Reported from the first live run: the idea works (opening reads as t2v,
character details preserved) but the output is full of noise artifacts, as if
under-denoised, with the last steps seemingly skipped. That was a real bug, not
the concept.
comfy's CONST scaling is x = sigma*noise + (1-sigma)*latent_image, and it
treats latent_image as a CLEAN image. Pass 2 was handed the PARTIALLY DENOISED
latent as latent_image, so at a 0.725 cut it entered at
0.725*fresh_noise + 0.275*picture — pass 1's content attenuated to a quarter
and buried under a full dose of new noise, with only the tail steps left to
recover. Exactly the reported symptom.
I cited segmented detailing's stage-2 tail as the precedent for this re-entry,
but that recipe feeds a FINISHED latent, where re-noising is correct. The
precedent does not transfer mid-trajectory. My error.
Fix — the two modes are now actually different things:
- CONTINUE (restart sigma 0, the default): pass 2 resumes from exactly the
state pass 1 handed over. Passing that state as BOTH noise and latent_image
collapses the CONST expression to an identity (s*x + (1-s)*x == x), so no
noise is added at all. Cost still one full schedule.
- REWIND (restart sigma > 0): pass 1 now runs the WHOLE schedule to a finished
clip first, the shift is applied to that, and pass 2 re-noises it upward and
denoises down. That is the img2img recipe, and it is valid precisely because
the input is finished. Costs a full schedule plus the tail.
Also fixed pass 2's progress offset, which restarted at pass 1's, so the bar
appeared to stall short of the end.
Two new tests reproduce the CONST arithmetic directly and assert the identity
holds in continue mode and does not in rewind mode. Their comfy stubs are now
snapshot/restored — the first version leaked into other modules and shifted the
suite off baseline (3 unrelated tests changed result). Back to baseline: 22
pre-existing failures, 272 passing.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Found while checking whether this works in Easy Gen. It does - the knobs render
and persist there through the same shared engine_settings.js - but Easy Gen's
default scene has no anchor image, which exposed a hole: nothing checked that
the scene actually HAS a pinned i2v anchor. On a genuine t2v scene the slide
would have dropped real generated frames and regrown them at the end, for no
benefit at all. This is the "fake t2v" trick; it needs a real anchor to fake
it with. Now refused with that reason in the scene report.
Second guard: if anchor_shift_frames drops FEWER latent frames than the scene
actually pins, part of the anchor survives and stays visible - the exact
outcome the feature exists to prevent. The report now names the pinned count
and the value to raise the knob to.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
User's idea, and the framing is the point: this is "faking t2v" when it is
really i2v. Every existing way of stopping the anchor from dominating the
opening WEAKENS it first - ALG blurs it and loses character detail, and if you
under-blur you get both failure modes at once; Best-FaceID overlap tokens
approximate it and lose some detail too. This weakens nothing. The anchor is
pinned at full strength, untouched, for as long as it takes to transfer
identity/style/composition - and is then removed from the clip entirely.
Two passes:
pass 1 sigma[0] .. anchor_shift_sigma, anchor pinned as usual
shift drop the first N latent frames, slide everything left, refill the
freed tail, drop the pin (clip LENGTH is unchanged - nothing extra
is ever generated; the dropped head is regrown at the end)
pass 2 restart sigma .. 0, unpinned
Two passes rather than a roll between steps for a specific reason: pass 2
re-enters through comfy's CONST noise scaling (x = s*noise + (1-s)*latent),
which puts the shifted latent back ON the rectified-flow manifold. A raw
in-flight roll skips that, and project_sigmas records that this model cannot
recover from off-manifold latent states - that is what killed churn. Same
on-manifold re-entry that segmented detailing's stage-2 tail already uses.
Every choice is a knob, because WHERE to cut is the entire experiment and I
have no measurement for it: shift sigma (default 0.909, the first step where
structure actually forms - above it nothing has formed and the anchor would be
discarded before doing any work), frames dropped, pass-2 restart sigma
(0 = continue, higher = rewind for more freedom at the joint), what the
regrown tail starts from, and whether audio is rewritten in pass 2 (on by
default: pass 1's audio was scored against frames that have since moved).
Refused, loudly and with the reason in the scene report, on continuation
scenes (the head is carried frames, not an anchor), on scenes carrying guide
frames (the slide would overwrite them) and on scenes with JoyAI audio memory
(resetting audio would destroy the injected tail).
One real bug caught by the new tests while writing them: SIGMAS are float32,
so a threshold typed as 0.725 is a float64 sitting just below the schedule's
float32 0.725, and a bare `v <= s` cut one step LATER than the number entered.
Now matched against core's own isclose tolerance.
11 new tests; suite at baseline (22 pre-existing failures, no new). Editor
checked live: knobs render, gate on the toggle, persist to sampler_inputs.
UNVALIDATED LIVE - the shift sigma is yours to find.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Two things, both driven by upstream ComfyUI moving 7 weeks ahead of the
local checkout (2cdaaf4a 2026-06-06 -> e651b7be 2026-07-28, 263 commits).
1. Segmented detailing crashed on ComfyUI v0.29.0. Upstream f8a3fd9d moved
the LTX latent upsampler onto DynamicVram and made `operations` a required
argument of LatentUpsampler.from_config; detailing.py still called it with
one arg, so the pending live probe would have died before detecting
anything. Now passes comfy.ops.disable_weight_init (what core's own loader
does) with a TypeError fallback, since rentals run whatever they pulled.
2. New Chain Sampler option: context_windows. Upstream cd77c551 (CORE-3)
added context-window sampling with real LTX2/LTXAV support - it unpacks
the packed AV latent, maps each video window onto its proportional audio
window, and re-slices denoise masks, keyframe_idxs and
guide_attention_entries per window, so anchors, mid-scene guides and JoyAI
memory survive inside a window. Nothing is ported: we build core's handler
and hang it on the scene's model_options exactly as the stock
LTXVContextWindows node does. Core picks it up in
comfy.samplers.calc_cond_batch, which every FunPack sampler already routes
through, so no sampler-loop change was needed and no graph change either -
it rides the sampler_inputs bridge into both Editor and Easy Gen.
