The surfaces v4 has that v5 did not. Each announces itself and each can be
absent without the rest noticing, which is the point of the exercise: the
frontend should read as v4, and nothing in it should be load-bearing for
anything else.
* SCENE AND PROJECT, in the column v4 keeps them in, which now says which
scene it is about. Length on the timeline is the scene's own CROP and says
outright that a regenerate reads the project's -- the rule that mixing the
two is how a per-scene value quietly becomes everyone's.
* RATINGS on a scene, and a clip carries its rating as a colour on its edge.
Stored, not yet read: nothing in v5 learns from them yet.
* A RULER, and clips as wide as they are long, so the strip reads as time
rather than a row of equal boxes. Both ends bounded -- one long clip must
not become the whole strip, and one short one must stay hittable.
* THE PICKER WHEEL, on the middle button anywhere. It shows whatever
announced itself to actions.js, so a part of the app that grew a new action
is in the wheel without the wheel being told, and a part that failed to
load is simply not among them. v4's three pinned buttons had a fixed idea
of what could go in them.
* THE WAY IN, and it closes -- on Escape, on the backdrop, on its own button.
v4's could only be completed: a page refresh was the only way out, which
makes it a trap rather than a wizard. Dismissing is a real answer.
* File > rename, and the listing moves with it rather than going stale until
a reload.
Two things the kit refused, correctly, and now nobody has to know: a wheel of
fewer than two items throws (there is nothing to aim between), so the shell
does not offer one; and a strip cell with no ceiling took the whole strip.
The app could run a pipeline and had nowhere to keep what it was making. A
project is an ordered list of scenes, one JSON file each, and it is the only
part of the app that has to survive a reload.
A scene owns its prompt text and the result it produced, and nothing else. v4's
Scene grew three dozen fields; each belongs to the feature that needs it. Per
scene length and fps are deliberately absent — a regenerate uses the project's
values, so a scene cropped on the timeline comes back whole.
The prompt box edits the current scene rather than holding its own copy, so
what is on screen and what a run uses cannot disagree.
app: the region toggles are named buttons in the timeline bar
v4's arrangement. The kit's fallback is one glyph on a rail at each edge of the
window, which is right for a kit that cannot know what its panels are called and
wrong here, where they have names and a bar to put them in.
A pressed toggle was styled only inside a button group, so a standalone one
carried aria-pressed and looked identical either way.
gallery.strip is selectable like its siblings: a filmstrip is the one shape
whose whole job is saying which of these you are on.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
v4's arrangement, which is the one that reads as an editor: a zone head
holds what acts on THAT zone, so the app grows a bar of its own for what
acts on the app.
* The menu bar. Brand, View and Settings, and whether ComfyUI is still on
the other end. Only menus with something real in them exist -- an empty
File menu is a promise the app does not keep.
* The prompt is written in the CONSTRUCTOR, a window. v4 called this the
Composer; that name is taken here by the element kit, and two things
called Composer in one repo is one thing nobody can search for. It is
the longest thing a person writes and the least often read, and a
permanent third of the centre column is the room the timeline needs.
The host is built at startup and outlives every opening, so a window
that opens twice does not throw away what was typed.
* The timeline replaces it, and Generate moves into its head with what
the run is doing at the far end of the same head. No bar across the
bottom: one that spans the window belongs to no region.
Four faults found on the way, three of them mine and one much older:
* THE OVERLAY ROOT WAS A STACKING CONTEXT. It documents at length that it
must never be one -- and then set `position: fixed`, which makes one on
its own. So the whole z ladder was measured inside that single element:
an open menu at z 500 painted UNDER a button at z 1. Every overlay in
the app was one positive z-index away from being buried, and the only
reason nobody had seen it is that almost nothing claims a z-index. The
root is static and zero-sized now; every layer in it is fixed already.
* Generate's hover ran `filter: brightness()`, which lightens the LABEL
along with the fill under it -- the one thing that had to stay readable
lost contrast in both themes. Only the fill moves now, and which way it
moves depends on the theme: dark's accent carries near-black text so it
goes lighter, light's carries white so it goes darker. Measured: no
gradient stop under 4.1:1, hovered or at rest.
