The button opened another window on every press -- reported from a real
session as two of the same modal. Two windows over one pipeline are two drafts
of it: whichever is saved last wins, and the other was edited against a
pipeline that had already moved. One window now, focused rather than stacked,
and a fresh one after it is closed.
commit() took whatever answer arrived. Moving a node carries the whole slot
list and removing one carries an id, so the second answers first and the first
then describes a pipeline that no longer exists -- putting a removed node back
with no refusal and nothing said. The picker guarded this already; the path
that decides what gets queued did not.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
ComfyUI refuses the WHOLE graph over one wrong value. v4 hit that with a LoRA
file that had been deleted: a feature that was switched off still stopped every
generation, and the message was "Prompt outputs failed validation" over a dozen
loaders. build() checked wiring and required-ness and never looked at a literal,
so check() called such a pipeline queueable.
A combo value that is not among the node choices, and a number outside the
bounds it declares, are now refused here -- naming the slot and the input.
No bounds means unknown, and unknown is not a refusal.
And when the queue does refuse one, its per-node reasons were captured by
run.js and never read: the status bar showed only the top-level string, because
describe() read `node` and the refusal path sets `nodes`.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
A module whose setup() threw was reported as hidden with its panel already on
screen -- appended one line too early. The file states the opposite guarantee.
A redraw destroyed every control and then rebuilt, so a row revealed by another
value -- one the first build never rendered and so never checked -- stripped
the panel and threw on the way to refilling it. Building first makes a redraw
as safe as the first build already was.
A page loaded at a narrow width recorded the panel its own one-at-a-time rule
had just closed as one the user wanted closed, so widening brought back only
the left. What the user chose is now kept apart from what is on screen.
The redraw test counted rows and passed against the bug; a control removed from
a row leaves the row behind. It counts controls.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
A draft is keyed by slot id, and a slot keeps its id when it is pointed at a
different node. An unsaved steps stayed attached across a swap -- and since
most samplers declare steps, and the server only refuses an input the new node
does NOT declare, it was written on the next Save with nothing saying it had
never been chosen for that node.
The fake server in the tests did not implement replace, which is why no test
could see it.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
One wide modal, a card per group, and a group that opens into a node list
beside that node/'s parameters, saved a group at a time. Groups travel on the
slot, so a pipeline keeps its own arrangement and a new group is a slot
claiming a name nobody used.
Values are drafted until Save; adding, removing, replacing and moving a node
go to the server as they happen, because only it can say whether the result
still wires up.
An unset dropdown reads "not set" rather than showing the first file as though
it had been chosen -- v4 recorded that trap, and picking the entry the box
already shows fires no change, so the one click that looks like the fix does
nothing.
New: region.stack, a frame header, a modal footer that can be refilled.
Not yet: wiring. A socket says so where a control would be.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
ComfyUI spells a combo three ways -- a list where the type goes, the string
"COMBO" with the choices under options, and COMFY_DYNAMICCOMBO_V3. Only the
first was read, so every V3 node came back with no choices at all and the
window said "no files of this kind were found" over dropdowns holding seven
entries. A stock install here has 140 of the spelling that was missed.
A union type ("IMAGE,MASK") was compared as a whole string, so a MASK feeding
it was refused -- a legal wire refused, which is as bad as an illegal one
accepted. A MultiType wrapped around a number ("FLOAT,INT" with widgetType)
was read as a socket demanding a source for a field you type into.
graph.py and widgets.py had their own idea of what a type string means; both
now read comfy_types.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
The columns were a share of the viewport, which is not a measurement of
anything. A 900x900 window -- an ordinary shape -- gave the properties column
198px, in which "Loosen the starting image" wrapped over three lines and a
section heading broke mid-word; 375px put three columns side by side with
clipped headings and a preview no wider than a thumbnail. A panel is now as wide
as a settings row needs, and below 760px it stops taking space from the centre
and overlays it instead.