Refuses (loudly, once per run, with a scene-report note) on cores without
BaseModel.map_context_window_to_modalities: the handler class predates
LTXAV support and would window the packed tensor blindly, which is the
same packed-vs-unpacked trap that killed DynamicConditioning. Install and
removal are per-scene under the existing wrapper-hygiene finally, so an
interrupt cannot leak the handler or its two patcher wrappers into later
runs.
Knobs (all exposed, none hardcoded): length, overlap, schedule, blend,
FreeNoise, and pin-anchor-in-every-window. Off by default. Engages only
on scenes longer than the window, and says so in the scene report when it
does not, so a scene that sampled whole never reads as a broken feature.
Verified: 8 new unit tests for the install/remove/capability-gate contract;
full suite at baseline (22 pre-existing cross-module stub failures, no new).
Editor checked live - knobs render in Engine > Chain Sampler > Experimental,
dependents gate on the toggle, and values persist into sampler_inputs.
UNVALIDATED LIVE on a rental.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
ComfyUI 7c59a07 ("Use comfy kitchen rope functions in ltx models", 2026-07-24)
changed the LTX positional-embedding payload from (cos, sin, split_mode) to
(rotation_matrix, split_mode), where the matrix is (B, T, heads, D, 2, 2)
holding [[cos, -sin], [sin, cos]].
rotate_overlap_freqs read pe[1] as the sin tensor — now a bool — so it raised,
and prepare_pe's bare `except: return pe` swallowed it. The Best-FaceID
reference tokens were still appended on the target's frame-0 coordinate grid
but WITHOUT the source-phase tag that marks them as a reference, so the model
read them as literal frame 0 and opened the clip on the reference image.
Anyone on ComfyUI >= 2026-07-24 saw i2v-like behaviour they couldn't bypass.
rotate_overlap_freqs now detects the layout at runtime (pe[1] is a tensor =>
legacy cos/sin; otherwise the matrix form, tokens on axis 1, frequencies on
-3) and composes the same R(angle + phase) either way. An unrecognised payload
raises instead of silently skipping the tag.
The four LTXBaseModel wrappers no longer fail silently: each reports once per
install that identity conditioning is not being applied and that a ComfyUI
update is the likely cause. A logged warning would have made this obvious.
Tests: both layouts rotate only the ref-token tail, produce identical angles,
reject unknown payloads, and the matrix form survives end-to-end through
_install_identity_overlap.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Recovers the original pitch: 'cheap, on-the-fly sharpen' was quietly
upgraded into a full re-denoise pass during design without ever offering
the free version as an option. The trained latent upsampler net was
already an intermediate step in the pipeline (crop_up) — sharpen mode
just stops there and pastes it back, with ZERO video-model forward
passes (only the small upsampler CNN runs). repair mode (default,
unchanged, byte-identical behavior) keeps the existing re-noise + 3-step
tail for cases that need actual structural correction, since only the
generative model itself can decide a region should look structurally
different — a super-res net can only sharpen what's already there.
Also extends the Editor's knobVisible with a array (AND'd
conditions) — detail_denoise needed to gate on BOTH segmented_detailing
AND detail_mode=='repair', which the existing single dependsOn/dependsValue
couldn't express without silently dropping one of the two checks.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Live report: a hand was detected, masked, and upsampled, but the pasted
result looked like a plain upscale, not an actually-corrected region.
Root cause is mechanical, not a bug: 0.85 is Lightricks' own official
re-entry sigma, but it was designed for their use case (sharpen an
already-correct frame at higher resolution), not ours (repair a likely-
malformed crop). At that re-entry point the tail mostly smooths the
upsampled interpolation back down rather than giving the model enough
noise/freedom to genuinely reconstruct structure.
detail_denoise (0.3-0.99, default 0.85 = unchanged prior behavior) now
controls the re-entry point; the tail's shape (ratio between its 3 steps)
scales with it via the new stage2_sigmas() instead of a fixed tuple, so
raising it doesn't just enlarge the first jump. Higher = more genuine
repair freedom at some risk of drifting from the surrounding frame.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The 35% area cap was refusing a user-requested 'hand' region (47% of
frame) with no way to override it — the code was unilaterally deciding
the request 'wasn't a detail pass' when the user never asked for that
judgment. Fair complaint: cost guardrails are not the same as content
decisions.
detail_max_area is now threaded end-to-end (detailing.area_cap param ->
sampler widget -> Editor knob in Chain Sampler > Experimental, 0.05-1.0,
default 0.35 unchanged). Raising it lets a region of any size through;
1.0 = no cap. The refusal note now points at the actual setting name
instead of citing a fixed constant.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Live run hit 'no region matched' with zero diagnostics: CLIPSeg's raw
sigmoid score for a real, correctly-named region is often well under a
naive 0.5, so a miss against the hardcoded 0.35 threshold was
indistinguishable from 'nothing there.' Two fixes:
- find_tube now takes an optional diag dict and always records max_heat
(plus area_cap vs below_threshold reason on a miss).
- detail_refine_scene always returns a descriptive note once detection
actually ran ('no match: max CLIPSeg score 0.XX < threshold 0.35 — try
a lower detail_threshold...'), replacing the generic
'no region matched' the sampler used to fabricate.
- detail_threshold is now a real widget/sampler_input (was a hardcoded
constant with no UI — a hidden-setting violation once real runs started
needing it), in Engine > Chain Sampler > Experimental next to the other
detailing knobs.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Live rental run hit it immediately on 'detail_targets' with more than one
target: CLIPSegProcessor tokenizes each prompt to a different length, and
without padding=True torch can't stack them into a batch ('excessive
nesting... type list where int is expected'). Reproduced against the real
CIDAS/clipseg-rd64-refined model before and after the fix. Single-target
runs were unaffected (batch of 1 never needed padding), which is why the
earlier probe steps didn't catch it.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The first live attempt silently no-oped: detail_upsampler defaulted to 'None'
(nothing installed on the rental) and the guard skipped without a word.
Two fixes:
- detail_upsampler default is now 'auto': prefer the official installed file,
else the highest-versioned spatial upscaler (version-aware compare — plain
sort ranked ltx2_3_… over ltx-2.3-…-1.1), else hf_hub_download of
Lightricks/LTX-2.3 ltx-2.3-spatial-upscaler-x2-1.1.safetensors (~1 GB, once)
with an actionable error if the repo is gated. Legacy 'None' = auto.
