Replaces the scene-index-tick ruler with composer's new track.default
element: clips sized by real duration (frames/fps, not equal-width
boxes), a ruler in genuine elapsed seconds, and a playhead that follows
the selected scene but can be dragged to any exact second within a
clip via click-to-seek.
Also fixes a real crash found while live-testing this: addScene()
built a scene object missing source_image/references, which crashed
the Inspector the moment it tried to draw the new scene.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
An outside click on the Settings window closed it unconditionally --
pipeline_window.js's own standalone modal has always refused to close
that way (a group edit's draft is the only copy of it), and hosting it
inside Settings silently dropped that guarantee, with no way left for a
real user to reach the protected version (boot.js has no other caller
of pipeline_window.js any more). Settings now holds the door the same
way, for every section: an accidental backdrop click during any
half-finished edit no longer costs it.
filterList's icon `tone` claimed to be a closed set, the same rule
el()'s style refusal already holds -- but nothing checked it, so a
typo would have rendered a silent, unstyled chip instead of failing
loudly the way button.js's own tone check already does for the same
mistake. Now it throws, matching that sibling pattern.
A bare glyph character had no framing at all; filterList's icon now gets a
coloured chip, drawn from a fixed tone (accent/danger/warn/good/neutral) --
never a raw colour from data, the same rule el()'s style refusal already
holds everywhere else. Each Settings section picks one.
The sidebar was the filterList element's small dropdown-list shape (a
240px-capped box with its own border, floating in a large pane) rather
than a real full-height sidebar; .cx-filter-full opts a host into the
pane version without changing the compact one pipeline_window's own node
picker still uses.
Round one had a per-row hint line under the icon+label, which doesn't
exist in v4's own sidebar and broke alignment the moment a hint wrapped
(icon and label baseline-aligned against a hint floating as an independent
sibling rather than stacked under its own label). Fixed the real bug --
label+hint are a column now, not loose flex siblings -- then removed the
hint entirely to match v4: a section's subtitle belongs in its own head
once picked, not repeated under every row whether picked or not.
About is centred -- mark, name, version/branch -- rather than a plain
settings-row list, the one section built fresh rather than mounting an
existing window.
Steps, Sampler and Scheduler are on the main window -- the three v4 buried
several clicks deep in Engine Settings. No new UI: the sampler slot declares
roles the way the prompt and the size already do.
What made that nearly free is that the controls now come from the NODE's own
description, through the settingFor/rendererFor pair the pipeline window has
always used. So a combo is a dropdown of the real choices and a number obeys
the real bounds, and prompt.js lost both of its hand-rolled branches: it no
longer decides what a control looks like, it asks.
File: New project, and every project listed with the open one ticked. The
store has been able to do this since the day it arrived and there was no way
in -- 20 lines of menu.
Three faults found on the way, all in the shared input helper:
* ENTER COULD NOT BE TYPED IN A TEXTAREA. `wire()` bound Enter to commit for
every text control, textareas included, so a multi-line value was
impossible -- the prompt above all, which is the longest multi-line thing
in the app. It has been that way in the pipeline window since it was
written; nobody had typed a second line into one.
* A control committed on blur alone, so autofill, a password manager and any
script setting a value went unheard. It listens to `change` as well now,
and commit() only acts on a real difference so the pair costs nothing.
* A control commits on blur, which means text still being typed is not in
the project yet -- and a tab closing is exactly when that is lost. boot
blurs before it saves.
A second run replaced the first on screen with no way back. Results now
accumulate in the Assets panel across runs, and the bin owns what the
viewer shows: the session subscription drove the viewer as well, so every
progress message walked a click on an older result back to the newest.