The element decides what is OPEN and the stylesheet decides how it is DRAWN, so
entering that mode closes both panels and only one opens at a time -- two
overlays over a narrow centre is the same problem with an extra step. What was
open is restored on the way out, and none of it touches the remembered
preference: a window being small is not the user changing their mind.
The rails paint above the overlay. Without that the panel covered the only
control that closes it, which is the exact fault this arrangement exists to
avoid, arriving by a different route the moment the panel stopped taking its own
space.
Also: the prompt was holding 38% of the height for two lines of text. The result
gets the room; the divider is still draggable.
/queue answers with queue_running AND queue_pending, and only the first was
looked at. A job sits in the second from the moment /prompt returns until the
worker picks it up -- always briefly, and for as long as it takes whenever
something is running ahead of it, which on a shared box is the ordinary case. A
reload in that window found nothing, handed Generate back, and let the same job
be queued twice: the first copy then ran unnamed, its messages failing the id
check, burning GPU time while the UI narrated the second.
Every fixture in client.test.js was cleaner than the real payload -- none of
them carried a queue_pending key at all, though ComfyUI always sends both. That
is the third time a stand-in tidier than the real thing hid what it stood in
for, so the fixtures now carry both halves, including the malformed entries a
real answer can contain.
Also renamed, because the function no longer answers the question its name
asked: queuedFor returns which half it found the job in, and a job waiting its
turn is adopted as QUEUED. Saying "working" over a run that has not started is
the same small lie as saying "cancelled" over one that has not stopped.
subscribe() delivers the CURRENT state at once, and boot.js registered it right
after wire() had deliberately disabled Generate for the length of the reattach
lookup. That first delivery drew an idle run, and drawing an idle run hands the
button back -- so on every single page load Generate looked available while the
page still had no idea whether it already had a run. The queue stayed safe,
because the generator waits on the same lookup, but a live-looking button that
answers a click with nothing is its own fault.
Fixed twice over, because either alone would rot. The subscription moved into
wire() with the rest of the wiring, and the button being held is now a state the
transport keeps rather than something a caller does once: draw() runs on every
change, and each of those was free to undo it.
The fake run had no subscribe() at all -- which is exactly why the suite could
not see this. That is the second time a fake was tidier than the real object and
hid the fault it stood in for, so it now delivers state on subscribe like the
real one, and announces changes.
boot.js is down to assembling six things and mounting the modules.
reattach() was started and not waited on, and the Generate button is on screen
before it resolves -- so on a reload during a generation the phase still read
"idle" for the length of the queue lookup, and a click in that window queued a
SECOND job. The adopt that would have found the first one then refused, because
the phase was no longer idle, and from that moment the original run's messages
belonged to nobody: not shown, not cancellable, still burning GPU time.
Generate now waits on that lookup, and says so while it waits rather than
sitting dead with no explanation. A queue that never answers still gives the
button back.
The ordering moved into shell/session.js with the rest of it. session.js's own
docstring said the faults it was extracted to catch lived in boot.js "where
nothing could be driven by a test" -- and then the fix was wired up in boot.js,
where nothing could be driven by a test, and reopened the same class of fault.
The wiring is the thing under test, so it lives where tests can reach it.
Also: the fake run's gate now starts OPEN. Held shut by default, any regression
letting an extra start() through hung the suite instead of failing it, and a
hang says far less than an assertion.
/interrupt only consults the RUNNING half of ComfyUI's queue. A job waiting
behind another one is not there, so cancelling it returned 200, logged "not
currently running, skipping interrupt", and let the generation run in full when
its turn came -- the user asked for it to stop, the UI showed it stopping, and
the GPU spent the time anyway. Two tabs against one ComfyUI is all it takes, and
one tab per generation is now the normal arrangement.
ComfyUI has a route for exactly this: /api/jobs/<id>/cancel interrupts a running
job and dequeues a pending one, atomically, and answers {"cancelled": false} for
an id that already finished. An older ComfyUI without it falls back to the
interrupt, which is right for the case people hit most.
