The editor moves from /funpack/movie/ to /funpack/, taking its API to /funpack/api/*. The frontend needed no change — api.js already derives its base from the page's own path. /funpack/movie/ and /funpack/easy/ redirect there; they are registered before the static catch-all, which would otherwise swallow them, and after the /funpack/refinement_keys and /funpack/batch routes, which still win by registration order. Deletes hub.py and the easy_gen package: the hub picked between two apps that are now one, and every Easy Gen frontend file was either a duplicate of an editor file or a second way to do something the editor already does. window.FunPackAppName went with them, so the three gates that read it — models.js, sampler_panel.js, onboarding.js — now read the mode instead, live rather than once at load. The wizard drops its second host table.
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FunPack Cutting Room (Movie Editor)
The Cutting Room is FunPack's browser-based montage editor. It runs inside ComfyUI at:
/funpack/
Use it to build multi-scene projects, edit on a real NLE timeline, preview the full sequence, generate clips with FunPack Studio and the LTXAV Scene Chain Sampler, and export or stitch a final video — without hand-wiring a ComfyUI graph for every montage.
This document covers every user-facing control, what it does, why it exists, and what typically goes wrong.
Table of contents
- Layout
- First launch — Welcome screen
- Status bar and health
- Menubar
- Dock panels
- Media Browser
- Preview (Program Monitor)
- Inspector (Settings panel)
- Timeline
- Generate and Render
- Engine settings modal
- Models and Pipeline modal
- Other modals and pickers
- Keyboard shortcuts
- Pipeline dependencies (first run)
- Tour and demo mode
- Troubleshooting
Layout
The Cutting Room is a four-zone NLE shell:
| Zone | Purpose |
|---|---|
| Media Browser (left) | Projects list, media bin, characters, libraries |
| Preview (top-right) | Program monitor, transport, minibar scrubber |
| Inspector (bottom-right, tab Settings) | Project/scene/overlay fields, global prompt |
| Timeline (bottom) | Clips, audio lanes, overlay lanes, ruler |
Splitters between zones can be dragged to resize panels. Reset Layout (View menu) clears saved sizes.
Dock tabs (Media / Preview / Settings) show or hide each zone. At least one panel must stay visible.
First launch — Welcome screen
Shown when no project is loaded.
| Button | What it does | If it goes wrong |
|---|---|---|
| New Project | Prompts for a name, creates a project, opens the editor | Empty name falls back to "Untitled montage". If ComfyUI is offline, project saves locally but generation will fail later. |
| Open Latest Project | Loads the most recently saved project | Disabled when no projects exist. Stale project list: use Open recent in File menu after entering. |
| Load Project | Import a .json / .funpack_project.json file |
Invalid JSON shows an error toast. Missing media refs show broken thumbnails until you re-link assets. |
| Welcome Tour | Opens ?mode=tour sandbox demo |
Does not touch real projects. Exit tour to return to the normal editor. |
Status bar and health
| Chip | Meaning |
|---|---|
| saved / unsaved / saving… | Autosave state. Edits save on blur and after structural changes. |
| ComfyUI live / offline | Backend reachability. Offline: preview of renders may work; Generate/Render will fail. |
| demo (tour only) | Sandbox mode — no real API calls. |
Log button (menubar): opens ComfyUI backend log stream. Use when generation fails mysteriously. Copy copies the log; ✕ closes the panel.
Menubar
File
| Item | Shortcut | Action | Disabled / failure |
|---|---|---|---|
| New Project | ⌘/Ctrl+N | Create project | — |
| Open recent → … | — | Load saved project | Row disabled if list empty |
| Save Project File… | — | Download project JSON | Disabled without open project |
| Load Project File… | — | Import JSON | Bad file → error message |
| Import Media… | — | Placeholder (not implemented) | Always disabled |
| Delete Current Project | — | Permanently delete | Confirm dialog; cannot undo |
Edit
| Item | Shortcut | Action | Disabled when |
|---|---|---|---|
| Undo | ⌘/Ctrl+Z | Revert last edit | Nothing to undo |
| Redo | ⇧⌘/Ctrl+Z | Reapply undone edit | Nothing to redo |
| Add Scene | — | Append empty generative clip | No project |
| Delete Scene | — | Remove selected clip(s) | No selection |
| Move Scene Left / Right | — | Reorder clips in list | No selection |
| Toggle Exclude | — | Exclude clip from full Generate | No selection |
Wrong: Deleting a rendered clip keeps a ghost in preview until dismissed — it will not regenerate on the next full run.