- With the toggle on, every outcome is visible: upsampler choice and skips
print to console AND land in the scene report (segmented_detail(SKIPPED: …) /
(no region matched)); resolve/load failure disables the pass for the run
instead of retrying the download per scene. A failed pass still never costs
the scene.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
ADetailer-for-video probe core. After a scene denoises, CLIPSeg locates
user-named regions (hands, feet, ...) on decoded keyframes; the region is
cropped as a spatiotemporal tube, 2x-upsampled through Lightricks' trained
LatentUpsampler (comfy core, no port needed), re-denoised over the official
stage-2 tail (0.85/0.725/0.4219/0), downscaled back and pasted through the
feathered CLIPSeg silhouette. Final resolution unchanged; audio protected by
construction (refined audio discarded); tubes >35% frame refused; empty
targets/no-detection = bit-identical no-op. UNVALIDATED LIVE.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Guide-carrying scenes no longer disable the loop temporal style. Appended
guide frames always live at the tail of the video stream's T range, and
keyframe_idxs is per-token — so the wrapper derives the tail frame count
(tokens / (H*W), same math as comfy's get_keyframe_idxs) and rolls only the
content region [0, T - tail); the tail, keyframe_idxs, and attention entries
that reference it stay canonical. The audio stream's appended memory (JoyAI,
rides a trailing mask=0 run) is detected the same way from audio_denoise_mask.
Guides keep informing every rolled position — their influence smears across
the cycle, which is what identity/style references should do in a loop — and
are never dragged into the rendered content.
Unparseable guide contexts (malformed keyframe_idxs, entries without idxs)
still run canonical: never risk a corrupting roll. Content-region size gates
the minimum-frames check now, so a short clip whose frames are mostly guide
tail stays canonical too.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The 'loop' temporal style (in the style list since forever, but inert) now does
what WanVideoWrapper's Loop Args does for WAN: on eligible denoise steps the
packed latent is cyclically rolled along its temporal dim before the forward and
the prediction unrolled after, so the model repeatedly sees the video's seam
(last|first frame) as an interior frame pair at step-varying positions (van der
Corput sequence, reset per scene) and smooths it into a natural loop. Video and
audio streams roll by their own frame counts and stay time-aligned; denoise
masks roll in step, so i2v anchor per-token timesteps stay consistent.
Near-zero overhead: two clones + torch.roll per eligible step, no extra forward
passes. Rolls only below the near-noise plateau (nothing to smooth up there, and
the plateau step-cache stays valid). Calls carrying guides are left canonical —
keyframe_idxs pins appended guide frames to absolute positions inside the same
T range, so rolling them would corrupt; on guide-carrying scenes the roll is
inert and the run mechanism log says so.
Wiring: concrete style via the global build_enhancements path (innermost
relative to per-scene wrappers, as required — prediction-modifying wrappers see
canonical orientation only); auto director's funpack_temporal_loop via a tagged
per-scene wrapper on the Scene Chain sampler, installed below the guidance
stack. Editor already exposes 'loop' in the temporal style dropdown.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
MixCache/Chorus-family step-caching adapted to LTX2.3's distilled schedule.
On the near-pure-noise plateau (sigma >= threshold, default 0.975) the
transformer output barely changes, so compute the base-model forward once
and reuse it for the remaining plateau steps, skipping ~3-4 of 8 full
48-block forwards. Below threshold every step computes for real and the
cache drops, so structure formation is never approximated. Deterministic
given seed -> safe in Batch Training, no rating-diversity impact.
Installed innermost as a per-scene model_function_wrapper (existing
tag/strip leak hygiene) so guidance wrappers still post-process each step's
cached-or-fresh prediction. Cache keyed by (input.shape, cond_or_uncond).
Editor: plateau_cache + plateau_cache_threshold in Engine -> Experimental,
auto-wired via the sampler_inputs bridge (no backend/builder change).
Off by default, UNVALIDATED LIVE. (Chorus cross-variant reuse rejected --
would blur batch-rating diversity; FreeSpec dropped -- wrong topology.)
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
model=object() lacked model_options (needed by the per-scene wrapper
snapshot/restore added for the scene-wrapper-leak fix), and FakeVAE lacked
decode() (needed since the sampler always decodes IMAGES when the caller
doesn't declare that output as disconnected) — together these silently
killed every test in the file that calls sample(). Added FakeModel and
FakeVAE.decode, then fixed the resulting return-tuple arity (sample() now
returns 6 values, these tests unpacked 4) and three genuinely stale
assertions: the per-scene report line gained a timing segment, carry_i2v_guides
now prepends its guide frame instead of appending it, and _append_i2v_guides
no longer routes through keyframe_idxs/guide_attention_entries.
Verified in isolation: all 14 tests in this file now pass. Running the full
tests/ suite still shows the same file failing — that's a separate,
pre-existing cross-file sys.modules stubbing collision (confirmed via
git stash on a clean dev checkout) affecting this file plus
test_mask_safe_attention.py and test_v2_category_alignment.py; not fixed
here since it isn't a one-line root cause.
carry_overlap_through_anchor lets a scene keep the previous scene's latent
tail for background/environment continuity even when it switches to its own
i2v anchor, instead of the current hard cut. The anchor's own leading frame
stays untouched; only the frames after it carry the old tail.
Also fixes a real gap found along the way: the mixed-anchor branch never
called _apply_configured_guides, so Best-FaceID identity_transfer could
never resolve an identity_pin on an anchor-swap scene — exactly where it's
most useful. Added a standalone lookup so it resolves there too.
