor now displays a stored legacy value as the
name it maps to and writes that back, so the dropdown can't show one setting
while another runs.

And that rejection was unreadable. ComfyUI's top-level `error` for a validation
failure is a fixed blob ("Prompt outputs failed validation", details ""); the
part naming the node, the widget and the bad value is in `node_errors`, which
`error or node_errors` never reached because the blob is always truthy. Every
rejected prompt therefore reported the same nothing. Both are formatted now:

  Prompt outputs failed validation; FunPackLTXAVSceneChainSampler: Value not in
  list — context_window_schedule: 'static_standard' not in [...]

Also: the progress poll no longer imports anything. current_progress() reads
run_phase's label straight off `sys`. It fires every 700ms on ComfyUI's event
loop WHILE the worker thread samples, and that is not a path to do import work
on — the direct read is both cheaper and the correct one, since run_phase keeps
its state there anyway.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-07-31 18:10:10 +03:00
digital-garbageandClaude Opus 5 7681c599a0 progress: say which scene and which pass is running; fix context_window_schedule
Three things, all about a run telling you what it is doing.

1. The second pass is now visible. ComfyUI's progress channel carries only
   (value, max), so a chain sampling some scenes twice was one anonymous bar.
   The sampler publishes a live label ("scene 2/3 · pass 2 of 2") through the
   new run_phase module; /api/progress hands it to the editor, which appends it
   to the readout, and pass 2 also announces itself on the console the moment it
   starts rather than only in the after-the-fact run report.

   run_phase keeps its state on `sys`, not in module globals: the writer reaches
   it package-relative and the reader imports FunPack modules top-level by name,
   so they can hold different module objects and the label would never arrive.

2. The progress bar total now counts both passes. It only ever counted the main
   schedule, so with a second pass on it overflowed during scene 1 and jumped
   backwards at scene 2, whose offset is a multiple of the per-scene stride.

3. context_windows was unusable. The knob offered "uniform_standard" etc.;
   core's names are the other way round ("standard_uniform"), so every schedule
   except "batched" raised ValueError out of the sampler and FAILED THE RENDER.
   Core's names are the choices now, the old spellings are aliased so saved
   projects keep working, and an unknown name is refused with a reason naming
   what core accepts instead of crashing.

   Same call had a second, quieter break: a keyword core's handler doesn't take
   (latent_retain_index_list is absent on some builds, including this Mac's)
   raised TypeError, which was reported as "ComfyUI core too old" — silently
   switching off a feature core fully supports. Extras are dropped now, with a
   note naming the one knob that stops working.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-07-31 17:57:21 +03:00
digital-garbageandClaude Opus 5 39533dfde4 anchor_shift: remove the shift, keep only the head cut
The two-pass shift regrew the frames it dropped, and the invented ending
consistently came out with worse or missing movement — not worth paying
steps for. What is left is the part that works: generate the scene exactly
as normal, anchor pinned at full strength the whole way, then cut the
opening off the finished clip. Nothing is regrown, so the scene comes out
that much shorter and the audio is cropped to match.

Six knobs collapse into one INT, cut_opening_frames (0 = off), in the
Editor under Chain Sampler ▸ Timing & Seed rather than Experimental.
Gone with the shift: the mid-schedule split, the rewind re-noise
(_renoise_to_sigma), the tail refill modes, the fresh-audio reset, and the
schedule_context/continue_from_state plumbing that existed only so a split
scene would not re-time the sampler inside each half.

second_pass is untouched — it never used any of that machinery.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-07-31 17:36:13 +03:00
digital-garbageandClaude Opus 5 63f225e231 second_pass: both schedules run in FULL — remove the cut I invented
User, after a live run: "First pass runs its own FULL schedule. Then 2nd pass begins.
If I want to stop 1st pass earlier - I remove sigmas from schedule... 'Continue from'
is ONLY relevant in our shifting technique which is a separate entity."

Correct, and the cut was mine, not theirs. I carried anchor_shift's cut/restart
semantics into a feature that has no use for them. Consequences they hit on the rental:

- Steps. Pass 1 was cut at the second schedule's first sigma, so a 9-step main plus a
  4-step second pass ran 3+4=7, not 13. They noticed the missing steps.
- Distortion. With the cut, the between-pass operation ran on a MID-TRAJECTORY latent,
  so "sharpen" was sharpening the noise still in it. It only makes sense on a finished
  clip.

Now: pass 1 runs the main schedule in full, exactly as written. The operation runs on
that finished clip. Pass 2 runs second_pass_sigmas in full, exactly as written, entering
the way any img2img refine does — comfy's ordinary CONST scaling on a clean latent, so
continue_from_state stays off. Total steps are the two schedules added up. To make pass 1
shorter, shorten the main schedule.

second_pass_sigma and second_pass_restart_sigma are deleted outright: with both schedules
run as written there is nothing to cut and nothing to continue from. The second schedule's
first sigma is now simply the strength dial, the way it is in every img2img refine.
_second_pass_plan is replaced by _second_pass_schedule, which only validates.

Also reported: "I have only sharpening enabled but log tells me upsampling is enabled as
well." The load line printed "[FunPackSceneChain] segmented detailing upsampler: ..."
regardless of which feature pulled it in, and sharpen legitimately loads that model —
so a sharpen-only run announced a feature that was off. Now "latent upsampler loaded".

Kept: the malformed-schedule refusals (ascending, or not ending at 0) — both are silent
in the output rather than loud at runtime, which is how the distorted run read.

tests/test_second_pass.py rewritten around the corrected shape, including that a 9-step
main plus a 4-step second pass is 13. Suites at baseline: 22 pre-existing failures, 467
passing. Verified live that typing a schedule sets second_pass with no cut knob leaking.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-07-31 13:55:48 +03:00
digital-garbageandClaude Opus 5 16045e086c second_pass: optional latent operations between the passes (none by default)
Per the user's reminder that these are OPTIONS, not defaults: second_pass_op is a
combo defaulting to "none", and nothing runs unless it is picked. The expensive one
is therefore not a tax on anything — it costs what it costs only when chosen.

- "sharpen": one forward of Lightricks' trained 2x LatentUpsampler, resampled straight
  back to the original size. No video-model calls, so a fraction of a step; pass 2 then
  re-denoises the sharpened latent, which is what makes it stick. Adds detail consistent
  with what is there and CANNOT fix wrong structure — the same limit segmented
  detailing's sharpen mode documents.
- "upscale_2x": same upsampler, result KEPT at 2x, so pass 2 runs at 4x the pixels and
  the scene decodes at double resolution. 3-5x the second half's cost.

Reuses detailing.py's _run_upsampler / _downscale_to and its lazily-loaded upsampler
(same model, same detail_upsampler knob, "auto" downloads the official file) rather
than adding a second copy of any of it.

Ordering that matters: the op runs BEFORE the rewind re-noise, because sharpening a
latent that has just had noise added back sharpens the noise.

Two failure modes handled rather than left implicit:
- upscale_2x changes the latent resolution, so the chunk's i2v anchor and mask are the
  wrong size. Rescaling them would be inventing an anchor, so the pin is dropped and
  the scene report SAYS the pass runs unpinned and may drift from the reference image.
- A missing or throwing upsampler degrades to "second pass, no operation" with the
  reason, instead of killing a whole montage over an optional sharpen.

Found while writing the tests: an unrecognised op name was validated only AFTER the
upsampler forward had already run, so a typo paid full price and then reported the
wrong reason. Name is checked first now.

Editor + Easy Gen get the combo under Engine > Experimental; verified live that it
renders with none/sharpen/upscale_2x and defaults to none. Suite at baseline: 22
pre-existing failures, 306 passing.

Not built: downscale-then-rescale (DeepShrink-shaped). It is not a between-passes op —
pass 1 itself has to run at reduced resolution, which means downscaling the chunk, its
mask and the anchor before pass 1, so it needs its own insertion point rather than
this hook.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-07-31 13:35:29 +03:00
digital-garbageandClaude Opus 5 b7fa3756f1 Chain Sampler: general "Enable second pass", with an optional separate schedule
anchor_shift built the two-pass machinery — stop the schedule, hand the state over,
re-enter exactly (_sample_chunk continue_from_state, _renoise_to_sigma, _schedule_view).
The user's point: that is generally useful, not anchor-specific. This exposes it on its
own, and keeps the two features independent as they asked: reaching the second_pass
branch means anchor_shift did not act on this scene, so they can never nest.

  second_pass                 stop partway and finish in a second pass
  second_pass_sigma           where pass 1 stops (walked against the real schedule)
  second_pass_restart_sigma   where pass 2 re-enters; 0 = carry straight on
  second_pass_sigmas          OPTIONAL SIGMAS socket: pass 2 runs THAT schedule instead

At restart 0 with no second schedule the split is behaviour-neutral by construction —
pass 2 resumes from the exact handed-over state, nothing added, and 5+4 steps on a
9-step schedule is still 9. It earns its keep when the second half is made different:
re-entering higher (the model reworks what it committed to) or finishing on a different
schedule entirely, so the tail can have its own step count, spacing or shift.