View
| Item | Action |
|---|---|
| Refresh Preview | Reloads preview media from server |
| Reset Layout | Clears custom panel sizes |
Help
| Item | Action |
|---|---|
| Welcome tour… | Opens interactive tour (?mode=tour) |
In tour mode, Help also offers Restart tour, Skip to FAQ, Exit tour.
Settings
| Item | Action | Disabled when |
|---|---|---|
| Engine settings… | Opens Studio + Chain Sampler panels | No project, or custom/imported-only pipeline with both disabled |
| Models… | Pipeline wiring modal | Never |
| Import ComfyUI Workflow… | Workflow import wizard | No project |
| Refresh model list | Reloads ComfyUI node registry | Never |
| Conditioning: … | Pick conditioning slot | Built-in pipeline disabled |
| Sampler: … | Pick sampler slot | Built-in pipeline disabled |
FunPack
| Item | Action | Notes |
|---|---|---|
| Reset Studio session | Arms/disarms session reset on next Generate | Clears Refiner memory for the project key |
| Export refinement key… | Save .json key file |
Uses slot picker |
| Import refinement key… | Load key file | Overwrites matching key on disk |
| Switch branch… | Git branch switch + reload | Disabled if dirty working tree or git unavailable |
| Update FunPack and reload | Pull + restart | Same git guards |
| Open ComfyUI | Opens main ComfyUI UI in new tab | — |
| Restart ComfyUI | Restarts server (confirm) | Loses in-flight queue jobs |
Dock panels
| Tab | Shows |
|---|---|
| Media | Media Browser |
| Preview | Program monitor |
| Settings | Inspector |
Visibility is stored in localStorage. Hiding Preview while generating still runs jobs; you just won't see progress until you show it again.
Media Browser
Projects
| Control | Action |
|---|---|
| + New | Same as File → New Project |
| Project row | Load that project |
Tab: Media
| Control | Action | If wrong |
|---|---|---|
| Drop zone / click | Upload image, video, or audio | Unsupported format rejected by server |
| Filter (All / Video / Audio / Images) | Filters grid | — |
| Sort by | Name, type, date | — |
| Grid (Auto, 1×–4×) | Column count | Auto scales with panel width |
| Select | Multi-select mode | In select mode, click toggles checkmarks |
| Select all / Deselect all | Bulk select | Footer toggles label |
| ⤓ Export | Save selected/previewed file to disk | Nothing selected → disabled |
| Remove selected (N) | Delete from bin | Confirm; clips using that media lose anchor |
| Card click | Preview in monitor (normal mode) | — |
| Drag card | Drop on timeline clip, overlay lane, or video add | Wrong target ignored |
| ✎ Rename | Inline rename | Enter saves, Esc cancels |
| ⤓ (card) | Export single asset | — |
| ✕ (card) | Delete asset | Confirm |
Wrong: Deleting media still referenced by a clip shows empty anchor until you assign new media.
Tab: Characters
Character bible entries used by FunPack Studio when assigned to scenes.
| Control | Action |
|---|---|
| Search | Filter list |
| + New | Create character |
| Row click | Toggle on selected scene, or open editor if no scene selected |
| ✎ Edit | Open form |
| ✕ Delete | Remove character |
Character form fields:
| Field | Purpose |
|---|---|
| Name | Display label |
| Appearance / Body / Wardrobe | Text injected into generation |
| Always include / Never include | Hard phrase rules |
| Face / Body / Detail ref | Optional image pickers from Media bin |
Save / Cancel — Save persists to project; Cancel discards edits.
Wrong: Characters only affect generation when FunPack Studio is active and the character is assigned to the scene (Inspector or row click with scene selected).
Tab: Shortcuts
Prompt text expansions (not keyboard shortcuts). Triggers in scene prompts expand to replacements at generation boundaries.
| Control | Action |
|---|---|
| + Add | Editor modal |
| ↓ Export / ↑ Import | JSON library |
| insert | Append trigger to selected scene prompt |
| ✎ / ✕ | Edit / delete |
Tab: Splits
Generation split markers — phrases that tell Studio where to split the montage into separate conditioning entries (distinct from timeline video transitions).
Same Add / Export / Import / apply / edit / delete pattern as Shortcuts.
| Editor field | Meaning |
|---|---|
| Trigger | Phrase to detect |
| Placement | global / start / end / silent |
Tab: Effects / Transitions
Read-only preset lists from the NLE library. apply adds the preset to the selected clip (requires clip selection on timeline).