Replaces the source-phase-RoPE-only approximation with a faithful native port of
ComfyUI-BFSNodes' LTX Identity Transfer (read upstream source directly): the reference
face is now injected as separate, non-rendered overlap tokens (clean timestep, RoPE
source-phase tag, trimmed before output) instead of blending into Continuity's identity-pin
keyframe, plus an optional ArcFace embedding -> IdentityProjector -> context-token channel
(identity_projector, source_id, phase_scale, id_strength, arcface_mode, debug_log). Stays
on Chain Sampler per the Studio/Sampler boundary law's guide-ops carve-out. New
identity_transfer.py module; insightface added as a soft pip dependency.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Reverts the earlier ComfyUI-BFSNodes graph-splice approach (builder.py/timeline.py/
server.py scaffolding) in favor of porting the missing piece natively: FunPack's own
guide-attention path (LTXVAddGuide.add_keyframe_index + guide_attention_entries)
already places a reference image on the frame-0 grid exactly like BFSNodes' overlap
technique, and Continuity's existing "Identity pin" already applies one reference
face to every scene. The only real gap was the LoRA's trained-time source_phase RoPE
tag, added as a tag+strip patch on FunPackLTXAVSceneChainSampler scoped to the exact
guide-entry token range (never co-active mid_scene/carry/prior-scene guides sharing
the same keyframe_idxs tensor). New "Best-FaceID compatibility" + "Source-phase id"
knobs live under Engine Settings -> Experimental, alongside every other unvalidated
technique. LoRA loading itself reuses the existing generic Models-menu lora role.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
alg_blur_guides no longer borrows the sampler's anchor knobs: the Scene Chain
Sampler gains alg_guide_blur_strength (default 2.0) and
alg_guide_blur_sigma_threshold (default 0.975), threaded per-chunk via
extra_options like the tail count. The sampler now precomputes one latent per
(anchor blurred?, tail blurred?) combination — the frame sets are disjoint, so
the both-blurred variant composes the two passes — and each region follows its
own sigma window per step. Anchor ALG (alg_enabled/alg_strength/
alg_sigma_threshold) is untouched and back to anchor-only semantics.
Editor: 'Guide blur strength' and 'Guide blur sigma threshold' rows appear
under Engine ▸ Experimental when the blur toggle is on (sampler_inputs bridge,
names match the new node widgets; inputs appended at the block end to keep the
builder's positional widget mapping aligned).
Verified live: object_info shows both widgets appended last; Editor rows
appear on toggle and persist to project.sampler_inputs. 11 ALG unit tests
pass (new: composed independent-strength blur); same 20 pre-existing suite
failures.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Editor ▸ Settings ▸ Editor gains a 'Shortcut revolver' toggle (+ 'Random' sub-option).
When on, each shortcut with several replacements draws from a per-shortcut queue —
sequential (first…last, then restart) or shuffled once per cycle — and nothing repeats
until the whole set has fired. Off (default) keeps the seeded random pick unchanged.
- State is a sidecar (shortcut_revolver.json) next to the shortcut DB: settings +
per-shortcut remaining queue + replacement-set fingerprint (editing a shortcut's
replacements restarts its cycle; changing either setting resets all cycles).
- Generation commits the draw (refine_v2 positive prompt); every preview path
(parse_timeline, split mapping, fragments) peeks the same stored queue without
saving, so previews show exactly what the next Generate will use.
- Batch Training variants each commit a draw: N variants sweep N consecutive
chambers instead of seed-rolled repeats.
- FunPackStudio.IS_CHANGED returns nan while the revolver is on so fixed-seed
re-runs aren't served from ComfyUI's node cache (the next chamber must fire).
Verified live on local ComfyUI: settings round-trip, seed-independent stable peeks,
sequential cycle REP_ONE→TWO→THREE→ONE across processes, peek-after-commit shows the
next chamber. 9 new unit tests; full suite has the same 20 pre-existing failures.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
'Awful' / 'Wrong appearance' banked on intrusion semantics; now any rating
whose profile reward marks the run a bad OUTCOME (<= -0.25: Missing
quality, Missing details+quality, Missing action+quality, Missing
details+action+quality) also feeds the negative bank - degradation is
visible in the latent, so steering off that attractor is meaningful.
Near-miss ratings with positive reward (Missing details +0.35, Missing
action +0.05) stay excluded: those latents are mostly-wanted content and
banking them would repel future runs from material the user asked for.
Decision moves into negative_memory.is_negative_profile (intrusion keys OR
reward threshold, robust to future profiles); promoted entries now carry
the rating key as provenance for severity-weighted steering later.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Store what went WRONG, not just what was asked for. Ratings 'Awful' and
'Wrong appearance' promote that run's final video latent (fp16, batch
squeezed) + mean-pooled conditioning into a per-key negative bank
(<key>.negative_latents.pt, ring buffer of 8). The Chain Sampler writes a
pending candidate at the end of every keyed run; the rating that scores
that run promotes or discards it - same pairing as the x0 snapshot, and
the stem glob in delete_refinement_key covers both new sidecars.
Sampling (dynashift toggle + strength/threshold, off by default):
per late step each current video frame is pooled and compared against
every banked negative frame (alignment-free in time, so chain position /
guide tails don't matter; other resolutions are skipped). Frames matching
above threshold get the matched negative frame's aligned component
subtracted (projection removal, coef clamped >= 0), scaled by
above-threshold margin - steering self-releases once the unwanted feature
is gone. Negatives are weighted by prompt similarity so bad gens from
unrelated prompts steer less. No uncond pass, no extra model forward;
audio byte-identical (video span slice + cat). Wrapper rides the tagged
per-scene lifecycle (leak-strip covered) and threads through batch
training.
Editor: DynaShift knobs land in Engine Settings > Guidance same-change
(sampler_inputs pass-through, no backend change), verified rendering live.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Two audit findings on the experimental feature stack:
1. Leak: an interrupt or OOM inside _sample_chunk skipped the per-feature
unwind blocks, leaking embed_guidance/score_slider/output_guidance/temporal
wrappers on the shared ModelPatcher - every later run then chained new
wrappers onto the leaked ones and double-steered (same in-process
progressive-corruption mode as the old block-hook leak).
- one base-wrapper snapshot per scene, restored in the same finally that
removes the v2a hooks; the four conditional unwind blocks are gone
- every per-scene wrapper is tagged with its predecessor; sample() strips
leaked tagged chains at run start (mirrors strip_funpack_block_hooks)
2. Inert feature: output_guidance applied the RAW value-fn gradient, whose
per-element magnitude is O(1/pool_window) - at video-latent sizes the
correction was ~1e-6 relative, i.e. numerically a no-op. It also fed the
full packed AV tensor to a value function trained on the video stream
alone (shifted pooling buckets + audio contamination).