Two things a split gets silently wrong if you let it, both handled:
- The i2v anchor. _sample_chunk drops noise_mask from what it returns, so pass 2 would
  run UNPINNED and re-denoise the reference frame. anchor_shift wants exactly that;
  a plain second pass must not. _restore_pinned_prefix puts the mask back AND restores
  the pinned frames from the original chunk, since a rewind re-noise adds noise
  everywhere including frames that are meant to be frozen.
- The sampler's own phases. Pass 2's schedule_context is the alternate schedule at
  offset 0 when one is connected, or the main schedule at the slice offset when not —
  so quality steps / final-correction window / AB2 ramp are measured against whichever
  schedule pass 2 is actually running.

Every refusal names its fix (cut outside the schedule, entry below the cut, a
single-sigma SIGMAS input that is not a schedule) and lands in the scene report as
second_pass(SKIPPED: ...) — never a silent no-op.

Editor + Easy Gen get the three widgets under Engine > Experimental. The SIGMAS socket
is node-graph only for now: the Editor's fixed graph takes sigmas from ("studio", 5) and
has no second scheduler node, so exposing it there is a graph-topology change I have not
made unilaterally.

Latent/pixel-space pass-2 operations (sharpen, downscale->rescale, upscale) are next,
as opt-in options with nothing on by default.

New tests/test_second_pass.py: 10 tests over the split, the separate schedule, the
refusals and the pin. Suite at baseline: 22 pre-existing failures, 299 passing.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-07-31 13:31:07 +03:00
digital-garbageandClaude Opus 5 71e001afff anchor_shift: sigma 0 = no second pass, just cut the head off the finished clip
Reported by the user: setting the shift sigma to 1 or 0 with restart 0 got them
nowhere, and what they wanted was "generate me a full video and don't make the 2nd
pass, just cut off the beginning".

That was a gap, not a crash. Both extremes fell through to the splitter, which
correctly refused (a cut at the first sigma leaves pass 1 no step; a cut at the last
leaves pass 2 none) and reported a skip — so anchor_shift silently did nothing and
the skip reason did not name the thing they were actually after.

anchor_shift_sigma=0 now means it: a cut at sigma 0 IS the end of the schedule, so
pass 1 is the entire run and there is nothing left to denoise. The scene samples
exactly as if anchor_shift were off — anchor pinned at full strength the whole way,
which is the point — and the slide is applied to the FINISHED latent. Zero extra
sampling: the cheapest form of this feature by a wide margin, and with tail=crop it
is plainly "generate the video, then delete the opening". Widget min lowered 0.05 -> 0.

Two things are refused rather than half-worked, each naming its fix:
- tail=extend_last / empty, because with no second pass a refilled tail is never
  denoised — extend_last would freeze the last frame for anchor_shift_frames and
  empty would leave an empty latent on screen. crop and wrap are pure rearrangements
  of finished content, so both are allowed.
- a non-zero restart sigma, which has nothing to restart.
And anchor_shift_fresh_audio is forced off in this mode (reported, not silent):
resetting the audio with nothing left to regenerate it would just produce a silent
clip.

The old "schedule never reaches ..." skip reason now points at sigma=0 as the way to
run the whole schedule and only cut the head, so the next person hitting the extreme
is told what to set.

Suite at baseline: 22 pre-existing failures, 289 passing.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-07-31 13:25:56 +03:00
digital-garbageandClaude Opus 5 9f7e8bb3c6 anchor_shift: add tail=crop — no regrown tail, the clip just ends earlier
User's idea, as an OPTION (default stays extend_last). The three existing tail modes
all refill the freed end so the clip keeps its length, which means pass 2 has to invent
an ending and blend a joint — the source of the "thin ending" and of most of the reason
to reach for a rewind restart. 'crop' regrows nothing: the scene ends anchor_shift_frames
earlier and every surviving frame was generated as part of one continuous shot.

Checked the model side before assuming this was free, since a bad latent size would
mismatch rather than degrade:
- LTXAV's video patchifier is SymmetricPatchifier(1) -> temporal patch size 1, so there
  is no divisibility rule on video latent frames.
- The streams reach the transformer as independent tensors (separate_audio_and_video_
  latents just unbinds the list); no video:audio ratio is enforced there.
- comfy re-packs per sample_custom call and re-derives latent_shapes, and the denoise
  masks off them (comfy/samplers.py outer_sample), so nothing is baked in from
  scene-build time and a shorter latent needs no conditioning rebuild.
- VAE decode is (f-1)*time_scale+1 for any f >= 1.
So no size is rejected. What IS real is proportion: audio timings come from the audio
stream's own index and video's from its own RoPE, so cropping the two by different
amounts of TIME desyncs the clip silently — no error, just drifting sound. Each extra
stream's KEPT length is therefore derived from the new video length directly rather than
by subtracting a separately-rounded drop, so rounding cannot leave them describing clips
of different durations. fresh_audio zeroes after the crop, at the new length.

Downstream needed nothing: _prepend_soft_continuation already clamps to the previous
scene's real length and _derived_overlap clamps to the stream, so a shorter scene flows
through the chain as-is.

The scene report now states the cropped length in latent frames and in real frames,
because a scene coming out shorter than the length that was set must never be something
the user has to infer from the output.

Tests: crop shortens instead of refilling and the surviving frames are the untouched
originals; audio/video stay in proportion (including four rates that do not divide
evenly); fresh_audio resets at the cropped length; the other three modes still keep the
clip length. Suite at baseline: 22 pre-existing failures, 288 passing (+5).

Verified live in the running app: the Engine ▸ Experimental dropdown offers
extend_last/wrap/empty/crop, default unchanged, hint present.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-07-31 13:15:01 +03:00
digital-garbageandClaude Opus 5 4c2a6b6b54 anchor_shift: the sampler must see the real schedule, not its own half of it
Raised by the user: "it should read the actual sampler schedule." They were right,
and this is a bigger deal than anchor_shift.

Both FunPack samplers derive their phase boundaries from len(sigmas) — the tensor
they are handed. anchor_shift runs a scene as two sample_custom calls over slices of
one schedule, so each half re-derived every phase INSIDE the slice:

  _sample_const_rf_full (Hybrid Euler 2S, and the LTXAV path of it)
    - quality phase: late_start = pct of the SLICE. On the user's 9-step schedule at
      high_quality_pct 0.35 the quality phase starts at sigma 0.603; split at 0.482 it
      starts at 0.812 in pass 1 and 0.482 in pass 2.
    - motion-pulse anchors keyed by step index within the slice
    - eta decay + velocity-bias ratio measured against the slice's first sigma
    - the euler->Heun correction ramp restarted per call
  sample_funpack_distilled_flow
    - final-correction window: the last N steps OF THE SLICE, so pass 1 ran a "final"
      Heun correction in the middle of the trajectory
    - AB2 ramp w = i/(total-1) restarted from 0 in pass 2
    - velocity-bias sigma ratio against the slice's first sigma

So turning anchor_shift on silently re-timed the sampler's own machinery in both
halves. Present since 015f274 and a far better explanation for a visible joint or a
thin ending than anything in the shift itself.

Fix: _schedule_view(sigmas, schedule_context) -> (real schedule, step offset). The
chain sampler passes {"sigmas": <the scene's schedule>, "offset": <slice start>} via
extra_options (the same chunk-scoped mechanism the alg_guide_* options already use,
always written even as None so it cannot leak into a later chunk). Both samplers take
the kwarg; every phase-relative quantity now reads the schedule and every step index
is step_abs = i + offset. No context = a normal single call = sigmas IS the schedule,
offset 0, byte-identical behaviour.

_anchor_shift_split_sigmas also returns pass 2's index into the schedule, and its
docstring now states the boundary rule the way the user framed it: walk the schedule,
the last pre-shift step is the one whose NEXT sigma has crossed the threshold. On
1.000 0.955 0.893 0.812 0.715 0.603 0.482 0.241 0.121 0.0 with shift 0.482 and restart
0.812 that gives pass 1 = 1.000..0.482 and pass 2 = 0.812..0.0, which is now asserted
directly as a test on that schedule.

