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Claude 3adebb731f Rename FunPack to FunUI (5.0.3 Classy Chopper): /fun endpoint, wink logo, load-time migration of old names
Old project/workflow names and browser settings migrate on load; /funpack redirects to /fun.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016acRss69eH1235eRdFTZHY
2026-10-25 13:11:03 +00:00

238 lines
11 KiB
JavaScript

// The two things the page does around a run: start one, and take back over one
// that was already going.
//
// Kept out of boot.js because boot.js runs on import and needs a document, so
// nothing in it could be driven by a test -- and both of the faults that lived
// here were ordering faults in exactly that untested wiring: a button still
// live during a round trip, and a socket listening before anyone knew which run
// was ours.
import { DONE, FAILED, CANCELLED } from "./run.js";
const TERMINAL = new Set([DONE, FAILED, CANCELLED]);
/**
* Resolves with the phase a run ends at -- done, failed, or cancelled.
*
* Subscribe FIRST, before whatever starts the run: subscribing after risks
* missing the very transition being waited for. subscribe() delivers the
* CURRENT state immediately, which is not a new transition and is not what
* this is waiting for -- if a page reload adopts a run that already finished,
* that first delivery would resolve this before the caller's own "start"
* step has even run. Only a state delivered AFTER this call counts.
*
* The returned promise carries its own `.cancel()`: subscribing before the
* caller knows whether a run will actually start is the whole point (see
* above), but a start attempt that gets refused before it ever reaches
* run.start() -- an incomplete pipeline, a queue that says no -- never
* transitions the run at all, so nothing would ever resolve this and the
* subscription would sit on `run` forever. Call `.cancel()` when the attempt
* this was waiting on turns out never to have started.
*/
export function waitForTerminal(run) {
let unsubscribe = () => {};
const promise = new Promise((resolve) => {
let first = true;
unsubscribe = run.subscribe((state) => {
if (first) { first = false; return; }
if (TERMINAL.has(state.phase)) { unsubscribe(); resolve(state.phase); }
});
});
promise.cancel = () => unsubscribe();
return promise;
}
/**
* onGenerate: ask what to queue, then queue it, once at a time.
*
* The button only goes dead when the RUN reaches "queued", and reaching it takes
* a round trip to ask what to queue. For the whole of that round trip the button
* was live, so two clicks each posted their own /prompt: two jobs burning GPU
* time, with the UI following one of them.
*/
export function createGenerator({ run, transport, check, ready, slots, values, inputs, extra }) {
let starting = false;
return async function onGenerate() {
// Whatever the page is still working out about runs already in progress
// finishes first. On a reload during a generation the button is live and
// the phase still reads "idle" for the length of the queue lookup, so a
// click in that window queued a SECOND job and orphaned the first -- the
// adopt that would have found it then refused, because the phase was no
// longer idle, and the original run's messages were discarded from then on
// as belonging to nobody.
if (ready) await ready;
if (starting || run.state.phase === "queued" || run.state.phase === "running") return false;
starting = true;
transport.generate.setDisabled(true);
try {
let plan;
try {
// The pipeline the user is looking at, or -- before anything has been
// edited -- none, which asks the server for its own defaults. Sending
// an empty array instead would be a request to run nothing at all.
const edited = slots ? slots() : null;
plan = await check({
...(edited ? { slots: edited } : {}),
// What the boxes on the main window hold, addressed by slot. Sent
// apart from `slots` on purpose: the pipeline window owns the
// structure and these own one value inside it, so neither has to
// carry the other's. Awaited: boot.js's own `inputs` expands the
// prompt box's text (anchor, shortcuts, $variables, postfix) with a
// server round-trip before a run reads it, and a plain synchronous
// return value awaits to itself unchanged.
...(inputs ? { inputs: await inputs() } : {}),
// What every panel in the app holds. Sent even when empty: "nothing
// is set" is an answer, and the server tells the difference between
// that and a client too old to send any.
values: values ? values() : {},
});
} catch (err) {
transport.say(`The pipeline could not be read: ${err.message}`);
return false;
}
// True about the pipeline whatever happens next, so it is said before the
// run is either started or refused -- and it stays up while the run goes.
transport.warn((plan.notes || [])[0] || null);
if (!plan.queueable || !plan.prompt || !Object.keys(plan.prompt).length) {
// The first reason, whichever kind it is. A refusal and an unfinished
// pipeline both stop the run, and both belong next to Generate.
const stopping = [...(plan.refused || []), ...(plan.incomplete || [])];
transport.say(stopping[0] || "This pipeline is not ready to run.");
return false;
}
try {
// Where this run belongs, so a reload mid-generation can still find it
// -- omitted rather than sent empty, since ComfyUI stores whatever
// extra_data it is given verbatim.
const meta = extra ? extra() : null;
await run.start(plan.prompt, meta ? { extra: meta } : {});
return true;
} catch {
return false; // run.state carries the reason
}
} finally {
starting = false;
// draw() owns the button from here; this only undoes the click-time
// disable for the paths that never reached a run at all.
transport.draw(run.state);
}
};
}
/**
* Take back over whatever this tab had running before the page reloaded.