- gradient now computed on the packed latent's video span only (matches
the training domain of _save_output_value_snapshot)
- delta norm-calibrated: strength = fraction of video-stream norm per
fully-ramped step (0.02 = 2%), same relative convention as the slider
- audio region byte-identical by construction (cat, not post-hoc mask)
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Block steering: run-averaged block activity is architecture-determined
(varies in the 4th decimal run-to-run), so no scoring scheme - pole EMAs
or reward correlation - could extract a rating signal from it. The idea
needs within-run per-step measurement to have a chance; that is a
research project, not a feature. Removed: module, sampler wiring, the
two trailing widgets (positional reference mapping unaffected), the
Refiner pairing hook, editor knobs, tests. Stale block_snapshot/
block_profile sidecars are inert and covered by the existing
delete_refinement_key sweep.
FunPackNVFP4ModelLoader: the FP4 GEMM path was real (3.35x at 16k
tokens) but end-to-end the user's runs are dominated by everything the
loader cannot touch (attention, prep, encode - the sampler node is
~23s of a ~60s run) while dynamic input quantization added a fixed
per-layer-call toll. Net observed: overhead. Users are better served
by dedicated NVFP4 loaders. Removed: module, registration, tests.
Kept (independently useful): the chain sampler's phase timing report +
quantized-layer census, the nested-AV x0 snapshot fix, and the sm_120
masked-attention work.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Justified by live data: sampler phase timing shows sampling at 89% of
the chain node, all 792 quantized layers on the fast path, and the probe
puts dynamic input quantization at ~0.30 ms/layer-call vs ~0.11 ms with
a provided scale (amax dominates) - a top-line per-call cost.
New input_scales widget on the loader:
- "auto-calibrate", first load without a sidecar: forward-pre-hooks
record each quantized layer's running input amax (one generation is
enough; sidecar under refinements/nvfp4_scales/<checkpoint>.json,
per-machine and rebuilt in one run whenever absent).
- every later load: injects input_scale = amax * 1.25 / (448*6) into
the state dict next to each quantized weight - core's loader
registers it natively and skips the per-call amax from then on.
Margin leaves clip headroom (NVFP4 clips above the scale).
Tests: suffix-matched injection across checkpoint prefixes, value math,
core Linear registering input_scale and forwarding, sidecar read.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Live report: "flat activity across runs" with a working profile. Root
cause is real, not a threshold tuning issue: the fingerprint is each
block's MEAN residual activity over ~1200 steps, which is practically a
property of the architecture - run-to-run variation sits in the 4th
decimal, so raw reward-covariance is numerically dead. Lowering the
epsilon would have "fixed" it by steering on noise.
Now: per-block Pearson CORRELATION between reward and activity (scale-
free - tiny variations count when they consistently track ratings),
fingerprints stored mean-normalized so run-global scale (step counts,
schedulers) can't masquerade as block signal, and a confidence ramp
(min(1,(runs-2)/6)) so a 3-run profile steers gently instead of not at
all, reaching full strength ~8 runs. MIN_RATED_RUNS 2->3 (correlation
over 2 runs is degenerate). Status lines now carry the evidence:
"ready (N runs, peak |corr| X, confidence Y)". Older profiles are
discarded on first pairing (fingerprint semantics changed).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
'Loaded fine' and 'runs fast' are different claims. Every NVFP4 load now
prints a diagnostics block that settles which one you have:
- comfy_kitchen backend census (the big one: torch built for CUDA < 13
disables ck's CUDA backend, so quantized matmuls silently fall through
to the pure-PyTorch eager backend - correct output, ZERO speedup, with
an explicit warning line when detected)
- torch/cuda build + device capability
- loaded-model layer census: nvfp4 layers vs layers flagged
full-precision emulation (pre-Blackwell GPUs)
- a timed 4096x4096 GEMM probe (incl. dynamic input quantization):
bf16 vs nvfp4 wall time with a FAST PATH ACTIVE / NO SPEEDUP verdict
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Three live-run findings from the rental:
1. Block steering said "profile not ready (needs 2+ rated runs)" with 16
paired runs. The v1 liked/disliked-EMA attribution had no contrast when
ratings cluster on one pole (pole-vs-all-runs-mean cancels to zero) and
dropped rewards in (0, 0.3) entirely. Attribution is now the per-block
COVARIANCE between reward and activity over a rolling 32-run history:
every admissible reward contributes with its actual value, contrast
comes from reward variance, and the sampler log now states the real
blocker ("all rated alike - rate both good AND bad runs") instead of a
misleading run count. v1 profiles are discarded on first pairing.
2. output_guidance stayed "not ready (needs 10+)" forever on LTX-AV: the
end-of-run x0 snapshot was gated on output samples being a plain
torch.Tensor, but AV chain output is a NESTED tensor (video+audio) - so
the output value function never received a single sample. The snapshot
now extracts the video stream from nested outputs.
3. FunPackNVFP4ModelLoader hit a size-mismatch wall (9-vs-6 ada params,
connector dims): it loaded the state dict without the safetensors
METADATA that carries the LTX-AV architecture config, so detection
built the wrong model variant. Metadata now flows through, mirroring
comfy.sd.load_diffusion_model.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
RLHF at the model level: which REGIONS of the transformer were doing the
work when a generation came out good or bad, and steer accordingly.
1. Measure: tagged forward hooks record each block's relative video-residual
delta per model call (near-zero cost; covered by the existing leak-strip).
2. Attribute: the end-of-run fingerprint is staged (block_snapshot.pt, same
stage-then-pair convention as x0_snapshot) and paired with the rating
reward on the next Refiner cycle into liked/disliked/all-runs EMA
profiles; when output_guidance's value function is trained, an innermost
model-function wrapper additionally credits blocks per step by
(value delta) x (centered activity) - converges in a handful of runs.
3. Steer: vx' = vx_in + g_b*(vx_out - vx_in) on the video stream only,
audio untouched; scores zero-mean/unit-max so emphasis is redistributed
rather than inflated, gains hard-capped at +/-10%. Exact no-op until the
profile has 2+ paired runs; blocks at gain 1.0 get no hook at all.
Chain Sampler toggle + strength (append-only widgets), exposed same-change
in the editor's Chain Sampler Guidance section via the sampler_inputs
bridge. New sidecars ride the defensive <key>.* sweep in
delete_refinement_key, so atomic key deletion covers them.