Reading that answer matters: a dequeued job never runs, so no
execution_interrupted is ever sent, and the run would have sat at "Queued"
forever after a cancel that worked. A run that IS executing is still left to the
socket to declare stopped -- an interrupt is a request, and claiming it early
shows "cancelled" over a model still finishing its step.
The one test touching cancel drove execution_start first, so it only ever
exercised the running case -- which is the half that already worked.
Two faults from the round, and a third I introduced fixing them.
ComfyUI keys its socket table by client id and pops the old entry when a new
socket arrives with the same one, so two tabs sharing an id meant the second
took the first's updates -- the first froze mid-progress while the GPU carried
on -- and the socket's `finally` pops that id again on close, so closing the
dead tab disconnected the live one. The id lives in sessionStorage now: it
survives a reload of this tab, which is what reattach needs, and does not reach
another tab. Duplicating a tab copies sessionStorage and is still a collision;
said in the comment rather than pretended away.
Generate only went dead when the RUN reached "queued", and reaching it takes a
round trip to ask what to queue. For the whole of that round trip the button was
live, so two clicks each posted their own /prompt: two jobs burning GPU time,
with the UI following one.
Both lived in boot.js, which runs on import and needs a document, so none of it
could be driven by a test. That wiring is now in shell/session.js and tested --
and the first version of those tests used a hand-rolled transport whose draw()
did nothing, which hid the fault the change introduced: the real draw() writes
the status from the run state, and a refused attempt leaves the run idle, so the
reason was overwritten with "Ready" in the same breath as it appeared. The tests
use the real transport, and a refusal now outlives the redraw that follows it.
The fix a commit ago buffered messages only while QUEUED, which is the window a
page creates for ITS OWN run. Reattach opens a second window nobody covered: the
socket is live, the phase is idle, and the queue has not yet said which run
belongs here. Anything arriving in that gap fell straight through and was
dropped -- and a run that ended inside it had already left `queue_running` by
the time it was asked about, so nothing found it either. The GPU produced a
picture, the app said Ready, and the result was gone.
Held whenever the id is unknown, not only while queueing. Then two questions on
load rather than one: what is still running, and -- if nothing is -- which of
the runs this page actually SAW on its own socket was ours, answered from
ComfyUI's history by the client id it recorded. Only ids seen during this page
load are asked about, so a result from an hour ago cannot be resurrected as
though it had just arrived.
Every reattach test called adopt() before sending anything, so none of them was
ever in the window that adopt() exists to close.
Three faults, all living in the length of the /prompt round trip -- a real
network delay during which the socket is already live and everything ComfyUI
broadcasts arrives.
* Cancel in that window POSTed `{"prompt_id": null}`, and ComfyUI reads a
missing prompt_id as a GLOBAL interrupt: it stops whatever any client is
running. On a shared box that is someone else's generation, and the clicking
user's own request may not even be queued yet. The cancel is remembered and
sent once the run has a name.
* `mine()` treated "no id yet" as "everything is mine", so a stranger's
execution_success and images flipped this run to Done -- showing another
client's picture, for a run that had not started. Messages arriving before the
id are now held and sorted out once it is known; dropping them instead would
lose a run short enough to finish inside the round trip. The buffer is bounded,
because on a shared server it fills with other people's traffic.
* The socket only opened at Generate, so the reattach the client id exists for
never happened: after a reload the app sat at Ready while its own generation
ran on, and pressing Generate queued a SECOND job beside it. It listens at
load and asks ComfyUI's own queue which run belongs to this client -- asked
rather than remembered, because a remembered id reattaches to a run that may
have finished while the page was gone.
Every existing test awaited start() before sending a message, so none of them
ever entered this window. The new ones hold the /prompt response open, which is
what a round trip actually is.
ComfyUI's own queue and its own socket, not a second one alongside them. A
FunPack queue would be a second thing tracking what is running, and the one the
user believes is whichever spoke last -- so this speaks to /prompt, /interrupt
and /ws as any ComfyUI client does and holds only a view of the server's state.
The graph is asked for, never assembled here, for the same reason.
The client id is remembered: ComfyUI addresses progress to the client that
queued the run, so a reload with a fresh id hears nothing about the generation
already in flight -- the run continues, the GPU time is spent, and the app says
Ready.