Not changed, deliberately: sample_funpack_hybrid_euler_2s's own non-CONST loop (LTXAV
always takes the RF port, so no anchor_shift run reaches it) and segmented detailing's
stage-2 tail (a separate refine pass over a finished latent with its own schedule by
design, not a slice of one).

Suite at baseline: 22 pre-existing failures, 283 passing (+4).

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-07-31 12:59:39 +03:00
digital-garbageandClaude Opus 5 2b26c89ebb anchor_shift: restore the design — pass 1 always stops at the shift sigma
Reported by the user from a scene report: with a restart sigma set, the log said
anchor_shift_sigma was ignored. It was. That is my doing, and it should never have
shipped that way.

The original implementation did what was designed: cut pass 1 at anchor_shift_sigma,
shift, restart pass 2 at anchor_shift_restart_sigma, the two independent. It produced
noise artifacts because pass 2 re-entered through comfy's CONST scaling, which assumes
a CLEAN latent. There were two ways to fix that — write a re-noise that is valid on a
half-denoised latent, or make pass 1 always run to completion so the input is clean.
327f544 took the second. That silently reduced a two-knob design to one knob per mode,
was described in the commit as the modes being "genuinely different" rather than as a
parameter being removed, and left the user sweeping a value that could not do anything.

This does the work that should have been done then.

_anchor_shift_renoise: given x_a mid-trajectory and a target b >= a,

    x_b = alpha*x_a + beta*n,  alpha = (1-b)/(1-a),  beta = sqrt(b^2 - (a*alpha)^2)

alpha reproduces x0's coefficient exactly, beta tops the noise term back up to b, so
the result lands on the manifold the model expects at b. Both old modes are special
cases of the one formula: b == a gives alpha=1, beta=0 (an exact resume) and a == 0
gives comfy's own fresh-noise scaling. beta has a real root only when b >= a, which is
why a restart BELOW the cut is now refused with a message saying why — noise can be
added back, never removed.

Streams wiped by anchor_shift_fresh_audio are not mid-trajectory, so they re-enter at
a=0 and get the full b*n a from-scratch run starts from, not a partial top-up of a
latent that no longer exists.

Continue mode (restart 0, the validated config) is unchanged and still bit-identical:
no re-noise, cost one full schedule. Rewind now costs the cut plus the restart tail
rather than a whole schedule plus the tail.

The scene-report NOTE about an ignored parameter is gone, because nothing is ignored.
Tooltips in samplers.py and engine_settings.js (Editor + Easy Gen share it) rewritten.

Tests: the old test asserting pass 1 runs to completion is replaced by one asserting it
stops at the cut; plus the re-noise identity at b==a, equivalence with comfy's scaling
at a==0, the coefficient/variance invariants on a synthetic latent with known x0 and
eps, reset-stream handling, non-mutation, and the below-the-cut refusal. Suite at
baseline: 22 pre-existing failures, 279 passing.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-07-31 12:31:35 +03:00
digital-garbageandClaude Opus 5 9ed53c8346 Fix anchor_shift under-denoising: pass 2 was re-noising a mid-trajectory latent
Reported from the first live run: the idea works (opening reads as t2v,
character details preserved) but the output is full of noise artifacts, as if
under-denoised, with the last steps seemingly skipped. That was a real bug, not
the concept.

comfy's CONST scaling is x = sigma*noise + (1-sigma)*latent_image, and it
treats latent_image as a CLEAN image. Pass 2 was handed the PARTIALLY DENOISED
latent as latent_image, so at a 0.725 cut it entered at
0.725*fresh_noise + 0.275*picture — pass 1's content attenuated to a quarter
and buried under a full dose of new noise, with only the tail steps left to
recover. Exactly the reported symptom.

I cited segmented detailing's stage-2 tail as the precedent for this re-entry,
but that recipe feeds a FINISHED latent, where re-noising is correct. The
precedent does not transfer mid-trajectory. My error.

Fix — the two modes are now actually different things:
- CONTINUE (restart sigma 0, the default): pass 2 resumes from exactly the
  state pass 1 handed over. Passing that state as BOTH noise and latent_image
  collapses the CONST expression to an identity (s*x + (1-s)*x == x), so no
  noise is added at all. Cost still one full schedule.
- REWIND (restart sigma > 0): pass 1 now runs the WHOLE schedule to a finished
  clip first, the shift is applied to that, and pass 2 re-noises it upward and
  denoises down. That is the img2img recipe, and it is valid precisely because
  the input is finished. Costs a full schedule plus the tail.

Also fixed pass 2's progress offset, which restarted at pass 1's, so the bar
appeared to stall short of the end.

Two new tests reproduce the CONST arithmetic directly and assert the identity
holds in continue mode and does not in rewind mode. Their comfy stubs are now
snapshot/restored — the first version leaked into other modules and shifted the
suite off baseline (3 unrelated tests changed result). Back to baseline: 22
pre-existing failures, 272 passing.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-07-29 22:32:33 +03:00
digital-garbageandClaude Opus 5 83124a37ab anchor_shift: refuse on t2v scenes, and warn when the anchor survives the slide
Found while checking whether this works in Easy Gen. It does - the knobs render
and persist there through the same shared engine_settings.js - but Easy Gen's
default scene has no anchor image, which exposed a hole: nothing checked that
the scene actually HAS a pinned i2v anchor. On a genuine t2v scene the slide
would have dropped real generated frames and regrown them at the end, for no
benefit at all. This is the "fake t2v" trick; it needs a real anchor to fake
it with. Now refused with that reason in the scene report.

Second guard: if anchor_shift_frames drops FEWER latent frames than the scene
actually pins, part of the anchor survives and stays visible - the exact
outcome the feature exists to prevent. The report now names the pinned count
and the value to raise the knob to.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-07-29 22:23:24 +03:00
digital-garbageandClaude Opus 5 e158d02e46 Chain Sampler: anchor_shift - keep the real i2v anchor, then delete it
User's idea, and the framing is the point: this is "faking t2v" when it is
really i2v. Every existing way of stopping the anchor from dominating the
opening WEAKENS it first - ALG blurs it and loses character detail, and if you
under-blur you get both failure modes at once; Best-FaceID overlap tokens
approximate it and lose some detail too. This weakens nothing. The anchor is
pinned at full strength, untouched, for as long as it takes to transfer
identity/style/composition - and is then removed from the clip entirely.

Two passes:
  pass 1  sigma[0] .. anchor_shift_sigma, anchor pinned as usual
  shift   drop the first N latent frames, slide everything left, refill the
          freed tail, drop the pin (clip LENGTH is unchanged - nothing extra
          is ever generated; the dropped head is regrown at the end)
  pass 2  restart sigma .. 0, unpinned

Two passes rather than a roll between steps for a specific reason: pass 2
re-enters through comfy's CONST noise scaling (x = s*noise + (1-s)*latent),
which puts the shifted latent back ON the rectified-flow manifold. A raw
in-flight roll skips that, and project_sigmas records that this model cannot
recover from off-manifold latent states - that is what killed churn. Same
on-manifold re-entry that segmented detailing's stage-2 tail already uses.

Every choice is a knob, because WHERE to cut is the entire experiment and I
have no measurement for it: shift sigma (default 0.909, the first step where
structure actually forms - above it nothing has formed and the anchor would be
discarded before doing any work), frames dropped, pass-2 restart sigma
(0 = continue, higher = rewind for more freedom at the joint), what the
regrown tail starts from, and whether audio is rewritten in pass 2 (on by
default: pass 1's audio was scored against frames that have since moved).

Refused, loudly and with the reason in the scene report, on continuation
scenes (the head is carried frames, not an anchor), on scenes carrying guide
frames (the slide would overwrite them) and on scenes with JoyAI audio memory
(resetting audio would destroy the injected tail).

One real bug caught by the new tests while writing them: SIGMAS are float32,
so a threshold typed as 0.725 is a float64 sitting just below the schedule's
float32 0.725, and a bare `v <= s` cut one step LATER than the number entered.
Now matched against core's own isclose tolerance.

11 new tests; suite at baseline (22 pre-existing failures, no new). Editor
checked live: knobs render, gate on the toggle, persist to sampler_inputs.
UNVALIDATED LIVE - the shift sigma is yours to find.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-07-29 22:19:09 +03:00
digital-garbageandClaude Opus 5 e01af72445 Context windows on the Chain Sampler + fix upsampler load on ComfyUI v0.29.0
Two things, both driven by upstream ComfyUI moving 7 weeks ahead of the
local checkout (2cdaaf4a 2026-06-06 -> e651b7be 2026-07-28, 263 commits).

