They were sharing one toggle on the argument that a second switch for
the same decision is worse UI. That was wrong for a specific reason: the
two probes cost wildly different amounts — the detail probe copies one
latent per run, the block probe gathers ~17k x 5120 rows per block per
step across 18 blocks — and allocator churn on that scale can change
which GPU kernels get selected, so a probe can move the numbers it is
measuring. Answering "is the measurement causing the variation?" needs
one running while the other is off, which a shared toggle made
impossible to perform.
Also: the noise floor is now measured from your own repeat rows (median
of 1 - structure across pairs where nothing changed) instead of graded
against a fixed 0.98 that no real rig reaches. Other rows report their
movement as a multiple of it, so "structure 0.42" reads as "6x your
noise floor" — which is the part that means something.