* A fixed-height head could not shrink below the width of everything in
it, and a head now holds a title, three controls and a status. That
min-content became the centre column's, so a 768px window laid out
878px wide and scrolled sideways. It wraps now, as v4's does.
* A CSS patch of mine silently did nothing because its anchor text had
moved and I had left the assertion off that one replacement. Every
patch asserts now.
Ran v4 side by side to see what the difference actually was, and it was
not spacing. v4 fills the window edge to edge and divides its zones with
hairlines; v5 floated rounded, shadowed cards on a visible page
background. One reads as an editing suite, the other as a dashboard.
So panel gains a second variant. "default" is still a card, for something
that floats -- inside a window, on a page. "zone" is a region of the app:
square, no shadow, no border of its own, divided from its neighbours by
the one hairline everything else uses. The workspace keeps no gutter
between regions; the preview zone is flush, because padding around a
picture is a frame nobody asked for, and its surround is letterbox black
rather than a panel colour.
The right column was two stacked panels with two heads for one thing.
It is one zone now.
And the surfaces have depth, derived from each theme's own elevation
scale so neither needs a rule of its own: a vertical fall on every band
and every raised control, the accent gradient and a bloom under a primary
button, a wash off the top-right of the page, tokenised thin scrollbars,
an accent mark on every zone title, and v4's film grain -- overlay at
3.5% on dark, multiply at 1.5% on light, and painted with no z-index so
anything that opens above the frame stays crisp.
The layout was assembled by hand and read like it. Measured at 1440x900:
the three columns started at three different heights, a panel head was 41px
when it held a control and 34 when it did not, the gap left of the centre
was 7px and right of it 19, the properties column sat 11px further in than
the others inside a border that meant nothing, and five controls in one
list had four different widths -- a <select> takes the width of its widest
option, so the row listing checkpoint filenames was 124px wider than its
neighbours.
Now: --gutter is the space between regions, between two panels stacked in
a column, and inside the bands; the head band height is the panel head
height is the collapsible head height; --control-col gives every settings
control the same two edges. The frame's bands run edge to edge and the
content is inset by the gutter, so the app has an outline instead of a
margin that changed per region.
Also here, all of it visible in the same screenshot:
* The status sat against the Generate button with 1300px of empty bar to
its left -- everything was in one right-aligned group. What the app says
is at the start of the row now, what you press is at the end.
* A panel body is a column with a gap: two things put in it by two parts
of the app had whatever space their line boxes happened to leave.
* A container query adds no specificity, so the narrow-panel rule written
above the rules it overrides lost -- and flex-basis in a column is
HEIGHT, which turned four settings into a panel two screens long.
* The theme you picked was thrown away on every load: the appearance
module applied its own declared default over the choice the page had
already applied from storage. It adopts the live value now, and a panel
is built after setup so its control shows what setup settled on.
A module whose setup() threw was reported as hidden with its panel already on
screen -- appended one line too early. The file states the opposite guarantee.
A redraw destroyed every control and then rebuilt, so a row revealed by another
value -- one the first build never rendered and so never checked -- stripped
the panel and threw on the way to refilling it. Building first makes a redraw
as safe as the first build already was.
A page loaded at a narrow width recorded the panel its own one-at-a-time rule
had just closed as one the user wanted closed, so widening brought back only
the left. What the user chose is now kept apart from what is on screen.
The redraw test counted rows and passed against the bug; a control removed from
a row leaves the row behind. It counts controls.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
One wide modal, a card per group, and a group that opens into a node list
beside that node/'s parameters, saved a group at a time. Groups travel on the
slot, so a pipeline keeps its own arrangement and a new group is a slot
claiming a name nobody used.
Values are drafted until Save; adding, removing, replacing and moving a node
go to the server as they happen, because only it can say whether the result
still wires up.
An unset dropdown reads "not set" rather than showing the first file as though
it had been chosen -- v4 recorded that trap, and picking the entry the box
already shows fires no change, so the one click that looks like the fix does
nothing.
New: region.stack, a frame header, a modal footer that can be refilled.
