"""Multi-refinement-key support: shortcut->key binding, per-scene attribution, fallback.""" import sys import types from pathlib import Path sys.path.insert(0, str(Path(__file__).resolve().parents[1])) class _FakeRoutes: def get(self, _p): return lambda f: f def post(self, _p): return lambda f: f def delete(self, _p): return lambda f: f sys.modules.setdefault("folder_paths", types.SimpleNamespace(models_dir="", get_user_directory=lambda: "")) sys.modules.setdefault( "server", types.SimpleNamespace(PromptServer=types.SimpleNamespace(instance=types.SimpleNamespace(routes=_FakeRoutes()))), ) import templates import conditioning from templates import apply_prompt_shortcuts, normalize_shortcut_item def _db(shortcuts): """Build a normalized shortcut DB from {name: (triggers, replacements, key)}.""" out = {"version": 1, "source": "test", "shortcuts": {}} for name, (triggers, reps, key) in shortcuts.items(): item = normalize_shortcut_item({ "name": name, "triggers": triggers, "replacements": reps, "refinement_key": key, }) out["shortcuts"][templates.shortcut_key(name)] = item return out def _norm(s): import re as _re return _re.sub(r"\s+", " ", str(s or "")).strip() def test_verbatim_split_when_trigger_is_also_a_shortcut(monkeypatch): """Regression: a transition trigger that is ALSO a shortcut (qcut/cut) was expanded away before transition detection, losing/misplacing the split -> 'scene 2 removed, scene 1 shows scene 2's prompt'. The verbatim splitter must also scan the original text and catch it.""" db = _db({ "char": (["CHAR:"], ["A cinematic film."], ""), "man": (["man"], ["a tall man"], ""), "qcut": (["qcut"], ["fast paced editing"], "cuts"), # word 'qcut' disappears on expand "cut": (["cut"], ["Scene cut."], ""), "10": (["10"], ["an explosion"], "key10"), "20": (["20"], ["a chase"], "key20"), "30": (["30"], ["a kiss"], "key30"), }) monkeypatch.setattr(templates, "load_shortcut_db", lambda: db) monkeypatch.setattr(templates, "load_custom_transition_triggers", lambda: {"qcut": {"placement": "start", "visual_effect": None}, "cut": {"placement": "silent", "visual_effect": None}}) v = conditioning.split_timeline_verbatim("CHAR: a woman man qcut 10 cut 20 30") assert len(v["scenes"]) == 2 assert _norm(v["anchor"]) == "CHAR: a woman man" # action 10 in scene 1, actions 20 & 30 in scene 2 (cut is silent -> trails scene 1) assert "10" in v["scenes"][0]["text"] and "20" in v["scenes"][1]["text"] and "30" in v["scenes"][1]["text"] # lossless round-trip rejoined = " ".join(x for x in [v["anchor"]] + [s["text"] for s in v["scenes"]] if x) assert _norm(rejoined) == _norm("CHAR: a woman man qcut 10 cut 20 30") def test_verbatim_split_shortcut_driven_split_still_works(monkeypatch): """A shortcut whose trigger is NOT a transition but whose EXPANSION resolves to one must still create a boundary (the supported shortcut-driven split).""" db = _db({"break": ([""], ["Scene cut."], "")}) monkeypatch.setattr(templates, "load_shortcut_db", lambda: db) monkeypatch.setattr(templates, "load_custom_transition_triggers", lambda: {"cut": {"placement": "silent", "visual_effect": None}}) v = conditioning.split_timeline_verbatim("intro shot the night falls") assert len(v["scenes"]) == 1 assert "" in v["anchor"] def test_verbatim_split_still_splits_on_literal_cuts(monkeypatch): """The fix must not suppress real, user-typed scene cuts.""" db = _db({"closeup": ([""], ["a tight close-up"], "closeupkey")}) # no cut in replacement monkeypatch.setattr(templates, "load_shortcut_db", lambda: