Old project/workflow names and browser settings migrate on load; /funpack redirects to /fun. Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_016acRss69eH1235eRdFTZHY
39 lines
1.6 KiB
JavaScript
39 lines
1.6 KiB
JavaScript
// A DOM for the internals that genuinely need one.
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//
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// jsdom is honest about structure and events and dishonest about layout -- it
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// has no real box model, so anything that depends on measured geometry belongs
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// in the browser (see the catalogue and the Playwright pass), not here.
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import { JSDOM } from "jsdom";
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const GLOBALS = [
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"window", "document", "Node", "HTMLElement", "Event", "KeyboardEvent",
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"CustomEvent", "getComputedStyle", "DocumentFragment", "Text",
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];
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export function setupDom(html = "<!doctype html><html><body></body></html>") {
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// A url, because without one jsdom gives the document an OPAQUE ORIGIN and
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// `window.localStorage` throws a SecurityError on the property access itself
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// -- not on get or set. Anything that remembers a preference then silently
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// took its fallback path in every test, so "it is remembered" was untestable
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// here and looked like it worked.
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const dom = new JSDOM(html, { pretendToBeVisual: true, url: "http://localhost/fun/" });
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for (const name of GLOBALS) globalThis[name] = dom.window[name];
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globalThis.window = dom.window;
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globalThis.document = dom.window.document;
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return dom;
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}
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export function teardownDom() {
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for (const name of GLOBALS) delete globalThis[name];
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}
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/** Dispatch an event as it would arrive from a real interaction. */
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export const fire = (node, type, init = {}) =>
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node.dispatchEvent(new globalThis.window.Event(type, { bubbles: true, cancelable: true, ...init }));
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export const key = (node, k) =>
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node.dispatchEvent(new globalThis.window.KeyboardEvent("keydown", {
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key: k, bubbles: true, cancelable: true,
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}));
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