1. Segmented detailing crashed on ComfyUI v0.29.0. Upstream f8a3fd9d moved
   the LTX latent upsampler onto DynamicVram and made `operations` a required
   argument of LatentUpsampler.from_config; detailing.py still called it with
   one arg, so the pending live probe would have died before detecting
   anything. Now passes comfy.ops.disable_weight_init (what core's own loader
   does) with a TypeError fallback, since rentals run whatever they pulled.

2. New Chain Sampler option: context_windows. Upstream cd77c551 (CORE-3)
   added context-window sampling with real LTX2/LTXAV support - it unpacks
   the packed AV latent, maps each video window onto its proportional audio
   window, and re-slices denoise masks, keyframe_idxs and
   guide_attention_entries per window, so anchors, mid-scene guides and JoyAI
   memory survive inside a window. Nothing is ported: we build core's handler
   and hang it on the scene's model_options exactly as the stock
   LTXVContextWindows node does. Core picks it up in
   comfy.samplers.calc_cond_batch, which every FunPack sampler already routes
   through, so no sampler-loop change was needed and no graph change either -
   it rides the sampler_inputs bridge into both Editor and Easy Gen.

   Refuses (loudly, once per run, with a scene-report note) on cores without
   BaseModel.map_context_window_to_modalities: the handler class predates
   LTXAV support and would window the packed tensor blindly, which is the
   same packed-vs-unpacked trap that killed DynamicConditioning. Install and
   removal are per-scene under the existing wrapper-hygiene finally, so an
   interrupt cannot leak the handler or its two patcher wrappers into later
   runs.

   Knobs (all exposed, none hardcoded): length, overlap, schedule, blend,
   FreeNoise, and pin-anchor-in-every-window. Off by default. Engages only
   on scenes longer than the window, and says so in the scene report when it
   does not, so a scene that sampled whole never reads as a broken feature.

Verified: 8 new unit tests for the install/remove/capability-gate contract;
full suite at baseline (22 pre-existing cross-module stub failures, no new).
Editor checked live - knobs render in Engine > Chain Sampler > Experimental,
dependents gate on the toggle, and values persist into sampler_inputs.

UNVALIDATED LIVE on a rental.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-07-29 21:49:31 +03:00
digital-garbageandClaude Opus 5 3948f64033 Identity transfer: support ComfyUI's new RoPE matrix layout
ComfyUI 7c59a07 ("Use comfy kitchen rope functions in ltx models", 2026-07-24)
changed the LTX positional-embedding payload from (cos, sin, split_mode) to
(rotation_matrix, split_mode), where the matrix is (B, T, heads, D, 2, 2)
holding [[cos, -sin], [sin, cos]].

rotate_overlap_freqs read pe[1] as the sin tensor — now a bool — so it raised,
and prepare_pe's bare `except: return pe` swallowed it. The Best-FaceID
reference tokens were still appended on the target's frame-0 coordinate grid
but WITHOUT the source-phase tag that marks them as a reference, so the model
read them as literal frame 0 and opened the clip on the reference image.
Anyone on ComfyUI >= 2026-07-24 saw i2v-like behaviour they couldn't bypass.

rotate_overlap_freqs now detects the layout at runtime (pe[1] is a tensor =>
legacy cos/sin; otherwise the matrix form, tokens on axis 1, frequencies on
-3) and composes the same R(angle + phase) either way. An unrecognised payload
raises instead of silently skipping the tag.

The four LTXBaseModel wrappers no longer fail silently: each reports once per
install that identity conditioning is not being applied and that a ComfyUI
update is the likely cause. A logged warning would have made this obvious.

Tests: both layouts rotate only the ref-token tail, produce identical angles,
reject unknown payloads, and the matrix form survives end-to-end through
_install_identity_overlap.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-07-29 17:28:35 +03:00
digital-garbageandClaude Fable 5 726d88a547 Add detail_mode: sharpen (near-free, no diffusion) vs repair (current)
Recovers the original pitch: 'cheap, on-the-fly sharpen' was quietly
upgraded into a full re-denoise pass during design without ever offering
the free version as an option. The trained latent upsampler net was
already an intermediate step in the pipeline (crop_up) — sharpen mode
just stops there and pastes it back, with ZERO video-model forward
passes (only the small upsampler CNN runs). repair mode (default,
unchanged, byte-identical behavior) keeps the existing re-noise + 3-step
tail for cases that need actual structural correction, since only the
generative model itself can decide a region should look structurally
different — a super-res net can only sharpen what's already there.

Also extends the Editor's knobVisible with a  array (AND'd
conditions) — detail_denoise needed to gate on BOTH segmented_detailing
AND detail_mode=='repair', which the existing single dependsOn/dependsValue
couldn't express without silently dropping one of the two checks.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-19 01:26:34 +03:00
digital-garbageandClaude Fable 5 1644dde829 Expose the crop re-noise strength: fixed 0.85 was sharpening, not repairing
Live report: a hand was detected, masked, and upsampled, but the pasted
result looked like a plain upscale, not an actually-corrected region.
Root cause is mechanical, not a bug: 0.85 is Lightricks' own official
re-entry sigma, but it was designed for their use case (sharpen an
already-correct frame at higher resolution), not ours (repair a likely-
malformed crop). At that re-entry point the tail mostly smooths the
upsampled interpolation back down rather than giving the model enough
noise/freedom to genuinely reconstruct structure.

detail_denoise (0.3-0.99, default 0.85 = unchanged prior behavior) now
controls the re-entry point; the tail's shape (ratio between its 3 steps)
scales with it via the new stage2_sigmas() instead of a fixed tuple, so
raising it doesn't just enlarge the first jump. Higher = more genuine
repair freedom at some risk of drifting from the surrounding frame.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-19 01:19:34 +03:00
digital-garbageandClaude Fable 5 0372ee8287 Make the area cap a user knob, not a silent content judgment
The 35% area cap was refusing a user-requested 'hand' region (47% of
frame) with no way to override it — the code was unilaterally deciding
the request 'wasn't a detail pass' when the user never asked for that
judgment. Fair complaint: cost guardrails are not the same as content
decisions.

detail_max_area is now threaded end-to-end (detailing.area_cap param ->
sampler widget -> Editor knob in Chain Sampler > Experimental, 0.05-1.0,
default 0.35 unchanged). Raising it lets a region of any size through;
1.0 = no cap. The refusal note now points at the actual setting name
instead of citing a fixed constant.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-19 01:10:27 +03:00
digital-garbageandClaude Fable 5 30b27b734a Instrument CLIPSeg misses + expose detail_threshold knob
Live run hit 'no region matched' with zero diagnostics: CLIPSeg's raw
sigmoid score for a real, correctly-named region is often well under a
naive 0.5, so a miss against the hardcoded 0.35 threshold was
indistinguishable from 'nothing there.' Two fixes:

- find_tube now takes an optional diag dict and always records max_heat
  (plus area_cap vs below_threshold reason on a miss).
- detail_refine_scene always returns a descriptive note once detection
  actually ran ('no match: max CLIPSeg score 0.XX < threshold 0.35 — try
  a lower detail_threshold...'), replacing the generic
  'no region matched' the sampler used to fabricate.
- detail_threshold is now a real widget/sampler_input (was a hardcoded
  constant with no UI — a hidden-setting violation once real runs started
  needing it), in Engine > Chain Sampler > Experimental next to the other
  detailing knobs.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-19 01:03:17 +03:00
digital-garbageandClaude Fable 5 5727c39189 Fix CLIPSeg multi-prompt crash: missing padding/truncation on tokenizer call
Live rental run hit it immediately on 'detail_targets' with more than one
target: CLIPSegProcessor tokenizes each prompt to a different length, and
without padding=True torch can't stack them into a batch ('excessive
nesting... type list where int is expected'). Reproduced against the real
CIDAS/clipseg-rd64-refined model before and after the fix. Single-target
runs were unaffected (batch of 1 never needed padding), which is why the
earlier probe steps didn't catch it.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-19 00:53:36 +03:00
digital-garbageandClaude Fable 5 c864f62480 Segmented detailing: auto-resolve/download upsampler + loud skips
The first live attempt silently no-oped: detail_upsampler defaulted to 'None'
(nothing installed on the rental) and the guard skipped without a word.
Two fixes:
- detail_upsampler default is now 'auto': prefer the official installed file,
  else the highest-versioned spatial upscaler (version-aware compare — plain
  sort ranked ltx2_3_… over ltx-2.3-…-1.1), else hf_hub_download of
  Lightricks/LTX-2.3 ltx-2.3-spatial-upscaler-x2-1.1.safetensors (~1 GB, once)
  with an actionable error if the repo is gated. Legacy 'None' = auto.
- With the toggle on, every outcome is visible: upsampler choice and skips
  print to console AND land in the scene report (segmented_detail(SKIPPED: …) /
  (no region matched)); resolve/load failure disables the pass for the run
  instead of retrying the download per scene. A failed pass still never costs
  the scene.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-18 18:29:28 +03:00
digital-garbageandClaude Fable 5 a6e4a934f1 Segmented detailing: CLIPSeg-targeted latent crop-refine on Scene Chain
ADetailer-for-video probe core. After a scene denoises, CLIPSeg locates
user-named regions (hands, feet, ...) on decoded keyframes; the region is
cropped as a spatiotemporal tube, 2x-upsampled through Lightricks' trained
LatentUpsampler (comfy core, no port needed), re-denoised over the official
stage-2 tail (0.85/0.725/0.4219/0), downscaled back and pasted through the
feathered CLIPSeg silhouette. Final resolution unchanged; audio protected by
construction (refined audio discarded); tubes >35% frame refused; empty
targets/no-detection = bit-identical no-op. UNVALIDATED LIVE.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-18 18:10:10 +03:00
digital-garbageandClaude Fable 5 80329c9f74 Loop roll v2: content-only roll — guides and audio memory stay pinned
Guide-carrying scenes no longer disable the loop temporal style. Appended
guide frames always live at the tail of the video stream's T range, and
keyframe_idxs is per-token — so the wrapper derives the tail frame count
(tokens / (H*W), same math as comfy's get_keyframe_idxs) and rolls only the
content region [0, T - tail); the tail, keyframe_idxs, and attention entries
that reference it stay canonical. The audio stream's appended memory (JoyAI,
rides a trailing mask=0 run) is detected the same way from audio_denoise_mask.
Guides keep informing every rolled position — their influence smears across
the cycle, which is what identity/style references should do in a loop — and
are never dragged into the rendered content.

Unparseable guide contexts (malformed keyframe_idxs, entries without idxs)
still run canonical: never risk a corrupting roll. Content-region size gates
the minimum-frames check now, so a short clip whose frames are mostly guide
tail stays canonical too.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-15 21:55:22 +03:00
digital-garbageandClaude Fable 5 0214144a9d Loop temporal style: Mobius latent roll — seamless looping on LTX2.3
The 'loop' temporal style (in the style list since forever, but inert) now does
what WanVideoWrapper's Loop Args does for WAN: on eligible denoise steps the
packed latent is cyclically rolled along its temporal dim before the forward and
the prediction unrolled after, so the model repeatedly sees the video's seam
(last|first frame) as an interior frame pair at step-varying positions (van der
Corput sequence, reset per scene) and smooths it into a natural loop. Video and
audio streams roll by their own frame counts and stay time-aligned; denoise
masks roll in step, so i2v anchor per-token timesteps stay consistent.

Near-zero overhead: two clones + torch.roll per eligible step, no extra forward
passes. Rolls only below the near-noise plateau (nothing to smooth up there, and
the plateau step-cache stays valid). Calls carrying guides are left canonical —
keyframe_idxs pins appended guide frames to absolute positions inside the same
T range, so rolling them would corrupt; on guide-carrying scenes the roll is
inert and the run mechanism log says so.

Wiring: concrete style via the global build_enhancements path (innermost
relative to per-scene wrappers, as required — prediction-modifying wrappers see
canonical orientation only); auto director's funpack_temporal_loop via a tagged
per-scene wrapper on the Scene Chain sampler, installed below the guidance
stack. Editor already exposes 'loop' in the temporal style dropdown.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-15 21:20:04 +03:00
digital-garbageandClaude Opus 4.8 432e5c54bb Plateau step-cache: reuse near-noise plateau forward on Scene Chain sampler
MixCache/Chorus-family step-caching adapted to LTX2.3's distilled schedule.
On the near-pure-noise plateau (sigma >= threshold, default 0.975) the
transformer output barely changes, so compute the base-model forward once
and reuse it for the remaining plateau steps, skipping ~3-4 of 8 full
48-block forwards. Below threshold every step computes for real and the
cache drops, so structure formation is never approximated. Deterministic
given seed -> safe in Batch Training, no rating-diversity impact.

Installed innermost as a per-scene model_function_wrapper (existing
tag/strip leak hygiene) so guidance wrappers still post-process each step's
cached-or-fresh prediction. Cache keyed by (input.shape, cond_or_uncond).

Editor: plateau_cache + plateau_cache_threshold in Engine -> Experimental,
auto-wired via the sampler_inputs bridge (no backend/builder change).

Off by default, UNVALIDATED LIVE. (Chorus cross-variant reuse rejected --
would blur batch-rating diversity; FreeSpec dropped -- wrong topology.)

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-13 19:37:06 +03:00
digital-garbage 449532358f Fix stale FakeModel/FakeVAE mocks and expectations in test_scene_chain_sampler.py
model=object() lacked model_options (needed by the per-scene wrapper
snapshot/restore added for the scene-wrapper-leak fix), and FakeVAE lacked
decode() (needed since the sampler always decodes IMAGES when the caller
doesn't declare that output as disconnected) — together these silently
killed every test in the file that calls sample(). Added FakeModel and
FakeVAE.decode, then fixed the resulting return-tuple arity (sample() now
returns 6 values, these tests unpacked 4) and three genuinely stale
assertions: the per-scene report line gained a timing segment, carry_i2v_guides
now prepends its guide frame instead of appending it, and _append_i2v_guides
no longer routes through keyframe_idxs/guide_attention_entries.

Verified in isolation: all 14 tests in this file now pass. Running the full
tests/ suite still shows the same file failing — that's a separate,
pre-existing cross-file sys.modules stubbing collision (confirmed via
git stash on a clean dev checkout) affecting this file plus
test_mask_safe_attention.py and test_v2_category_alignment.py; not fixed
here since it isn't a one-line root cause.
2026-07-08 06:09:41 +03:00
digital-garbage 0c46f1f02e Carry frame overlap through anchor changes; fix identity_pin on anchor scenes
carry_overlap_through_anchor lets a scene keep the previous scene's latent
tail for background/environment continuity even when it switches to its own
i2v anchor, instead of the current hard cut. The anchor's own leading frame
stays untouched; only the frames after it carry the old tail.

Also fixes a real gap found along the way: the mixed-anchor branch never
called _apply_configured_guides, so Best-FaceID identity_transfer could
never resolve an identity_pin on an anchor-swap scene — exactly where it's
most useful. Added a standalone lookup so it resolves there too.
2026-07-08 05:57:39 +03:00
digital-garbageandClaude Sonnet 5 a4388d617f Best-FaceID identity transfer: full native overlap+ArcFace port
Replaces the source-phase-RoPE-only approximation with a faithful native port of
ComfyUI-BFSNodes' LTX Identity Transfer (read upstream source directly): the reference
face is now injected as separate, non-rendered overlap tokens (clean timestep, RoPE
source-phase tag, trimmed before output) instead of blending into Continuity's identity-pin
keyframe, plus an optional ArcFace embedding -> IdentityProjector -> context-token channel
(identity_projector, source_id, phase_scale, id_strength, arcface_mode, debug_log). Stays
on Chain Sampler per the Studio/Sampler boundary law's guide-ops carve-out. New
identity_transfer.py module; insightface added as a soft pip dependency.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-07-06 21:52:12 +03:00
digital-garbageandClaude Sonnet 5 622e8ef747 Best-FaceID identity transfer: native source-phase RoPE port, no external node
Reverts the earlier ComfyUI-BFSNodes graph-splice approach (builder.py/timeline.py/
server.py scaffolding) in favor of porting the missing piece natively: FunPack's own
guide-attention path (LTXVAddGuide.add_keyframe_index + guide_attention_entries)
already places a reference image on the frame-0 grid exactly like BFSNodes' overlap
technique, and Continuity's existing "Identity pin" already applies one reference
face to every scene. The only real gap was the LoRA's trained-time source_phase RoPE
tag, added as a tag+strip patch on FunPackLTXAVSceneChainSampler scoped to the exact
guide-entry token range (never co-active mid_scene/carry/prior-scene guides sharing
the same keyframe_idxs tensor). New "Best-FaceID compatibility" + "Source-phase id"
knobs live under Engine Settings -> Experimental, alongside every other unvalidated
technique. LoRA loading itself reuses the existing generic Models-menu lora role.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-07-06 20:46:56 +03:00
digital-garbageandClaude Fable 5 b8422d647b Guide blur: own strength + sigma-threshold controls, independent of ALG's
alg_blur_guides no longer borrows the sampler's anchor knobs: the Scene Chain
Sampler gains alg_guide_blur_strength (default 2.0) and
alg_guide_blur_sigma_threshold (default 0.975), threaded per-chunk via
extra_options like the tail count. The sampler now precomputes one latent per
(anchor blurred?, tail blurred?) combination — the frame sets are disjoint, so
the both-blurred variant composes the two passes — and each region follows its
own sigma window per step. Anchor ALG (alg_enabled/alg_strength/
alg_sigma_threshold) is untouched and back to anchor-only semantics.