db) monkeypatch.setattr(templates, "load_custom_transition_triggers", lambda: {}) v = conditioning.split_timeline_verbatim("wide intro. scene 1 he walks . scene 2 the door opens") assert len(v["scenes"]) == 2 def test_normalize_shortcut_item_carries_key(): item = normalize_shortcut_item({"name": "x", "triggers": ["alpha"], "replacements": ["A"], "refinement_key": " charA "}) assert item["refinement_key"] == "charA" # "-None-" / blank normalize to default (empty) item2 = normalize_shortcut_item({"name": "y", "triggers": ["beta"], "replacements": ["B"], "refinement_key": "-None-"}) assert item2["refinement_key"] == "" def test_apply_prompt_shortcuts_surfaces_refinement_key(): db = _db({"a": (["alpha"], ["the alpha thing"], "keyA")}) expanded, applied = apply_prompt_shortcuts("an alpha here", seed=1, shortcut_db=db) assert "the alpha thing" in expanded assert applied and applied[0]["refinement_key"] == "keyA" def test_expand_with_map_tags_pieces(monkeypatch): db = _db({"a": (["alpha"], ["AAA"], "keyA"), "b": (["beta"], ["BBB"], "keyB")}) monkeypatch.setattr(templates, "load_shortcut_db", lambda: db) expanded, pieces = conditioning._expand_with_map("x alpha y beta z") keyed = {pc["refinement_key"] for pc in pieces if pc.get("is_shortcut")} assert keyed == {"keyA", "keyB"} def test_prompt_scene_shortcut_keys_per_scene(monkeypatch): db = _db({"a": (["alpha"], ["AAA"], "keyA"), "b": (["beta"], ["BBB"], "keyB")}) monkeypatch.setattr(templates, "load_shortcut_db", lambda: db) monkeypatch.setattr(templates, "load_custom_transition_triggers", lambda: {}) # generic "scene N" labels split: chunk0=anchor (no key), chunk1=alpha->A, chunk2=beta->B n, scene_sets, all_keys = conditioning.prompt_scene_shortcut_keys( "wide shot scene 1 alpha here scene 2 beta here" ) assert n == 2 assert scene_sets[0] == {"keyA"} assert scene_sets[1] == {"keyB"} assert all_keys == {"keyA", "keyB"} def test_prompt_scene_shortcut_keys_anchor_in_every_scene(monkeypatch): # anchor-bound key participates in every scene; per-scene keys add on top. db = _db({"anc": (["zeta"], ["ZZZ"], "anchorKey"), "a": (["alpha"], ["AAA"], "keyA"), "b": (["beta"], ["BBB"], "keyB")}) monkeypatch.setattr(templates, "load_shortcut_db", lambda: db) monkeypatch.setattr(templates, "load_custom_transition_triggers", lambda: {}) n, scene_sets, _ = conditioning.prompt_scene_shortcut_keys( "zeta intro scene 1 alpha here scene 2 beta here" ) assert n == 2 assert scene_sets[0] == {"anchorKey", "keyA"} assert scene_sets[1] == {"anchorKey", "keyB"} def test_prompt_scene_shortcut_keys_no_keys(monkeypatch): db = _db({"a": (["alpha"], ["AAA"], "")}) # default key only monkeypatch.setattr(templates, "load_shortcut_db", lambda: db) monkeypatch.setattr(templates, "load_custom_transition_triggers", lambda: {}) n, scene_sets, all_keys = conditioning.prompt_scene_shortcut_keys("alpha scene 2 stuff") assert n == 0 and scene_sets == [] and all_keys == set() def test_studio_scene_refinement_keys_fallback(monkeypatch): db = _db({"a": (["alpha"], ["AAA"], "keyA"), "b": (["beta"], ["BBB"], "keyB")}) monkeypatch.setattr(templates, "load_shortcut_db", lambda: db) monkeypatch.setattr(templates, "load_custom_transition_triggers", lambda: {}) studio = conditioning.FunPackVideoRefinerV2() raw = "wide shot scene 1 alpha here scene 2 beta here" # attribution finds 2 scenes # scene_count matches -> precise per-scene assert studio._v2_scene_refinement_keys(raw, 2) == [{"keyA"}, {"keyB"}] # scene_count