*
* Two questions, because a run can be in two places: still in the queue, or
* already finished. The second is not an edge case -- the socket opens before
* the queue can answer, and a run ending in that moment leaves the queue before
* it is asked about, so without this the result is lost and the app says Ready.
* Only ids this page actually saw on its own socket are asked about, so nothing
* older than this page load can be resurrected.
*/
/**
* Everything the page does on load, in the order it has to happen.
*
* Kept here rather than in boot.js because boot.js runs on import and needs a
* document, so nothing in it can be driven by a test -- and every fault on this
* path so far has been an ORDERING fault in exactly that untested wiring. The
* ordering is the thing under test, so the ordering lives where tests can reach
* it.
*/
export function wire({ run, page, check, id, queuedFor, finishedFor, slots, values, inputs, extra, onAdopt }) {
// One subscription draws everything a run affects. It lives here rather than
// beside it in boot.js because subscribe() delivers the CURRENT state at
// once, and doing that after the button was deliberately disabled handed it
// straight back -- live-looking, and doing nothing when pressed.
run.subscribe((state) => {
page.transport.draw(state);
// Whether ComfyUI is still there rides on the same state object, so it is
// drawn by the same subscription: two things watching the connection is two
// things that can disagree about whether the app is talking to anything.
if (page.connection) page.connection.draw(state);
// Results go to the BIN, and the bin decides what is on screen. Pointing
// the viewer at the newest image from here instead put two things in charge
// of it: every progress message re-showed the newest result, so clicking an
// older one in the bin held for as long as it took the next message to
// arrive.
if (page.bin) page.bin.absorb(state.images);
});
// The socket opens at load, not at Generate. A generation queued before a
// reload keeps running on the server, and a page that only listens once it
// starts one of its own hears nothing about it.
run.listen();
// Not awaited by the caller, but the button waits on it. Until this settles
// nobody can know whether this page already has a run, and starting another
// one on the strength of "phase is idle" is starting one on a guess.
page.transport.hold("Looking for a run already in progress");
const ready = reattach(run, id, { queuedFor, finishedFor, onAdopt }).then((adopted) => {
page.transport.release(run.state);
return adopted;
});
const generate = createGenerator({ run, transport: page.transport, check, ready, slots, values, inputs, extra });
return { ready, generate };
}
/**
* Resolves to `{promptId, sceneId, projectId}` for a run this page adopted, or
* null. `sceneId`/`projectId` are whatever the run was queued with (see
* `run.start`'s `extra`) -- null if it predates that, or was queued some other
* way.
*
* `onAdopt(sceneId, projectId)`, when given, fires SYNCHRONOUSLY, before
* `run.adopt()` -- not after this function returns. A run that already
* finished while the page was reloading can go straight to DONE the moment it
* is adopted (whatever the socket buffered gets replayed inside `adopt()`
* itself), and a listener reading "which scene is this for" only after
* `reattach` resolves would read it one tick too late, after that DONE
* already passed the caller's own run.subscribe with nothing to attach it to.
*/
export async function reattach(run, id, { queuedFor, finishedFor, onAdopt } = {}) {
try {
const queued = await queuedFor(id);
if (queued) {
if (run.state.phase === "idle") {
const sceneId = queued.sceneId || null;
const projectId = queued.projectId || null;
// A caller that queued more than one scene in a single run (no chain
// sampler to split them, so the whole selection goes as one /prompt)
// has nowhere else to recover that list from on reattach -- `sceneId`
// alone would only ever be the first of them. Optional third
// argument: every existing caller takes just the first two and never
// sees this.
const sceneIds = (queued.sceneIds && queued.sceneIds.length) ? queued.sceneIds
: (sceneId ? [sceneId] : []);
if (onAdopt) onAdopt(sceneId, projectId, sceneIds);
run.adopt(queued.promptId, { running: queued.running });
return { promptId: queued.promptId, sceneId, projectId };
}
return null;
}
const seen = run.seen();
if (!seen.length || run.state.phase !== "idle") return null;
let meta = null;
const finished = await finishedFor(id, seen, { onFound: (extra) => { meta = extra; } });
if (finished && run.state.phase === "idle") {
const sceneId = (meta && meta.funui_scene_id) || null;
const projectId = (meta && meta.funui_project_id) || null;
const sceneIds = (meta && Array.isArray(meta.funui_scene_ids) && meta.funui_scene_ids.length)
? meta.funui_scene_ids : (sceneId ? [sceneId] : []);
if (onAdopt) onAdopt(sceneId, projectId, sceneIds);
run.adopt(finished);
return { promptId: finished, sceneId, projectId };
}
return null;
} catch {
return null; // nothing to reattach to
}
}