"""The text actually sent as a scene's prompt at generation time. `Scene.text` (core/projects.py) stays the user's literal typed words -- this module never writes back to it. It only ever runs at the moment a prompt value is about to leave the app for a real run, so editing a scene and looking at what it produced always shows what was actually typed, not an expanded copy nothing can trace back. Order matches v4's: anchor and postfix are joined to the scene text FIRST, then shortcuts expand across the whole combined string (a shortcut trigger sitting right at the anchor/scene boundary still matches), then `$variables` resolve last. Resolving last means a variable's OWN text is never re-scanned for shortcut triggers -- only the anchor/scene/postfix text is -- but a variable may still reference another variable, since resolve_variables() recurses through the variable map itself (see its own docstring for the cycle-safety that recursion needs). """ from __future__ import annotations from . import shortcuts as shortcuts_mod def build(scene_text: str, *, anchor: str = "", postfix: str = "", postfix_enabled: bool = True, variables=None, shortcuts=None, seed: int = 0, commit: bool = False) -> str: anchor = (anchor or "").strip() postfix = (postfix or "").strip() if postfix_enabled else "" combined = " ".join(p for p in (anchor, str(scene_text or "").strip(), postfix) if p) expanded = shortcuts_mod.expand(combined, shortcuts=shortcuts, seed=seed, commit=commit) return shortcuts_mod.resolve_variables(expanded, variables)