diverges (advisor rewrote / stacking) -> safe union for every scene out = studio._v2_scene_refinement_keys(raw, 3) assert out == [{"keyA", "keyB"}, {"keyA", "keyB"}, {"keyA", "keyB"}] def test_studio_scene_refinement_keys_no_bindings(monkeypatch): db = _db({"a": (["alpha"], ["AAA"], "")}) monkeypatch.setattr(templates, "load_shortcut_db", lambda: db) monkeypatch.setattr(templates, "load_custom_transition_triggers", lambda: {}) studio = conditioning.FunPackVideoRefinerV2() assert studio._v2_scene_refinement_keys("alpha scene 2 here", 2) == [set(), set()] def test_resolver_matches_studio(monkeypatch): """The Movie Editor preview resolver and the Studio generation path are one function.""" db = _db({"a": (["alpha"], ["AAA"], "keyA"), "b": (["beta"], ["BBB"], "keyB")}) monkeypatch.setattr(templates, "load_shortcut_db", lambda: db) monkeypatch.setattr(templates, "load_custom_transition_triggers", lambda: {}) studio = conditioning.FunPackVideoRefinerV2() raw = "wide shot scene 1 alpha here scene 2 beta here" for n in (2, 3): assert conditioning.resolve_scene_refinement_keys(raw, n) == studio._v2_scene_refinement_keys(raw, n) def test_reset_prompt_keys_union_excludes_primary(monkeypatch): """Session reset wipes the project key (caller) PLUS every non-default key in the prompt.""" db = _db({"a": (["alpha"], ["AAA"], "keyA"), "b": (["beta"], ["BBB"], "keyB"), "c": (["gamma"], ["CCC"], "keyC")}) monkeypatch.setattr(templates, "load_shortcut_db", lambda: db) monkeypatch.setattr(templates, "load_custom_transition_triggers", lambda: {}) studio = conditioning.FunPackVideoRefinerV2() reset_calls, saved = [], [] monkeypatch.setattr(studio, "_v2_load_state", lambda key, reset_session=False: (reset_calls.append((key, reset_session)) or ({}, "fresh"))) monkeypatch.setattr(studio, "_v2_save_state", lambda data, key: saved.append(key)) # keyA fires in positive, keyC fires in intent; primary "default" is excluded. done = studio._v2_reset_prompt_keys("default", "alpha shot", "gamma intent") assert done == ["keyA", "keyC"] assert all(rs is True for _, rs in reset_calls) assert sorted(k for k, _ in reset_calls) == ["keyA", "keyC"] assert sorted(saved) == ["keyA", "keyC"] def test_reset_prompt_keys_skips_when_primary_only(monkeypatch): db = _db({"a": (["alpha"], ["AAA"], "keyA")}) monkeypatch.setattr(templates, "load_shortcut_db", lambda: db) monkeypatch.setattr(templates, "load_custom_transition_triggers", lambda: {}) studio = conditioning.FunPackVideoRefinerV2() monkeypatch.setattr(studio, "_v2_load_state", lambda *a, **k: ({}, "fresh")) monkeypatch.setattr(studio, "_v2_save_state", lambda *a, **k: None) # primary key is keyA itself -> nothing extra to reset assert studio._v2_reset_prompt_keys("keyA", "alpha shot") == [] # no keyed shortcuts at all -> nothing extra assert studio._v2_reset_prompt_keys("default", "plain prompt") == [] def test_bridge_scene_refinement_keys_preview(monkeypatch): """Preview payload: explicit keys vs project-default fallback per scene.""" from movie_editor.backend import bridge db = _db({"a": (["alpha"], ["AAA"], "keyA")}) monkeypatch.setattr(templates, "load_shortcut_db", lambda: db) monkeypatch.setattr(templates, "load_custom_transition_triggers", lambda: {}) out = bridge.scene_refinement_keys("wide shot scene 1 alpha here scene 2 plain", 2, "myproj") assert out[0] == {"keys": ["keyA"], "uses_default": False, "default_key": "myproj"} assert out[1] == {"keys": ["myproj"], "uses_default": True, "default_key": "myproj"}