import json import sys import types from pathlib import Path sys.path.insert(0, str(Path(__file__).resolve().parents[1])) class FakeRoutes: def get(self, _path): return lambda func: func def post(self, _path): return lambda func: func sys.modules.setdefault( "folder_paths", types.SimpleNamespace(get_user_directory=lambda: ""), ) sys.modules.setdefault( "server", types.SimpleNamespace(PromptServer=types.SimpleNamespace(instance=types.SimpleNamespace(routes=FakeRoutes()))), ) import templates from conditioning import FunPackVideoRefinerV2 from templates import ( FunPackSceneBuilder, apply_scene_database_authority, extract_scene_phrases, load_scene_db, normalize_scene_text_spacing, normalize_scene_memory_items, remember_scene_phrases, save_scene_db, ) def use_tmp_scene_store(monkeypatch, tmp_path): monkeypatch.setattr(templates, "template_store_dir", lambda: str(tmp_path)) monkeypatch.setattr( templates, "refinement_state_path", lambda key, namespace, prefix="refine": str(tmp_path / "refinements" / f"{prefix}_{namespace}_{key}.json"), ) monkeypatch.setattr( FunPackVideoRefinerV2, "_v2_state_path", lambda self, key: str(tmp_path / "refinements" / f"refine_v2_clip_{key}.json"), ) def test_scene_builder_collects_inputs_as_memory_but_outputs_selection(monkeypatch, tmp_path): use_tmp_scene_store(monkeypatch, tmp_path) builder = FunPackSceneBuilder() payload = { "positive_phrases": ["red dress", "walking pose"], "negative_phrases": ["bad hands"], } input_lora_stack = { "version": 2, "mode": "ltx2", "per_block": True, "loras": [{"name": "vampire.safetensors", "model_weight": 0.8}], } positive, negative, lora_stack, status = builder.build_scene( scene="-None-", scene_name="Vampire Courtyard", aliases="gothic vampire", action="save", mode="Manual", intent_prompt="", positive_prompt="woman in courtyard, red dress, moonlight", negative_prompt="blurry, bad hands", refinement_key="scene_key", scene_payload=json.dumps(payload), lora_stack=input_lora_stack, ) assert positive == "red dress, walking pose" assert negative == "bad hands" assert "moonlight" not in positive assert lora_stack is input_lora_stack assert "Manual saved" in status data = load_scene_db("scene_key") assert "woman in courtyard" in data["universal_memory"] assert "blurry" in data["universal_memory"] assert data["scenes"]["Vampire Courtyard"]["positive_phrases"] == ["red dress", "walking pose"] def test_scene_builder_public_interface_is_prompt_stack_status_only(): assert FunPackSceneBuilder.RETURN_NAMES == ( "positive_prompt", "negative_prompt", "lora_stack", "status", ) assert FunPackSceneBuilder.RETURN_TYPES == ( "STRING", "STRING", "FUNPACK_LORA_STACK", "STRING", ) inputs = FunPackSceneBuilder.INPUT_TYPES() required = inputs["required"] optional = inputs["optional"] assert "sigmas" not in required assert "sigmas" not in optional assert "positive_conditioning" not in required assert "positive_conditioning" not in optional assert "refinement_key" not in FunPackSceneBuilder.RETURN_NAMES assert "scene_name" not in FunPackSceneBuilder.RETURN_NAMES assert required["scene_positive"][1]["multiline"] is False assert required["scene_negative"][1]["multiline"] is False def test_scene_builder_manual_outputs_exact_composed_text(monkeypatch, tmp_path): use_tmp_scene_store(monkeypatch, tmp_path) builder = FunPackSceneBuilder() outputs = builder.build_scene( scene="-None-", scene_name="Editable Scene", aliases="", action="save", mode="Manual", scene_positive="red dress. walking pose, custom order", scene_negative="bad hands. blur", positive_prompt="source memory only, should not output", negative_prompt="source negative only", refinement_key="scene_key", scene_payload=json.dumps({ "positive_phrases": ["ignored payload phrase"], "negative_phrases": ["ignored payload negative"], }), ) assert outputs[0] == "red dress. walking pose, custom order" assert outputs[1] == "bad hands. blur" assert "source memory only" not in outputs[0] data = load_scene_db("scene_key") scene = data["scenes"]["Editable Scene"] assert scene["positive_text"] == "red dress. walking pose, custom order" assert scene["negative_text"] == "bad hands. blur" assert "source memory only" in data["universal_memory"] def test_scene_builder_save_load_preserves_raw_prompt_order(monkeypatch, tmp_path): use_tmp_scene_store(monkeypatch, tmp_path) builder = FunPackSceneBuilder() positive = "middle detail, first action. close-up