Editor: 'Guide blur strength' and 'Guide blur sigma threshold' rows appear
under Engine ▸ Experimental when the blur toggle is on (sampler_inputs bridge,
names match the new node widgets; inputs appended at the block end to keep the
builder's positional widget mapping aligned).

Verified live: object_info shows both widgets appended last; Editor rows
appear on toggle and persist to project.sampler_inputs. 11 ALG unit tests
pass (new: composed independent-strength blur); same 20 pre-existing suite
failures.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-06 10:17:23 +03:00
digital-garbageandClaude Fable 5 6528acf504 Shortcut revolver: no-repeat cycling through multi-replacement shortcuts
Editor ▸ Settings ▸ Editor gains a 'Shortcut revolver' toggle (+ 'Random' sub-option).
When on, each shortcut with several replacements draws from a per-shortcut queue —
sequential (first…last, then restart) or shuffled once per cycle — and nothing repeats
until the whole set has fired. Off (default) keeps the seeded random pick unchanged.

- State is a sidecar (shortcut_revolver.json) next to the shortcut DB: settings +
  per-shortcut remaining queue + replacement-set fingerprint (editing a shortcut's
  replacements restarts its cycle; changing either setting resets all cycles).
- Generation commits the draw (refine_v2 positive prompt); every preview path
  (parse_timeline, split mapping, fragments) peeks the same stored queue without
  saving, so previews show exactly what the next Generate will use.
- Batch Training variants each commit a draw: N variants sweep N consecutive
  chambers instead of seed-rolled repeats.
- FunPackStudio.IS_CHANGED returns nan while the revolver is on so fixed-seed
  re-runs aren't served from ComfyUI's node cache (the next chamber must fire).

Verified live on local ComfyUI: settings round-trip, seed-independent stable peeks,
sequential cycle REP_ONE→TWO→THREE→ONE across processes, peek-after-commit shows the
next chamber. 9 new unit tests; full suite has the same 20 pre-existing failures.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-06 05:26:21 +03:00
digital-garbageandClaude Fable 5 9195906c03 DynaShift intake: bank the quality-missing rating family, not just intrusions
'Awful' / 'Wrong appearance' banked on intrusion semantics; now any rating
whose profile reward marks the run a bad OUTCOME (<= -0.25: Missing
quality, Missing details+quality, Missing action+quality, Missing
details+action+quality) also feeds the negative bank - degradation is
visible in the latent, so steering off that attractor is meaningful.
Near-miss ratings with positive reward (Missing details +0.35, Missing
action +0.05) stay excluded: those latents are mostly-wanted content and
banking them would repel future runs from material the user asked for.

Decision moves into negative_memory.is_negative_profile (intrusion keys OR
reward threshold, robust to future profiles); promoted entries now carry
the rating key as provenance for severity-weighted steering later.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-04 06:29:46 +03:00
digital-garbageandClaude Fable 5 4a74e7476b DynaShift: negative latent memory - a negative prompt at CFG=1
Store what went WRONG, not just what was asked for. Ratings 'Awful' and
'Wrong appearance' promote that run's final video latent (fp16, batch
squeezed) + mean-pooled conditioning into a per-key negative bank
(<key>.negative_latents.pt, ring buffer of 8). The Chain Sampler writes a
pending candidate at the end of every keyed run; the rating that scores
that run promotes or discards it - same pairing as the x0 snapshot, and
the stem glob in delete_refinement_key covers both new sidecars.

Sampling (dynashift toggle + strength/threshold, off by default):
per late step each current video frame is pooled and compared against
every banked negative frame (alignment-free in time, so chain position /
guide tails don't matter; other resolutions are skipped). Frames matching
above threshold get the matched negative frame's aligned component
subtracted (projection removal, coef clamped >= 0), scaled by
above-threshold margin - steering self-releases once the unwanted feature
is gone. Negatives are weighted by prompt similarity so bad gens from
unrelated prompts steer less. No uncond pass, no extra model forward;
audio byte-identical (video span slice + cat). Wrapper rides the tagged
per-scene lifecycle (leak-strip covered) and threads through batch
training.

Editor: DynaShift knobs land in Engine Settings > Guidance same-change
(sampler_inputs pass-through, no backend change), verified rendering live.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-04 06:03:16 +03:00
digital-garbageandClaude Fable 5 8e2ddd47a3 sampler: exception-safe wrapper lifecycle + output_guidance calibration fix
Two audit findings on the experimental feature stack:

1. Leak: an interrupt or OOM inside _sample_chunk skipped the per-feature
unwind blocks, leaking embed_guidance/score_slider/output_guidance/temporal
wrappers on the shared ModelPatcher - every later run then chained new
wrappers onto the leaked ones and double-steered (same in-process
progressive-corruption mode as the old block-hook leak).
- one base-wrapper snapshot per scene, restored in the same finally that
  removes the v2a hooks; the four conditional unwind blocks are gone
- every per-scene wrapper is tagged with its predecessor; sample() strips
  leaked tagged chains at run start (mirrors strip_funpack_block_hooks)

2. Inert feature: output_guidance applied the RAW value-fn gradient, whose
per-element magnitude is O(1/pool_window) - at video-latent sizes the
correction was ~1e-6 relative, i.e. numerically a no-op. It also fed the
full packed AV tensor to a value function trained on the video stream
alone (shifted pooling buckets + audio contamination).
- gradient now computed on the packed latent's video span only (matches
  the training domain of _save_output_value_snapshot)
- delta norm-calibrated: strength = fraction of video-stream norm per
  fully-ramped step (0.02 = 2%), same relative convention as the slider
- audio region byte-identical by construction (cat, not post-hoc mask)

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-04 05:41:33 +03:00
digital-garbageandClaude Fable 5 b7ed4f9fb6 remove block steering + NVFP4 loader - both failed live validation
Block steering: run-averaged block activity is architecture-determined
(varies in the 4th decimal run-to-run), so no scoring scheme - pole EMAs
or reward correlation - could extract a rating signal from it. The idea
needs within-run per-step measurement to have a chance; that is a
research project, not a feature. Removed: module, sampler wiring, the
two trailing widgets (positional reference mapping unaffected), the
Refiner pairing hook, editor knobs, tests. Stale block_snapshot/
block_profile sidecars are inert and covered by the existing
delete_refinement_key sweep.

FunPackNVFP4ModelLoader: the FP4 GEMM path was real (3.35x at 16k
tokens) but end-to-end the user's runs are dominated by everything the
loader cannot touch (attention, prep, encode - the sampler node is
~23s of a ~60s run) while dynamic input quantization added a fixed
per-layer-call toll. Net observed: overhead. Users are better served
by dedicated NVFP4 loaders. Removed: module, registration, tests.

Kept (independently useful): the chain sampler's phase timing report +
quantized-layer census, the nested-AV x0 snapshot fix, and the sm_120
masked-attention work.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-02 12:08:08 +03:00
digital-garbageandClaude Fable 5 e9aee731e7 nvfp4: static input-scale calibration (capture once, inject forever)
Justified by live data: sampler phase timing shows sampling at 89% of
the chain node, all 792 quantized layers on the fast path, and the probe
puts dynamic input quantization at ~0.30 ms/layer-call vs ~0.11 ms with
a provided scale (amax dominates) - a top-line per-call cost.

New input_scales widget on the loader:
- "auto-calibrate", first load without a sidecar: forward-pre-hooks
  record each quantized layer's running input amax (one generation is
  enough; sidecar under refinements/nvfp4_scales/<checkpoint>.json,
  per-machine and rebuilt in one run whenever absent).
- every later load: injects input_scale = amax * 1.25 / (448*6) into
  the state dict next to each quantized weight - core's loader
  registers it natively and skips the per-call amax from then on.
  Margin leaves clip headroom (NVFP4 clips above the scale).