Tests: toy AV-block model driving the real hooks (recorder ranking, steer
video-only scaling + native path for unit gains, credit wrapper, snapshot/
profile/scores/gains roundtrip, mild-positive band, depth-mismatch reset,
leak-strip tagging). Full suite failure set identical to the pre-existing
baseline.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
FunPackNVFP4ModelLoader quantizes an existing bf16/fp16 checkpoint to NVFP4
at load time as a pure state-dict transform: selected 2D Linears are
re-serialized in ComfyUI core's quantized-checkpoint format (packed fp4
weights + fp8-e4m3 block scales + fp32 tensor scale + per-layer comfy_quant
metadata) and handed to the stock loading path. Core's MixedPrecisionOps
then does everything: real FP4 tensor-core GEMMs on sm_100+ (sm_120 incl.),
dynamic activation scales (no calibration pass), per-layer LoRA fallback,
and dequant emulation on older GPUs. No custom forward, no monkeypatching.
Zone-aware precision map for the joint AV transformer: default scope
quantizes only video-branch Linears (attn1/attn2/ff) of the middle blocks;
the audio branch, the audio<->video cross-modal bridges, the first/last N
blocks, and all non-matmul weights stay full precision. Scopes widen to
+cross-modal, all blocks, and all 2D layers for experimentation.
Tests drive the REAL comfy.quant_ops/comfy.ops via comfy_kitchen's eager
backend on CPU: scope selection, serialized-format contract, prefix
handling, refusal of pre-quantized checkpoints, and a load+forward
roundtrip through MixedPrecisionOps on both the NVFP4 and emulation paths.
The Movie Editor Models modal picks the node up automatically as a
Unet/Diffusion Model candidate (object_info-driven).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
On compute capability > (9, 0) GPUs (Blackwell sm_120, e.g. RTX PRO 6000),
xformers' memory_efficient_attention has no kernel that accepts a tensor
attn_bias — fa3F/cutlassF require cap <= (9,0), fa2F/fa3F reject a tensor
bias. So unmasked attention works (i2v ANCHOR scenes generate) but MASKED
attention crashes: scenes generated from GUIDES hit the LTX guide path
(comfy/ldm/lightricks/model.py _attention_with_guide_mask) which passes a
tensor mask → "No operator found for memory_efficient_attention_forward".
This is the ComfyUI-wide issue normally worked around with
--disable-xformers --use-pytorch-cross-attention; when that flag isn't in
effect on an instance, the guide path still reaches xformers.
Fix: _funpack_install_mask_safe_attention(model), called at the top of the
chain sampler's sample(). When the active backend is xformers AND the device
capability is > (9,0), install ComfyUI's per-call optimized_attention_override
(the wrap_attn hook) so MASKED attention falls back to attention_pytorch
(SDPA handles masks on every GPU) while UNMASKED attention stays on the fast
xformers path. Threaded via transformer_options so it reaches every scene's
forward. No global monkeypatch; no recursion (wrap_attn stamps
_inside_attn_wrapper before calling the override). No-op on supported GPUs,
non-xformers backends, or when another override is already installed;
idempotent.
Tests: tests/test_mask_safe_attention.py — 9 cases covering override routing
(masked→pytorch via kwarg or positional, unmasked→original) and install
gating (xformers+Blackwell installs; supported cap / non-xformers / no-CUDA
skip; existing override respected; idempotent). Run with the ComfyUI venv.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Generalizes the i2v-anchor blur (_alg_blur_video_frame0 -> _alg_blur_frames)
to optionally also blur newly-appended guide-attention frames each scene
(mid_scene_guide / carry_i2v_guides-as-guide / configured guides / JoyAI
memory), reusing the existing guide_tail bookkeeping rather than a mask-value
heuristic (frame_overlap continuation also uses mask=0 and must stay
untouched). New Scene Chain Sampler toggle "Blur i2v guides and JoyAI memory"
mutates the shared KSAMPLER's extra_options per-chunk since guide_tail varies
per scene; always resets so nothing leaks across chunks/samplers. Surfaced in
Engine Settings via the existing Experimental section, no backend/builder
changes needed beyond the new INPUT_TYPES field.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Adaptive Low-Pass Guidance (arXiv:2506.08456): blurs the i2v anchor frame
while sigma is in the near-pure-noise region, then swaps back to the sharp
anchor, to stop the model shortcutting to a near-static video that just
matches the reference image. Opt-in, off by default, no-op without an i2v
anchor. Swaps model.latent_image per step (the same attribute ComfyUI's
inpaint compositing already re-pastes every step) instead of monkeypatching
comfy internals.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Deleting a refinement key was non-atomic. A key's state spans <key>.json plus
sidecars (<key>.value_fn.pt, <key>.sampler_ctx.json, attn_maps/blessed maps +
K/V banks + creativity latent + velocity store), and there was no delete route —
users removed the visible <key>.json by hand, orphaning the rest. The orphans are
still applied: _v2_ascend_conditioning loads <key>.value_fn.pt purely by name
(not gated on the json), and blessed K/V inject at a 0.04 floor even at reward 0.
So a "cleared" key kept steering future generations, surviving both a ComfyUI
restart and the manual delete — the persistent half of the long-run quality drift
(the per-session half was the hook leak in the previous commit).
- templates.py: delete_refinement_key() sweeps the canonical json + every <key>.*
sidecar + clear_refinement_data (attn_maps banks, velocity disk+memory).
absolute_store_info()/clear_absolute_store() for the keyless Absolute taste store
(__funpack_absolute_global__): it learns from every rated gen across all prompts,
is invisible in the key list, and was otherwise only wiped by Session Reset.
Routes: POST refinement_keys/delete, GET/POST refinement_keys/absolute|clear_absolute.
- Refinement Key Loader node: "Delete Key" + "Clear Global Taste" buttons.
- Movie Editor: api deleteRefinementKey/absoluteStoreInfo/clearAbsoluteStore +
FunPack menu "Delete refinement key…" / "Clear global taste store…".
- tests: atomic-delete sweep + empty-key guard (real store, unique key, cleanup).