camera, last environment, subject returns" negative = "blur, bad hands, wrong action" saved = builder.build_scene( scene="-None-", scene_name="Order Scene", aliases="", action="save", mode="Manual", scene_positive=positive, scene_negative=negative, positive_prompt="memory source only", negative_prompt="negative memory source only", refinement_key="order_key", ) assert saved[0] == positive assert saved[1] == negative data = load_scene_db("order_key") scene = data["scenes"]["Order Scene"] assert scene["positive_text"] == positive assert scene["negative_text"] == negative assert scene["positive_phrases"] == [ "middle detail", "first action", "close-up camera", "last environment", "subject returns", ] loaded = builder.build_scene( scene="Order Scene", scene_name="", aliases="", action="load", mode="Manual", scene_positive="", scene_negative="", refinement_key="order_key", ) assert loaded[0] == positive assert loaded[1] == negative assert "Manual loaded" in loaded[3] def test_scene_builder_empty_saved_text_does_not_rebuild_from_phrase_arrays(monkeypatch, tmp_path): use_tmp_scene_store(monkeypatch, tmp_path) data = load_scene_db("empty_text_key") data["scenes"]["Empty Positive"] = { "name": "Empty Positive", "aliases": [], "output_mode": "Manual", "positive_text": "", "negative_text": "", "positive_phrases": ["should not appear"], "negative_phrases": ["also should not appear"], } save_scene_db(data, "empty_text_key") outputs = FunPackSceneBuilder().build_scene( scene="Empty Positive", scene_name="", aliases="", action="load", mode="Manual", scene_positive="", scene_negative="", refinement_key="empty_text_key", ) assert outputs[0] == "" assert outputs[1] == "" def test_scene_builder_auto_exact_and_fuzzy_match_saved_scene(monkeypatch, tmp_path): use_tmp_scene_store(monkeypatch, tmp_path) builder = FunPackSceneBuilder() saved_payload = { "positive_phrases": ["anthro dragon", "mossy scales"], "negative_phrases": ["extra limbs"], } manual_payload = { "positive_phrases": ["manual fallback"], "negative_phrases": [], } builder.build_scene( scene="-None-", scene_name="Forest Dragon", aliases="woodland beast", action="save", mode="Manual", intent_prompt="", positive_prompt="anthro dragon, mossy scales", negative_prompt="extra limbs", refinement_key="dragon_key", scene_payload=json.dumps(saved_payload), ) exact = builder.build_scene( scene="-None-", scene_name="", aliases="", action="load", mode="Auto", intent_prompt="please apply woodland beast now", positive_prompt="ignored prompt", negative_prompt="ignored negative", refinement_key="dragon_key", scene_payload=json.dumps(manual_payload), ) assert exact[0] == "anthro dragon, mossy scales" assert exact[1] == "extra limbs" assert exact[2] is None assert "Auto exact" in exact[3] fuzzy = builder.build_scene( scene="-None-", scene_name="", aliases="", action="load", mode="Auto", intent_prompt="make it forest and dragon", positive_prompt="ignored prompt", negative_prompt="", refinement_key="dragon_key", scene_payload=json.dumps(manual_payload), ) assert fuzzy[0] == "anthro dragon, mossy scales" assert "Auto fuzzy" in fuzzy[3] def test_scene_builder_auto_no_match_falls_back_to_manual(monkeypatch, tmp_path): use_tmp_scene_store(monkeypatch, tmp_path) builder = FunPackSceneBuilder() payload = { "positive_phrases": ["manual only"], "negative_phrases": ["manual negative"], } outputs = builder.build_scene( scene="-None-", scene_name="", aliases="", action="load", mode="Auto", intent_prompt="no known scene here", positive_prompt="source memory only", negative_prompt="bad source memory", refinement_key="", scene_payload=json.dumps(payload), ) assert outputs[0] == "manual only" assert outputs[1] == "manual negative" assert "Manual" in outputs[3] def test_scene_builder_auto_still_collects_provided_scene_knowledge(monkeypatch, tmp_path): use_tmp_scene_store(monkeypatch, tmp_path) builder = FunPackSceneBuilder() builder.build_scene( scene="-None-", scene_name="", aliases="", action="load", mode="Auto", intent_prompt="no matching saved scene", scene_positive="glass rain, neon reflection", scene_negative="bad fingers", positive_prompt="", negative_prompt="", refinement_key="auto_memory_key", ) data = load_scene_db("auto_memory_key") assert "glass rain" in data["universal_memory"] assert "neon reflection" in data["universal_memory"] assert "bad fingers" in data["universal_memory"] def