Commit Graph
14 Commits
Author SHA1 Message Date
Claude f8955c2ef2 Keep ComfyUI's console on disk (Previous run in the Log window) and log memory at LoRA load and sampler start
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01BzJLJWVu7RZnbRqm3nYAnX
2026-10-27 09:03:30 +00:00
Claude 3adebb731f Rename FunPack to FunUI (5.0.3 Classy Chopper): /fun endpoint, wink logo, load-time migration of old names
Old project/workflow names and browser settings migrate on load; /funpack redirects to /fun.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016acRss69eH1235eRdFTZHY
2026-10-25 13:11:03 +00:00
Claude 919097c732 LoRA training: our own loop for H3, and a Log that survives a crash
The H3 run trains with a loop of our own (LoRA on the attention and feed-forward projections of the
50 blocks, per-block checkpoint, uniform noise levels, musubi-tuner's approach) while ComfyUI carries
the batches. Every Log record is flushed to disk as it is said and reloaded on start; the run
writes each stage and step to it. ComfyUI's own offloading toggle is ignored by the new loop.
UNTESTED on the real weights.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01MpnF7GwNGMbngU11wjym7P
2026-10-17 19:57:06 +00:00
Claude ab100f85a4 LoRA training add-on: sets, tagger, trainer node on ComfyUI's Train LoRA, H3 support
Backend only (window follows). Switched on in Settings > Modules. H3 repairs proven on a tiny H3 on CPU, UNTESTED on real weights.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01MpnF7GwNGMbngU11wjym7P
2026-10-17 15:05:57 +00:00
Claude f9863700e6 Remove module ui.js support: unused by any module or the live app
Drops the registry lookup, manifest field, /modules route, ui.js loading in panels.js, MODULE_RULES lint, services.js, their tests and docs.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01EymCrVCefq4m9Uv6MAkzz5
2026-10-17 13:59:18 +00:00
digital-garbageandClaude Sonnet 5.5 c83d878f3a feat: spaCy and NVIDIA RTX Super Resolution are opt-in add-ons; upscale gains an RTX engine; "resolution source" is now "aspect ratio source"
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-14 22:20:35 +03:00
digital-garbageandClaude Sonnet 5.5 1724e94c2d feat: module control — switch a module off per project, and a module that fails stays off across runs until repaired or turned back on (Settings > Modules)
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-03 02:59:57 +03:00
digital-garbageandClaude Sonnet 5.5 dd825979f6 feat: prompt templates and editor settings persist with the project, shortcut revolver (peek vs commit), shortcut ideas stats
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-02 14:56:23 +03:00
digital-garbageandClaude Sonnet 5.5 d5d2989f29 feat: shortcut categories, JSON export/import (reads v4 files), no inert refinement-key field, no dead Files tab; single-scene prompt no longer writes the anchor twice
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-02 12:10:54 +03:00
digital-garbageandClaude Sonnet 5.5 fe98c5c4fc feat: Composer Story view -- every scene as one text cut by typed marker words; split/join on the server, anchor kept apart
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-02 11:42:50 +03:00
digital-garbage 2e384c48b2 core, app: shortcuts, autocomplete, and prompt-craft expansion
A trigger->replacement library (core/shortcuts.py, a close port of v4's
apply_prompt_shortcuts/resolve_variables), a Settings section to manage it,
autocomplete on the real prompt textarea (composer.autocomplete.default, so
it outranks the Constructor modal it lives inside), and a stateless
/api/prompt/expand that combines anchor + shortcuts + $variables + postfix
at the moment a run is queued -- scene.text itself stays exactly what was
typed. Project gained anchor/postfix/variables editing UI on its own tab.

Along the way: a real layout bug in the Properties column (every composer
stack can flex-shrink below its own content, and once the Project tab grew
past a couple of rows the column started squeezing its own children's
content into each other and, at the outer level, into the sibling Generation
section below) -- fixed with flex-shrink:0 at each level that needs it,
caught by a Playwright regression test.
2026-09-08 11:49:49 +03:00
digital-garbageandClaude Sonnet 5 fd292259e7 core, app: media import -- a library separate from the run-output bin
Files the user brings IN (a reference image, an imported clip) now have a
real store: core/media.py, /api/media routes, and a "Media" tab beside the
bin's "Results" tab in the Assets zone. Upload, list, fetch, delete all
round-trip through the real server; nothing wires into a pipeline input yet,
since no model module or Studio conditioning takes a reference image today.

Two adversarial review rounds found and fixed three real issues along the
way: MAX_BYTES (512MB) was dead code because aiohttp's own client_max_size
capped every upload far lower first in both prod and dev, with a JSON-parse
error leaking to the user on rejection instead of a clean message; the
index.json read-modify-write had no guard against concurrent writers; and
the devserver's bare Application didn't match ComfyUI's own 100MB default,
which also broke an unrelated e2e assertion once the review polluted the
real, unisolated media/ directory testing the fix.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-07 16:58:18 +03:00
digital-garbageandClaude Opus 5 9dcd94c156 app, core: a project of scenes, and the timeline that draws it
The app could run a pipeline and had nowhere to keep what it was making. A
project is an ordered list of scenes, one JSON file each, and it is the only
part of the app that has to survive a reload.

A scene owns its prompt text and the result it produced, and nothing else. v4's
Scene grew three dozen fields; each belongs to the feature that needs it. Per
scene length and fps are deliberately absent — a regenerate uses the project's
values, so a scene cropped on the timeline comes back whole.

The prompt box edits the current scene rather than holding its own copy, so
what is on screen and what a run uses cannot disagree.

app: the region toggles are named buttons in the timeline bar

v4's arrangement. The kit's fallback is one glyph on a rail at each edge of the
window, which is right for a kit that cannot know what its panels are called and
wrong here, where they have names and a bar to put them in.

A pressed toggle was styled only inside a button group, so a standalone one
carried aria-pressed and looked identical either way.

gallery.strip is selectable like its siblings: a filmstrip is the one shape
whose whole job is saying which of these you are on.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-03 12:03:19 +03:00
digital-garbage d5effb0378 core: serve the app, with the module allowlist as the wall
Static serving routes through a pure resolve(), so the extension allowlist and
the traversal guard are tested without aiohttp. modules/ serves .js only: a
module cannot ship a stylesheet even if one is written.
2026-08-28 14:18:55 +03:00