Two real findings from adversarial review of the previous commit (the v4
UI port's route change), both fixed:
- app/tests-layout/*.spec.js (20 files, 133 tests): every one of these
navigated to /funpack/ and asserted on composer-specific DOM
(.cx-workspace*, window.FunPack) that no longer exists there now that
the ported v4 frontend is served at that URL instead. Left as-is they
would silently time out on every run. Each file now carries an explicit
test.skip(true, "...") with a comment explaining why and pointing at
the plan's pixel-exactness step, which is what will eventually rewrite
these against the new DOM -- declared and tracked, not quietly broken.
- core/tests/test_registry.py's fixture-based tests never exercised the
new category field through the real announcement_of()/scan() path --
only test_schema.py's direct validate() calls did, which bypass
registry.py's FIELDS name-mapping entirely. A typo there (e.g.
"Category" instead of "CATEGORY") would have passed every existing
test. The "good module" fixture gained CATEGORY = "guidance" and
test_the_good_module_loads now asserts on it, closing the gap.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Player: Save to bin (whatever the viewer shows, if it has a real file
identity) and Save frame (canvas-capture the video on screen, upload
through ComfyUI's own /upload/image, no new route needed). Both add
without navigating the viewer -- an upload is a real round trip, and
the result is added to the bin, not shown as a stale finished pick.
Save/Load Project File: a real download route with Content-Disposition,
and an import route that never trusts an id in the file -- an import
always lands as its own project, never overwrites one already here.
Generate All: every scene in order, waiting for each to finish before
starting the next -- not a montage (v5 has no render/stitch stage),
N separate generations each landing on its own scene.
Both project-switching (open/newProject/importProject) and the earlier
run-reattach path shared a bug class this session kept finding: state
captured at one moment, applied at a later async moment with no check
that nothing had moved on in between. Closed it properly this time --
a generation counter every switch bumps and checks, including start()
(the page's own handlers are live before it resolves) and undo/redo
(also "a different project is open now"), and scheduleSave() captures
the object an edit actually touched instead of re-reading a variable
that can point somewhere else by the time its debounce timer fires.
Four adversarial rounds against this range, each fixed before landing.
Width, height and length belong to the PROJECT, not to a scene: a scene
cropped on the timeline and regenerated comes back at the project's size,
because the crop was a timeline decision and a regenerate is a new scene.
They sit in the Constructor beside the prompt -- the two things settled in
one sitting -- and travel to the graph on the path the prompt already uses.
No new mechanism: the pipeline declares roles at `project.video` the same
way it declares the prompt, so core still names no node and no setting. A
role whose value is a number gets a number control instead of a box; that
is the whole of the UI change. What the pipeline does not offer is not
shown, so a graph with no length input simply has no Length.
Bounds are the NODE's and stay there -- it already refuses a value outside
them with a reason, beside Generate. A project file is the one thing here
that outlives the code that wrote it, so everything read back out of one is
checked: a whole positive number, or gone.
Also, four faults the browser suite was already red with before this:
* Six tests still clicked a rail toggle that moved into the timeline head.
* At 420px the panel OVERLAYS the centre -- and the named toggles are in
the centre, so the panel covered the control that closes it. That is the
v4 trap this project forbids. They are not offered at that width now; the
View menu, which nothing can cover, is the way in and out.
* A 768px window laid out 860px wide and scrolled sideways. Root cause, and
it was never about one component: a flex item's automatic minimum is its
CONTENT, so every stack, split, panel body and frame region in the app
handed its content's width upward. A scroller that cannot shrink below
what it holds is not a scroller -- the strip of scenes made the WINDOW as
wide as the strip. Floored at the five places every layout routes through.
* A bin test counted `.cx-cell-glyph` across the whole page, so the timeline
drawing cells with the same glyph in them broke a test about the bin.
v4's arrangement, which is the one that reads as an editor: a zone head
holds what acts on THAT zone, so the app grows a bar of its own for what
acts on the app.
* The menu bar. Brand, View and Settings, and whether ComfyUI is still on
the other end. Only menus with something real in them exist -- an empty
File menu is a promise the app does not keep.