test_scene_builder_learning_mode_collects_memory_and_passes_inputs_through(monkeypatch, tmp_path): use_tmp_scene_store(monkeypatch, tmp_path) builder = FunPackSceneBuilder() lora_stack = {"loras": [{"name": "active.safetensors"}]} positive_prompt = " first prompt,\nsecond prompt " negative_prompt = "bad anatomy, blur" outputs = builder.build_scene( scene="-None-", scene_name="", aliases="", action="load", mode="Learning", intent_prompt="ignored scene trigger", positive_prompt=positive_prompt, negative_prompt=negative_prompt, refinement_key="learn_key", scene_payload=json.dumps({ "positive_phrases": ["manual phrase"], "negative_phrases": ["manual negative"], }), lora_stack=lora_stack, ) assert outputs[0] == positive_prompt assert outputs[1] == negative_prompt assert outputs[2] is lora_stack assert "Learning" in outputs[3] data = load_scene_db("learn_key") assert "first prompt" in data["universal_memory"] assert "second prompt" in data["universal_memory"] assert "bad anatomy" in data["universal_memory"] assert data["scenes"] == {} def test_scene_builder_learning_mode_ignores_selected_scene_output(monkeypatch, tmp_path): use_tmp_scene_store(monkeypatch, tmp_path) builder = FunPackSceneBuilder() builder.build_scene( scene="-None-", scene_name="Saved Scene", aliases="", action="save", mode="Manual", scene_positive="saved positive", scene_negative="saved negative", positive_prompt="memory source", negative_prompt="", refinement_key="learn_selected_key", ) outputs = builder.build_scene( scene="Saved Scene", scene_name="", aliases="", action="load", mode="Learning", positive_prompt="live positive", negative_prompt="live negative", refinement_key="learn_selected_key", ) assert outputs[0] == "live positive" assert outputs[1] == "live negative" assert "saved positive" not in outputs[0] assert "Learning" in outputs[3] def test_scene_builder_auto_mode_ignores_selected_scene_when_intent_matches_other(monkeypatch, tmp_path): use_tmp_scene_store(monkeypatch, tmp_path) builder = FunPackSceneBuilder() builder.build_scene( scene="-None-", scene_name="Manual Scene", aliases="manual scene", action="save", mode="Manual", scene_positive="manual selected", scene_negative="", refinement_key="auto_selected_key", ) builder.build_scene( scene="-None-", scene_name="Auto Target", aliases="dragon alley", action="save", mode="Manual", scene_positive="auto matched", scene_negative="", refinement_key="auto_selected_key", ) outputs = builder.build_scene( scene="Manual Scene", scene_name="", aliases="", action="load", mode="Auto", intent_prompt="show dragon alley", refinement_key="auto_selected_key", ) assert outputs[0] == "auto matched" assert "Auto" in outputs[3] def test_scene_builder_collects_prompt_words_from_sentence_chunks(monkeypatch, tmp_path): use_tmp_scene_store(monkeypatch, tmp_path) builder = FunPackSceneBuilder() builder.build_scene( scene="-None-", scene_name="", aliases="", action="load", mode="Learning", positive_prompt="person smoking in the rain", negative_prompt="", refinement_key="word_key", ) data = load_scene_db("word_key") assert "person smoking in the rain" in data["universal_memory"] assert "person" in data["universal_memory"] assert "smoking" in data["universal_memory"] assert "the" not in data["universal_memory"] def test_scene_builder_treats_space_before_punctuation_as_normal_punctuation(): assert normalize_scene_text_spacing("red dress . walking pose , smoke") == "red dress. walking pose, smoke" phrases = extract_scene_phrases("red dress . walking pose , smoke") assert [item["text"] for item in phrases] == ["red dress", "walking pose", "smoke"] def test_refiner_reset_preserves_scene_builder_memory_in_refinement_key(monkeypatch, tmp_path): use_tmp_scene_store(monkeypatch, tmp_path) builder = FunPackSceneBuilder() builder.build_scene( scene="-None-", scene_name="Memory Scene", aliases="", action="save", mode="Manual", positive_prompt="silver hair, rain street", negative_prompt="blur", refinement_key="shared_key", scene_payload=json.dumps({ "positive_phrases": ["silver hair"], "negative_phrases": ["blur"], }), ) refiner = FunPackVideoRefinerV2() reset_state, reset_status = refiner._v2_load_state("shared_key", reset_session=True) assert reset_status == "fresh" assert reset_state["prompt_histories"] == {} assert reset_state["global"]["phrase_memory"] == {} assert reset_state["scene_builder"]["scenes"]["Memory Scene"]["positive_phrases"] == ["silver