Preview (Program Monitor)
Empty / idle states
| State | What you see |
|---|---|
| No project | Empty reel |
| No renders yet | Hint to use Generate |
| Generating | Progress splash or step readout |
During generation
| Control | Action |
|---|---|
| Progress bar | Chain sampler step progress |
| ■ Interrupt | Cancels ComfyUI queue job |
Media preview overlay
When you click a media bin item, preview replaces the program image until you click outside the preview element.
Overlay compositing
Text and image overlays from timeline lanes draw on top of video. Drag to reposition; double-click overlay clip on timeline opens settings.
Wrong: Overlays without duration or off-screen may not appear in export — check Start/Duration in overlay inspector.
Minibar
Segment chips show clip layout (rendered, pending, ghost, pause/gap). Drag any chip to scrub the playhead.
Wrong: If preview controls are missing, hard-reload (Cmd/Ctrl+Shift+R). A JavaScript error during render (often gap-segment related in older builds) prevents the transport bar from mounting.
Transport bar
| Control | Action | Enabled when |
|---|---|---|
| ⏹ Stop | Stop playback, reset to clip start | Always |
| ▶ / ⏸ | Play / pause sequence | Always |
| Timecode | Current / total position | — |
| Anchor scene dropdown | Pick scene for frame capture | Playhead on a rendered segment |
| 📌 Save frame | PNG → Media bin | Rendered segment under playhead |
| Use as anchor | Sets scene source to generated_frame |
Same |
Wrong: Save frame on a pending (unrendered) clip is disabled. Use Generate first.
Inspector (Settings panel)
Toggle Project vs Scene at the top. When an overlay is selected, overlay fields replace scene fields.
Global prompt (always visible)
Single textarea holding the combined montage text. Edits debounce and split back to per-scene prompts using split markers.
Wrong: Editing global prompt while scenes have custom per-clip text can resync scene text — check Split preview section if prompts drift.
Engine strip
| Control | Action |
|---|---|
| Status text | Shows active Studio / Chain / custom workflow |
| Engine settings → | Opens engine modal |
| Models → | Opens Models modal (custom pipeline) |
Project mode (no scene selected)
Output
| Field | Maps to | Wrong if |
|---|---|---|
| Project name | Display + filenames | — |
| Frames / scene | Default clip length | Too low → very short clips |
| FPS | Frame rate | Mismatch with model training → judder |
Prompt
| Field | Purpose |
|---|---|
| Anchor | Global scene anchor phrase |
| Split before scene 1 | Intro split marker |
| Negative prompt | Passed to Studio encoding |
Advanced
| Field | Purpose |
|---|---|
| Max scenes | Cap on clip count |
| Width / Height | Output resolution for render |
Scene mode — generative clip
| Field | Purpose | Common mistakes |
|---|---|---|
| Prompt | Scene text | Empty → generic or carry-only behavior |
| Source | How i2v starts | Wrong source → black frame or wrong anchor |
| Source options | See table below | |
| Generate this scene | Queue single-scene run | Blocked if pipeline requirements missing |
Source modes
| Mode | Meaning | When it fails |
|---|---|---|
| empty | Text-only / carry | No image anchor unless carry guides exist |
| image | Img2Video from picked media | No media assigned → generation blocked |
| generated_frame | Uses captured frame | No capture yet → blocked |
| v2v | Video-to-video from bin video | Wrong media type |
| carry | Prior-scene guides only | First scene cannot carry |
| mixed | Anchor image + prior guides | Needs anchor + Chain Sampler |
Outgoing seam
| Field | Purpose |
|---|---|
| Video transition | Dissolve, fade black, wipes between clips |
| Blend length (frames) | Transition duration (disabled for hard cut) |
| Generation split marker | Prompt marker before next scene (Studio split) |
| Pause before next clip (s) | Black/silent gap after this clip |
More editing (fold)
| Field | Purpose |
|---|---|
| Blur / Fade in/out | Post FX on render |
| Ken Burns | Zoom in/out with ramp |
| Frames / FPS modes | project / timeline / custom length |
| Source in / dur | Trim into source video |
| i2v guides | Per-guide stack (Chain Sampler) |
| Exclude from full generation | Skip on ▶ Generate whole montage |
Characters — chips from Characters bin; ✕ removes from scene.
Scene mode — video clip (locked)
Read-only source name. Same outgoing seam and basic FX. Use toolbar Convert to scene to make it generative again.