* The prompt is written in the CONSTRUCTOR, a window. v4 called this the
Composer; that name is taken here by the element kit, and two things
called Composer in one repo is one thing nobody can search for. It is
the longest thing a person writes and the least often read, and a
permanent third of the centre column is the room the timeline needs.
The host is built at startup and outlives every opening, so a window
that opens twice does not throw away what was typed.
* The timeline replaces it, and Generate moves into its head with what
the run is doing at the far end of the same head. No bar across the
bottom: one that spans the window belongs to no region.
Four faults found on the way, three of them mine and one much older:
* THE OVERLAY ROOT WAS A STACKING CONTEXT. It documents at length that it
must never be one -- and then set `position: fixed`, which makes one on
its own. So the whole z ladder was measured inside that single element:
an open menu at z 500 painted UNDER a button at z 1. Every overlay in
the app was one positive z-index away from being buried, and the only
reason nobody had seen it is that almost nothing claims a z-index. The
root is static and zero-sized now; every layer in it is fixed already.
* Generate's hover ran `filter: brightness()`, which lightens the LABEL
along with the fill under it -- the one thing that had to stay readable
lost contrast in both themes. Only the fill moves now, and which way it
moves depends on the theme: dark's accent carries near-black text so it
goes lighter, light's carries white so it goes darker. Measured: no
gradient stop under 4.1:1, hovered or at rest.
* A fixed-height head could not shrink below the width of everything in
it, and a head now holds a title, three controls and a status. That
min-content became the centre column's, so a 768px window laid out
878px wide and scrolled sideways. It wraps now, as v4's does.
* A CSS patch of mine silently did nothing because its anchor text had
moved and I had left the assertion off that one replacement. Every
patch asserts now.
Ran v4 side by side to see what the difference actually was, and it was
not spacing. v4 fills the window edge to edge and divides its zones with
hairlines; v5 floated rounded, shadowed cards on a visible page
background. One reads as an editing suite, the other as a dashboard.
So panel gains a second variant. "default" is still a card, for something
that floats -- inside a window, on a page. "zone" is a region of the app:
square, no shadow, no border of its own, divided from its neighbours by
the one hairline everything else uses. The workspace keeps no gutter
between regions; the preview zone is flush, because padding around a
picture is a frame nobody asked for, and its surround is letterbox black
rather than a panel colour.
The right column was two stacked panels with two heads for one thing.
It is one zone now.
And the surfaces have depth, derived from each theme's own elevation
scale so neither needs a rule of its own: a vertical fall on every band
and every raised control, the accent gradient and a bloom under a primary
button, a wash off the top-right of the page, tokenised thin scrollbars,
an accent mark on every zone title, and v4's film grain -- overlay at
3.5% on dark, multiply at 1.5% on light, and painted with no z-index so
anything that opens above the frame stays crisp.
The layout was assembled by hand and read like it. Measured at 1440x900:
the three columns started at three different heights, a panel head was 41px
when it held a control and 34 when it did not, the gap left of the centre
was 7px and right of it 19, the properties column sat 11px further in than
the others inside a border that meant nothing, and five controls in one
list had four different widths -- a <select> takes the width of its widest
option, so the row listing checkpoint filenames was 124px wider than its
neighbours.
Now: --gutter is the space between regions, between two panels stacked in
a column, and inside the bands; the head band height is the panel head
height is the collapsible head height; --control-col gives every settings
control the same two edges. The frame's bands run edge to edge and the
content is inset by the gutter, so the app has an outline instead of a
margin that changed per region.
Also here, all of it visible in the same screenshot:
* The status sat against the Generate button with 1300px of empty bar to
its left -- everything was in one right-aligned group. What the app says
is at the start of the row now, what you press is at the end.
* A panel body is a column with a gap: two things put in it by two parts
of the app had whatever space their line boxes happened to leave.
* A container query adds no specificity, so the narrow-panel rule written
above the rules it overrides lost -- and flex-basis in a column is
HEIGHT, which turned four settings into a panel two screens long.
* The theme you picked was thrown away on every load: the appearance
module applied its own declared default over the choice the page had
already applied from storage. It adopts the live value now, and a panel
is built after setup so its control shows what setup settled on.