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olivv-cs-ComfyUI-FunPack/web
digital-garbageandClaude Opus 4.8 480e3620a1 Temporal styles: automatic per-scene 'auto' director (heuristic baseline)
Adds temporal_style='auto': Studio classifies each scene's prompt for motion
energy and bakes a continuous frame_rate multiplier into that scene's
conditioning metadata; the Scene Chain Sampler applies it per scene via a
layered model_function_wrapper (composes with embed guidance, restored in
install order). Concrete styles keep the global build_enhancements path
unchanged.

- ltx_enhancements: TEMPORAL_STYLES gains 'auto'; single-source TEMPORAL_STYLE_MULT
  table; classify_temporal_intent() keyword director (energy->punchier mult<1,
  stillness->hold mult>1, loop flag); factored make_temporal_wrapper() shared by
  global + per-scene paths; build_enhancements skips the global wrapper for auto.
- conditioning: _v2_apply_auto_temporal() bakes funpack_temporal_mult/label/loop
  into each entry inside the single finalize hook; both refine_v2 returns pass
  temporal_style + the run prompt as per-scene fallback text. 'auto' added to V2
  node dropdown.
- samplers: _scene_temporal_mult() reader + per-scene temporal wrapper around
  _sample_chunk in the scene loop.
- web: 'auto' in the Studio dropdown + hint text.

Heuristic is the baseline director, structured so a reward-driven override can
replace the multiplier per intent-family later. loop's RoPE coordinate trick is
still unimplemented (inert flag only); auto detects loop intent but does not yet
honor it.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-05 17:58:48 +03:00
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