Pre-existing 16 failures unchanged (stale mocks); +2 new passing.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Extend the JoyAI cross-shot memory bank from video-only to paired audio-video,
the part that distinguishes JoyAI-Echo from a generic video-consistency trick.
- _JoyAIMemoryBank now stores (video, audio) pairs under the same pin/roll policy;
frames()/audio() stay 1:1. Audio half is None until joyai_audio_memory is on, so
the phase-1 video path is byte-identical.
- _append_joyai_audio_memory pins each banked prior-shot audio latent into the
chunk's audio stream as a fully-protected (mask=0) tail, cropped back off after
sampling (_crop_audio_tail). The audio analogue of the video guide bank; rides
native audio self-attention since LTX has no audio guide-attention API.
- _harvest_joyai_audio harvests the paired audio frame, position-matched to video.
- v2a_grad_scale scales the model's trained video->audio cross-attention via
reversible forward hooks on each AV block's video_to_audio_attn submodule
(JoyAI uses 2.0). 1.0 installs no hook -> native behavior, zero overhead.
- joyai_audio_memory + v2a_grad_scale wired through sample(), batch training,
refinement context, run_mechanisms, INPUT_TYPES (append-only), and editor knobs.
Deliberately breaks the audio pass-through invariant, so both are opt-in and
off/native by default. 3 new bank tests; zero regressions (same 12 pre-existing
stale-mock failures before/after).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Diagnostic conclusion from the JoyAI-Echo engine: conditioning is fed to the sampler
unchanged (gemma+connector, which Studio already produces), so the ONLY missing sampler
feature is generate_BidirectionalMemory's cross-shot paired AV memory bank. This lands the
VIDEO half: a managed set of clean prior-shot frames injected into each scene so identity
carries across the whole chain — JoyAI's story-level consistency.
Generalizes the single-anchor mid_scene_guide to N frames, reusing the same LTX
guide-attention primitive (_append_guide_latent). _JoyAIMemoryBank holds the policy
(num_fix opening shots pinned as a global anchor + rolling most-recent window capped at
max_size, matching configs/inference.yaml: max_size 7, num_fix_frames 3, center select).
Harvest one clean frame per finished scene; inject the bank before each continuation scene;
supersedes mid_scene_guide when on. Honors the 0.25 audio-safe strength floor.
Off by default, so the audio protect/pass-through invariant is unchanged. Paired audio
memory + v2a_grad_scale coupling is the next phase (needs the ltx_core v2a term).
Inputs: joyai_memory, joyai_memory_size, joyai_fix_frames, joyai_frame_select,
joyai_memory_strength. Threaded through batch-training; logged in run_mechanisms + the
refinement sampler-context. New test_joyai_memory.py covers the bank policy (6 tests).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The score_slider synthesized a symmetric +/-liked pair, so its axis was
"liked vs anti-liked mirror" — meaningless as an away-from-bad signal. When
3+ disliked/awful gens have populated the existing bad_dir slot in the same
taste store, build the slider's minus pole from that real disliked direction
instead. The (eps_+ - eps_-) axis becomes good-vs-bad, actively steering the
noise prediction away from the conditioning region that produced rated-bad
gens. Falls back to the symmetric mirror when no bad_dir exists.
Reuses existing plumbing: bad_dir is already accumulated identically to
liked_dir (running-averaged unit-norm delta from session mean). Generalized
the direction loader to _load_taste_direction(slot); load + pass bad_dir at
the call site; log/run-mechanism note which pole is active.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The per-scene prompt preview mirrors what Studio encodes, and the postfix is
appended to every scene at generation — so it belongs there. Surface it once
after the scenes as a 'postfix' badge, symmetric to the 'anchor' badge shown
once above them.
- bridge.expand_prompt_fragment: expands a standalone fragment (anchor/postfix)
the same way generation does, so the previewed text matches exactly.
- server preview: result["postfix"] = expanded effective_postfix(p).
- inspector: postfix badge line; _promptPreviewKey includes postfix so editing
it refreshes the preview live.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
A shortcut in the postfix is expanded at the generation hit (same split_scenes
path as the anchor) and its refinement key folds into every scene. The raw
postfix is preserved on the project for round-trip; expansion is generation-time.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Root cause the user pushed on: the editor flattened all scenes into ONE prompt
string and Studio re-derived boundaries by parsing text, so a carry scene with no
transition needed an injected 'scene N' delimiter. The editor already KNOWS every
boundary (each generative unit is a scene) — it never needed to smuggle markers
into the prompt.
- timeline.build_combined_prompt: no longer injects anything (verbatim anchor +
scene texts). New build_generation_scene_segments(project) lists the boundaries
the editor already has (each unit's raw text, prefixed with its REAL transition
so effects survive; carry = plain text).
- conditioning.split_scenes_from_segments: canonical split from an explicit scene
list (reuses split_scenes per item for expansion/keys/effect, folds the anchor),
same output shape as split_scenes. refine_v2 gains scene_segments and uses it
when present (count-preserving: a text-less i2v scene keeps its slot, no anchor
shift); falls back to text-splitting only for raw node-pack use.
- server/builder: editor sends scene_segments -> studio_settings.refiner.scenes.
Net: the generation prompt Studio encodes is now exactly what the user typed —
no 'scene N' anywhere, in the prompt or the conditioning. Tests updated to assert
the verbatim prompt + structural segments; new tests for split_scenes_from_segments
(boundaries, empty-scene preservation, anchor/key fold). Fallback path unchanged
(stash-verified zero regression). NOTE: montage generation needs GPU verification.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Multi-scene bug: the Movie Editor injects a generic 'scene N' separator before
any scene that lacks a leading transition trigger (build_combined_prompt), purely
to force a boundary. split_scenes was splitting on those markers with placement
'start', which KEEPS the marker word in the new scene's text -> 'scene 1',
'scene 2', ... got encoded into every scene's conditioning. With a text-less
leading i2v scene this also produced a label-only first scene (renders as the
anchor with no prompt) and shifted each scene's content down by one.
Fix in the one canonical splitter: a generic 'scene <N>' label (not a real
custom trigger in the transition DB) now cuts SILENTLY -> boundary only, dropped
from both expanded (generation) and raw (editing) text. Real user/DB triggers
keep their configured placement, so 'cut'/'qcut' etc. are unaffected.