Tests: suffix-matched injection across checkpoint prefixes, value math,
core Linear registering input_scale and forwarding, sidecar read.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-02 11:58:46 +03:00
digital-garbageandClaude Fable 5 184e897385 block-steer: correlation attribution + confidence ramp (fixes 'flat activity')
Live report: "flat activity across runs" with a working profile. Root
cause is real, not a threshold tuning issue: the fingerprint is each
block's MEAN residual activity over ~1200 steps, which is practically a
property of the architecture - run-to-run variation sits in the 4th
decimal, so raw reward-covariance is numerically dead. Lowering the
epsilon would have "fixed" it by steering on noise.

Now: per-block Pearson CORRELATION between reward and activity (scale-
free - tiny variations count when they consistently track ratings),
fingerprints stored mean-normalized so run-global scale (step counts,
schedulers) can't masquerade as block signal, and a confidence ramp
(min(1,(runs-2)/6)) so a 3-run profile steers gently instead of not at
all, reaching full strength ~8 runs. MIN_RATED_RUNS 2->3 (correlation
over 2 runs is degenerate). Status lines now carry the evidence:
"ready (N runs, peak |corr| X, confidence Y)". Older profiles are
discarded on first pairing (fingerprint semantics changed).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-02 11:52:54 +03:00
digital-garbageandClaude Fable 5 7da139bbdb nvfp4: load-time diagnostics - prove the fast path instead of assuming it
'Loaded fine' and 'runs fast' are different claims. Every NVFP4 load now
prints a diagnostics block that settles which one you have:

- comfy_kitchen backend census (the big one: torch built for CUDA < 13
  disables ck's CUDA backend, so quantized matmuls silently fall through
  to the pure-PyTorch eager backend - correct output, ZERO speedup, with
  an explicit warning line when detected)
- torch/cuda build + device capability
- loaded-model layer census: nvfp4 layers vs layers flagged
  full-precision emulation (pre-Blackwell GPUs)
- a timed 4096x4096 GEMM probe (incl. dynamic input quantization):
  bf16 vs nvfp4 wall time with a FAST PATH ACTIVE / NO SPEEDUP verdict

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-02 11:25:49 +03:00
digital-garbageandClaude Fable 5 3d674207f5 fix: block-steer covariance attribution + AV x0 snapshot + NVFP4 metadata
Three live-run findings from the rental:

1. Block steering said "profile not ready (needs 2+ rated runs)" with 16
   paired runs. The v1 liked/disliked-EMA attribution had no contrast when
   ratings cluster on one pole (pole-vs-all-runs-mean cancels to zero) and
   dropped rewards in (0, 0.3) entirely. Attribution is now the per-block
   COVARIANCE between reward and activity over a rolling 32-run history:
   every admissible reward contributes with its actual value, contrast
   comes from reward variance, and the sampler log now states the real
   blocker ("all rated alike - rate both good AND bad runs") instead of a
   misleading run count. v1 profiles are discarded on first pairing.

2. output_guidance stayed "not ready (needs 10+)" forever on LTX-AV: the
   end-of-run x0 snapshot was gated on output samples being a plain
   torch.Tensor, but AV chain output is a NESTED tensor (video+audio) - so
   the output value function never received a single sample. The snapshot
   now extracts the video stream from nested outputs.

3. FunPackNVFP4ModelLoader hit a size-mismatch wall (9-vs-6 ada params,
   connector dims): it loaded the state dict without the safetensors
   METADATA that carries the LTX-AV architecture config, so detection
   built the wrong model variant. Metadata now flows through, mirroring
   comfy.sd.load_diffusion_model.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-02 11:16:26 +03:00
digital-garbageandClaude Fable 5 70dcc74692 sampler: block steering - rating-learned per-block residual gains (experimental)
RLHF at the model level: which REGIONS of the transformer were doing the
work when a generation came out good or bad, and steer accordingly.

1. Measure: tagged forward hooks record each block's relative video-residual
   delta per model call (near-zero cost; covered by the existing leak-strip).
2. Attribute: the end-of-run fingerprint is staged (block_snapshot.pt, same
   stage-then-pair convention as x0_snapshot) and paired with the rating
   reward on the next Refiner cycle into liked/disliked/all-runs EMA
   profiles; when output_guidance's value function is trained, an innermost
   model-function wrapper additionally credits blocks per step by
   (value delta) x (centered activity) - converges in a handful of runs.
3. Steer: vx' = vx_in + g_b*(vx_out - vx_in) on the video stream only,
   audio untouched; scores zero-mean/unit-max so emphasis is redistributed
   rather than inflated, gains hard-capped at +/-10%. Exact no-op until the
   profile has 2+ paired runs; blocks at gain 1.0 get no hook at all.

Chain Sampler toggle + strength (append-only widgets), exposed same-change
in the editor's Chain Sampler Guidance section via the sampler_inputs
bridge. New sidecars ride the defensive <key>.* sweep in
delete_refinement_key, so atomic key deletion covers them.

Tests: toy AV-block model driving the real hooks (recorder ranking, steer
video-only scaling + native path for unit gains, credit wrapper, snapshot/
profile/scores/gains roundtrip, mild-positive band, depth-mismatch reset,
leak-strip tagging). Full suite failure set identical to the pre-existing
baseline.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-02 06:42:31 +03:00
digital-garbageandClaude Fable 5 3dd2d33f1d model: experimental NVFP4 on-the-fly patching for LTX-AV on Blackwell
FunPackNVFP4ModelLoader quantizes an existing bf16/fp16 checkpoint to NVFP4
at load time as a pure state-dict transform: selected 2D Linears are
re-serialized in ComfyUI core's quantized-checkpoint format (packed fp4
weights + fp8-e4m3 block scales + fp32 tensor scale + per-layer comfy_quant
metadata) and handed to the stock loading path. Core's MixedPrecisionOps
then does everything: real FP4 tensor-core GEMMs on sm_100+ (sm_120 incl.),
dynamic activation scales (no calibration pass), per-layer LoRA fallback,
and dequant emulation on older GPUs. No custom forward, no monkeypatching.

Zone-aware precision map for the joint AV transformer: default scope
quantizes only video-branch Linears (attn1/attn2/ff) of the middle blocks;
the audio branch, the audio<->video cross-modal bridges, the first/last N
blocks, and all non-matmul weights stay full precision. Scopes widen to
+cross-modal, all blocks, and all 2D layers for experimentation.

Tests drive the REAL comfy.quant_ops/comfy.ops via comfy_kitchen's eager
backend on CPU: scope selection, serialized-format contract, prefix
handling, refusal of pre-quantized checkpoints, and a load+forward
roundtrip through MixedPrecisionOps on both the NVFP4 and emulation paths.

The Movie Editor Models modal picks the node up automatically as a
Unet/Diffusion Model candidate (object_info-driven).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-02 06:16:08 +03:00
digital-garbageandClaude Opus 4.8 ff224cbffb fix: guide scenes crash on Blackwell — route masked attention to SDPA when xformers can't
On compute capability > (9, 0) GPUs (Blackwell sm_120, e.g. RTX PRO 6000),
xformers' memory_efficient_attention has no kernel that accepts a tensor
attn_bias — fa3F/cutlassF require cap <= (9,0), fa2F/fa3F reject a tensor
bias. So unmasked attention works (i2v ANCHOR scenes generate) but MASKED
attention crashes: scenes generated from GUIDES hit the LTX guide path
(comfy/ldm/lightricks/model.py _attention_with_guide_mask) which passes a
tensor mask → "No operator found for memory_efficient_attention_forward".

This is the ComfyUI-wide issue normally worked around with
--disable-xformers --use-pytorch-cross-attention; when that flag isn't in
effect on an instance, the guide path still reaches xformers.

Fix: _funpack_install_mask_safe_attention(model), called at the top of the
chain sampler's sample(). When the active backend is xformers AND the device
capability is > (9,0), install ComfyUI's per-call optimized_attention_override
(the wrap_attn hook) so MASKED attention falls back to attention_pytorch
(SDPA handles masks on every GPU) while UNMASKED attention stays on the fast
xformers path. Threaded via transformer_options so it reaches every scene's
forward. No global monkeypatch; no recursion (wrap_attn stamps
_inside_attn_wrapper before calling the override). No-op on supported GPUs,
non-xformers backends, or when another override is already installed;
idempotent.

