Commit Graph
4 Commits
Author SHA1 Message Date
digital-garbageandClaude Opus 5.5 c782a63fdb fix: shot memory only ever turns a reused layout down, never up (few-cell frames)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 20:50:47 +03:00
digital-garbageandClaude Opus 5.5 454edace23 fix: shot memory skips frames too small for a layout (1-cell grid made the noise NaN)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 20:46:00 +03:00
digital-garbageandClaude Opus 5.5 e87fde3c2d fix: shot memory keeps a normal-strength layout when a shot is reused with its own seed
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 20:37:50 +03:00
digital-garbageandClaude Opus 5.5 2f3c9f5c1a feat: shot memory and decisiveness, both learned from ratings
Shot memory reuses a liked gen's coarse starting noise (layout) with fresh
fine noise; reuse-vs-fresh, which shot and how strongly are learned.
Decisiveness is Temporal Score Rescaling (arXiv 2510.01184) on the picture
rows, k learned per key or set by hand.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 15:19:45 +03:00