Renaming the combo's choices to core's spellings broke queueing for anyone who
had one of the old ones saved: ComfyUI validates combo VALUES at queue time,
before the node ever runs, so the alias map added with the rename never got a
chance. The three legacy names are back in the list (they resolve through the
alias map at runtime), and the Editor now displays a stored legacy value as the
name it maps to and writes that back, so the dropdown can't show one setting
while another runs.
And that rejection was unreadable. ComfyUI's top-level `error` for a validation
failure is a fixed blob ("Prompt outputs failed validation", details ""); the
part naming the node, the widget and the bad value is in `node_errors`, which
`error or node_errors` never reached because the blob is always truthy. Every
rejected prompt therefore reported the same nothing. Both are formatted now:
Prompt outputs failed validation; FunPackLTXAVSceneChainSampler: Value not in
list — context_window_schedule: 'static_standard' not in [...]
Also: the progress poll no longer imports anything. current_progress() reads
run_phase's label straight off `sys`. It fires every 700ms on ComfyUI's event
loop WHILE the worker thread samples, and that is not a path to do import work
on — the direct read is both cheaper and the correct one, since run_phase keeps
its state there anyway.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Three things, all about a run telling you what it is doing.
1. The second pass is now visible. ComfyUI's progress channel carries only
(value, max), so a chain sampling some scenes twice was one anonymous bar.
The sampler publishes a live label ("scene 2/3 · pass 2 of 2") through the
new run_phase module; /api/progress hands it to the editor, which appends it
to the readout, and pass 2 also announces itself on the console the moment it
starts rather than only in the after-the-fact run report.
run_phase keeps its state on `sys`, not in module globals: the writer reaches
it package-relative and the reader imports FunPack modules top-level by name,
so they can hold different module objects and the label would never arrive.
2. The progress bar total now counts both passes. It only ever counted the main
schedule, so with a second pass on it overflowed during scene 1 and jumped
backwards at scene 2, whose offset is a multiple of the per-scene stride.
3. context_windows was unusable. The knob offered "uniform_standard" etc.;
core's names are the other way round ("standard_uniform"), so every schedule
except "batched" raised ValueError out of the sampler and FAILED THE RENDER.
Core's names are the choices now, the old spellings are aliased so saved
projects keep working, and an unknown name is refused with a reason naming
what core accepts instead of crashing.
Same call had a second, quieter break: a keyword core's handler doesn't take
(latent_retain_index_list is absent on some builds, including this Mac's)
raised TypeError, which was reported as "ComfyUI core too old" — silently
switching off a feature core fully supports. Extras are dropped now, with a
note naming the one knob that stops working.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>