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olivv-cs-ComfyUI-FunPack/tests/test_refinement_keys.py
T
digital-garbageandClaude Opus 4.8 1a475f73d4 Add multi-refinement-key support to the Movie Editor
- Shortcuts carry an optional refinement_key (templates model + expansion);
  editor gains a "Use non-default refinement key" checkbox + field.
- Project-level Refinement key field (Studio engine card) wired through
  server -> builder into FunPackRefinementKeyLoader (settable in any mode).
- Per-scene key attribution (prompt_scene_shortcut_keys): keys whose shortcuts
  fired in a scene; anchor keys count for every scene; union fallback on
  rewrite/count mismatch.
- Per-scene conditioning merge: steer with each participating key's state and
  average (one key = substitute, none = default), replacing the default-key
  relative steering for keyed scenes.
- Multi-key rating: full per-scene learning suite + value fn trained into each
  participating key's state.
- Tests for shortcut key surfacing, expansion tagging, per-scene attribution,
  fallback, and keyloader injection.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-14 00:01:35 +03:00

123 lines
5.2 KiB
Python

"""Multi-refinement-key support: shortcut->key binding, per-scene attribution, fallback."""
import sys
import types
from pathlib import Path
sys.path.insert(0, str(Path(__file__).resolve().parents[1]))
class _FakeRoutes:
def get(self, _p):
return lambda f: f
def post(self, _p):
return lambda f: f
def delete(self, _p):
return lambda f: f
sys.modules.setdefault("folder_paths", types.SimpleNamespace(models_dir="", get_user_directory=lambda: ""))
sys.modules.setdefault(
"server",
types.SimpleNamespace(PromptServer=types.SimpleNamespace(instance=types.SimpleNamespace(routes=_FakeRoutes()))),
)
import templates
import conditioning
from templates import apply_prompt_shortcuts, normalize_shortcut_item
def _db(shortcuts):
"""Build a normalized shortcut DB from {name: (triggers, replacements, key)}."""
out = {"version": 1, "source": "test", "shortcuts": {}}
for name, (triggers, reps, key) in shortcuts.items():
item = normalize_shortcut_item({
"name": name, "triggers": triggers, "replacements": reps, "refinement_key": key,
})
out["shortcuts"][templates.shortcut_key(name)] = item
return out
def test_normalize_shortcut_item_carries_key():
item = normalize_shortcut_item({"name": "x", "triggers": ["alpha"], "replacements": ["A"],
"refinement_key": " charA "})
assert item["refinement_key"] == "charA"
# "-None-" / blank normalize to default (empty)
item2 = normalize_shortcut_item({"name": "y", "triggers": ["beta"], "replacements": ["B"],
"refinement_key": "-None-"})
assert item2["refinement_key"] == ""
def test_apply_prompt_shortcuts_surfaces_refinement_key():
db = _db({"a": (["alpha"], ["the alpha thing"], "keyA")})
expanded, applied = apply_prompt_shortcuts("an alpha here", seed=1, shortcut_db=db)
assert "the alpha thing" in expanded
assert applied and applied[0]["refinement_key"] == "keyA"
def test_expand_with_map_tags_pieces(monkeypatch):
db = _db({"a": (["alpha"], ["AAA"], "keyA"), "b": (["beta"], ["BBB"], "keyB")})
monkeypatch.setattr(templates, "load_shortcut_db", lambda: db)
expanded, pieces = conditioning._expand_with_map("x alpha y beta z")
keyed = {pc["refinement_key"] for pc in pieces if pc.get("is_shortcut")}
assert keyed == {"keyA", "keyB"}
def test_prompt_scene_shortcut_keys_per_scene(monkeypatch):
db = _db({"a": (["alpha"], ["AAA"], "keyA"), "b": (["beta"], ["BBB"], "keyB")})
monkeypatch.setattr(templates, "load_shortcut_db", lambda: db)
monkeypatch.setattr(templates, "load_custom_transition_triggers", lambda: {})
# generic "scene N" labels split: chunk0=anchor (no key), chunk1=alpha->A, chunk2=beta->B
n, scene_sets, all_keys = conditioning.prompt_scene_shortcut_keys(
"wide shot scene 1 alpha here scene 2 beta here"
)
assert n == 2
assert scene_sets[0] == {"keyA"}
assert scene_sets[1] == {"keyB"}
assert all_keys == {"keyA", "keyB"}
def test_prompt_scene_shortcut_keys_anchor_in_every_scene(monkeypatch):
# anchor-bound key participates in every scene; per-scene keys add on top.
db = _db({"anc": (["zeta"], ["ZZZ"], "anchorKey"),
"a": (["alpha"], ["AAA"], "keyA"),
"b": (["beta"], ["BBB"], "keyB")})
monkeypatch.setattr(templates, "load_shortcut_db", lambda: db)
monkeypatch.setattr(templates, "load_custom_transition_triggers", lambda: {})
n, scene_sets, _ = conditioning.prompt_scene_shortcut_keys(
"zeta intro scene 1 alpha here scene 2 beta here"
)
assert n == 2
assert scene_sets[0] == {"anchorKey", "keyA"}
assert scene_sets[1] == {"anchorKey", "keyB"}
def test_prompt_scene_shortcut_keys_no_keys(monkeypatch):
db = _db({"a": (["alpha"], ["AAA"], "")}) # default key only
monkeypatch.setattr(templates, "load_shortcut_db", lambda: db)
monkeypatch.setattr(templates, "load_custom_transition_triggers", lambda: {})
n, scene_sets, all_keys = conditioning.prompt_scene_shortcut_keys("alpha scene 2 stuff")
assert n == 0 and scene_sets == [] and all_keys == set()
def test_studio_scene_refinement_keys_fallback(monkeypatch):
db = _db({"a": (["alpha"], ["AAA"], "keyA"), "b": (["beta"], ["BBB"], "keyB")})
monkeypatch.setattr(templates, "load_shortcut_db", lambda: db)
monkeypatch.setattr(templates, "load_custom_transition_triggers", lambda: {})
studio = conditioning.FunPackVideoRefinerV2()
raw = "wide shot scene 1 alpha here scene 2 beta here" # attribution finds 2 scenes
# scene_count matches -> precise per-scene
assert studio._v2_scene_refinement_keys(raw, 2) == [{"keyA"}, {"keyB"}]
# scene_count diverges (advisor rewrote / stacking) -> safe union for every scene
out = studio._v2_scene_refinement_keys(raw, 3)
assert out == [{"keyA", "keyB"}, {"keyA", "keyB"}, {"keyA", "keyB"}]
def test_studio_scene_refinement_keys_no_bindings(monkeypatch):
db = _db({"a": (["alpha"], ["AAA"], "")})
monkeypatch.setattr(templates, "load_shortcut_db", lambda: db)
monkeypatch.setattr(templates, "load_custom_transition_triggers", lambda: {})
studio = conditioning.FunPackVideoRefinerV2()
assert studio._v2_scene_refinement_keys("alpha scene 2 here", 2) == [set(), set()]