Commit Graph
5 Commits
Author SHA1 Message Date
digital-garbage 9ecdb7e07c feat: one app at /funpack/
The editor moves from /funpack/movie/ to /funpack/, taking its API to
/funpack/api/*. The frontend needed no change — api.js already derives its base
from the page's own path. /funpack/movie/ and /funpack/easy/ redirect there;
they are registered before the static catch-all, which would otherwise swallow
them, and after the /funpack/refinement_keys and /funpack/batch routes, which
still win by registration order.

Deletes hub.py and the easy_gen package: the hub picked between two apps that
are now one, and every Easy Gen frontend file was either a duplicate of an
editor file or a second way to do something the editor already does.

window.FunPackAppName went with them, so the three gates that read it —
models.js, sampler_panel.js, onboarding.js — now read the mode instead, live
rather than once at load. The wizard drops its second host table.
2026-08-13 14:38:47 +03:00
digital-garbageandClaude Opus 5 fdf39bbd03 fix: H3 image conditioning reaches the model
Two independent, silent breaks made an H3 i2v scene generate from the prompt
alone.

1. The Editor always runs split_by_transitions, and the per-scene conditionings
   REPLACE the single entry Studio built — but they were re-encoded with no
   reference_image and no h3_references. Both the frame-0 keyframe pin and the
   Qwen vision presentation were gone before the sampler looked, even for a
   one-scene project. The split now carries the anchor onto scene 0 and the
   references onto every scene. Gated to H3: on LTX the anchor rides in the
   latent, and adding Gemma3 vision to scene 0 would change existing output.

2. A MiniMax H3 Image to Video node hands its first/last frame pins out on its
   CONDITIONING output, which had nowhere to go — the sampler's positive comes
   from Studio. New optional h3_keyframes input on the Chain Sampler salvages
   them: first frame onto the opening scene, last frame re-indexed onto the
   closing scene's own final frame (the source node's frame_count is its own,
   and a stale index would land mid-clip where PackedLayout refuses it). The
   editor auto-wires it for H3 projects.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-05 15:40:23 +03:00
digital-garbageandClaude Opus 5 68a697d521 fix: drop the H3 v2a_grad_scale chip
v2a_grad_scale does nothing without joyai_audio_memory on any model, and
gating the chip on that toggle still left a warning about a knob the user
never asked about. Removes the chip, its fingerprint inputs, and the docs
line.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-05 15:23:14 +03:00
digital-garbageandClaude Opus 5 4aec53e01b feat: MiniMax-H3 against the merged release — real i2v anchors, model-owned frame geometry
H3 support was written against ComfyUI's PR; it has since merged (57500fc5, shipped in
v0.30.0) and the weights are out. Everything the adapter assumed still holds — audio time
axis, 17k+5 grid, batch-1 forward, the imported optimized_attention symbol, every payload
key — so this is what the release itself changed, not a correction of the reading. LTX-2 /
LTXAV is untouched throughout: a project picks a family and both are first-class.

* i2v anchors now work on H3. LTX writes the image into the starting latent
  (LTXVImgToVideoInplace); H3 has no such path — its anchor is a condition row packed
  beside the text — so a scene's anchor image becomes a frame-0 keyframe pin instead, and
  the LTX node is no longer run against an H3 latent. Studio hands the source image's
  pixels to the sampler (it owns the CLIP, the sampler owns the VAE). Pins now MERGE, so
  a first-frame anchor and a last-frame guide coexist: H3's own first-and-last mode.
* Frame geometry follows the model: frames per scene snap to the family's grid (LTX 8k+1,
  H3 17k+5) in both frontends, in the graph builder, and in the sampler, and H3 renders at
  its fixed 24 fps. Picking a family moves the project onto its geometry and says so.
* The two checkpoints are named. fl2va (anchors) and ref2va (references) load identically
  and never reject each other's conditioning, so the run reports which mode it is in and
  the setup panel spells out the split.
* Pipeline setup is no longer a placeholder: released, with the published filenames.
* Reference images can be encoded at the reference pipeline's 2048px short edge.

Fixes found on the way:
* A video reference lost its soundtrack between Studio and the sampler — Studio had
  already announced it to the text encoder as <Audio 1>, so every later audio ordinal in
  the prompt pointed one reference earlier than written.
* Easy Gen never knew it was on H3: its model config lives on the project, which the
  shared capability check did not read, so every H3 warning silently reported LTX.
* An off-grid scene length failed with arithmetic instead of an explanation.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-03 11:17:43 +03:00
digital-garbageandCursor f9e882d0ce Release 3.0.0: Cutting Room docs and version bump.
Document the Movie Editor, update README for the 3.0 frontend direction, credit pipeline dependencies, and ship CHANGELOG/pyproject 3.0.0.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-06-12 16:46:06 +03:00