hair"] assert "silver hair" in reset_state["scene_builder"]["universal_memory"] def test_scene_builder_database_items_keep_categories_and_wildcards(): memory = normalize_scene_memory_items([ {"text": "red dress", "category": "appearance", "wildcard": True}, {"text": "blue dress", "category": "appearance", "wildcard": True}, {"text": "bad hands", "category": "negative"}, ]) assert memory["red dress"]["category"] == "appearance" assert memory["red dress"]["wildcard"] is True assert memory["blue dress"]["wildcard"] is True assert memory["bad hands"]["wildcard"] is False assert memory["bad hands"]["source"] == "negative" def test_scene_builder_wildcard_outputs_one_adjacent_matching_phrase(monkeypatch, tmp_path): use_tmp_scene_store(monkeypatch, tmp_path) builder = FunPackSceneBuilder() data = load_scene_db("wild_key") data["universal_memory"] = normalize_scene_memory_items([ {"text": "red dress", "category": "appearance", "wildcard": True}, {"text": "blue dress", "category": "appearance", "wildcard": True}, {"text": "green dress", "category": "appearance", "wildcard": True}, ]) save_scene_db(data, "wild_key") monkeypatch.setattr(templates.random, "choice", lambda choices: "blue dress") outputs = builder.build_scene( scene="-None-", scene_name="Wildcard Scene", aliases="", action="load", mode="Manual", scene_positive="red dress, blue dress, walking pose, green dress", scene_negative="", refinement_key="wild_key", ) assert outputs[0] == "blue dress, walking pose, green dress" assert "red dress" not in outputs[0] def test_scene_builder_legacy_wildcard_group_migrates_to_checkbox(): memory = normalize_scene_memory_items([ {"text": "red dress", "category": "appearance", "wildcard_group": "outfit"}, ]) assert memory["red dress"]["wildcard"] is True def test_scene_builder_database_authority_preserves_unchanged_rows(): previous = normalize_scene_memory_items([ {"text": "red dress", "category": "appearance", "category_source": "auto", "category_locked": False}, ]) incoming = normalize_scene_memory_items([ {"text": "red dress", "category": "appearance"}, ]) resolved = apply_scene_database_authority(previous, incoming) assert resolved["red dress"]["category_source"] == "auto" assert resolved["red dress"]["category_locked"] is False def test_scene_builder_database_authority_locks_new_and_changed_rows(): previous = normalize_scene_memory_items([ {"text": "red dress", "category": "appearance"}, {"text": "walking pose", "category": "action"}, ]) incoming = normalize_scene_memory_items([ {"text": "red dress", "category": "style"}, {"text": "blue dress", "category": "appearance"}, ]) resolved = apply_scene_database_authority(previous, incoming) assert resolved["red dress"]["category_source"] == "user" assert resolved["red dress"]["category_locked"] is True assert resolved["blue dress"]["category_source"] == "user" assert resolved["blue dress"]["category_locked"] is True def test_scene_builder_prompt_learning_keeps_locked_user_category(): data = { "universal_memory": normalize_scene_memory_items([ {"text": "running pose", "category": "appearance", "category_source": "user", "category_locked": True}, ]), "scenes": {}, } remember_scene_phrases(data, positive_prompt="running pose") item = data["universal_memory"]["running pose"] assert item["category"] == "appearance" assert item["category_source"] == "user" assert item["category_locked"] is True assert item["count"] == 1 def test_refiner_scene_builder_sync_skips_locked_rows(): refiner = FunPackVideoRefinerV2() state = { "scene_builder": { "universal_memory": normalize_scene_memory_items([ {"text": "running pose", "category": "appearance", "category_source": "user", "category_locked": True}, ]), "scenes": {}, } } global_state = {"phrase_memory": {}} phrase = refiner._v2_classify_phrases(None, [{"text": "running pose", "tokens": ["running", "pose"]}])[0] last_run = {"prompt": "running pose", "phrases": [phrase]} refiner._v2_update_phrase_memory( global_state, last_run, {"key": "like", "reward": 1.0, "label": "Perfect"}, 1, {"missing_axes": [], "satisfied_axes": ["action"], "resolved_axes": [], "regressed_axes": [], "wrong_axes": []}, ) refiner._v2_sync_scene_builder_memory(state, global_state, last_run, 1) item = state["scene_builder"]["universal_memory"]["running pose"] assert item["category"] == "appearance" assert item["category_source"] == "user" assert item["category_locked"] is True