Faults found on the way, each in code that already had passing tests:
* `[hidden]` was inert across the whole kit. The UA rule is element-level, so
`.cx-btn { display: inline-flex }` beats it -- Cancel was marked hidden, sat
there, and nothing reported anything. jsdom cannot see it: the attribute was
always correct. One reset rule, and a browser test over four element kinds.
* A panel passed no height to its body and a split pane passed none to its
panes, so the viewer asked for 100% of `auto` and collapsed to a single line
inside a panel that was the right size around it.
* subscribe() delivered the first state outside the guard every later delivery
gets, so one bad listener took down whoever was wiring the UI up -- at
startup, before anything existed to report it.
* A whole tests directory was never run: the test script globbed
composer/tests only. `node --test` discovers them itself now, so there is no
list to forget.
* `empty` was not in the content rule's key list, so three elements were never
asked to prove their empty-state text comes back as text rather than markup.
The dev server now mounts the REAL routes -- register() already took a route
table -- instead of reimplementing them over http.server. It answered POST
/api/pipeline with 501, so the edit-and-queue path could not be looked at, which
is the one thing the dev server exists for.
v4's Simple mode is the Editor with about ten `display: none !important` rules
over it, which is not a smaller app but the same one wearing a mask. It broke in
the way that arrangement always breaks: a collapsed column was marked [hidden],
nothing can slide a display:none element into view, and the panel button did
nothing at all and said nothing. So the same shape is built the other way round
-- a region that does not exist yet is ABSENT, and the toggles live in rails
that are siblings of the panels, never inside what they hide.
Two kit elements, because both are layout primitives rather than app code:
frame.app establishes the one definite height everything else fills, and
workspace.docked is the centre-shrinks-between-two-panels arrangement.
Three faults found by looking at it rather than by reasoning about it:
* The prompt was in the DOM with no pixels. A vertical split inside a parent
whose height came from its content resolves its second pane to zero, and
nothing anywhere reports that.
* The whole app rendered as a strip at the top of an empty window: `100%` of a
`min-height` is `auto`.
* Two fixed-width panels plus their rails are wider than a 480px window, and the
page scrolled sideways -- taking the transport bar with it.
The collapse is deliberately not animated: a remembered-closed panel would
animate shut on every load, which reads as the app doing something rather than
as a preference being restored.
Also: jsdom gives a document with no url an OPAQUE ORIGIN, where reading
window.localStorage throws on the property access itself. Everything that
remembers a preference was silently taking its fallback path in every jsdom
test, so "it is remembered" could not be tested at the cheap layer and looked
like it worked.
The sandbox was a claim the code could not make. `panels.js` said "no DOM
node, no document... a module cannot style anything because it is never
handed anything that could" -- while handing over `composer`, whose factories
return handles wrapping a real element. A module could take one, style it,
and reach the whole document through node.ownerDocument. No lint to evade,
just the intended API.
No module ever used it. Panels are rendered from the DECLARATION, and a
module that wants to draw something should be declaring it. So it is gone,
and the guarantee is now true as stated: the kit hands a module nothing that
touches the DOM.
What is NOT claimed any more: that a module CANNOT reach the DOM. A ui.js is
an ES module in the page realm and `document` is a global. kit_lint is a
discipline check, not a boundary -- globalThis["docu"+"ment"] defeats every
regex and always will. It now catches the bracket-access spellings, which
were the first thing tried and went straight through, and says plainly what
it is and is not.
The test that was supposed to protect this asserted "no value IS a node"
while a value that MAKES nodes sat in the same object. It checks what it
names now.
And the overlay compaction test computed a before-snapshot and discarded it
with `void before`, checking only that survivors do not collide -- true even
if nothing ever moves. Two attempts to fix it failed against CORRECT code
(earlier tests leave live claims, so the rung has a legitimate gap; and some
demos close themselves, so closing them again is a no-op). It now opens two
overlays of its own so the invariant runs every time, and removing notify()
from zlayer fails three tests instead of none.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
First real generation through FunPack's nodes: SD1.5 on this Mac, real
weights, a real picture of an apple. Everything before this was static.
