One declaration does three jobs: renders the panel, carries the defaults, names
the values that come back. A module writes no DOM and reads no DOM.
Validation refuses rather than repairs -- unknown type, a renderer its type does
not have, a label that is not text, a default outside its own bounds, a when
naming a key the module never declared. A module that is wrong does not get a
best-effort panel; it does not load, and says why once.
Ordering is by declared relation and stage, never priority numbers, and a cycle
drops only the modules in it. Compatibility is by trait, never model name.
The shell hands a module { composer, values, on, shell } and nothing else: no
node, no document, no kit internals. It cannot style anything because it is
never given anything that could.
catalogue/hide.html puts one good module and five broken ones through the real
shell and shows the result: one panel, five absent, no placeholders. The lint
fixtures make the scanner prove it catches each rule, so a clean scan means
something.
First slice: modules/system/appearance. Two settings, an optional ui.js, and
clicking Light actually turns the app light.
22 lines
690 B
HTML
22 lines
690 B
HTML
<!doctype html>
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<html lang="en">
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<head>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, initial-scale=1">
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<title>FunPack</title>
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<script src="/funpack/app/shell/theme.js"></script>
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<link rel="stylesheet" href="/funpack/app/composer/composer.css">
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<style>
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/* The app frame itself: the only rule outside the kit, and it sets no
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colours, sizes or type -- just the shape of the page. */
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body { display: flex; }
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#app { flex: 1; display: flex; min-height: 100vh; padding: var(--sp-6); }
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#app > * { flex: 1; }
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</style>
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</head>
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<body>
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<div id="app"></div>
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<script type="module" src="/funpack/app/boot.js"></script>
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</body>
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</html>
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