Overlay inspector
Text: Text, Font size, Font, Color, Start, Duration, Opacity, Flip H/V, layer order, Remove overlay.
Image: Size (via pixel fields), same timing/opacity/layer/remove.
Split preview (fold)
Shows how global prompt parses into scenes. ↺ Sync scenes from preview rebuilds timeline scenes from parse (confirm) — destructive to manual scene list if parse differs.
Exposed controls
Fields marked ◉ expose in Models modal appear here dynamically (combo, number, boolean, text from wired nodes).
Timeline
Header — Generate / Render
See Generate and Render.
Toolbar
| Control | Action | Disabled when |
|---|---|---|
| Timecode | Playhead / total duration | — |
| + Add | Dropdown menu | No project |
| Split | Split clip or audio at playhead | No clip/audio selection |
| Remove | Delete selection | No selection |
| Selection badge | Shows multi-select count | Hidden if 0 |
| ⤓ Export | Export rendered clip file(s) | Nothing saveable selected |
| Save to media bin | Copy render into bin | Same |
| ⊟ Separate audio | Detach embedded audio to lane | No embedded audio |
| Remove audio | Delete separated track | No separated track |
| Convert to scene / video | Toggle clip type | Exactly one clip selected |
| Rate scene… | Refiner rating picker | Studio off or no render |
| Zoom − / + / fit | Timeline zoom | — |
+ Add menu
| Item | Creates |
|---|---|
| Clip | Empty generative scene |
| Video | Locked video clip from bin |
| Effects | NLE effect on selected clip |
| Transitions | Video transition on selected clip |
| Text | Text overlay |
| Image | Image overlay |
| Overlay track | New overlay lane |
| Audio | Inserted audio track from bin |
Video lane — clip interactions
| Interaction | Result |
|---|---|
| Click clip | Select (Shift range, ⌘/Ctrl toggle) |
| Drag clip horizontally | Add/remove pause before clip (drag right = gap, flush left = no gap) |
| Left trim handle | Shorten from start; recomputes frames |
| Right trim handle | Shorten/lengthen end |
| Alt + left trim (rendered) | Slip source media |
| Drag colored tail | Video transition length |
| Drop video from bin | New video clip |
| Remove (clip head) | Delete clip → may leave ghost |
| Drop media on clip | Assign i2v anchor |
Wrong trim: Custom frames mode locks trim handles — switch Frames to "Inherit project" in Inspector.
Wrong spacing: First clip cannot be dragged for spacing (no prior clip). Use Move Scene Left/Right in Edit menu to reorder.
Ghost clips
Removed scenes that still have renders show as ghosts (preview only). Remove on ghost dismisses from preview. They do not run on next Generate.
Original audio lane
Per-scene embedded audio from video/render. Volume slider 0–2.
Inserted audio tracks
| Control | Notes |
|---|---|
| Trim handles | Trim duration; Alt+left = slip |
| Volume | 0–2 |
| Start (s) | Disabled for separated (linked) tracks — follows video |
| Drag block | Move start time (non-separated) |
| ✕ | Remove track |
Overlay lanes
| Control | Action |
|---|---|
| Gutter ✕ | Remove lane (hidden if only one) |
| Drop image | Assign to lane |
| Double-click clip | Settings modal |
| Trim / drag | Time and layer |
| ✕ on clip | Remove overlay |
Ruler
Drag to scrub playhead (smooth, no full page reload).
Meta line
Clip counts, ghosts, selection, total duration. Notice ✕ dismisses transient messages (e.g. save confirmations).
Generate and Render
| Button | What it does | Blocked when |
|---|---|---|
| ▶ Generate | Queue full montage (non-excluded scenes) | No project; job already running; pipeline requirements unmet |
| Selected (N) | Generate only selected generative scenes | No selection; busy |
| ⧉ Render | FFmpeg stitch of rendered clips + gaps + overlays/audio | Nothing to stitch; busy |
Generate flow
- Builds ComfyUI workflow from Models config + Engine settings.
- Queues on ComfyUI.
- Streams progress to preview; partial scene previews may appear mid-run.
- Writes renders to ephemeral project storage; maps to timeline clips.
Wrong: Missing node packs → pipeline setup modal. Missing i2v anchor → friendly blocker message naming the scene. Tunnel/timeout → retry; check Log.
Render flow
- Confirms clip count or overlay-only duration.