What it proved, on a real model rather than a fixture: the empty latent
takes its shape from SD1.5's own format with no family branch anywhere
(1, 4, 64, 64, an IMAGE latent from a pack built for video); the traits read
off the live model are predict_eps and spatial_latent; and ALG is correctly
absent, saying "needs temporal_latent", rather than running on a model with
no time axis.
What it found: the absolute-core-import bug again, this time INSIDE A
FUNCTION BODY. It imported fine, registered fine, passed 258 tests, and
raised at execute time -- during the generation. A suite that imports every
module cannot see an import that only happens when a node runs, so the check
for it is now static and walks the AST: no module may name `core` anywhere,
at any nesting, except through the shim.
The dev preview loaded one module in nine. It runs system python, which has
neither ComfyUI nor torch, so every module that imports either was absent
and the app looked almost empty while reporting nothing. It now re-execs
under ComfyUI's interpreter. Looking at the app is meant to be how the app
gets tested; it has to see what ComfyUI sees.
ALG asked for a mount point no region offered, so its panel vanished in
silence. The shell now offers one per stage, and a modules page lists what
loaded, what asked for a mount nothing offers, and what failed to import --
absence is correct behaviour and indistinguishable from "never installed",
so somewhere has to say which.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
ComfyUI's V3 entrypoint replaces NODE_CLASS_MAPPINGS, which must not exist
at all: nodes.py checks it first and reaches comfy_entrypoint only in an
elif, so an empty dict registers nothing and reports no error.
A module declares NODES for graph structure and SETTINGS for preferences,
and the two never mix -- a saved workflow stores class_type and input
names, so letting a new setting add a socket would rot existing graphs.
Traits now come from two places: facts core can read off any model, and
providers announced by a model's own module. Core names no model, so
supporting a new one is a folder rather than an edit here.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
A cycle rejected everything still waiting, not just the modules on it. One that
merely says 'after B' is not itself circular, and once B is dropped its relation
has nothing to wait for -- the same as naming a module that was never installed.
Now only the ids that can reach themselves are dropped, and a dropped id stops
being a dependency so the damage stops rather than spreading downstream.
A relation could also overturn the stage order: 'load after conditioning' was
honoured, putting a whole stage out of sequence to satisfy one module. Stage is
the coarse order; an impossible relation is dropped and logged, and the module
itself is kept.
panels.js now keeps what a module's setup() returns, which is its unsubscribe --
discarding it leaves a live listener behind on every re-mount.
One declaration does three jobs: renders the panel, carries the defaults, names
the values that come back. A module writes no DOM and reads no DOM.
Validation refuses rather than repairs -- unknown type, a renderer its type does
not have, a label that is not text, a default outside its own bounds, a when
naming a key the module never declared. A module that is wrong does not get a
best-effort panel; it does not load, and says why once.
Ordering is by declared relation and stage, never priority numbers, and a cycle
drops only the modules in it. Compatibility is by trait, never model name.
The shell hands a module { composer, values, on, shell } and nothing else: no
node, no document, no kit internals. It cannot style anything because it is
never given anything that could.
catalogue/hide.html puts one good module and five broken ones through the real
shell and shows the result: one panel, five absent, no placeholders. The lint
fixtures make the scanner prove it catches each rule, so a clean scan means
something.
First slice: modules/system/appearance. Two settings, an optional ui.js, and
clicking Light actually turns the app light.
Cleaned scales from v4's measured usage: 11 control heights to 4, 19 radii to 6,
9px named as a real type step, one reduced-motion guard because every duration
is a token now.
Derived tokens are declared on [data-theme] as well as :root -- a custom
property's var()s are substituted where it is declared, so on :root alone a
scoped light subtree inherits the dark accent.
The catalogue reads the tokens out of the stylesheet instead of listing them, so
it cannot drift; anything it has no renderer for shows up as Ungrouped.