Tests: tests/test_mask_safe_attention.py — 9 cases covering override routing
(masked→pytorch via kwarg or positional, unmasked→original) and install
gating (xformers+Blackwell installs; supported cap / non-xformers / no-CUDA
skip; existing override respected; idempotent). Run with the ComfyUI venv.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-28 21:41:43 +03:00
digital-garbageandClaude Sonnet 4.6 7830adfda9 sampler: extend ALG to guide-attention frames (alg_blur_guides)
Generalizes the i2v-anchor blur (_alg_blur_video_frame0 -> _alg_blur_frames)
to optionally also blur newly-appended guide-attention frames each scene
(mid_scene_guide / carry_i2v_guides-as-guide / configured guides / JoyAI
memory), reusing the existing guide_tail bookkeeping rather than a mask-value
heuristic (frame_overlap continuation also uses mask=0 and must stay
untouched). New Scene Chain Sampler toggle "Blur i2v guides and JoyAI memory"
mutates the shared KSAMPLER's extra_options per-chunk since guide_tail varies
per scene; always resets so nothing leaks across chunks/samplers. Surfaced in
Engine Settings via the existing Experimental section, no backend/builder
changes needed beyond the new INPUT_TYPES field.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-26 22:15:02 +03:00
digital-garbageandClaude Sonnet 4.6 6009d79ad4 sampler: experimental ALG anchor de-staticking on Distilled Flow
Adaptive Low-Pass Guidance (arXiv:2506.08456): blurs the i2v anchor frame
while sigma is in the near-pure-noise region, then swaps back to the sharp
anchor, to stop the model shortcutting to a near-static video that just
matches the reference image. Opt-in, off by default, no-op without an i2v
anchor. Swaps model.latent_image per step (the same attribute ComfyUI's
inpaint compositing already re-pastes every step) instead of monkeypatching
comfy internals.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-26 21:41:20 +03:00
digital-garbageandClaude Opus 4.8 7e053e9d60 fix: atomic refinement-key deletion + surface keyless Absolute store
Deleting a refinement key was non-atomic. A key's state spans <key>.json plus
sidecars (<key>.value_fn.pt, <key>.sampler_ctx.json, attn_maps/blessed maps +
K/V banks + creativity latent + velocity store), and there was no delete route —
users removed the visible <key>.json by hand, orphaning the rest. The orphans are
still applied: _v2_ascend_conditioning loads <key>.value_fn.pt purely by name
(not gated on the json), and blessed K/V inject at a 0.04 floor even at reward 0.
So a "cleared" key kept steering future generations, surviving both a ComfyUI
restart and the manual delete — the persistent half of the long-run quality drift
(the per-session half was the hook leak in the previous commit).

- templates.py: delete_refinement_key() sweeps the canonical json + every <key>.*
  sidecar + clear_refinement_data (attn_maps banks, velocity disk+memory).
  absolute_store_info()/clear_absolute_store() for the keyless Absolute taste store
  (__funpack_absolute_global__): it learns from every rated gen across all prompts,
  is invisible in the key list, and was otherwise only wiped by Session Reset.
  Routes: POST refinement_keys/delete, GET/POST refinement_keys/absolute|clear_absolute.
- Refinement Key Loader node: "Delete Key" + "Clear Global Taste" buttons.
- Movie Editor: api deleteRefinementKey/absoluteStoreInfo/clearAbsoluteStore +
  FunPack menu "Delete refinement key…" / "Clear global taste store…".
- tests: atomic-delete sweep + empty-key guard (real store, unique key, cleanup).
  Pre-existing 16 failures unchanged (stale mocks); +2 new passing.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-24 22:53:08 +03:00
digital-garbageandClaude Opus 4.8 593267daa8 editor: JoyAI-Echo paired audio memory + v2a coupling (phase 2)
Extend the JoyAI cross-shot memory bank from video-only to paired audio-video,
the part that distinguishes JoyAI-Echo from a generic video-consistency trick.

- _JoyAIMemoryBank now stores (video, audio) pairs under the same pin/roll policy;
  frames()/audio() stay 1:1. Audio half is None until joyai_audio_memory is on, so
  the phase-1 video path is byte-identical.
- _append_joyai_audio_memory pins each banked prior-shot audio latent into the
  chunk's audio stream as a fully-protected (mask=0) tail, cropped back off after
  sampling (_crop_audio_tail). The audio analogue of the video guide bank; rides
  native audio self-attention since LTX has no audio guide-attention API.
- _harvest_joyai_audio harvests the paired audio frame, position-matched to video.
- v2a_grad_scale scales the model's trained video->audio cross-attention via
  reversible forward hooks on each AV block's video_to_audio_attn submodule
  (JoyAI uses 2.0). 1.0 installs no hook -> native behavior, zero overhead.
- joyai_audio_memory + v2a_grad_scale wired through sample(), batch training,
  refinement context, run_mechanisms, INPUT_TYPES (append-only), and editor knobs.

Deliberately breaks the audio pass-through invariant, so both are opt-in and
off/native by default. 3 new bank tests; zero regressions (same 12 pre-existing
stale-mock failures before/after).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-24 19:04:32 +03:00
digital-garbageandClaude Opus 4.8 44d12c3203 sampler: JoyAI-Echo memory mode (phase 1 — video bank)
Diagnostic conclusion from the JoyAI-Echo engine: conditioning is fed to the sampler
unchanged (gemma+connector, which Studio already produces), so the ONLY missing sampler
feature is generate_BidirectionalMemory's cross-shot paired AV memory bank. This lands the
VIDEO half: a managed set of clean prior-shot frames injected into each scene so identity
carries across the whole chain — JoyAI's story-level consistency.

Generalizes the single-anchor mid_scene_guide to N frames, reusing the same LTX
guide-attention primitive (_append_guide_latent). _JoyAIMemoryBank holds the policy
(num_fix opening shots pinned as a global anchor + rolling most-recent window capped at
max_size, matching configs/inference.yaml: max_size 7, num_fix_frames 3, center select).
Harvest one clean frame per finished scene; inject the bank before each continuation scene;
supersedes mid_scene_guide when on. Honors the 0.25 audio-safe strength floor.

Off by default, so the audio protect/pass-through invariant is unchanged. Paired audio
memory + v2a_grad_scale coupling is the next phase (needs the ltx_core v2a term).

Inputs: joyai_memory, joyai_memory_size, joyai_fix_frames, joyai_frame_select,
joyai_memory_strength. Threaded through batch-training; logged in run_mechanisms + the
refinement sampler-context. New test_joyai_memory.py covers the bank policy (6 tests).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-24 18:16:30 +03:00
digital-garbageandClaude Opus 4.8 8725b9d517 sampler: contrastive-pair FreeSliders — minus pole from learned bad_dir
The score_slider synthesized a symmetric +/-liked pair, so its axis was
"liked vs anti-liked mirror" — meaningless as an away-from-bad signal. When
3+ disliked/awful gens have populated the existing bad_dir slot in the same
taste store, build the slider's minus pole from that real disliked direction
instead. The (eps_+ - eps_-) axis becomes good-vs-bad, actively steering the
noise prediction away from the conditioning region that produced rated-bad
gens. Falls back to the symmetric mirror when no bad_dir exists.

Reuses existing plumbing: bad_dir is already accumulated identically to
liked_dir (running-averaged unit-norm delta from session mean). Generalized
the direction loader to _load_taste_direction(slot); load + pass bad_dir at
the call site; log/run-mechanism note which pole is active.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-24 17:14:25 +03:00
digital-garbageandClaude Opus 4.8 c70d046a14 editor: show postfix in the prompt preview
The per-scene prompt preview mirrors what Studio encodes, and the postfix is
appended to every scene at generation — so it belongs there. Surface it once
after the scenes as a 'postfix' badge, symmetric to the 'anchor' badge shown
once above them.

- bridge.expand_prompt_fragment: expands a standalone fragment (anchor/postfix)
  the same way generation does, so the previewed text matches exactly.
- server preview: result["postfix"] = expanded effective_postfix(p).
- inspector: postfix badge line; _promptPreviewKey includes postfix so editing
  it refreshes the preview live.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-23 17:28:01 +03:00
digital-garbageandClaude Opus 4.8 dc70e2b9c6 test: lock in postfix shortcut expansion + key fold-in
A shortcut in the postfix is expanded at the generation hit (same split_scenes
path as the anchor) and its refinement key folds into every scene. The raw
postfix is preserved on the project for round-trip; expansion is generation-time.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-23 17:04:19 +03:00