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olivv-cs-ComfyUI-FunPack/modules/output/save/__init__.py
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Python

"""Save the finished video: MP4 (H.264), on the GPU's encoder when there is one, else on every CPU core.
Core's SaveVideo encodes on one CPU thread; on a rental that was most of the time after decoding.
"""
from .nodes import FunUISaveVideo
ID = "output_save"
TITLE = "Save video"
STAGE = "post"
CATEGORY = "post"
MOUNT = "settings.general"
STATUS = "proven"
NODES = [FunUISaveVideo]
# Engine > Post. Every one is off (or neutral) by default; the node reads them from the pipeline's settings object.
SETTINGS = {
"smoothing": {
"type": "enum", "default": "off",
"options": [{"value": "off", "label": "Off"}, {"value": "light", "label": "Light"}, {"value": "strong", "label": "Strong"}],
"label": "Smooth jagged edges",
"hint": "Anti-aliasing like FXAA in games: only edges with strong contrast are softened, flat areas and texture stay. "
"Cheap on a GPU, noticeably slower on a CPU for 4K clips.",
},
"auto_contrast": {
"type": "bool", "default": False,
"label": "Auto contrast",
"hint": "Stretches the clip's darkest and brightest levels (by at most 15% each) toward black and white. Measured once on the whole clip and applied as one fixed curve, so it never flickers.",
},
"auto_brightness": {
"type": "bool", "default": False,
"label": "Auto brightness",
"hint": "Lifts or lowers the clip's midtones toward a middle level (within a mild range). Measured once on the whole clip, never per frame.",
},
"saturation": {
"type": "float", "default": 1.0, "min": 0.5, "max": 1.5, "step": 0.05, "ui": "slider",
"label": "Colour strength",
"hint": "1 leaves the colours as they are; below 1 mutes them, above 1 makes them stronger.",
},
}
def _link(v):
return isinstance(v, (list, tuple)) and len(v) == 2 and isinstance(v[0], str) and isinstance(v[1], int)
def upgrade(slots, outputs):
"""Pipelines saved before this node hold core's CreateVideo -> SaveVideo: one FunUI Save Video instead.
A SaveVideo left with no feed takes the one picture source nothing else reads (its sound too).
`outputs(node)` -> that node's output types. -> the slots, changed or not."""
slots = [dict(s) for s in slots]
by_id = {s["id"]: s for s in slots}
read = {v[0] for s in slots for v in (s.get("inputs") or {}).values() if _link(v)}
drop = set()
for s in slots:
if s["node"] != "SaveVideo":
continue
feed = (s.get("inputs") or {}).get("video")
src = by_id.get(feed[0]) if _link(feed) else None
new = {"filename_prefix": (s.get("inputs") or {}).get("filename_prefix", "FunUI")}
roles = s.get("roles")
if src is not None and src["node"] == "CreateVideo":
new.update({k: v for k, v in (src.get("inputs") or {}).items() if k in ("images", "audio", "fps")})
roles = src.get("roles") or roles
if sum(1 for o in slots for v in (o.get("inputs") or {}).values() if _link(v) and v[0] == src["id"]) == 1:
drop.add(src["id"])
elif src is None:
loose = [o for o in slots if o["id"] not in read and "IMAGE" in outputs(o["node"])]
if len(loose) != 1:
continue
kinds = outputs(loose[0]["node"])
new["images"] = [loose[0]["id"], kinds.index("IMAGE")]
if "AUDIO" in kinds:
new["audio"] = [loose[0]["id"], kinds.index("AUDIO")]
else:
continue
s.update(node="FunUISaveVideo", inputs=new)
if roles:
s["roles"] = roles
# Engine > Post settings reach the node through the pipeline's settings object; a pipeline saved before that is linked to it.
sink = next((s["id"] for s in slots if s["node"] == "FunUIModifierSettings"), None)
for s in slots:
if sink and s["node"] == "FunUISaveVideo" and "settings" not in (s.get("inputs") or {}):
s["inputs"] = {**(s.get("inputs") or {}), "settings": [sink, 0]}
return [s for s in slots if s["id"] not in drop]
PROVIDES = {"upgrade_slots": upgrade}