- region lock: layout patch matched the old PackedLayout signature and crashed every H3 run; interior pins now use upstream's native any-frame placement
- REINS/Q-steer/AV decouple/probes: masks cover the target video/audio rows only, not pins, refs or vision pads
- video detail: works with the PDD FinalLayer signature; now in Engine Settings
- Q-steer: steers queries before RoPE, not after (old banks are not reused)
- ALG anchor: blurs the frame-0 pin on H3
- temporal style: hidden on H3
- shadow negative: main-window chip names what it switches off without compose
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Measured on a rental: 0.8 gave more contrast and 1.2 less, and 1.15 was
nearly inert.
The layer computes norm(x) * (1 + scale) + shift, and the first build
multiplied `scale` itself. H3's scale is negative, so raising the dial shrank
(1 + scale) and the control inverted. Scaling the whole (1 + scale) term
instead is monotone in magnitude whichever sign a checkpoint carries, so
"above 1.0 is more" holds by construction rather than by luck. shift is still
left alone — it is the bias.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
h3_prompt_time: the prompt is told how finished it is independently of the
picture, so the model leans on it from the first step instead of treating it
as unreliable while the picture is noise. One extra row through each block's
AdaLN projection, dropped before the result returns. Manual dial only — its
off value sits at the end of its range, not the middle, so the rating loop
cannot explore around it safely.
h3_video_detail: crisper or softer picture with the audio bit-for-bit
unchanged. The final layer is past the last attention pass, so unlike every
other picture control it has no path to the soundtrack.
apply_adaln_gains -> apply_adaln_edits; both block edits share one wrapper.
video_detail joins the rating-learned gains.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>