Files
olivv-cs-ComfyUI-FunPack/app/ui/shell/reference_wiring.js
T
2026-10-21 02:54:22 +00:00

115 lines
6.9 KiB
JavaScript

// Turns a scene's picked reference-media ids into slot overrides for whatever
// pipeline is current -- pulled out of boot.js so it can be tested without
// booting the whole app (boot.js runs start() on import).
/**
* wireReferences(mediaIds, slots, reservedSlotIds) -> { overrides, unwired }
*
* `overrides` is keyed by slot id, merge these into the raw input overrides
* sent with a run. `unwired` counts references that did not make it into the
* run -- the pipeline has fewer "assets.reference_N" roles than the scene has
* references (e.g. added under a bigger preset, then the preset was swapped
* for a smaller one), two references' roles resolve to the same destination,
* or a reference's slot is one the caller already assigned to something else
* (`reservedSlotIds` -- e.g. a slot that also carries the scene's
* `assets.source_image` role). Any of these silently overwriting or dropping
* a reference would look like it was used; the caller is the one place that
* knows this happened and must say so.
*/
export function wireReferences(mediaIds, slots, reservedSlotIds, pins, kindOf, routeOf, hasSound) {
const pool = slots || [];
const overrides = {};
const claimed = new Set(reservedSlotIds || []);
let unwired = 0;
const left = []; // what was not wired, and the role it looked for: said by name, not just counted
// Each reference gets its slot number (1-based), so a pinned one keeps its number when a reference
// before it is switched off; the rest take the free numbers in the order they were added.
const kind = (id) => (kindOf && kindOf(id)) || "image";
const numbers = referenceNumbers(mediaIds, pins);
const seen = {}; // how many of each kind went in: a video or audio input is numbered per kind
mediaIds.forEach((mediaId, i) => {
const at = `assets.reference_${numbers[i]}`;
const slot = pool.find((s) => (s.roles || []).some((r) => r.at === at));
if (!slot) { unwired += 1; left.push({ id: mediaId, at, why: "no slot with that role" }); return; }
// Where a reference lands is read off what the target node offers (`routeOf(kind, slot, role)`), numbered per kind:
// the model has 9 picture inputs however many slots there are. A picture with no answer from there keeps the
// role's own `wireTo`, which the preset declares.
const role = slot.roles.find((r) => r.at === at);
const k = kind(mediaId);
const route = routeOf && routeOf(k, slot, role);
if (k !== "image" && !route) { unwired += 1; left.push({ id: mediaId, at, why: `this pipeline has no input for a ${k}` }); return; }
const n = seen[k] = (seen[k] || 0) + 1;
if (route && n > route.names.length) { unwired += 1; left.push({ id: mediaId, at, why: `the model takes only ${route.names.length} ${k}${route.names.length > 1 ? "s" : ""}` }); return; }
const wire = route ? { slot: route.slot, input: route.names[n - 1], output: route.output } : role.wireTo && { ...role.wireTo, output: 0 };
// A destination can hold one value. Two references claiming the SAME slot or the SAME wire target are
// the same failure: the second silently overwrites the first unless it is counted unwired instead.
const dest = wire ? `${wire.slot}.${wire.input}` : slot.id;
if (claimed.has(slot.id) || claimed.has(dest)) { unwired += 1; left.push({ id: mediaId, at, why: "its slot is already taken" }); return; }
claimed.add(slot.id);
claimed.add(dest);
overrides[slot.id] = { ...overrides[slot.id], media_id: mediaId, ...(k === "image" ? {} : { full: true }) };
if (wire) overrides[wire.slot] = { ...overrides[wire.slot], [wire.input]: [slot.id, wire.output] };
// A video with a soundtrack also feeds the input paired with its own number (video 1's sound is audio 1).
const track = k === "video" && hasSound && hasSound(mediaId) && routeOf && routeOf("videosound", slot, role);
if (track && track.names[n - 1]) overrides[track.slot] = { ...overrides[track.slot], [track.names[n - 1]]: [slot.id, track.output] };
});
return { overrides, unwired, left };
}
/**
* referenceNumbers(mediaIds, pins) -> [n per mediaId], 1-based reference numbers.
*
* `pins` is { mediaId: n } as the scene keeps it. A pinned reference is its number, as long as it is in the
* list; a pin that another pinned reference already holds, or that is out of range, is ignored. Everything
* else takes the lowest free number, in the order the references were added. With no pins this is simply
* 1, 2, 3, ... -- the positional wiring this file always did.
*/
export function referenceNumbers(mediaIds, pins) {
const ids = mediaIds || [], taken = new Set(), out = new Array(ids.length).fill(0);
ids.forEach((id, i) => {
const n = (pins || {})[id];
if (Number.isInteger(n) && n >= 1 && n <= MAX_REFERENCES && !taken.has(n)) { taken.add(n); out[i] = n; }
});
let next = 1;
ids.forEach((_id, i) => {
if (out[i]) return;
while (taken.has(next)) next += 1;
taken.add(next); out[i] = next;
});
return out;
}
/**
* sceneReferences(scene, fixed) -> { ids, pins }: what one scene sends. `fixed` is the project's { mediaId: n }
* pins, each at the number it was pinned at, for every scene. Pinned references come first.
*/
export function sceneReferences(scene, fixed) {
const fx = fixed || {};
const own = (scene.references || []).filter((id) => !(id in fx));
return { ids: [...Object.keys(fx), ...own], pins: fx };
}
export const MAX_REFERENCES = 16;
const natural = (a, b) => a.localeCompare(b, undefined, { numeric: true });
/**
* routeFor(kind, target, loader, targetSlot) -> { slot, names, output } | null
*
* Where a picked video or sound goes, decided from the nodes themselves: `target` is what the node the
* picture reference feeds offers ({ inputs: {name: type}, outputs }), `loader` what the reference slot's own node
* outputs. A video is the picture-typed inputs whose name says video, a sound the audio-typed inputs whose name says
* audio (not a video's own soundtrack input); the loader's second picture output carries a video's frames, its
* first audio output the sound. Null when either side has no such place.
*/
export function routeFor(kind, target, loader, targetSlot) {
const inputs = (target && target.inputs) || {}, outs = (loader && loader.outputs) || [];
const named = (type, wanted, unwanted) => Object.keys(inputs).filter((name) => {
const last = name.split(".").pop().toLowerCase();
return inputs[name] === type && last.includes(wanted) && !(unwanted && last.includes(unwanted));
}).sort(natural);
const names = kind === "image" ? named("IMAGE", "image") : kind === "video" ? named("IMAGE", "video") : kind === "videosound" ? named("AUDIO", "video") : named("AUDIO", "audio", "video");
const at = kind === "image" ? outs.indexOf("IMAGE") : kind === "video" ? outs.map((t, i) => (t === "IMAGE" ? i : -1)).filter((i) => i >= 0)[1] : outs.indexOf("AUDIO");
return names.length && at >= 0 ? { slot: targetSlot, names, output: at } : null;
}