Not yet: wiring. A socket says so where a control would be.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
The columns were a share of the viewport, which is not a measurement of
anything. A 900x900 window -- an ordinary shape -- gave the properties column
198px, in which "Loosen the starting image" wrapped over three lines and a
section heading broke mid-word; 375px put three columns side by side with
clipped headings and a preview no wider than a thumbnail. A panel is now as wide
as a settings row needs, and below 760px it stops taking space from the centre
and overlays it instead.
The element decides what is OPEN and the stylesheet decides how it is DRAWN, so
entering that mode closes both panels and only one opens at a time -- two
overlays over a narrow centre is the same problem with an extra step. What was
open is restored on the way out, and none of it touches the remembered
preference: a window being small is not the user changing their mind.
The rails paint above the overlay. Without that the panel covered the only
control that closes it, which is the exact fault this arrangement exists to
avoid, arriving by a different route the moment the panel stopped taking its own
space.
Also: the prompt was holding 38% of the height for two lines of text. The result
gets the room; the divider is still draggable.
v4's Simple mode is the Editor with about ten `display: none !important` rules
over it, which is not a smaller app but the same one wearing a mask. It broke in
the way that arrangement always breaks: a collapsed column was marked [hidden],
nothing can slide a display:none element into view, and the panel button did
nothing at all and said nothing. So the same shape is built the other way round
-- a region that does not exist yet is ABSENT, and the toggles live in rails
that are siblings of the panels, never inside what they hide.
Two kit elements, because both are layout primitives rather than app code:
frame.app establishes the one definite height everything else fills, and
workspace.docked is the centre-shrinks-between-two-panels arrangement.
Three faults found by looking at it rather than by reasoning about it:
* The prompt was in the DOM with no pixels. A vertical split inside a parent
whose height came from its content resolves its second pane to zero, and
nothing anywhere reports that.
* The whole app rendered as a strip at the top of an empty window: `100%` of a
`min-height` is `auto`.
* Two fixed-width panels plus their rails are wider than a 480px window, and the
page scrolled sideways -- taking the transport bar with it.
The collapse is deliberately not animated: a remembered-closed panel would
animate shut on every load, which reads as the app doing something rather than
as a preference being restored.
Also: jsdom gives a document with no url an OPAQUE ORIGIN, where reading
window.localStorage throws on the property access itself. Everything that
remembers a preference was silently taking its fallback path in every jsdom
test, so "it is remembered" could not be tested at the cheap layer and looked
like it worked.
wheel.half pins the centre to a screen edge and fans the items inward, for a
control that lives at the edge and has nowhere to open a full wheel. The arc
geometry is now shared with the full wheel, so the two cannot disagree about
which item a direction means. The hub is a glyph sized to the dead zone: the
cancel target you see is the one you hit.
list.rows takes a real control per row. A bare number printed beside the reorder
arrows reads as a stepper for that number, so moving a LoRA looked like editing
its weight.
setBusy re-derived disabled from the constructor's value, so finishing a busy
spell re-enabled a button that had been disabled since; busy and disabled are
tracked separately now.
An emptied number field committed as 0 and snapped to min, discarding the last
good value -- a browser normalises invalid text to empty, and Number('') is
finite so it sailed past the isFinite guard.
A context menu anchors to a POINT, and that stand-in reached the dismiss stack,
which threw on the first click anywhere.
55 element groups across text, buttons, choice, input, slider, layout, status,
overlays, gallery and the wheel picker. Each lands in a registry-driven
catalogue that shows every variant in both themes, so an element that fails to
register is visibly absent rather than quietly missing.
rule_content_is_data iterates the REGISTRY, not a list: a new element is
attacked with markup the moment it calls define(), and one without a demo fails
the suite. That is announcement-not-enumeration applied to the tests.
Fixes found while building: checkbox silently ignored its label (inverted
logic left it with aria-label=toggle), the overlay root set z-index 0 and so
became a stacking context that trapped every overlay it was built to free, and
raising a window left its peers' z stale because z is derived from position --
claim() now notifies a rung when a peer moves.
The wheel highlights the actual sector rather than a box around the label: the
lit shape is the region that picks the item, which is what makes it aimable.