Renaming the combo's choices to core's spellings broke queueing for anyone who
had one of the old ones saved: ComfyUI validates combo VALUES at queue time,
before the node ever runs, so the alias map added with the rename never got a
chance. The three legacy names are back in the list (they resolve through the
alias map at runtime), and the Editor now displays a stored legacy value as the
name it maps to and writes that back, so the dropdown can't show one setting
while another runs.
And that rejection was unreadable. ComfyUI's top-level `error` for a validation
failure is a fixed blob ("Prompt outputs failed validation", details ""); the
part naming the node, the widget and the bad value is in `node_errors`, which
`error or node_errors` never reached because the blob is always truthy. Every
rejected prompt therefore reported the same nothing. Both are formatted now:
Prompt outputs failed validation; FunPackLTXAVSceneChainSampler: Value not in
list — context_window_schedule: 'static_standard' not in [...]
Also: the progress poll no longer imports anything. current_progress() reads
run_phase's label straight off `sys`. It fires every 700ms on ComfyUI's event
loop WHILE the worker thread samples, and that is not a path to do import work
on — the direct read is both cheaper and the correct one, since run_phase keeps
its state there anyway.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Three things, all about a run telling you what it is doing.
1. The second pass is now visible. ComfyUI's progress channel carries only
(value, max), so a chain sampling some scenes twice was one anonymous bar.
The sampler publishes a live label ("scene 2/3 · pass 2 of 2") through the
new run_phase module; /api/progress hands it to the editor, which appends it
to the readout, and pass 2 also announces itself on the console the moment it
starts rather than only in the after-the-fact run report.
run_phase keeps its state on `sys`, not in module globals: the writer reaches
it package-relative and the reader imports FunPack modules top-level by name,
so they can hold different module objects and the label would never arrive.
2. The progress bar total now counts both passes. It only ever counted the main
schedule, so with a second pass on it overflowed during scene 1 and jumped
backwards at scene 2, whose offset is a multiple of the per-scene stride.
3. context_windows was unusable. The knob offered "uniform_standard" etc.;
core's names are the other way round ("standard_uniform"), so every schedule
except "batched" raised ValueError out of the sampler and FAILED THE RENDER.
Core's names are the choices now, the old spellings are aliased so saved
projects keep working, and an unknown name is refused with a reason naming
what core accepts instead of crashing.
Same call had a second, quieter break: a keyword core's handler doesn't take
(latent_retain_index_list is absent on some builds, including this Mac's)
raised TypeError, which was reported as "ComfyUI core too old" — silently
switching off a feature core fully supports. Extras are dropped now, with a
note naming the one knob that stops working.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Two things, both driven by upstream ComfyUI moving 7 weeks ahead of the
local checkout (2cdaaf4a 2026-06-06 -> e651b7be 2026-07-28, 263 commits).
1. Segmented detailing crashed on ComfyUI v0.29.0. Upstream f8a3fd9d moved
the LTX latent upsampler onto DynamicVram and made `operations` a required
argument of LatentUpsampler.from_config; detailing.py still called it with
one arg, so the pending live probe would have died before detecting
anything. Now passes comfy.ops.disable_weight_init (what core's own loader
does) with a TypeError fallback, since rentals run whatever they pulled.
2. New Chain Sampler option: context_windows. Upstream cd77c551 (CORE-3)
added context-window sampling with real LTX2/LTXAV support - it unpacks
the packed AV latent, maps each video window onto its proportional audio
window, and re-slices denoise masks, keyframe_idxs and
guide_attention_entries per window, so anchors, mid-scene guides and JoyAI
memory survive inside a window. Nothing is ported: we build core's handler
and hang it on the scene's model_options exactly as the stock
LTXVContextWindows node does. Core picks it up in
comfy.samplers.calc_cond_batch, which every FunPack sampler already routes
through, so no sampler-loop change was needed and no graph change either -
it rides the sampler_inputs bridge into both Editor and Easy Gen.
Refuses (loudly, once per run, with a scene-report note) on cores without
BaseModel.map_context_window_to_modalities: the handler class predates
LTXAV support and would window the packed tensor blindly, which is the
same packed-vs-unpacked trap that killed DynamicConditioning. Install and
removal are per-scene under the existing wrapper-hygiene finally, so an
interrupt cannot leak the handler or its two patcher wrappers into later
runs.
Knobs (all exposed, none hardcoded): length, overlap, schedule, blend,
FreeNoise, and pin-anchor-in-every-window. Off by default. Engages only
on scenes longer than the window, and says so in the scene report when it
does not, so a scene that sampled whole never reads as a broken feature.
Verified: 8 new unit tests for the install/remove/capability-gate contract;
full suite at baseline (22 pre-existing cross-module stub failures, no new).
Editor checked live - knobs render in Engine > Chain Sampler > Experimental,
dependents gate on the toggle, and values persist into sampler_inputs.
UNVALIDATED LIVE on a rental.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>