- Stitches with transitions, gaps, FX, audio mix.
- Offers download; may replace per-scene renders with single stitched source.
Wrong: Unrendered clips skipped. Overlay-only render uses blank canvas at project resolution.
Engine settings modal
Open via Settings → Engine settings or Inspector Engine settings →. Escape closes.
Preset bar
| Preset | Intent |
|---|---|
| Fast draft | Lower steps, lighter continuity |
| Quality | Higher quality defaults |
| Continuity-heavy | Stronger auto continuity |
Presets patch many fields at once — review before Generate if you have custom tuning.
Pipeline summary
Shows active Conditioning and Sampler slots (built-in Studio + Chain or custom).
FunPack Studio card
Essentials, Refinement (mode, advisor, value guidance, steer mode absolute/relative), and Sampler algorithm sub-panel (Hybrid / Distilled / Normalizing / KSampler parameters).
Hidden when disable_core or Studio slot not active.
Chain Sampler card
Auto continuity, timing, manual continuity overrides, guidance, decode noise, experimental flags.
Wrong: Auto continuity off with carry-only first scene → weak motion. Identity pin without auto continuity has no effect.
Models & Pipeline… link
Jumps to Models modal.
Models and Pipeline modal
Requirements checklist
Lists required roles (MODEL, CLIP, VAE, etc.). + Add on missing row opens node picker.
Wrong: Red items block Generate with a message naming the unfed input.
Built-in pipeline
Default LTX montage graph (needs ComfyUI-LTXVideo, Video Helper Suite, KJNodes — see Pipeline dependencies).
| Control | Action |
|---|---|
| Expand/collapse | Show core node wiring |
| Full control / Guided wiring | Guided locks critical paths; Full allows rewiring |
| Disable built-in pipeline | Use imported workflow only |
Add Model / Node
Pick node class from ComfyUI registry → Add to slot list.
Per-slot card
Rename, remove, widget values, ◉ expose to Inspector, wire outputs, set input sources (link to another slot's output).
Link inputs mode
Multi-select compatible inputs → Save link creates one exposed control driving many nodes.
Import ComfyUI Workflow
Four-step wizard: load JSON → review nodes → bind editor inputs → apply.
Wrong: Unbound required inputs block generation until wired or defaulted.
Other modals and pickers
Pipeline setup (automatic)
Prompts when built-in pipeline nodes missing. See Pipeline dependencies.
Rating picker
Studio-style ratings for rendered scene. Categories: Positive / Missing / Wrong, heart modifier, Nuclear (Awful, Forget). Ratings train Refiner memory on next compatible run.
Slot picker
Used for new project name, slot selection, refinement key export path, branch name.
Overlay add/edit modals
Text/image fields as in Inspector. Add / Save commits; Cancel discards.
NLE effect / transition picker
Preset dropdown, optional parameter, Apply.
Video / Audio add modals
Pick from Media bin or upload.
Restart / update overlays
Shared dimmed progress UI for ComfyUI restart and FunPack git update. Cancel install aborts stalled Manager queue.
Keyboard shortcuts
Global (menubar)
| Shortcut | Action |
|---|---|
| Escape | Close open menu |
| ⌘/Ctrl+N | New project |
| ⌘/Ctrl+Z | Undo |
| ⇧⌘/Ctrl+Z | Redo |
Blocked when focus is in input/textarea.
Timeline
| Key | Action |
|---|---|
| J | Seek −1 s |
| K | Pause |
| L | Play |
| Space | Toggle play/pause |
| + / = | Zoom in |
| - / _ | Zoom out |
| ← / → | Seek ±1 frame |
| Delete / Backspace | Remove selection |
| I | Seek to selection in-point |
| O | Seek to selection out-point |
| S | Split at playhead |
Also blocked in text fields.
Pipeline dependencies (first run)
When you open a project using the built-in pipeline, the editor checks ComfyUI for required node classes.
| Step | What happens |
|---|---|
| No ComfyUI-Manager | Offers to clone Manager into custom_nodes |
| Manager not loaded | Offers Restart ComfyUI |
| Missing packs | Offers install of LTXVideo, Video Helper Suite, KJNodes via Manager queue |
| No, I'll use my own pipeline | Sets disable_core; dismisses future prompts (localStorage) |
| Close | Dismisses modal without installing |
Model family
The first question in Pipeline setup, because it decides which nodes and model files the project needs. A project is built for one family; both are fully supported.