Grid, list and icons are one collection in three shapes, sharing selection
so switching view is not a way to lose it. No <video> thumbnails, ever --
that is v4's connection-pool stall. A thumbnail that does not arrive falls
back to the glyph rather than the browser's broken-image icon.
v4's Simple mode is the Editor with about ten `display: none !important` rules
over it, which is not a smaller app but the same one wearing a mask. It broke in
the way that arrangement always breaks: a collapsed column was marked [hidden],
nothing can slide a display:none element into view, and the panel button did
nothing at all and said nothing. So the same shape is built the other way round
-- a region that does not exist yet is ABSENT, and the toggles live in rails
that are siblings of the panels, never inside what they hide.
Two kit elements, because both are layout primitives rather than app code:
frame.app establishes the one definite height everything else fills, and
workspace.docked is the centre-shrinks-between-two-panels arrangement.
Three faults found by looking at it rather than by reasoning about it:
* The prompt was in the DOM with no pixels. A vertical split inside a parent
whose height came from its content resolves its second pane to zero, and
nothing anywhere reports that.
* The whole app rendered as a strip at the top of an empty window: `100%` of a
`min-height` is `auto`.
* Two fixed-width panels plus their rails are wider than a 480px window, and the
page scrolled sideways -- taking the transport bar with it.
The collapse is deliberately not animated: a remembered-closed panel would
animate shut on every load, which reads as the app doing something rather than
as a preference being restored.
Also: jsdom gives a document with no url an OPAQUE ORIGIN, where reading
window.localStorage throws on the property access itself. Everything that
remembers a preference was silently taking its fallback path in every jsdom
test, so "it is remembered" could not be tested at the cheap layer and looked
like it worked.
One declaration does three jobs: renders the panel, carries the defaults, names
the values that come back. A module writes no DOM and reads no DOM.
Validation refuses rather than repairs -- unknown type, a renderer its type does
not have, a label that is not text, a default outside its own bounds, a when
naming a key the module never declared. A module that is wrong does not get a
best-effort panel; it does not load, and says why once.
Ordering is by declared relation and stage, never priority numbers, and a cycle
drops only the modules in it. Compatibility is by trait, never model name.
The shell hands a module { composer, values, on, shell } and nothing else: no
node, no document, no kit internals. It cannot style anything because it is
never given anything that could.
catalogue/hide.html puts one good module and five broken ones through the real
shell and shows the result: one panel, five absent, no placeholders. The lint
fixtures make the scanner prove it catches each rule, so a clean scan means
something.
First slice: modules/system/appearance. Two settings, an optional ui.js, and
clicking Light actually turns the app light.
wheel.half pins the centre to a screen edge and fans the items inward, for a
control that lives at the edge and has nowhere to open a full wheel. The arc
geometry is now shared with the full wheel, so the two cannot disagree about
which item a direction means. The hub is a glyph sized to the dead zone: the
cancel target you see is the one you hit.
list.rows takes a real control per row. A bare number printed beside the reorder
arrows reads as a stepper for that number, so moving a LoRA looked like editing
its weight.
setBusy re-derived disabled from the constructor's value, so finishing a busy
spell re-enabled a button that had been disabled since; busy and disabled are
tracked separately now.
An emptied number field committed as 0 and snapped to min, discarding the last
good value -- a browser normalises invalid text to empty, and Number('') is
finite so it sailed past the isFinite guard.
A context menu anchors to a POINT, and that stand-in reached the dismiss stack,
which threw on the first click anywhere.
55 element groups across text, buttons, choice, input, slider, layout, status,
overlays, gallery and the wheel picker. Each lands in a registry-driven
catalogue that shows every variant in both themes, so an element that fails to
register is visibly absent rather than quietly missing.
rule_content_is_data iterates the REGISTRY, not a list: a new element is
attacked with markup the moment it calls define(), and one without a demo fails
the suite. That is announcement-not-enumeration applied to the tests.
Fixes found while building: checkbox silently ignored its label (inverted
logic left it with aria-label=toggle), the overlay root set z-index 0 and so
became a stacking context that trapped every overlay it was built to free, and
raising a window left its peers' z stale because z is derived from position --
claim() now notifies a rung when a peer moves.
The wheel highlights the actual sector rather than a box around the label: the
lit shape is the region that picks the item, which is what makes it aimable.