Regression test asserts the markers split but never appear in any scene's
expanded/raw text, and that a real trigger still leads its scene.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Training-free concept sliders (arxiv 2511.00103) in noise-prediction space,
sourced from the learned taste (user's choice). New score_slider + strength(eta)
inputs on the Scene Chain sampler, additive/non-disruptive, reusing the same
learned liked direction + embed_guidance_source + refinement_key_input.
Mechanism: a per-scene model_function_wrapper synthesizes a +/- concept pair from
the base conditioning and the liked direction (no concept prompts), runs 3 forward
passes on quality-phase steps and combines eps_mod = eps_base + eta*(eps_+ - eps_-).
High-sigma steps stay single-pass = the paper's k-step base-only warmup, keeping the
2x cost off early steps. Video-only: +/- conds are audio-protected and the eps blend
is masked to the packed video stream. Composes with embed_guidance (its nudge cancels
in the +/- difference). Installed/torn down per scene in reverse order; threaded
through batch-training re-dispatch. Fully guarded -> falls back to base prediction.
Tests: tests/test_score_slider.py (5) — combine, warmup, eta=0 no-op, eta linearity.
Pre-existing 16 suite failures unchanged (stale-mock/splitter set); zero new.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Inversion-free adaptation of 'When to Lock Attention' (arxiv 2603.09657).
Track x0 prediction instability per step (relative step-change of the predicted
clean latent, video-masked = a cheap proxy for the paper's variance-of-x0
hallucination metric over a sliding window). High instability => the model is
still drifting => raise the shared kvlock_scale so BachVid holds the blessed
identity K/V harder; as x0 settles the multiplier relaxes toward base strength.
No DDIM inversion (LTXAV inverts poorly) — locks against the blessed K/V bank.
No-op unless a BachVid bank installed the shared scale list, so the two compose
cleanly. Wired into all three FunPack sampler loops after each model() call;
fully guarded, cannot break sampling. Tests cover capture/inject/scale + the
schedule's stable-vs-jumpy behavior and the no-bank no-op path.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Training-free character carry across scenes/sessions (arxiv 2510.21696),
built on the existing LTXAV attn-hook infra. Capture raw K/V at IDENTITY_BLOCKS
during the mid-sigma window into a per-refinement-key temp bank; promote to a
blessed bank on liked ratings (EMA-merge, alongside bless_attn_weights). On
later runs with a blessed bank, lerp the running gen's K/V toward the blessed
identity at matched token positions (packed-/RoPE-safe analogue of the paper's
concat-attend). Wholesale inject at identity blocks (no spatial mask yet).
Exposes a shared kvlock_scale multiplier in transformer_options for the Phase 2
KV-Lock variance scheduler to drive injection strength per step (1.0 = off now).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Route the conditioning variant from per-config outcome history, via the one
charter-safe surface: the INTERNAL value-function ascend+search (not user knobs,
so no WYSIWYG / hidden-settings violation). Sampler-owned visual ops stay on the
sampler (boundary law kept).
Directly serves the original complaint (Perfect not locking, Awful reproducing):
- _v2_path_conditioning_plan: matching-arm Beta posteriors -> liked-rate mean ->
"lock" (>=0.6: hold the liked conditioning, skip the stochastic search),
"explore" (<=0.4: widen the search to flee a disliked region), else "normal"
- value_function.search gains eps_scale to widen/tighten the search radius
- threaded conditioning_plan through ascend -> apply_scene_refinement_keys ->
finalize; computed once per run from path_outcomes + prompt concepts; logged
Only active once the per-key VF is ready, since it rides the existing ascend path.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Upgrade the seed explore/exploit gate from a flat reuse chance to a proper
bandit over the path-outcome arms:
- _v2_path_arm_beta: Beta posterior over an arm's liked-rate (liked>=0.3 success,
<0.0 failure, neutral ignored; Laplace prior)
- _v2_path_explore_decision: Thompson-sample theta per concept-matching arm vs a
fresh Beta(1,1) explore arm; good arms exploit, dislike-dominated arms route to
a fresh seed ("do something else")
- wired into _v2_choose_successful_seed (falls back to the flat gate with no data)
- shared _v2_path_matching_arms helper; _V2_KEY_REWARD + liked/disliked consts
5 tests incl. a statistical one: a strongly-liked arm rarely explores, a hated
arm almost always does.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Make path_outcomes ACT via the one Studio->sampler lever wired today: the seed
(FunPackStudio.run -> _v2_choose_successful_seed -> seed output -> sampler). No
new data paths invented.
The existing seed chooser only exploited liked seeds with zero avoidance — the
headline gap. Now:
- recorder tags each seed sample avoid = reward<0 and not skip_value_function
(Wrong-* excluded: the seed was fine, the words/identity were off)
- _v2_path_disliked_seeds: seeds that gave a low-quality result for matching concepts
- _v2_choose_successful_seed redraws a disliked fallback, drops liked-then-later-
disliked seeds from reuse, and reports how many it avoided
Broader config levers (guidance/lora) need new wiring and are deferred pending
graph-topology confirmation.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Audited every learning sink in the V2 rating flow. Rating-learning and the
Absolute store already honored skip_learning, but two feedback sinks ran gated
only by feedback_prompt — so a 'Just ignore it' run with typed feedback still
wrote advisor_feedback_history + intent_expansion_memory.
Add _v2_rating_is_discard (forget rating or auto-discarded refusal) and gate
both feedback sinks on it, without touching the active continue/fresh_prompt
modes that legitimately keep feedback.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Reframe ratings from local steering into global routing: every rating —
not just successful ones — is recorded as a labeled outcome on the per-scene
config "arm" that produced it, so a later planner can route away from arms
that keep generating disliked results.
- _v2_path_signature: arm = family + concepts + guidance config, seed EXCLUDED
(seed is the random draw within an arm); md5 arm_id collapses identical configs
- _v2_update_path_outcomes: learns from EVERY rating, decaying counts so recent
behavior dominates; records seed-level samples for later seed routing
- hooked at the shared per-scene learning hub + single-run path; stored in
per-key state under "path_outcomes"
Pure instrumentation — no generation behavior change yet (Phase 2 = Studio planner).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>