| LTX-2 / LTXAV | MiniMax H3 (Hailuo) | |
|---|---|---|
| Text encoder | Gemma3 | Qwen3-VL-32B |
| Latents | separate video + audio | one joint AV latent |
| Frame grid | 8k+1, project fps | 17k+5, fixed 24 fps |
| Image conditioning | i2v anchor written into the latent | frame-0 keyframe pin on the conditioning |
| Reference media | Best-FaceID identity transfer | native ref2va <Picture i> / <Video k> / <Audio j> blocks |
Choosing a family snaps the project's frames per scene onto that model's grid, and sets the
frame rate when the model has a fixed one. Frames per scene and the AV latent node's
length must agree — bind the node's length to Project · Frames in Models & Pipeline
to keep them in step.
H3 ships two diffusion checkpoints and they are not interchangeable, though both load
without complaint: minimax_h3_fl2va_* for text-to-video and anchor/keyframe scenes,
minimax_h3_ref2va_* for reference media. The run prints which mode its conditioning is in;
using both at once in one scene means one of them is untrained conditioning. Text encoder
and both VAEs are shared. Needs ComfyUI v0.30.0 or newer.
Getting an image into an H3 scene — two routes, both supported:
- Timeline image →
Studio · source_image(the default wiring for an image_processing loader). Studio presents it to Qwen and hands the pixels to the Chain Sampler, which pins it as the opening scene's frame-0 keyframe. This is the route the Editor's own image scenes use. - A
MiniMax H3 Image to Videonode'sfirst_frame/last_frame. That node emits its pins on its CONDITIONING output — which used to go nowhere, because the sampler's positive comes from Studio, so the image was silently discarded. Wire that output to Chain Sampler · h3_keyframes (auto-wired for new projects) and the pins survive: a first_frame lands on scene 1, a last_frame on the last scene's final frame. Only the pins are read — write the prompt in Studio as usual.
The run prints h3_keyframe_anchor(...) or h3_wired_keyframes(...) in its scene mechanics.
If neither appears, the model never saw the image.
Inert on H3: Best-FaceID identity transfer, Bounded Attention, segmented detailing, and the second pass's latent op all depend on LTX transformer structure H3 does not have. The Chain Sampler switches them off and says why; the main window warns before the run.
Wrong: Install stuck → Cancel install. Pip security policy errors → install packs manually in terminal. After Manager install, restart before pack install.
Tour and demo mode
URL: ?mode=tour
Interactive walkthrough with sandbox project. Generate shows toast instead of queuing. Exit tour returns to normal editor.
Help → Welcome tour… or Welcome screen Welcome Tour.
Troubleshooting
| Symptom | Likely cause | Fix |
|---|---|---|
| Preview controls missing | JS error during player render | Hard-reload Cmd/Ctrl+Shift+R; update FunPack |
| Generate blocked message | Unfed pipeline input or missing anchor | Models checklist; assign image/capture |
| ComfyUI offline chip | Server down or wrong URL | Start ComfyUI; open from same host |
| Clips won't play mid-sequence | Missing render for that scene | Generate scene or full montage |
| Audio out of sync | Separated track start drift | Re-separate or nudge track; trim video |
| Global prompt reverts | Autosave race or Sync from preview | Apply global prompt; avoid sync unless intended |
| Ghost clips after delete | By design for preview | Dismiss ghost or regenerate |
| Pause won't remove | Gap not flush | Drag clip left until it touches previous clip |
| Overlays missing in export | Zero duration or wrong lane | Check Start/Duration; render again |
TypeError: sc is undefined (old) |
Gap segment in minibar | Update to 3.0.0+ |
| Manager install fails | No git/network | Install packs manually |
| Studio memory not learning | Reset session armed; wrong key | Disarm reset; check refinement key |
Recommended workflow
- New Project or open recent.
- Install pipeline deps if prompted.
- Set Engine settings preset or tune Studio/Chain.
- Write montage in Global prompt or per-scene prompts.
- Assign Characters and media anchors where needed.
- ▶ Generate (full or selected).
- Edit timeline: trim, split, spacing, transitions, overlays, audio.
- Rate clips to train Refiner for next pass.
- ⧉ Render final stitch or Export individual clips.
Related documentation
FunPackStudio.md— Studio popup tabs and Refiner behavior (also exposed in Engine settings).FunPackLTXAVSceneChainSampler.md— Chain sampler parameters mirrored in Engine settings.FunPackVideoRefinerV2.md— Refiner V2 learning model behind Studio ratings.